- Guardians of the Past - 1.2.2 Small Fix - 1 July 2020
Fixed bots sometimes getting stuck in place. Improvements to the AI movement.
- Guardians of the Past - Update 1.2.1 - 5 February 2020
We're here again with some more bug fixes. Fixed a bug which stopped Market and Docks from being selected when randomising the map. Fixed a bug in local play which showed the BOTS placeable traps as grey boxes. Fixed a bug in local play which showed the BOTS slot machines as empty. Now completely hidden. Fixed a major bug which stopped BOTS from conforming completely to physics, BOTS now get launched into the pit as easy as you do. BOTS will now randomly walk in different directions when under the effects of the confusion debuff. BOTS are now more decisive when picking up and using items. (No more dropping and picking up an item before using it.) BOTS are now less likely to get stuck when pathing to players and other BOTS. BOTS now disregard targeting other enemies when they are considered off the playable area. Adjusted the navigation area on the Docks and Island maps. Local play now c…
- Guardians of the Past - Major Update 1.2 - THE BATTLE OF THE BOTS! - 9 January 2020
Recently, we've been busy with looking at how we can improve Guardians Of The Past and one of the biggest requests that we had while developing it, was that people wanted the ability to play against AI-controlled BOTS! And although it's been a long time in the making, we can confirm that we've done just that! It's been a big task but we have now implemented AI BOTS into all game modes and game types both locally and online! Fill up the empty slots in your lobbies or add one to your team in team mode for that handicap edge over your skilled friends! We have more things planned for Guardians so stay tuned! -------------------------------------------------------------------------------------------- Below is a short but sweet list of significant changes that come with the update! - Added bots to the game. - Added some music to the Trapopedia and the Lobby. - Added the ability to change the…
- Guardians Of The Past - 1.1 Update - Achievements! - 2 April 2019
Hey Guardians, You may have noticed the over the last few days the new addition of achievements. There are 12 currently with the possibility of more being added in the future. We think they are suitably challenging but easily accomplished over time. To enable these achievements, we've pushed an update with a couple of minor changes too. Enabled Achievements. Changed the default gadget difficulty to Advanced in online sessions. Added in a new default taskbar icon. Reduced the cooldown of the hammer by 50%. Reduced the damage of the hammer by 25%. As usual, if you have any questions, bugs or suggestions, feel free to let us know on our community hub or in our discord.
- Guardians Of The Past - 1.0 - Full Release - 14 March 2019
It's been nearly 8 months since we launched in Early Access, and after numerous updates, we are finally happy to call Guardians Feature Complete. Its been a long and enjoyable road and we couldn't have done it without our early backers. View the release trailer below! https://youtu.be/DOktZKLok88 As we move onto other projects that are in the pipeline, feel free to continue telling us about any bugs through our discord or in our community hub. The full release will include:- 6 different maps with unique hazards. 4 game modes. 2 characters with colour customisation. 9 gadgets. 15 traps. Various settings and customisation for tournaments. Patch Notes Key Features Added new map called The Market. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32936734%2Fa24ff2d21583a1ac50ab1b650415706dca151283.png Battle your friends in The Market, as angry merchants and civilians hurl fo…
- Alpha 4.0! - New Island Arena, New Character and More! - 13 December 2018
Alpha 4.0! Our next big update is here! That's right, we've been hard at work looking at some of the more intricate parts of GOTP but we have also spent time looking at some of the suggestions from our last public event way back in August. Update 4.0 Trailer https://youtu.be/Gk299EvRDnU Meet Captain Finley! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32936734%2F158d0b9ebed6e90edc8d002202553e02784e5653.png Finley, the Captain of The Krakens Kurse (His Ship), sails the seven seas in search of treasure and booty to be plundered. Stolen from his time he is now forced to fight against the other chosen ones in a battle to decide once and for all who the ultimate Guardian will be! Hopefully, you guys will have as much fun as we did customising him, sporting some cool tidal tattoos that match his team colour too! Obviously, those who've been following us and saw the last ma…
- Update Alpha 3.0! - Miniguns, Library And More! - 28 September 2018
Hey Guardians! This update brings a whole batch of new features and fixes along with some groundwork for future features and mechanics coming soon! -------------------------- STEAM DEMO! Over the past few weeks we have been working on a Steam Demo! This will allow players to get a feel for a more simple version of the game with limited features. The idea of this is to allow you guys to experience a small part of the game to help you decide if it's your cup of tea! Which we're already pretty sure it is, who doesn't like an arena full of your friends surrounded by gunfire, flames, traps and explosions?? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32936734%2F94a43e1f5de613028b949a5108a4505eb2f09302.png Be sure to give it a try and tell us what you think on our community forums or on any of our social medias! -------------------------- THE MINIGUN! We have implemented a…
- Alpha 2.2 Patch Notes - 17 August 2018
Added a grow animation to The Boomer trap when it spawns. Added a particle effect to the Confusion Staff. Added a pulse animation for countdown timers. Added a scale dilation to items when they spawn in. Added a Scale dilation to the Physics body of The Boomer trap. Added a slight delay to the scoreboard screen at the end of tiebreakers. Added a spawn bounce animation to items when they spawn. Added sounds to all the items. Adjusted sliders to now adjust in 5% iterations on controllers. Animated various elements in the map selection screen. Buffed the dart trap to deal more damage and also apply a poison effect. Changed the way that the Harpoon projectile connects its cable component to now start from the projectile rather than the player/Harpoon item. Changed some sounds for items. Changed the Harpoon Model. Changed the Main Menu music. Changed the model for the Harpoon projectile and…
- Road map for the future! - 13 August 2018
It's been over a week since the release of 'Guardians' so now is probably the perfect time to outline the plan for the next few months. Firstly though, we'd like to thank Stumpt for playing and showcasing 'Guardians' and also for some of the fantastic suggestions for improvements. If you haven't already then definitely check out the video below. https://www.youtube.com/watch?v=rDd8OAEv7z0 Roadmap Over the next coming months we will be releasing: Demo version - We want to make your decision to purchase 'Guardians' that much easier, therefore we are releasing a demo version of the game so that you can try before you buy. The demo will be a minimal content version of the game that you can play both online with fellow demo players and locally to give you a taste of the action. Library/HowToPlay - Over the past 12 months, we've worked on trying to make 'Guardians' as easy to pick up as possi…
- Alpha 2.1 Hotfix - 1 August 2018
Just a quick patch to fix some issues. Fixed the countdown timer not replicating its value in the leaderboard screen. Fixed the leaderboard not displaying properly. Fixed a visual bug when loading into an arena.
- Early Access - Alpha 2.0 - OUT NOW!! - 30 July 2018
After months of hard work getting 'Guardians' ready for release, we are happy to announce that the game is now available for purchase. We'd like to thank everyone who has supported us in our journey so far, there is still a long way to go to make 'Guardians' into what we envisioned back in 2016. Over the coming weeks we're going to outline our roadmap for all the new features that will be arriving. We also want to hear feedback and suggestions from you. Alpha 2.0 With the Early Access release we've now pushed the Alpha 2.0 update, which comes loaded with a brand new arena, 3 new traps and a host improvements and bug fixes. Added The Ship map. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32936734%2F4e8e5e71c2a65c151538a40876ae00bb819099a5.png Added the Bludgeoner Trap. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32936734%2F453dbbdda0eb4926f99fef08%25E2%2580%25A6
- Early Access 2.0 Release 30th July! - 26 July 2018
We're releasing in Early Access! That's right! We are happy to announce that Guardians of the Past will soon enter Early Access Alpha 2.0 and go on sale on the 30th of JULY! We can't wait for you guys to get your hands on a copy and join in the madness, be sure to let us know what you think on our forums or on our discord! Also, we may as well announce on here since its all over our social media... We're going to i63! That's right, if your planning on going too be sure to come and drop by the indie section for a brawl with your buddies, or even take on the devs! We're there from the 24th - 27th of AUGUST at the ~ NEC in Birmingham UK! ALL WEEKEND! We had so much fun at i62 and just couldn't stay away and hopefully, it's an annual thing! Thanks for the support everyone! TEAM SQUIDPUNCH
- End Of Closed Alpha! - 27 June 2018
Yes, sadly it's that time and the alpha has now finished. Thanks to everyone who participated and helped us solve some of the game breaking issues ;) We hope you enjoyed playing and can’t wait to show off more but for now we better get to fixing some of those really weird.. and specific issues you guys managed to find! ^^ We hope to do more events similar to this in the future but in the meantime please be sure to keep up to date with our social media as we post all game related updates there. We also have a discord if any of you guys didn’t know, join, have a chat and take part in some polls that may end up changing what we put in the game! https://discord.gg/EEkBTmH Thanks guys! Squidpunch Studios.
- Alpha 1.3 - 25 June 2018
Fixed a bug which caused clients grenades to launch players further. Fixed a bug which caused items to behave strangely when being dropped around other players stopping players from dropping items. Tweaked Knockback on items that launch the player to occasionally critically launch them *Rocket MAAA...* last time I promise. Fixed builder droid colour sometimes not showing. (I think i got it this time). Tweaked the material collision on the Hexes to make footstep sounds a little smoother. Tweaked the trail particle for players when they soar through the air. Tweaked player trail particles. Tweaked the grenade explosion to work mid-air (before the impulse was defaulting at 0'0'0). Added a sound for when walking on wood. Tweaked the player "in air" arm trail particle. Fixed not being able to press enter to confirm in some menu screens. Fixed a UI visual bug caused by a player leaving a lobb…
- Alpha 1.2 - 21 June 2018
Fixed an issue which cause loadings screens to remain on screen. Fixed Joust map floor collision allowing players to fall through the world when they die. Fixed Pit map floor collision allowing players to fall through the world when they die. Fixed Joust wall collision allowing players to leave the playing area. Fixed Pit wall collision allowing players to leave the playing area. Fixed grenade explosion knockback not affecting players in mid air. Fixed issues with the game if atleast 1 player fails load into the map successfully. Fixed a bug which stopped the host from removing a previously selected map. Fixed the In-Game Menu getting stuck on if left open between level transitions Reduced damage of the sword. Increased the knockback distance on the shotgun. Increased damage of the confusion staff. Increased damage of the shotgun. Added a trail particle for players when they soar throug…
- Closed Alpha 1.12 Hotfix - 21 June 2018
Fixed an issue which stopped online servers from appearing.
- Alpha 1.1 Hotfix - 20 June 2018
Removed sessions that are currently in progress from the server browser. Added failsafe for players joining a session already started. Added a new model for the spikes in Pit map. Fixed current players not showing correctly. Fixed leaderboard sometimes not showing other players. Fixed builder droid colour sometimes not showing correctly. Fixed slotmachine reels sometimes spinning forever. Fixed sometimes not being able to leave couch play. Fixed multiple characters being spawned in online lobby after player previously exiting couch play. Fixed being unable to click on chat to send messages in game. Fixed multiplayer button prompts showing the wrong controls for Battle Mode. Tweaked Stinger projectile positioning. Tweaked Spawn particle.
- ALPHA 1.0! - 20 June 2018
Closed Alpha Is Now Live It's official! Our first Closed Alpha is live and already the feedback has been great! If you havent received an Alpha Key and want to join in on the fun, join our discord and ask around! We have a few keys we'll be giving out throughout the next week on our social media aswell as some givaways on our Discord! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32936734%2F597fff61a3c2b59fe381b4f963b926c0cd996a0a.png As always these things dont come without problems thats where you guys come in! You've already helped us to adress some of the early teething problems and also some great suggestions! We hope you guys enjoy playing and we cant wait to get Guardians of the Past in tip top shape for everyone to enjoy! Thanks. Team Squipunch.
- Closed Alpha - 16 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32936734%2F3cf2f822acdc9a9c4a170612c81eef822edd69a6.png Firstly, thanks to everyone who has added Guardians to your wishlist, we hope you are as excited as us for the release. But before that we will be running a Closed Alpha (20th - 27th June), to help iron out those pesky bugs. If you are interested in participating then head over to our official discord where you can find the signup form. https://discord.gg/U9Dkf98 You can also keep up with development on a more regular basis by following our social media. https://www.instagram.com/Teamsquidpunch/ https://twitter.com/TeamSquidpunch https://www.facebook.com/TeamSquidpunch/