SPSTEAMPULSELIVE ANALYTICS
Action Card Football

Action Card Football Steam news

Astral Pastimes | Jan 18, 2019 | game

Released

0players observed ยท 5 October 2026 - 23:05:35 UTC

CasualIndieSportsStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Action Card Football news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateJan 18, 2019
  • DeveloperAstral Pastimes
  • PublisherImage Space Incorporated

Genres: Casual, Indie, Sports, Strategy

Company pages: Developer: Astral PastimesPublisher: Image Space Incorporated

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Action Card Football Steam news

Action Card Football news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • RELEASE NOTES: 19.03.08 - 8 March 2019

    -Added 4 new teams. They can be modified by changing the files in the Action Card Football\Action Card Football_Data\StreamingAssets\teams directory. Changes will transfer in multiplayer games. (Check out the ReadMe.txt file in the SteamingAssets directory for the format of definitions in the team.csv file) -New user created teams can be added by adding a new "5", "6", "7", etc directory and following the templates of the 4 new teams & adding files to the Action Card Football\Action Card Football_Data\StreamingAssets\teams directory. Can also change the uniform if you add it to Action Card Football\Action Card Football_Data\StreamingAssets\uniforms. User made uniforms will transfer in multiplayer games as long as the file size is keep below 26k. -fixed a couple stats that were calculated wrong -Added a big "Return to Main Menu" button on the game over screen.

  • Unknown Pleasures: A Chinese New Year - 28 January 2019

    Strange things are afoot in steamgamesland. A powerful new force has begun to show its face on Western shores. Hailing from the tiny island nation of China, a wave of intrepid indie developers are shaking off a variety of undeserved reputations and delivering a solid fifth* of the shortlist of games we consider for Unknown Pleasures , the roundup of the best new games too few people are playing. But did any of them make the final cut? Is this the beginning of a bright new era following Steam’s recent controversies? And are any of them bloody roguelikes? Adhering to the rule of three this week: non-dwarven fortresses, kindhearted fireflies, and China, China, CHINA. (more…)

  • RELEASE NOTES: 19.01.18 - 19 January 2019

    -reworked Northern player cards -initial work on reading in player generated *.csv files to change team & play parameters (checking to make sure player generated parameters adhear to the same rules as the current teams & make sure two multiplayer games will only connect if they match loose txt parameters. BUG: Game's connecting over "invite friend" not checking that compatiblity)

  • RELEASE NOTES: BETA19.01.10 - 12 January 2019

    -Added "away" team jerseys. -Fixed up card text so that lines are no longer hidden. -New card upgrade system. You have to earn card upgrades by winning stats...look for the stats with the stars to earn them. -Fixed bugs that could allow two multiplayer games to get out of sync with each other.

  • RELEASE NOTES: ALPHA18.12.18 - 18 December 2018

    -added steam achievements -Added "AI Mode" - activate with "a" and AI will take over your play calling. -fixed card "Shed Block" sticking around unless there is a opponent card to nullify. -fixed card "1st down machine" to fire off if you get a 1st down with it up. -fixed resume from saved game not initializing trigger card graphics right in all cases -fixed defensive "add STAT" to yards. -Fixed interception/fumble bars from not moving to the right location in response to cards. -Made the smartest AI level less predictable.

  • RELEASE NOTES: ALPHA18.12.01b - 3 December 2018

    -Fixed client camera not being reset on FG failures. Added play clock option of 80 seconds (as well as default 40 seconds & off) and multiplayer propagation. -1st stab at season mode. 6 games season progression, between games 4 players will come to you with a problem that you have to try to solve with one of three resources (nurture, discipline, or money). Solving their problems gains your team stat bonuses. -Roster page upgrade card working, so you can experiment with different cards & upgrades and see how they affect plays. -Fixed multiplayer onside kick (all kicks really) not working right

  • RELEASE NOTES: ALPHA18.10.26d - 26 October 2018

    -Added roster page functionality so that you can see how the player roster cards will interact with the various plays in the team's playbook. -Difficulty slider & play clock timer activation options now saved. -Added a save/resume game on exit/enter single player with UI elements & choice to continue saved game or start new game.

  • RELEASE NOTES: ALPHA18.10.17f - 17 October 2018

    -Added roster page so that user can customize the teams, changing trigger cards for each football player. -Roster changes propagate in multiplayer games -Now saving config data in a directory based on Steam User ID, so that games shared on the same computer by multiple accounts each have their own data. -Fixed Steam stats, win/loss.tie stats not updating -Added Difficulty slider to adjust AI intelligence

  • RELEASE NOTES ALPHA18.10.08 - 8 October 2018

    -Press ESC to pause game in singleplayer -cleaned up (and fixed ) stats that were displayed or compiled wrong. -Added longest run and pass stats -added a Stat reset button

  • RELEASE NOTES ALPHA18.10.05 - 5 October 2018

    -190 Steam Stats added, most of which work. Added a new Stats page to track progress. -Reworked the main menu UI. -Fix Gunslinger card graphic. -Fixed Multiplayer selecting random play for you if opponent wait until play clock runs out.

  • RELEASE NOTES: ALPHA18.09.25c - 25 September 2018

    -Reworked all offensive trigger cards with eye towards combo strategies -Maybe single player AI much smarter. (will pick upgrades, will select from among best statistical plays) -Added play timer. -Prevent random multiplayer games from connecting if version mismatch. -Fixed boost card preview cards not showing up in some cases. -Added new tutorial VO

  • RELEASE NOTES: ALPHA18.09.13 - 14 September 2018

    -Added particle effects (but not sound yet) to the ball carrier (explosion when tackled, catches on fire when going for a first down) -Background color behind team names changes with team. -Added sounds for game events (TDs, INTs, etc) -Fixed a bunch of minor graphical issues (field columns left up after score, 4th play card wrong way in short yardage situation, etc)

Patch notes and updates

S.noRelease datePatch nameGID number
18 March 2019RELEASE NOTES: 19.03.082530366080600232163
219 January 2019RELEASE NOTES: 19.01.182426778849021393334
312 January 2019RELEASE NOTES: BETA19.01.102711631078220815029
418 December 2018RELEASE NOTES: ALPHA18.12.183244179105179187635
53 December 2018RELEASE NOTES: ALPHA18.12.01b2415515408484658582
626 October 2018RELEASE NOTES: ALPHA18.10.26d2403127338433073075
717 October 2018RELEASE NOTES: ALPHA18.10.17f2403126706513507613
88 October 2018RELEASE NOTES ALPHA18.10.082447035533310048442
95 October 2018RELEASE NOTES ALPHA18.10.052447035533299017826
1025 September 2018RELEASE NOTES: ALPHA18.09.25c2450411965570832446
1114 September 2018RELEASE NOTES: ALPHA18.09.132454914931402927108

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