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Defendion

Defendion Steam news

DillyFrame | Jul 22, 2019 | game

Released

0players observed · 24 September 2026 - 07:20:34 UTC

CasualIndieStrategyBoard GameTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score27% positive

Defendion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score27% positive
  • Total reviews11
  • Release dateJul 22, 2019
  • DeveloperDillyFrame
  • PublisherDillyFrame

Genres: Casual, Indie, Strategy

Company pages: Developer: DillyFramePublisher: DillyFrame

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Defendion Steam news

Defendion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix v 1.4 - 23 January 2020

    Thanks to your feedback we recentrly found out that you cannot progress after level 21 after completing it untill you launch the map again (go to Castle and press Game once again). It was fixed in this patch. removed end-game music playing in wrong level adjusted the scale of cave-rocks on table in 21 level that could prevent enemies from walking fixed Arena achievement all navigation for ai was rebuild. P.S.: 24-Jan-addition - if your Castle health is zero and you have no money to restore you couldn't start the wave but the table showed that the wave is running. It was fixed.

  • Patch 1.3 - 7 August 2019

    https://media.giphy.com/media/Ze3P4v8RHl7wE78N1t/giphy.gif - fixed issue when touching menu buttons with oculus controller the poses was changes many times which prevented players from normally pressing the buttons - fixed issues when you couldn't teleport over the table on some battle levels

  • Hotfix 1.2 - 28 July 2019

    - fixed that at the first game launch after pressing the button nothing happens (second launch was ok if you pressed button at first launch) - fixed some achievements didn't work

  • Meet the release update! - 22 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32615215%2F829cc60a8ff7c6ec17afafc4eef21cabce4ae868.jpg We're leaving the Early Access all players who bought the game before this date are granted with an unique dress for the captive.Thank you for your support! What's happened with the game during Early Access? we rework the whole visual part we added new territories where basttes take place we added new enemies we added new mechanics we added entertainment part into the game we totally change the tutorial - now it's separate training level we made huge changes to the gameplay and many bugfixes What's new in this update: There is a new room in the Castle - Dressing Room. There are 6 skins availalbe for the captive - you can buy them for game money + Early Access dress. You can change clothes for the captive woman there by clicking the suits https://steamcdn-a.akamaihd.ne…

  • Release next week - 15 July 2019

    https://media.giphy.com/media/Ma6bqyEehZkm6xsiTg/giphy.gif Next week (planing for 22 July) Defendion is leaving Early Access. All players who bought the game before this date will be granted an unique dress for the captive. By the way in the release version of the game you will be able to buy other clothes for her. Also we remind you of increasing the price. If you planned to buy the game - it's high time to do so.

  • Leaving Early Access - 1 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32615215%2Fd17eee9e9f84840d207a631724bb17e576f3f563.jpg This summer Defendion is going to leave Early Access. We are planing to increase the price when it happens so now you have the opportunity to buy the game at lower price. More details are coming later.

  • Destroying Update - 19 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32615215%2F8e1037999be4b78c8f72b5a6977d03b018e89f26.png Meet Destroying Update №18 What's new: we implemented the so much requested feature as removing any single tower right on the battleboard. You need just to try to grab it and the timer with a hint will show up. You will get the money for it based on the tower health and level. There is also a new demo table in the training level so you can watch and try to destroy anything https://media.giphy.com/media/cnVq4hA1bmg0rarn7l/giphy.gif now tracking for the grid when you take the tower comes from the tower not the hand - so the choice of the place to put will be more evident and it will coincide with the location of the tower itself now the highlighting of the grid cell will be more visible both on dark and light locations https://media.giphy.com/media/RIdxTMyTKDAKAiLtf2/gi…

  • Update 17 - Dice - 17 May 2019

    https://media.giphy.com/media/RGS2VTFkyfHqjSNjzn/giphy.gif What's new: new table game for earning money, make a bet and play with Orc if you win you will double your money depending on your bet This is not the final look of the game, there will be more changes in future updates now when you overlap with the enemy book around the enemies images there will appear enemy model with current progress depeding on the current wave https://media.giphy.com/media/Iywo5bXOlF9SZ4KEbc/giphy.gif Fixes and changes: fixed Orc's Victory animation fixed that the values for mage and bat was incorrect in the enemy book fixed the position of wmr and vive controllers so it fits to the real hand position added index controllers (knuckles) controls hint images

  • Update 16 - Ballista - 6 May 2019

    https://media.giphy.com/media/f3cxL8IM2x5m5MsHRw/giphy.gif What's new: New tower - Ballista with all 5 level upgrades It has high firerate and speed rotation but low damage and it shoot only flying enemies (that is bats and the mage). You don't have to buy it as you already have 4 towers on the battleboard. It cannot be destroyed. https://media.giphy.com/media/llss9JDBqe3TSUlIxz/giphy.gif Base damage 0.5, rotation speed - 10. firerate - 1 sec, start upgrade price - 250 Rotation: now you can rotate yourself using right controller thumbstick on 90 degrees, left controller thumbstick is for moving around (left, right forward, back) https://media.giphy.com/media/fwPdsJoxC8PDcWKwpm/giphy.gif Pressing thumbstick on both controllers is still teleporting now firerate of arrowed tower will be change with each upgrade for 0.1 (cap is 0.5) now towers price will increase for 5 coins each level now…

  • Update 15 - 29 April 2019

    https://media.giphy.com/media/QWunnKWM2PFsZ1wyZU/giphy.gif What's new: cannon tower now changes its appearance up to 5 level cannon rotation speed now increases every level for 0.5 and fire rate decreases for 0.1 (cap is 0.5 sec - that means that the cannon cannot shoot faster that 1 time per 0.5 sec) now the confirmation board on the table will be attach to table so when you teleport anywhere with it the confirmation will stay on the table adjusted the postion of the flaming tower icon on the table so it was visible Fixes: fixed that arrowed tower matertial was wrong on the table when upgrading to lvl 3-4 fixed too high values of towers health when upgrading already existed items (Newly spawned towers had correct values)

  • Update 14 - Knuckles support, QOL changes and more - 26 April 2019

    https://media.giphy.com/media/gjIYcJ486hFbAogSvE/giphy.gif We implemented Knuckles Controller support! New: there are new hands and now you will see the hand when you take items and the animation of the hand will fit the taken item (most of them for now) now you can put tower on the battleboard using any hand. Actually now any action can be done with both hands https://media.giphy.com/media/gISbjbv00e84QCC216/giphy.gif now tower will no longer hang in the air when you release them - they will be forwarded to the trash bin. If you use knuckles then you can just squeeze them to sell (it will destroy it and return your money back) https://media.giphy.com/media/UtzmviUGUsGXKSfGNr/giphy.gif to push the red buttons you need to click not just touch them as well as the arrow in the tower book now it is almost impossible to touch two button in the 3d menu as it was before - so your choise is mor…

  • Update 13 - 12 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32615215%2Fa7407c33ad8d0ed02757b1b376eb246f2439f196.jpg What's new - new way of giving commands to Orca - just take the right statue with animation and she will do it. If you want to stop the process take it again https://media.giphy.com/media/H8LMqpQsdA2dNKM3LT/giphy.gif - watch button on hand now calls for 2 more buttons: one for turn on/off the tower health widgets and the other is to turn/off the range outline of all towers (mind that there is no function for it in the Castle for now) https://media.giphy.com/media/mGVJENfquVPpIoRN8x/giphy.gif - now enemy's damage is dependant on the number of the wave: with each wave enemy's damage will increase on 0.2 point for walking enemies and for 0.1 for bat and mage - this damage will apply to both the castle and the towers. Good reason for upgrating them! Changes: - increase ta…

  • Update 12 - 8 April 2019

    https://media.giphy.com/media/S7FLJxycK25C9i04NG/giphy.gif What's new - now all towers except cannon upgrade their appearance when you upgrade their level up to 5 Changes: - now you can teleport with both hands - now you can see the health of each tower (there will be an option to turn it off in future upgate) - on "Road to Magic" map we made it possible for enemies to go backwards to find another exit if you block its main path on spawn - removed the burning effect for bats - now freezing towers and flaming towers will not try to freeze and flame the corpses (in most cases) and the death animation will be played correctly - make the freezing tower unfreeze them if an enemy dies during freeze - the hand that hinted the Orca's management (dance, clean, push) as well as the actions on the watch was temporary removed as we're going to change the way you give command to Orca - options menu…

  • Update 11 - 2 April 2019

    https://media.giphy.com/media/5vUJH0uqg0mm2OekJV/giphy.gif Here is the Enemy Book with basic information about all the enemy types you meet in the game, its base health, damage, wave they stat to appear, etc. Mind that with each wave enemy health and money you got for their deaths increases. It stands near the weapon book in the Training level. The book is not yet localized - it will be done later. P.S.: there could be some more changes to the enemy book in the future

  • Update 10 - 1 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32615215%2Ff4f7340cab094509c7b6a4488598904f29f4250f.jpg We are glad to announce that we're back to the development of Defendion and going to bring it to release as soon as possible! What's new in the update: now you can practice the upgrade of towers on the training level. There is an Upgrade shop there near the battleground table. the weapon book is now placed to the right wall and there is a new standing for the future enemy book now you can see the changes of the health and damage of towers in the weapon book with each upgrade - there is new arrow button in the book Other: migrated on the engine version 4.21 and fixed all the problems it provoked (really hope that all) fixed that the damages amount was default for upgraded towers (cannon and arrowed wall), if the tower shot too close to the enemy fix some overlaping loc…

  • Update 9 - 2 December 2018

    https://media.giphy.com/media/69zK1ktqYUSJpCG08n/giphy.gif New enemy Energy Mage for Mages Village map - he sucks energy form the ground and converts it to the damaging balls. He attacks ony your towers and if there's no towers he will damage the Castle. His base damage is 3 points. Base health is 7. He attack from the far, he doesn't walk but flies from one tower to another, his energy allowes him fly through his friends. Only death can stops him as he has resistance to the freeze. Towers upgrade Now you can upgrade all your towers and the Casle using the Shop. Just overlap your hand with the item you want to upgrade (they show you the level you will be) and then click to buy. https://media.giphy.com/media/7zViN3B9umPw7On4IK/giphy.gif Level of upgrade is not limited for now. The appearance of the towers stays the same - it will change depending on the level next update. What happens wh…

  • Update 8 - 25 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32615215%2F08ef2695cc2d024a93d26d83ab2bea7de131217e.jpg What's new This update provides you with a new map for waves 26-30. This is a mages' village. There is no new enemies in this update for the village (the rotation of mobs is the same as for 21-25). Next update the enemy for this location will be ready and now you can enjoy catching the bats (we hope you like it) Fixes - fixed the bug when in training level you couldn't take the bat in your hands (when you start the training wave and they fly to the castle) Changes - we change the rotation of enemies - now it is not cycled like before. If you go further the last available levels for the waves (now it's further than 30) the last waves rotation will be repeated forever (before the rotation started from the beginning) It is temporary. Later when all levels will be ready w…

  • Update 7 - Road to Magic - 13 September 2018

    https://media.giphy.com/media/3krBmIwqFwxt8sL9ea/giphy.gif What's new - new location for waves 21-25. - new enemy for the location - bats They are flying enemies, so you cannot kill them with usual towers you have. You should catch them - just squeeze your hand and release - they will die. - bats are represented on the demonstration table in the tutorial room so you can train in catching and releasing them. They are also added into the rotation for training level - so you can catch them when they fly. Changes - increased the amount of money for the minesweeper win (from 5 to 15) - we change the way the enemies spawn - the higher the waves the more enemies will spawn, also now 3 enemies can be spawned simultaneously. Fixes - fixed bug when enemies could attack after death (for example, the archer continued shooting). Zombies are bad idea. - the AI of Ork representative rewritten so he wi…

  • Update 6 - 4 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32615215%2F94c03c37e9e0bd65c98a9211fdfc3af833fb6c24.png What's new - new location for waves - 16-20 - Arena. This is the place of tanks - big and strong warriors. This is the last enemy which existed in the game before maps updates. Starting with the next update there will appear new ones. - we replace the small servants with the big one on the maps - Road to arena and Arena itself. Why? It was rather good to watch like little humans go forward and back, minging the ore and bringing the sack to the castle, but as the level of enemies grows and the more towers was placed on the battlefield they became a problem. If you build mazes - they go into these mazes and blocked the way, if you block their way they damaging and destroy your towers - so that's why we decided to make them more real - and they will not bother you from d…

  • Update 5 - Road to Arena - 1 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32615215%2Fff21f41774e2049f431fc432121019ff818b49f7.jpg New - added new location for waves 11-15 - A Road to Arena - this is the place of archers. Also, you can see the next location enemies - tanks. They will appear later. - we changed a bit the first location (near the Castle) - but they are not all the changes (more coming) Fixes - fixed that after loading save Flaming towers spawning instead of freezing ones - fixed that after loading save the rotation of the tower was that of its initial placement not the changed one. Now when you launch the game the rotation of the meshes will be 0.0.0 as there is no information in save-file about your previous rotations. Just rotate them as you want and next load will be ok - we turn off the world border (temporarily while investigating a bug)

Patch notes and updates

S.noRelease datePatch nameGID number
123 January 2020Hotfix v 1.42597949245047063654
27 August 2019Patch 1.32412160539850056025
328 July 2019Hotfix 1.23364670677189846310
422 July 2019Meet the release update!2413284533107677831
519 June 2019Destroying Update2415533798127843503
617 May 2019Update 17 - Dice2905297189251870271
76 May 2019Update 16 - Ballista2404270358337453975
829 April 2019Update 152432417221750969534
926 April 2019Update 14 - Knuckles support, QOL changes and more2432417221740911539
1012 April 2019Update 133763229740646887629
118 April 2019Update 122508976515658134903
122 April 2019Update 112465065785316797206
131 April 2019Update 102465065785313469134
142 December 2018Update 92415515408480431964
1525 November 2018Update 82415514774180132332
1623 June 2018Hotfix 2.12499943313638824315
1712 June 2018Hotfix 1.12431262152953830750

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