- Unity CVE Patched - 6 October 2025
Unity CVE patched. See https://unity.com/security/sept-2025-01 for details.
- Sir, You Are Being Hunted: 1.5 Patch, And Announcing The Reinvented Edition (!) - 3 September 2021
Hello there. You probably saw this already, but ICYMI: Sir, You Are Being Hunted has been updated for the first time in several years, with the 1.5 patch. 64-bit Mac support is now a thing, loads of bugs have been squashed, and the servers are back online for multiplayer. Not only that but we've announced future plans for a remaster of the original game in 2022, produced by our friends at Dutch studio Den Of Thieves Games. They are long term fans of the title, and understand exactly what makes the game tick. We're excited to confirm a new, standalone game, with new gameplay options, new UI, and overhauled visuals, all developed in the charming, silly, scary spirit of the original game. Discounts will be available for everyone who owns the classic edition of Sir, You Are Being Hunted. If you would like to support us in this new venture, then a wishlist always goes a long way. https://sto…
- BEHOLD: New card battler ANCIENT ENEMY is out now! - 9 April 2020
BUY IT HERE!! https://store.steampowered.com/app/993790/Ancient_Enemy/ Go! Go! Go! TRAILER HERE! https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519
- Hello, You! Please wishlist ANCIENT ENEMY! (Trailer, Dates, Other Stuff) - 1 April 2020
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33035039%2F89162439b68518f9d12141579a74e77caa26179c.jpg HERE'S A LAUNCH DATE ANNOUNCEMENT! ANCIENT ENEMY, the card battler by Grey Alien GMAES, (and written and art-directed by Big Robot's own creative director, Jim Rossignol) will be launching on Steam on Thursday April 9th! It's good! Check out the... SHINY NEW TRAILER! https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519 AND PLEASE DO WISHLIST HERE! Seriously, it helps us loads if you do. https://store.steampowered.com/app/993790/Ancient_Enemy/ (And in other news: we'll soon be celebrating three years of THE SIGNAL FROM TÖLVA next week! Expect a lovely sale and a big discount. Oh and stay safe, friends, it's scary out there and we love you all! - BR)
- Procedurally generated apocalypse The Light Keeps Us Safe creeps out of early access - 8 September 2019
Spooky, stealthy apocalypse survival game The Light Keeps Us Safe has snuck its way out of early access. Now you can tiptoe about; avoid mean robots; and upgrade your singular line of defence, a humble torch, in its full release. It s got a creepy new trailer to celebrate, too, so you can join me in watching this one from afar through your fingers. (more…)
- The Light Keeps Us Safe launches out of early access - 5 September 2019
Big Robot’s procedurally-driven horror/survival hybrid has finally snuck out of Early Access. The new v1.0 update marks a major milestone for The Light Keeps Us Safe, which first launched on Steam last October. The headline new feature of the new build is the addition of overall difficulty levels. Not only can you access these by starting a new game, but you can also change the difficulty on current game saves. If you’re finding all those android personal space issues a little too much, you can drop the robot-stalking action down to easy at any point now.  The official patch notes on the game’s Steam page also list bunker layout changes and audio fixes. The procedurally-generated world has also been tweaked too, with Big Robot promising levels now produce “better environments”. The developer does admit some performance remain, though. “Odd…
- THE LIGHT KEEPS US SAFE hits V1.0 and transmogrifies its way out of Early Access! - 5 September 2019
Hello, (procedurally generated) World! As the headline quoth, we are out of Early Access and on to v1.0! Here’s a trailer for you to get those v1.0 chills... https://youtu.be/61k1QHWn9go For this update we’ve just pushed to Steam there are some minor gameplay tweaks, bunker layout changes, and audio fixes. We’ve gone back in and messed about with the generation templates - the menu we give the level-generation system - so that the levels produce better environments. The initial zone is unchanged, but you’ll find the others now build tweaked worlds that are slightly more challenging. (Don't forget we addressed issues with the spider-craft in an earlier update.) There are also performance tweaks in this version, although there are still some odd generations that seem to hit performance without our profiler giving us a clear picture of why! We’ve tried to streamline shaders and such to avo…
- ANCIENT ENEMY, Summer Sales, & The Next THE LIGHT KEEPS US SAFE Update Incoming! - 7 July 2019
Hello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate support! Jim has been overseeing the art direction (his first 2D game!) and wrote the story. We're hugely excited to have worked with two fabulous artists, Dan Emmerson and Jen Pattison. Jake at Grey Alien has had years of experience at this sort of thing, and we're anticipating a tremendous game a bit later this year. Here's a teaser trailer! https://www.youtube.com/watch?v=Ep_m4tg1HHI And the main page for plenty more info and that all-important wishlist link: https://store.steampowered.com/app/993790/Ancient_Enemy/ THE LIGHT STUFF Additionally, we're speeding towards the next update for THE LIGHT KEEPS US SAF…
- SUNDAY TWEAKINGS: A Fixing-Things Update - 2 June 2019
Hello! Happy Sunday, everyone. We've just pushed up an update with a couple of minor changes. Removed some legacy shaders which were hitting the fill rate on specific set ups and causing frame-rate drops. I'm not 100% certain I got all of them, but will continue to go through props and remove/replace in the coming week. Altered behaviour of the Spidership so that it's not possible to become "trapped". We had this feedback from a few people with regards to save points being under where a Spidership had moved to. It should be possible to now escape these situations without getting blasted to dirt. A few template tweaks and building alterations. These are super minor, positions of certain trap spawns etc, but have been on my list to fix. More soon! -BR
- Quick Patch: It's Just Minor Stuff Really - 13 May 2019
But we thought we'd let you know anyway. We've got a new build going up in a few moments and it'll do the following: - Rework templates for further optimisation. - Speculative fix for scarecrow not appearing. - Tweaked ending to be smoother and have a menu return interaction. And yes, we're aware that the performance is a bit odd for some people. I think it's going to be older shaders not being performant in Unity, so I am going to do some profiling and see what we can replace for future patch. Outside that there's more level of detail optimisation to be done on the exterior scenes (which sadly can't be occlusion culled or anything because proc gen times.) More soon! -BR
- UPDATE: New Biome, An Ending, Other Things! - 9 May 2019
Hello there! May 2019! A futuristic month. Things have calmed down a bit at BR Towers (ie the kitchen offices spaces that we work in) and we've got busy. As we mentioned in the last report, Tom and Jim have had a fairly tough year so far, which is why this update has taken us a little while. Again, apologies for that, it couldn't be helped. Real life, it turns out, is full of random encounters. Anyway, excitingly, we've just pushed an new update for THE LIGHT KEEPS US SAFE live. It contains various things, so here's a video to summarise. Scroll below if you want to see the full breakdown those changes. https://youtu.be/L6MmoVlPu9o And here are those changes in detail: New stuff - New biome, accessible through new door in the bunker. - New "final" compound. - The machine can now be "filled" with light motes, triggering the end sequence. - End Sequence! - New Louise voice-over material fo…
- BUT ALSO THIS: Ancient Enemy is coming soon! - 31 March 2019
Hey, Robot friends! Just a quick note to let you know that Big Robot's own Jim Rossignol has written the story for Grey Alien's ANCIENT ENEMY - an atmospheric RPG card where the baddies have already won - due out this summer. It's going to be great! You can, almost certainly should, wishlist it over here: https://store.steampowered.com/app/993790/Ancient_Enemy/ Thanks!
- SO ANYWAY: Is This Thing On? *tap tap* - 24 March 2019
Hello! Apologies for the general silence over here (psst, follow us on Twitter for more regular blithering from HQ.) The awkward truth is though that Tom and Jim have been buried beneath slabs of real life problems since Christmas, which has made things a bit slow going in Game Making Land. Not really an excuse, but it is the reason! So apologies, and hopefully we'll soon be past that. Anyway, there's a new TLKUS biome in the works, which will be heavily flooded and feature new enemies and traps! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33242790%2Feefdc653173d1695f59f2f3ab4dbcf3e8c973d07.jpg That will appear in the next update, which should be a big one. We also tried making an alternative game mode, which didn't quite work out, but nevertheless might turn into something even fancier, given the opportunity. More on that at some point! Hmmmm. Other stuff that's ne…
- THE LIGHT KEEPS US SAFE - The Fifth Gate And The Charred Valley - 19 December 2018
Having already unleashed a new horror upon you earlier this week, we have updated again with the opening of the fifth gate within the bunker. IMPORTANT NOTE: this represents a sort of opening up of options at this point, as there is no further light type to unlock. We are essentially giving you two levels after the Dissolve unlock to explore, one of which is much more dangerous than the other. (And that's this new biome!) The new biome has what might be our favourite environment so far, with ash raining from the skies, and areas of the ground itself on fire. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33242790%2Fb89b85fb577dbd6a10b71afd35de2a72c41ce71e.jpg Even more formidable are two new compounds. These contain a bunch of new challenges: a roving column of fire, new outer areas to navigate, and more of the machine traps than ever before. (All the compounds will be…
- THE LIGHT KEEPS US SAFE - Some Fixes & An Invisible Humanoid! - 16 December 2018
Brr! It's a quick and minor update, but it means a new enemy is stalking us across the gloomy spaces of The Light Keeps Us Safe, and it's one that is initially invisible and (almost) unstoppable! We're certain you'll figure out some ways to take him on, of course... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33242790%2F4d453cfc01f528e4e61558b4c435201fdd21d180.jpg This chap has been seeded through a bunch of the later environments, so he should appear in both new and old games, but the best way to check him out is to start over. Yes, he's rather invisible, but don't worry, there are some visual clues, and you'll certainly hear him coming. The update, which we've just pushed live, also has some prep work and fixes for another patch which will arrive later this week, bringing with it a new "ashen" biome, with a new gate opening in the bunker! That's just a few more da…
- THE LIGHT KEEPS US SAFE - A Large And Horrible Update! - 21 November 2018
Hello! And here we are again with an update for The Light Keeps Us Safe. It's live! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33256260%2F3dcfc40d675114ca1126af6cae52c5811ac38e71.jpg We've mostly been trying to make things harder on you for this update. We have a new and more terrifying robot drone patrolling our achingly atmospheric landscapes, as well as new environmental hazards which will require creative uses of the various light types to navigate safely... We also have the Psychic Attack Scarecrow and a "Slow Homer". So those are a thing now. These have been introduced across all levels and biomes, so your best bet to seem them all is a fresh playthrough, although saved games should be intact with this update. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33256260%2F32fe092b07a92d4a5465b1c8c985d0a83e9d020e.jpg Patch Notes! NEW STUFF Psychic…
- THE LIGHT KEEPS US SAFE - A New Gate Opens! - 29 October 2018
BEHOLD: Light has been updated! A new exit out of the bunker has appeared! And it leads to a place where that freshly unlocked DISSOLVER BEAM is going to come in pretty useful for, well, staying alive and stuff. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33256260%2Fb800cd52bf826a1fe2d9e52f9eab3d7087cb3e15.jpg This update includes: A new and horrible "moorlands" biome, with two new, weirdo compound areas! The Dissolve light and delicious dissolvable barriers within the world! Revised light mote counts. Improved loot tables! A "hit" sound cue for using the charge beam. First of the "tentacle" scenery... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33256260%2Fa12e00af37099647ad64c3ec176d98d6d3d5f51a.jpg Yes, the latest update comes with our new light type, which makes your progress through the landscape of The Light Keeps Us Safe a little more dang…
- THE LIGHT KEEPS US SAFE - Tinkering With All The Things! - 17 October 2018
Just letting you know another quick update coming in now. It's mostly fixes and Quality Of Life stuff. Like so: Bunker entrance lights enbrightened. Portal mote count increased. (More required per light. And no, you can't turn the machine on yet anyway, sorry!) Misc minor bug fixes. Movement tweaks to help prevent sticking to things, and improve crouch/run handling. Hopeful death of the ladder bug. More soon! -BR
- Premature Evaluation: The Light Keeps Us Safe - 16 October 2018
Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser s sneaking through the machine apocalypse with his trusty (and seemingly magical) torch in robo-romp, The Light Keeps Us Safe. Developer: Big Robot Ltd Publisher: Big Robot Ltd Release: Out now! On: Windows From: Steam For: 15.49, $19.99, 16.79 The Light Keeps Us Safe works terrible magic with its cacophony of disquieting machine noises. Each new killer robot emits yet another nails-on-chalkboard screech that will bounce around in your head long after you ve fled from their clutches. They re the sounds of factories and dial-up internet and error messages warped and twisted and remixed inside metal demons. Normally they re just grating, but here, in moonlit swamps and forests where there isn t another soul, they start to become malevolent. (more…)
- THE LIGHT KEEPS US SAFE - Minor update incoming! - 14 October 2018
Hello! Still no fix for the crazy ladder thing (it's something to do with multiple colliders!) but we have some other fixes in a patch that's going up right now: Speculative fixes for alt-tab issues Upgrading the flashlight recharges it Game autosaves when recharging the light Tweaked player controls when trying to run/jump while crouched Fixed axis inversion not saving with control settings (invert mouse now works!) Other minor tweaks & fixes As ever, let us know if you find anything! More soon. -BR