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Ice Demon

Ice Demon Steam news

Bob Hood | Oct 27, 2011 | game

Released

0players observed · 5 October 2026 - 22:08:16 UTC

ActionFree to PlayIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Ice Demon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews19
  • Release dateOct 27, 2011
  • DeveloperBob Hood
  • PublisherSuits & Sandals

Genres: Action, Free to Play, Indie

Company pages: Developer: Bob HoodPublisher: Suits & Sandals

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Ice Demon Steam news

Ice Demon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Untitled - 3 January 2023

    Happy new year! One minor balance change and a few bugfixes. If anything persists I'll look at it asap. -Slightly increased the size of the uppercut attack's hitbox. -Once again, made tweaks to fix a variety of issues involving floor/wall collisions with numerous enemies, as well as the player character. -Fixed a Survival Mode bug that only recently appeared. When two Chibearas were present, the "shockwave" sprite would sometimes appear on a Chibeara not currently using that attack. -Fixed bug where a frozen, defeated Skeleton would temporarily be transparent when an Esper appeared.

  • Small update - 25 December 2022

    When the Steam port was in the works, I had plans for a new feature that ended up not working out. It isn't working out today, but I decided the song SypherAP already made for it shouldn't go to waste, so it's been added to the Demon World stage. Try to make it to the highest difficulty level, and give it a listen! This is an otherwise small update, just some things I've been meaning to work out for a while. A lot of new players found the name "Level" kind of confusing for the game's difficulty system, as that word is usually associated with an entirely different kind of feature, so I decided to rename it. I also worked on some bugs. Let me know if anything persists and I'll look at it quickly. I hope everyone's having a good holiday! Thanks for playing and have a safe rest of the year. SONG: A music track by SypherAP, which was made for a feature that ended up going unused, now plays w…

  • Bugfix - 10 September 2022

    Small bugfix. -Possibly fixed bug where Jet glitches out if he is knocked out of his dive bomb attack and touches a wall. -Decreased the height of Jet's attack hitbox, making it safer to hit him with drop kicks. -Fixed bug where an alert arrow would appear on the left side when Golem's chair is past the right side of the screen. -Several minor sprite tweaks and fixes.

  • Achievements and Chibeara bugfix - 11 August 2022

    Just a quick fix for two issues. Let me know if problems persist and I'll look back into it ASAP. FIXES: -Re-implemented a thing that went missing which enables Steam features. When the game opens, it should set Steam to unlock any missing achievements. -Hopefully fixed a bug where doing the pummel attack on Chibeara would cause you to somehow move upward. This would prevent you from reaching Chibeara with the pummel attack, softlocking the run. In the event I failed to fix this one, the pummel attack object now spawns on top of Chibeara, ensuring he takes damage. Also, if you happen to go outside the room's boundaries in the pummel state, you will respawn back into the room without taking damage, and exit the pummel state.

  • August bugfix update - 8 August 2022

    I hope everyone has been well, I have an update featuring several bugfixes and a few tweaks to enemies, as well as some minor visual changes here and there that you may or may not notice. The main reason for the delay on this one is that I've been busy. But also, long story short, in order to continue updating the game, I had to switch Gamemaker Studio versions from 1.4 to 2. It's been a hassle because the one or two functions that had minor changes ended up affecting a -lot- of stuff relating to physics, so I'm hoping no new bugs have slipped under the radar. But I'm glad it's done, this update needed to come out for a while so I could address a whopping three different game crash issues. Now that the big Gamemaker jump is done, any future bugfix and rebalance updates should come out much faster. I don't think that switching Gamemaker versions is going to create issues for anybody, but…

  • Small status update - 17 March 2022

    It's already been a while since the last update, so I just wanted to inform everybody real quick that I'm not closing the book on Ice Demon yet and a bugfix is in progress. Due to some complications involving Gamemaker Studio, a batch of code needs to be reworked as I port the game from one version to another just so I can update the game again, that's the only reason it's not released already. It's working out, but that might be a while before it's done, unfortunately. ETA is later this month or April, maybe. Also, the store page now has a translation available in Spanish. This is thanks to a company named WeSpeakGameish. They reached out to me recently and offered to translate the store page, so here we are. Many thanks! While I'm here, quick reminder that I have a Twitter strictly for updates on what I'm working on. You should check it out if you ever want a heads up on what I end up…

  • Balance and minor bugfix update - 12 December 2021

    Hello! It's been a while, but today I'm releasing some balance tweaks and fixes for Ice Demon. To summarize, certain enemies (namely berserkers and skeletons) were way too annoying for the wrong reasons, and have been toned down. Hopefully these tweaks are enough. Also, because getting the same boss to fight three or four times in a row can get boring, you now always get a different boss from the prior one during your run of a stage. All this and a bunch of other small things. If you unlocked the Heaven challenge, please give it another try, as it also was a part of today's changes. Thank you again for your interest in Ice Demon, without you I would be nothing. Please enjoy and have a good, safe remainder of the year. BALANCE CHANGES: -Jets take 10 frames longer (1 frame means 1 60th of a second) to react after entering flinch status. -Reduced the range of berserker's attack. (Hitbox is…

  • Leaderboard Fixed - 8 January 2021

    Unfortunately I am a huge dummy and the game launched without the all important leaderboard not ready from the get go. Just giving everyone a heads up that as of earlier today, it is now visible. Your scores had been saving this whole time, you had just not been able to see any of them because I was supposed to set community names to each. Also, I had something set up backwards, and basically, players who were playing the game for about the first hour of release may have scores on the leaderboard that are lower than that of their save file. If this happened to you, this can be fixed simply by entering that stage and then leaving; your high score should immediately upload and be proper this time. Many apologies for the inconvenience, please give me a heads up if there are further issues and I will work them out as soon as possible. Big thank you to everyone for playing!

Patch notes and updates

S.noRelease datePatch nameGID number
13 January 2023Untitled5000716037487369380
225 December 2022Small update5000716037452172856
310 September 2022Bugfix4606641560257070191
411 August 2022Achievements and Chibeara bugfix4607764924151412610
58 August 2022August bugfix update4598757090465436338
612 December 2021Balance and minor bugfix update4224936849659641380
78 January 2021Leaderboard Fixed3942305442247577155

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