The Subject news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews61
- Release dateNov 30, 2018
- DeveloperDarkStone Digital
- PublisherDarkStone Digital
Company pages: Developer: DarkStone DigitalPublisher: DarkStone Digital
The Subject Steam news
The Subject news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Try my latest sci-fi horror for only $4.99 - 29 October 2020
After Our Secret Below, I wanted to take the time between launch and Halloween to push and get a fun little game out in time. KOHATE I decided The Subject was a great setting to be able to expand upon and built a new experience around the Kohat complex location from the game. Kohate is a, small, stand alone project with a single goal of having a fun time in a single sitting. https://media.giphy.com/media/d38AjwqfiqcCX4eIF7/giphy.gif Stealth horror Multiple endings secrets to discover Casual mode (no monster) Designed to be played in one sitting Kohate a fun and easy way to support my larger projects. I hope you have a chance to give it a try and have some fun!
- Kohate launch & Mortuary Assistant full development - 15 October 2020
After I launched Our Secret Below in July, I looked at the calendar and thought it might be cool to try and get a short game in out in time for Halloween. I wanted to jump right into The Mortuary Assistant but figured a few months on MA would not be as impactful as a full new title! So I started on Kohate. A spin-off of my first project The Subject, Kohate focuses much more on the survival aspect as apposed to the puzzle-heavy aspect of The Subject. It's short, fun, and filled with secrets, lore, and multiple endings. I also have an updated planned with a fourth ending for October 22. Kohate launches today for $4.99! I hope you can go pick it up and be sure to leave a review! The Mortuary Assistant Now that Kohate is finished, I have started on full development of The Mortuary assistant! The environment is larger, there will be more dead bodies, and you will actually embalm them! I'm ve…
- Return to the Kohate Complex October 15th - 9 October 2020
CHECK OUT KOHATE LAUNCHING OCT 15 >>> I'm very excited to announce a new chapter in The Subject universe with Kohate. Return to BioMass Labs' mysterious complex with an all new experiment, a heavy focus on stealth, survival, and story. Kohate is a departure from the puzzle-themed nature of The Subject that focuses heavily on the atmosphere and lore surrounding Kohate. Work your way through the complex to the completion room on the other side while collecting blood samples for processing. Avoid the abomination roaming the halls at all costs Play stealthy or play loud, but stay alive Multiple endings Find story rich data blocks Secrets and Easter eggs to discover Only $4.99 - WHAT!? DEVELOPER NOTE I was going to jump directly into The Mortuary Assistant development after Our Secret Below launched in July. But I looked at the calendar and thought it might be cool to try and get something a…
- Our Secret Below launching July 10th! - 8 July 2020
I'm extremely excited to be launching my second full solo project Our Secret Below. Nia Davis has been abducted and taken to her captor's basement. She will need to escape her cell and uncover her captor's past to unlock her future. Our Secret Below will be launching this Friday (July 10th) for $14.99 I'm very pleased to be launching this game. I've worked extremely hard for the past year and I'm happy with how it's all come out. I hope you get a chance to give it a look. There is currently a demo available right now on the Steam page! -Brian
- Our Secret Below Demo - 21 April 2020
I'm really happy to be bringing the Our Secret Below demo to steam finally! I originally had the demo available on itch for the Kickstarter project. Now that the Kickstarter is done and successful, I wanted to take the time to setup the demo for my main platform I'll be releasing on, Steam! So now is your chance to get a taste of my next major project that I've been burning on and don't forget to wishlist it! VISIT OUR SECRET BELOW STEAM PAGE
- The Subject - Celebration Sale! - 19 April 2020
I'm very excited to have my next major project Our Secret Below reach its kickstarter funding goal! This means I will have the support to help bring Our Secret Below to a polished and finished state! By the way, you can wishlist Our Secret Below right now here on steam! WISHLIST OUR SECRET BELOW To celebrate, I am heavily discounting my very first solo title The Subject by 80% This is a project that I hold very dear to me being my first step into the indie world. Free Update Planned For The Subject I also have a massive free update planned for it in the future so now would be the time to grab it! I hope you enjoy it and I hope you can take a look at my next major release Our Secret Below, which I am very excited about. Thank you everyone! -Brian
- Hot Fix 2.0.3 - 15 May 2019
Fixed an issue where Vsync being off could cause a number of control issues. I want to thank those that posted about this issue so that I could dig deeper into it! -Brian
- Hot Fix 2.0.2 - 9 May 2019
Fixed a bug where on some machines the screen would go black after resuming a paused game.
- Hot Fix 2.0.1 - 8 May 2019
Some small fixes to twitch integration. OAuth code will now only display as *** to hide the password Only your twitch ID is needed now instead of both channel name and ID Other fixes Fixed a bug where the new nav system was not originally bound to a key
- 2.0 Update LIVE! - Twitch integration and lots more! - 7 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33190446%2F7cecd7fe23f7ca2a14912b7897ed7a967dde7768.png The Subject 2.0 update is now live! A lot of new things come with this update. The most notable being Twitch integration. Users are able to connect their game to twitch chat. The game will then release polls every so often. The viewers will vote and whatever wins will cause an event to happen to the player in the game! The large items available in this update are: Twitch integration Additional Content Casual mode (no monster) Lore (Look for the tablet) New navigation helper mechanic 5 new achievements Bug fixes
- Large patch out soon - Twitch integration - 3 May 2019
INFO VIDEO Happy to announce that I will be pushing a rather large patch for The Subject soon! All the details are in the video linked above but here is a quick list! Twitch integration Casual mode Lore (story) mechanic New navigation help New maze puzzles & collection Bug fixes More to come when the patch goes live!
- Update 1.2.1 - hot fix - 25 April 2019
Fixed a reported issue related to jumping in the game. On a completely unrelated note, jumping has been removed as it holds no game play value at this time... New changes coming soon!
- Hot fix - Linux launch issue - 23 February 2019
There was an issue where launching the game through steam on Linux would throw up an error stating that an exe could not be found. This issue has been fixed. Thank you for your patience and I hope you have lots of fun wandering the Kohate complex! -Brian
- Linux build launch issue (workaround) - 23 February 2019
I've gotten a few reports of the linux build throwing up an error saying it can't find an exe which seems to be something that's happened before with other games. However, there is a workaround while I try to hunt down the cause of this issue assuming it's not on steam's end. Right click on The Subject in your game library and go to properties. Click the "Local Files" tab Click "Browse Local Files" There you should see the launch file for The Subject and the game should start up. Thank you for your patience and I'm sorry if you run into this issue. Please let me know if this workaround doesn't work for you. Thank you! -Brian https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33190446%2F43ea61f9c74925e86db9da9b4c1802b3d2d4445f.png
- The Subject is now on Linux! - 22 February 2019
Hey all! I'm sorry it's taken so long but as you know, being a solo developer makes things take longer than usual. I'm happy to say that I have ported The Subject over to Linux! I have tested on my local Linux machine as best I could. I have successfully tested the game on Ubuntu 18.10 and have pushed the build to Steam. Now that The Subject is on Linux, support will slow down a tad for The Subject as I continue work on my next co-development title The Deallocation with Reflect Studios and my next solo project (an escape room yet to be announced) I hope you enjoy the game and thank you so much to the supporters who have purchased the game so far. Take care everyone! -Brian
- Patch 1.2.0 - Key Binding and Smooth control - 7 January 2019
This is a rather large overhaul to the control system and I highly recommend getting this patch before your next play session. - Controller support is now fully implemented. - Key Binding has been fully implemented for both keyboard and controller. This can be found in the main menu under options, or in the key binding option in the in-game menu. - New first person system experience. Lots of work has been done on camera smoothing. The most noticeable issue of camera stutter when strafing is now fixed along with lots of other polish. - Crouching now requires holing the button rather than a toggle. - You can now jump (this is not necessary in the current game but will be useful in the large content update in the future.) - Saving is now only done at Bio-Check stations. The save option in the menu has been removed. This is to better fit with the general perception of the game upon first pl…
- Patch 1.1.4 Notes - 13 December 2018
- Various bug fixes - Fixed a number of locations the monster would get stuck - Fixed a bug where the end of long hallways may disappear - Key binding work started (not implemented)
- Patch 1.1.3 Notes - 8 December 2018
- Fixed a bug where you could stand up through the wall at the door of the access tunnel hiding spaces - Fixed an issue where you would not be able to get the "beat the game without saving achievement" due to the new bio scan save system. (Save all you want and use the bio-scans, it now detects loading into a game instead of saving a game) - Fixed a lighting bug in the final area
- Hot Fix - 1.1.2a - shift sprint issue - 7 December 2018
Fixed an issue where you could only sprint with a controller and not keyboard. Both work now. Thank you for hanging in there. -Brian
- Patch 1.1.2 Notes - 6 December 2018
- Full Xbox controller support - Bio Check-in stations now save in addition to resetting your timer (you can still save by pressing ESC any time you want) - Some extra visual cues here and there. The controller is in and working but there is no in-game map yet, so to help, I made a quick map. Controller Map
Patch notes and updates
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