SPSTEAMPULSELIVE ANALYTICS
CPRC: Apex Hunters

CPRC: Apex Hunters Steam metadata

Theine Dreams LLC | Jul 16, 2018 | game

Released

0players observed · 22 September 2026 - 12:09:17 UTC

ActionIndieEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)62
  • Revenue (VGI)$480
  • Review score100% positive

CPRC: Apex Hunters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)62
  • Revenue (VGI)$480
  • Review score100% positive
  • Total reviews1
  • Release dateJul 16, 2018
  • DeveloperTheine Dreams LLC
  • PublisherTheine Dreams LLC

Genres: Action, Indie, Early Access

Company pages: Developer: Theine Dreams LLCPublisher: Theine Dreams LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

CPRC: Apex Hunters Steam metadata

CPRC: Apex Hunters metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/856390/metadata
Steam Communityhttps://steamcommunity.com/app/856390
PCGamingWiki search
IGDB searchSearch IGDB for CPRC: Apex Hunters

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases
  • Steam 17 July 2018

Latest Steam announcements

  • How It Started vs. How It's Going - 7 March 2022

    How It Started: How It's Going: News soon. The Summer of Apex is nigh. -supersoup

  • Pardon Our Dust - 3 November 2020

    Sales of Apex Hunters are temporarily suspended, while we prepare for something new. Watch this space... W0JFR0lOIFRSQU5TQ1JJUFRdClMtMDEtTTA5MjogRUNITywgZG8geW91IHJlYWQ/CkUtQ01EOiBSb2dlciB0aGF0LCBTZWN1cml0eSBPbmUuClMtMDEtTTA5MjogSSBzZWUgYm9nZXlzIGluIHRoZSBza3kgdG8gdGhlIHNvdXRoLiBGT0Y/IApFLUNNRDogRnJpZW5kbHksIFNlY3VyaXR5IE9uZS4gUmVpbmZvcmNlbWVudHMgYXJlIGVuIHJvdXRlLiBTaXQgdGlnaHQuIApbRU5EIFRSQU5TQ1JJUFRd

  • Update for Public Test Branch - v0.5d - 20 December 2019

    Field Agents, A fresh patch is live on the Public Test Branch. Details below: Apex Hunters Beta Branch (v0.5d-test): Fixed animation for Stegosaurus falling asleep Reenabled sleeping visual effect Reenabled Dimetrodon Reenabled missions and mission info UI panel Reenabled Echo audio cues for missions/Survive Reenabled movement tagging for NPCs on receiving damage from player Reenabled additive hurt animation on health damage for NPCs Reenabled basic pack behavior for certain NPCs Reenabled Survive mode Added Spawner Pools for randomized spawns - Some spawns are still fixed for mission purposes, and most spawns are varied based on time of day Fixed material and mesh issues with M416 rifle Fixed/added certain animation sound triggers for NPCs Fixed spawner not spawning on NavMesh Adjusted footstep volume and falloff distance for all NPCs Adjusted melee swing and hit volume Increased melee…

  • State of the Apex - December 17th, 2019 - 18 December 2019

    Field Agents, Survive mode is coming back. Apex Hunters v0.5d is now feature-locked. Final testing, tweaks, and tuning are in progress. We’re just inches away from putting it live on the beta branch. We’ve played the release date game and been burned before. But this time we have the advantage of discussing an update that’s ready to go and not simply a bundle of hopes and dreams. Expect to see v0.5d live on the beta branch by this Friday, December 20th. You can hold us to it this time. Promise. That brings us to Feature Parity™ with the main Apex Hunters branch, sans multiplayer. A momentous occasion. Time to turn our eyes toward the horizon, where a fleet of dark sailed ships await. Ships bearing strange names pertaining to sockets and packets, each one seeking a port. And we’ll provide one. Several, even—as is often the case in networking. Watch this space in the coming months. We may…

  • State of the Apex - November 17th, 2019 - 18 November 2019

    Hello again, Field Agents. Present hangups and construction zones notwithstanding, Apex Hunters is coming along. And it's one thing to know where you are and where you've been. It's quite another to keep an eye on where you're going along the way. So what's all this building to? Why, Beta v1.0 of course! Apex Hunters was initially released into Early Access with what we call a "minimum viable product." All the most fundamental features were there, from dinosaurs that acted like dinosaurs, to the ability to party up and roll around Cascade with your friends. But as both players and developers, we're not satisfied with what's minimally viable. We want to create an experience that fulfills a desire. Less of an appetizer and more of a main course. And that's what we're aiming at with Beta v1.0. At some yet-to-be-determined date in 2020, we'll be pushing live Beta v1.0 and "re-launching" Ear…

  • State of the Apex - October 17th, 2019 - 18 October 2019

    Greetings, Field Agents. When last we spoke, we had some work to do. That hasn't changed. But now, moving toward the goal of pushing another update to the beta branch, there's far less work ahead than behind. The next update to hit the beta branch brings us to an auspicious milestone: Feature Parity™ with the main Apex Hunters branch, plus the improvements we've been able to make along the way. Multiplayer is still disabled—but after starting over from scratch on the code front this past January, it feels pretty good to be back at this point. One final effort is all that remains to integrate the Survive game mode once again—and as with all the old systems coming back online in the new Apex, it's going to be a bit different than you remember. Perhaps you'd like a sneak peak at the incoming changelog to whet your appetite? Here there be spoilers! Consider yourself warned, in case you want…

  • State of the Apex - September 17th, 2019 - 17 September 2019

    As much as we hate to say it, multiplayer simply isn't going to be ready by the specified release window. Don't worry, it's still at the top of the to-do list. It's just going to require more time in the oven before it's baked through and ready for you to dig in. Part of the reason for the additional delay is that we're evaluating additional matchmaking options. As it stands on the main branch, and as we plan to implement again, matchmaking will be peer-to-peer, with the host's session serving as a listen server for the other clients. This is perfectly functional, but most modern multiplayer games use scalable cloud infrastructure to spin up dedicated servers as needed. This, of course, adds an extra layer of complexity. Not to mention cost. It's quite likely we will continue to implement multiplayer as peer-to-peer, but we are actively investigating other options in order to ensure we…

  • State of the Apex - August 17th, 2019 - 17 August 2019

    Is it really that time again Hello again Field Agents! First, let's talk about today's patch. When this post goes live, there will be a piping hot patch live on the Public Test Branch. The changelog is a little thin, as the focus has been on foundational work for rebooting multiplayer and adding throwable items, but there's a few goodies for you to check out: Apex Hunters Beta Branch (v0.5c-test): Reverted Cascade detail splatmap to previous version Reenabled weapon spread (with improvements) Reenabled player death and respawn Tweaks to NPC entity tracking Small tweak to NPC sound event handling You can opt in to the Public Test Branch via the Betas tab, found by right-clicking Apex Hunters in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "earliestaccess - Public test branch." You can return to the current main build via the same d…

  • Update for Public Test Branch - v0.5b - 7 August 2019

    Field Agents, A fresh patch is live on the Public Test Branch. Details below: Apex Hunters Beta Branch (v0.5b-test): Fixed endless thunder SFX for Midday Fixed missing materials for environment props and effects Fixed color and transparency of weapon smoke effect Fixed a situation where NPCs would become stuck while attempting to flee Fixed animations for health and ammo boxes Improvements to player slope handling Re-enabled HurtVolumes (environmental hazard damage) Re-enabled falling damage Fixed damage indicator You can opt in to the Public Test Branch via the Betas tab, found by right-clicking Apex Hunters in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "earliestaccess - Public test branch." You can return to the current main build via the same dropdown by choosing "NONE - Opt out of all beta programs" instead. Going from one t…

  • Apex Hunters Public Test Branch is now live with v0.5! - 1 August 2019

    Field Agents, The Public Test Branch is now live. We call it "earliest access." Like the dinosaurs roaming Cascade, Apex Hunters is still alive and kicking, with more to come very soon. You can opt in to the Public Test Branch via the Betas tab, found by right-clicking Apex Hunters in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "earliestaccess - Public test branch." You can return to the current main build via the same dropdown by choosing "NONE - Opt out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch. As mentioned in previous State of the Apex posts, the Public Test Branch of v0.5 will initially have Multiplayer disabled, among other features. The process of rebuilding Apex Hunters from the ground up means that certain features still need more time to bak…

  • State of the Apex - July 17th, 2019 - 17 July 2019

    It’s been months since the last State of the Apex post Greetings, Apex Hunters community! Let’s talk about the upcoming beta branch of Apex Hunters. As was mentioned in June’s State of the Apex, our release window for the branch is July 17th—August 17th. That hasn’t changed. Before you get too excited, it isn’t coming out today. But what fun is a release window? “We want a release date,” I hear you cry. “And we want better graphics.” The Apex Hunters Beta Branch (v0.5.0.0) will be released July 31st—August 1st. Sorry, we couldn’t help ourselves. Leaves some wiggle room for time zones, or major last minute issues… take your pick. As for the graphics, our hope is to make a game so fun that you don’t really notice the graphics, except when they return to haunt your nightmares. That’s where we’re committing our resources, anyway. Progress has been steady. You can follow the tip of the icebe…

  • State of the Apex - June 17th, 2019 - 18 June 2019

    Hello again, Field Agents. It’s been a while. No doubt the first question is “Where have you been?” Let’s roll the clock back to August 2018 and catch up. On August 2nd of 2018, Unity announced that they would be depreciating UNet, their proprietary networking package: Evolving multiplayer games beyond UNet Much of the NPC and Player code for Apex Hunters was tightly coupled with UNet, which meant that the multiplayer aspect of Apex Hunters would only last as long as the UNet matchmaking service and relays continued to function. Shortly after this discovery was made, the programmer responsible was sacked. While the plan was always to migrate to other networking solutions, this expedited things. We want to build a game that people can enjoy for years to come—or at least until a new Windows edition renders it unplayable. Naturally we would have to consider other options. We then rehired t…

  • We're in the business of keeping promises - 13 June 2019

    It's been a while, but the wait is almost over. Keep an eye out on June 17th for a full status report on where we've been and what we've been doing, along with a date in the not-too-distant future you can try the latest and greatest for yourself. The Summer of Apex Hunters is nigh, Agents. Your patience will be rewarded.

  • State of the Apex - August 17th, 2018 - 17 August 2018

    To the Apex Hunters, The 17th of each month shall henceforth be known as State of the Apex day. Except in situations where the 17th is inconvenient, or perhaps when the date lands on state/federal holidays, or the post is simply forgotten... But today we remember, and look to the future. The first month was filled with much scrambling, refactoring of code, and marveling that certain features and mechanics worked at all. Yes, it's true what they say: "No code withstands the first public scrutiny." Despite the very real struggle, we pushed live such features as Locational Damage for those ever-so-satisfying headshots, the Lobby Browser to help bring players together, and an Always Run toggle which was suggested by some early Field Agents who moonlight as MMORPG aficionados. (Thanks to Dorkasauras @ twitch.tv/dorkasauras and his crew for the feedback and support!) So what do the upcoming w…

  • Hotfix v0.3.3.2 - 17 August 2018

    Field Agents, It's been a hot week for hotfixes. Bullet points below: New - Steam Cloud: Enabled Steam Cloud synchronization for player configuration data Bugfix: New mission details now consistently update for clients Bugfix: Fixed a situation where it was possible to join a lobby without the matchmaker initialized Bugfix: Fixed improper animation reset for Tranquilizer Rifle Improvements to how save data is handled and item interactions Good hunting, TeamCPRC

  • Hotfix v0.3.3.1 - 16 August 2018

    Field Agents, A fresh hotfix is live: Bugfix: Fixed a situation where dinosaurs would spawn immediately in solo Survive and would not move Bugfix: Fixed a situation where leaving one solo match and starting another would cause a "campfire scene" as it tried to host via matchmaking Good hunting, TeamCPRC

  • Update V0.3.3.0 - The Lobby Browser Update - 13 August 2018

    Now you can online with friends... or your enemies. No, that doesn't mean that there's friendly fire (yet), but it does mean that the Lobby Browser's here! Create public lobbies and search for others to form Field Teams with just about anybody. The hunting party doesn't have to disband when friends head offline; take up arms with strangers and continue your merry campaign of dino conquest. In the wise words of my old gaffer: "Online interactions are at the player's discretion, and Team CPRC is not responsible for the content or outcome of such interactions." Patch notes: New - Lobby Browser: Create and join public lobbies Bugfix: In Survive, after dinos lose their target they will move toward the rally point again Bugfix: Fixed one major vector for a "gameMode LobbyData Key is invalid" bug on creating or joining a lobby Change: Lobbies can now be set public (default is friends only) Cha…

  • Update v0.3.2.0 - 29 July 2018

    Field Agents, Apex Hunters v0.3.2.0 is now live. Check out the changes below: New - Locational Damage: Headshots do more damage and have a unique effect, limb shots do less damage, leg shots slow more Bugfix: Pressing ESC with the in-game Options menu open will return the menu to the Master state Bugfix: Fixed Spawner code which could have rendered valid Spawners inactive in some situations Bugfix: Added timeout to client-side screen shake effect to prevent eternal shaking Bugfix: Shotgun now has 5 shells instead of 4 after respawning Bugfix: Weapons now properly reset after returning to menu and starting a new game Bugfix: Blood sprays are no longer offset from their origin Change: Adjusted all weapon damage values lower to rebalance for Locational Damage Change: Increased range of Fists: From 3 units to 4 units Change: Increased volume of effects and global ambient sounds Various mino…

  • Update v0.3.1.0 - 21 July 2018

    Field Agents, Apex Hunters v0.3.1.0 is now live. Here's what's different: New - Always Run toggle: Choose between Walk and Run for default movement New - Difficulty levels: Easy (Easier missions in Hunt - throttled back waves in Survive), Standard, and Undaunted (Harder missions - intensified waves) Bugfix: All dinosaurs now react to being hit with a tranq dart Bugfix: Sleeping dinosaurs can now be killed Bugfix: Fixed bug that substituted the end-of-wave "# remaining" message with the first wave message in Survive Bugfix: Pack dinos in Survive will no longer become stuck trying to verify their target with other pack members Change: Players now have three (3) seconds of invulnerability after respawning Change: Large and X-Large dino slow on damage values have been buffed: Large now slows to 70% down from 75%, X-Large 80% down from 90% Change: In-game menu now exits to the main menu inst…

  • State of the Apex - July 17th, 2018 - 17 July 2018

    Greetings, Apex Hunters community! Welcome to the first State of the Apex post, an open forum for us to provide you with status reports on development, discuss priorities and upcoming content, and gather your feedback on the state of things. Being an Early Access title, while Apex Hunters is playable as is, we strive for constant improvement. We already have our eyes set on the next update (no release dates though, allow us to explain...) and future updates to come. Upcoming bug fixes and quality-of-life improvements you can expect with the very next update: Tranquilized dinosaurs can now receive damage and be killed. No more getting stuck in Survive mode because of a sleeping dino. All dinosaurs will now react to being hit with a tranquilizer dart, instead of shrugging it off and ignoring you. Missions will scale to the number of players in-game. No more Spinosaurus missions when you'r…

Patch notes and updates

S.noRelease datePatch nameGID number
17 August 2019Update for Public Test Branch - v0.5b2412160539850169050
217 August 2018Hotfix v0.3.3.22444779293765234578
316 August 2018Hotfix v0.3.3.12444779293760517987

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID856390
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJul 16, 2018
DeveloperTheine Dreams LLC
PublisherTheine Dreams LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Hunt dinosaurs. With friends. CPRC: Apex Hunters is a single player/cooperative multiplayer game that pits players against the most intelligent, formidable, and brutal predators in history.

About this game

Hunt dinosaurs. With friends. CPRC: Apex Hunters is a single player/cooperative multiplayer game that pits players against the most intelligent, formidable, and brutal predators in history. And then there's the herbivores. They're pretty chill until you shoot them. Hunt dinosaurs. With friends. Uncover the mysteries of the CPRC. And survive –if you can. Key Features: Intelligent Dinosaur AI - Dinosaurs will dynamically form packs, share information to coordinate attacks, and outflank their prey Team Building Exercise - Form a Field Team with your friends and assert dominance over the dinos Varied Environments - Roam across kilometers of mountains, forests, and valleys, at different times of day and in different weather conditions Play How You Want - With multiple game modes like free-form hunting and exploration, procedurally generated missions, and fighting off waves of dinosaurs, there's something for everyone Story: While dinosaurs themselves are not paranormal, the means by which we resurrected them is. The Center for Paranormal Research and Containment needs your help. There's been a security breach at a remote hot lab codenamed "Iridium-6," flooding the region with hundreds of live specimens. That's where you come in. A commissioned CPRC Field Team made up of freelancers and guns-for-hire, your objective is to recon the area and take charge of the situation by any means necessary. Complete tasks for the Center, and you will be rewarded. But with all other agency resources committed elsewhere, there will be no backup to save you if things go south. Keep your eyes up and weapons loaded. Good luck, Field Agents.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

CPRC: Apex Hunters's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

CPRC: Apex Hunters's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records CPRC: Apex Hunters at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
Terraria33,06022 September 2026 - 12:08:46 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds11,79322 September 2026 - 11:39:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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