Lost Flame news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 23 September 2026 - 20:21:22 UTC
- SteamPulse tracked peak33
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score98% positive
- Total reviews132
- Release dateMar 28, 2026
- DeveloperBartosz Bojarowski
- PublisherBartosz Bojarowski
Company pages: Developer: Bartosz BojarowskiPublisher: Bartosz Bojarowski
Lost Flame Steam news
Lost Flame news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0.0.7b small hotfix - controller support - 11 April 2026
Hey, 1.0.0.7b is live: * added a small "cooldown" when moving using stick + R2, to avoid accidental double movement * fixed the issue with controller bindings not being shown in options when using a controller plugged into PC Bartek
- 1.0.0.7 update - 10 April 2026
hey all, 1.0.0.7 is live: * improved steam deck controlls - now moving using stick has to be confirmed by button click (R2 by default, configurable through menu) * fixed the issue with corrupt saves being generated * fixed crash on entering traveling lab in a distorted world * fixed lower gisea campfire bugging out when going for Marsh ending hope you have fun Bartek
- 1.0.0.5 patch notes - 6 April 2026
Hey all, 1.0.0.5 is out: * improved clarity on Rianne's ending, including some mechanical changes to it * improved pathfinding in autoexplore around large allies * fixed autoexplore getting stuck if loot falls under large non-hostile monsters * Brokbrog no longer gives gold for giving him lots of junk * doomed status no longer autocurses items periodically * fixed winning the game not deleting the autosave file * fixed boss music starting to play in the middle of autosaving when entering boss arena * fixed kicking an empty tile leaving a graphical glitch * fixed glitch with boss HP bar when Orran disappears mid fight hope you have fun, Bartek
- 1.0.0.4 patch live - 5 April 2026
Hey all, 1.0.0.4 version is live. * added autosave - starting from level 8, if you change an area and have gained at least 2 levels since last time, the game will autosave, so it will take a little bit longer to switch areas. The save is deleted if you die, or if you "abandon run", but if you alt-f4 or like your computer or game crashes, you will be able to continue game from it * renamed "exit to menu" to "abandon run" * fixed game crashing in some cases when traveling through campfire once you have unlocked >20 campfires * fixed multiple exceptions being logged when buying (no change in gameplay, just log cleanup) * fixed distorted Theryn being displayed as The distorted ryn * fixed "{good}" text being shown in descriptions of some items * added a message to give player some feedback on what's happening when using scroll of power with scroll of travel * fixed Orran Thalric disappearin…
- 1.0 is out - 28 March 2026
Hey all, 1.0 version is available. Changing the version label to 1.0 was such a special moment for me - Lost Flame has been part of my life for past 8 years, and while I still have a backlog of over 500 items I would want to do, I think it's time to say that the game is finished. I plan to fix any major bugs that appear in the future, and most probably add new content too, I am still here. This update mostly focuses on lore and polishing, but overall it's the largest update so far, considering the amount of time I spent on it. Main theme was bringing the game to full experience, so addressing tons of things that were always in the backlog, but there was always something else that grabbed my attention. If you want to chat please join the Lost Flame's discord server Flavor Texts This was a huge effort, I've added hundreds of flavor texts, so each single item and enemy have one. Reworked E…
- Timeline for full release - 18 December 2025
Hey all,1.0 version of Lost Flame will be released on 17th of February 2026. Early next year I've have decided to take a few weeks off my daily job to fully focus on wrapping up the game, hence the delay from this year. There are a number of pending changes on beta branch already (with some changes to some of the endings, some new NPC voice lines, a bunch of QoL changes, and lost of flavor texts added) and more will come in the next weeks.The game is like 97% complete, and most of the changes left are - more polish, fixing any bugs that I find, enhancing the leaderboards and playthrough stats, and adding 1 "side quest".Sorry for keeping you waiting some more, but I think those few full-time weeks will be extremely valuable for the 1.0 release.In the meantime I have uploaded an updated trailer to the Steam Page. If you want to chat about the game, or follow beta changes, join Lost Flame'…
- 0.20.7d hotfix - 26 June 2025
hey all, Small hotfix (0.20.7d) is live: * added a setting on Steam Deck to disable controller vibrations * Violet no longer gives you witchglass at the very end (it was not very useful anyway at that point) * changed a little bit mechanics on Violet Pepper's intro chat * when using chat, the message log is moved to the lower part of the screen every time * fixed one of primordial children of Iphe having wrong sprite * added option to navigate to found exits on pad too (L2+Y by default) * reduced the volume of rain a little bit * one of the primordial children of iphe will no longer transform big part of your equipment into tentacles in some cases * push away sound will no longer be played globally even if it happens far outside of your hearing range * fixed ball lightning not giving you exp for kills * fixed game selecting second option in menu every time you run it on steam deck * min…
- 0.20 is out! - 23 June 2025
Hey all,Version 0.20.7b is out on stable branch. This is the last planned major update before 1.0 that I plan for December 2025. Here you can find the remaining "big" things. If you are interested in the updates as they are developed, or just want to chat, check out Lost Flame's Discord serverThe update contains several major changes, and a long list of smaller fixes and improvements.MAJORUnique Item RefinementsThis is the largest part of this update. Each single unique item can be refined up to 3 times to gain unique hand-made effects for even more build customization. Here are a few examples:Items can be refined by Aveline, a new NPC you will encounter at some point. A new resource - witchglass - is required to do so.New endingThe update introduces a new difficult ending tied to Violet Pepper. The ending is a little more complex than others, if you don't mind some spoilers you can che…
- small hotfix for cleansing uncursed consumables removes them from inventory - 4 January 2025
Hey, This is a small update fixing an issue where attempting to cleanse uncursed consumables at Arabelle would remove them from inventory. Bartek
- 0.19.5c more config options on Steam Deck - 25 December 2024
Hey, This small update adds the possibility to bind typical weapon skills in the controls menu on Steam Deck. It also fixes: * a small bug where NPCs would not say their "thank you" lines after you buy/craft something from them. * a small bug where the "your gold" label would not update as you are buying items Bartek
- Added a small delay before action wheel resets - 23 December 2024
Hey, Added a small delay (1.2 sec) before action wheel resets if your left stick goes to neutral position. Also disabled the possibility to bind button to anything as it could cause a soft lock Bartek
- Small update fixing Steam toggles and additional buttons (L2/4/5 R2/4/5) - 23 December 2024
Hey all, This small update adds more configurable options on Steam Deck and fixes L2/4/5 R2/4/5 not being assignable from game. There was also a change to recommended controller layout, I am not sure if Steam updates it automatically. If the update does not enable triggers for you then please try go the Steam Deck setting for controller layouts, and reapply the official layout (just press 'X' when viewing it).
- 0.19 out! - 19 December 2024
Hey all, Update 0.19 is live. Join Lost Flame's discord server if you are interested in following the game's development more closely, or just want to chat. I have a clear plan towards 1.0 release, which will happen in 2025. Check here the major remaining work. There will be other things too, but this is the minimal 1.0. This doesn't mean that I will stop working on the game after release, however I've heard some concerns about the game being so long in early access and how it discourages some people from trying it out. I will also increase game's price few months before 1.0, so grab it while it's at current price:) There are 2 major highlights of this update - improved UI (including steam deck support) and additional character voiceovers. Steam deck is a big thing for me, because this was a must have and, honestly, working on this was pretty boring:). There was quite a bit of testing r…
- Fix for using mouse to swap with allies mid-combat - 29 November 2024
This is a small fix for a bug that caused more time to pass when using mouse swap through allies in some cases. Best, Bartek (Next update is cooking and will be live late December)
- hotfix for bug related empowered blood soaked scoria - 8 November 2024
hey, It's a small update fixing a bug where touching a pushable boulder would sometimes freeze the game and doors and pyres would be unusable sometimes in the overworld after using empowered blood soaked scoria. Bartek
- 0.18.12i hotfix live - 19 August 2024
Hey all, This small update addresses game sometimes crashing after getting one of the endings. Cheers, Bartek
- 0.18.12h small hotfix - 12 August 2024
Hey, This small update fixes Elara not starting the fight if attacked from a long range. Hope you have fun, Bartek
- 0.18.12g hotfix - 11 August 2024
Hey, I've uploaded a new version to stable branch: Added a safety net in Armory Fissure (the one with fire traps), the "arena" doors will open after some time regardless of killing all enemies in the area Added a safety net in deeper areas of Abysm - now there is a limit of how many enemies can spawn there (previously they would spawn endlessly potentially causing performance issues, or possibly freezes- although I did not manage to ever replicate this) Fixed Elara fight where in some cases Ivory Arbiters would protect Elara even in statue form (I also did not manage to replicate it, the damage protection should not be active at all, but I added a dummy check there - "if you are a statue don't protect anyone") Hope you have fun, Bartek
- 0.18.12f hotfix - 14 July 2024
Hey, This is a small hotfix which fixes the game potentially freezing when opening a chest in a small locked area with not enough space for all items. Cheers, Bartel
- Small hotfix for amulet of antimagic with resists>100% - 13 July 2024
Hey all, This is a small hotfix for amulet of antimagic and having over 100% of any elemental resist. Now the negative elemental damage that you get will not make the amulet have negative absorbed damage. Cheers, Bartek
Patch notes and updates
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