SPSTEAMPULSELIVE ANALYTICS
Ludicrous Speed

Ludicrous Speed Steam metadata

Manic Machine | Feb 5, 2021 | game

Released

0players observed · 22 September 2026 - 08:28:53 UTC

ActionFree To PlayIndieRacingVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,290
  • Revenue (VGI)$3,150
  • Review score82% positive

Ludicrous Speed metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,290
  • Revenue (VGI)$3,150
  • Review score82% positive
  • Total reviews33
  • Release dateFeb 5, 2021
  • DeveloperManic Machine
  • PublisherManic Machine

Genres: Action, Free To Play, Indie, Racing

Company pages: Developer: Manic MachinePublisher: Manic Machine

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ludicrous Speed Steam metadata

Ludicrous Speed metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/857740/metadata
Steam Storehttps://store.steampowered.com/app/857740/
Steam Communityhttps://steamcommunity.com/app/857740
PCGamingWiki search
IGDB searchSearch IGDB for Ludicrous Speed

Reviews, pricing, and metadata

Review summary

Positive

82% positive, 27 positive, 6 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 5 June 2018

Latest Steam announcements

  • February 5th Music Update! - 5 February 2021

    Greetings! Here with the final Ludicrous Speed update before launching out of Early Access! You can now enjoy eight more in game music tracks from Mason Hensley of Fistpipe Studios and four new EDM tracks from K20 to diversify your running experience! There is also a new playlist menu so you can toggle your favorite in game tracks on and off. As always, feel free to disable the in-game music and run to your own music played from an alternative source on your PC. There has also been an additional pass of polish and some squashed bugs along the way! The journey building Ludicrous Speed has been a fun one, I hope you enjoy it! Run long, run hard. Rob

  • Ludicrous Speed November Update! - 21 November 2019

    Greetings folks, we're back with another update! Added a guided tutorial with VO to the practice mode for new players. Updated the main menu interface with tabbed sections and enlarged elements. Background environment elements have been updated with new building assets. Added an attract loop to the spectator screen that triggers when the player is dormant. Vive snap turn now activates on clicks instead of touch. Oculus jump now actives on joystick up instead of up click. Input down on both Vive and Oculus now activates a crouch. Updated to Unreal Engine version 4.23. Optimization pass. Cheers and enjoy! MM

  • August 5th Update! - 5 August 2019

    August 5th Update! Greetings folks, we're back with another major update: Customizations menu has been added along with 22 customization options to modify the gameplay rules and player abilities! Max move speed and acceleration has been increased. Added track reset option into the mid game pause menu. Windowed and full screen options have been added to the menu. Modifications have been made to wall grinding/running to increase flexibility. Some materials have been polished and optimized. Multiple meshes have been consolidated or instanced to improve performance. Spectator screen render component is now destroyed when not in use. Saving bugs have been fixed in the core options and side panel options menu. Removed lights and shadows from various actors. Players can now catch rings with additional collision on the player hands. Player reset on death has been modified. Added more rings to W…

  • May 1st Update! - 2 May 2019

    Greetings! We're back with another update! World 7 has been added to the track cycle, completing the core loop! Added instancing to hazard meshes where viable, optimizing a few worlds. World 1 Saw hazard meshes have been updated. Engine version has been updated to UE4 4.22.1. Velocity decay now begins after 1 second instead of 0.25 seconds. Hazards have had some elements of their logic refactored, improving optimization. New background moon has been added to the environments. Added a new score changed visual effect. Cheers! Manic Machine

  • January 30th Update! - 31 January 2019

    January 30th Update Greetings! We’re back with another update: World 6 has been added to the track cycle! More rings are now spawned onto the track at lower score multipliers. Added more variety to the ring spawn locations on empty chunks. Ring placement height is suppressed on the first three track cycles. Pregame scoreboard has been juiced up. Cheers! MMI

  • December 20th Update! - 21 December 2018

    Greetings! In this update we've added a practice mode for players new to fast paced locomotion in VR! Now you can jump through practice rings at your leisure without any fear of saws or spikes. Happy Holidays! Cheers, MMI

  • December 4th Update! - 5 December 2018

    Greetings! We're back with another update: Ring collection SFX polished. Added SFX on energy wall cross. Modified UI panel materials. Tutorial information moved from menu to wall panels. Contact information added to question mark icon menu. Reduced download size. NOTICE: For a better visual experience, if you have recently updated to Steam VR 1.1.3, go to your Steam VR settings, and in the Video category uncheck Enable Motion Smoothing before playing. Happy Holidays! MMI

  • November 11th Update! - 12 November 2018

    Greetings! We're back with another update. Build updated to UE4 version 4.21. Turned on forward shading. Multisample Anti-Aliasing activated. Bloom settings modified. Round Robin Occlusion from 4.21 activated. Players should expect a smoother, crisper, and brighter experience across the board. Enjoy! MMI

  • October 31st Update! - 31 October 2018

    We're back with another update - the second wave of the polish pass! Did a polish pass on ring locations across all worlds. Scaled up scoreboard UI elements. Polished and scaled up pre-game UI elements. Optimized and polished fanfare and background firework VFX. Fanfare VFX/SFX added to portal crossing. Did an aesthetics and balance polish pass on W3. W4 difficulty has been lowered. W5 has had a balance and aesthetics pass. Polished Porthole hazard mesh. Polished heart restore sequence. Haptic feedback and SFX on many events now increase with multiplier. Additional VFX and UI elements now change as player multiplier increases. Suggestion arrows appear on starting line and portal walls after 30 seconds. Darkened the border of all UI text, greatly increasing visibility. Controller roll deadzone for strafing default increased to .05 from .03. Added a pre-game tip for Snap-Turning on the ba…

  • October 19th Update! - 20 October 2018

    October 19th Update Greetings! Another big update which includes a full polish sweep of all core elements and hazards in worlds 1-3, as well as the addition of worlds 4 and 5! Comprehensive notes: World 4 has been introduced into the track cycle! Can you sidestep these spinning blades, scissor-like slicers, and smashing slammers? World 5 has been introduced into the track cycle! Beware, and make sure to dodge its deadly denizens when diving into its thorny depths. World 1 has had a full polish and updates pass to aesthetics/movement/balance. World 2 has had a full polish and updates pass to aesthetics/movement/balance. World 3 has had a full polish and updates pass to aesthetics/movement/balance. Menu Icons have been updated with new meshes, lighting, SFX, VFX, and animation flair. Tutorial text has been updated. Score UI distance from player has been decreased. Added particle effects t…

  • August 22nd Update - 22 August 2018

    Greetings! We’re back with another update: New hazards, smoother difficulty curve, improved visuals, and optimized performance! Updated engine version to Unreal 4.20.1 Added the third world, with new hazards. Initial difficulty has been ramped further, and now escalates up to the maximum difficulty by the sixth cycle instead of the third. Grabbing five rings without taking damage now increases your score multiplier up to x5. Slightly lowered the difficulty of World 1. Controller roll can now be used to strafe when using trackpad movement. Eliminated a persistent hitch that escalated on long plays. Increased render bounds of back energy wall to eliminate flickering. Huge polish pass on materials, lighting, VFX and environments. Improvements to UI aesthetic. Optimizations to all materials and VFX. GPU/CPU optimizations across the board. Turned off motion blur globally. Cheers!

  • June 29th Update - 29 June 2018

    Greetings, everyone! We’re back with another update. Initial difficulty has been reduced and now ramps up across the first two track cycles. Trackpad movement velocity now carries over to skate movement when transitioning between the two without losing any existing speed. Pregame score indicator now displays run times. Wall grinding can now be triggered further from the wall. Adjusted the difficulty of hazard distribution slightly. Transparent elements of visual effects have been made more efficient. Small skate jumps will now activate at a lower movement threshold. Large skate jumps are now easier to trigger. Additional environment art and aesthetic polish. Godspeed!

  • Patch Notes - June 18 Update - 19 June 2018

    Hi everybody! A bunch of improvements included in this evening's update! Jumping while skating has been made much more reliable than it previously was. The system does a much better job now of understanding when a gesture is intended to trigger a jump and when it isn't. You can now trigger a jump from skate by throwing your arms up as well as down - whichever way feels most natural to you is cool. Skate movement no longer stops abruptly if you release the triggers. Stopping is much more natural, and won't break your stride if it happens accidentally. Fixed an issue that could cause music-reactive elements to stop reacting if your audio output settings changed while the game was running. (This would happen if your Vive or Rift switched automatically to headphones when the game started up.) Now, if the system stops hearing the audio stream, it'll fix itself when you cross the starting lin…

  • June 14 Update - 14 June 2018

    Patch notes for the June 14th Update: Dramatically reduced difficulty of the first run through World 1. Regards, Rob

  • June 12 Update - 13 June 2018

    Hey everyone! Here are the patch notes for the June 12th update. Skate movement direction is no longer influenced by the HMD orientation. Applied a small dead zone to skate steering. This is adjustable in the options. Skate speed now correctly matches slide movement speed. Fixed bug that was causing options to be saved incorrectly. Adjusted the sensitivity of skate steering. Slightly adjusted the initial difficulty. Cheers!

  • June 6 Update - 8 June 2018

    Hi everybody! Here's a quick overview of what what was updated in the June 6 patch: Fixed an issue where false positives on the jump input could trigger jumps when you were trying to operate the pregame menus. The score indicator now indicates in real-time when you meet or beat your high score. You can now turn music reaction for background scenes on or off in the pregame options if it's causing motion sensitivity. Please share your experiences with us! We we want to know about things we can improve or need to fix, and we love to hear it if you're having fun. We'll be updating frequently. Thank you!

Patch notes and updates

S.noRelease datePatch nameGID number
15 February 2021February 5th Music Update!4051520458174301515
25 August 2019August 5th Update!2412159905941505846
32 May 2019May 1st Update!2404270358320786304
431 January 2019January 30th Update!2462808987390059284
521 December 2018December 20th Update!2417769111286179434
65 December 2018December 4th Update!2416641943166664852
719 June 2018Patch Notes - June 18 Update2842216343276605409

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID857740
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateFeb 5, 2021
DeveloperManic Machine
PublisherManic Machine
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent82%
Positive reviews27
Negative reviews6
Total reviews33
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/857740/

Short description

Run, jump, and wall-grind through an infinitely-generated track in VR! Dodge deadly hazards and collect rings using natural physical movements, surrounded by a surreal pulsating neon world that reacts to whatever music you

About this game

Run, jump, and wall-grind through an infinitely-generated track in VR! Race against the dangerous hazards using natural locomotion controls, surrounded by a surreal pulsating neon world that reacts to the music! Run to the in-game soundtrack or play your own from any other music source on your PC and the environment responds. Features Smooth and precise locomotion using natural movements. Sprint, leap, and wall grind your way down the deadly track, and collect rings for the highest score at extreme speeds. The infinite track increases in difficulty the deeper you progress. Modify its features, set its difficulty, and toggle more movement options for a further customized experience. The environment reacts to your music. Run to the music in game or listen to your own music of choice from any source on your PC and the music reactive world will respond. The stabilized second screen option is great for showcasing VR at parties or events. The guided tutorial and practice mode can help with the fundamental controls. (Ludicrous Speed features bright colors, flashy visual effects, and high speeds. Always be aware of your personal comfort levels, and if you experience any discomfort, take a break.)

Supported languages

English

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Ludicrous Speed's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ludicrous Speed's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ludicrous Speed at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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