- V0.101 Tooling updates - 11 May 2026
Updated Unity and our toolkits to include new bug fixes, faster loadtimes and support for new controllers.Gameplay updates & bug fixes coming soon!
- V0.100 Fixes & Improvements. The big 100! - 9 February 2024
It's been a while, but we're finally back with another batch of fixes! Bit of a smaller list this time while we work on some of the bigger points, so stay tuned! Slightly increased the firerate of early game type enemies. Reworked the camera-mouse-look behaviour. It's now working right when looking left, a lot smoother & no longer wobbels when you have the map open on screen. Fixed One of each card & Barrel of Gunpowder to now drop the correct amount of items. Fixed the caged NPC from staying on the ship after you reload a run save where you freed him already. Added percentage values next to the sound sliders so you can have them all at the same volume! Reworked the daily challenge time library so it works more reliably. Overlay text for nearby triggers now works correctly again, instead of closing immediately. No longer soft-lock the player when tapping out of the game while certain UI…
- V0.99 Endless mode hotfixes V2 - 26 May 2023
Another batch of fixes based on your feedback! After this we stop postponing V0.100 and finally add the tipple digits! Blackbeards gun item now takes bomb enhancements into account, and increased damage Card User item can no longer be used without a card The stat boosting active items (grog/beer/rum) now use the same time logic as the cards, making it more consistent and bug-proof The enter text for the deck now displays the game mode when doing endless mode Another fix for the purple heart calculations for Lifeless, as it still wasn't working correctly after the last fix. Fixed keys/coins not showing up in normal mode after playing endless mode Decreased PointBlank item travel distance to make it a bit more balanced Fixed oil ground settings the player on fire Purple heart items can no longer be sold to the seller npc if you do not have the purple hearts to lose, preventing a free-mone…
- V0.99 Endless mode hotfixes - 21 May 2023
Endless mode values now properly reset between runs Removed a couple of items & cards for endless mode 'one of each' card now gives useable items for endless mode Added wave number to the game-over screen Lifeless balance change; purple food amount is now rounded up for the armour calculation, this means that 1 purple point will translate to 1 armour point now, instead of 0. Wave information text is now disabled in the Harbour area Some decal pools now reset in-between waves (bullet holes / blood) Quit/save button no longer shows up for endless mode
- V0.99 - New game mode! - 20 May 2023
Another big update for the game that brings a total new way to play! A new game mode to keep keep you on your toes while you fight wave after wave of ever increasing enemies, how far can YOU get!? As always, feel free to hop into our Discord to share any feedback or bugs! https://discord.gg/YDHVtFk44S Endless mode Another rowboat entered your harbour, this time it will bring you to a big ship with an endless amount of enemies. Each wave you defeat gives you a nice reward to help you on the next waves, but gets more and more difficult. How many waves can you defeat? Fight enemies from all the ships and collect the treasure chests in-between waves, ranging from vault and cargo items, all the way to boss and even (free!) voodoo items! Kill the enemies quick before their numbers increase too much to handle, and make your way to the strongest of enemies. This game mode is automatically unloc…
- V0.98 - Bug fixes & polish - 10 March 2023
Finally another update! While I try to update the game every month, around the end of the 2nd week, 2 months have passed since the previous update, due to sickness and a small break. However, this update will include some bug fixes that were way overdue, and some nice QoL changes. Some fixes to the new boss; keeper brothers, as well as some fixes for the bombs going through walls and even a special present from Naut! As always, feel free to hop into our Discord to share any feedback or bugs! https://discord.gg/YDHVtFk44S Changelog First of all, the most important change: Naut the dog can now be found and petted in the harbour area, after you've found him at least once during a run! Gameplay Keeper brothers boss stages are now based on the amount of brothers left, instead of their individual health. This means it will pay off to kill them all at once instead of one by one. Keeper brother…
- V0.97 - Keeper Trio! - 9 January 2023
A happy new year! Hope everything had a great holiday season :) With the holiday season behind us, we can dive into the new year of 2023 with some new and exciting updates coming up! The first one to kick us of introduces a replacement for the ship 3 boss! While they are certainly not finished yet, they (yes, they) are now good enough to be brought into bigger testing! I also gathered some additional feedback and bug reports over the last couple of weeks, most of which has been addressed and fixed in this update, so let's get to it! As always, feel free to hop into our Discord to share any feedback or bugs! https://discord.gg/YDHVtFk44S Changelog The Keeper Trio Yes, the ship 3 boss has finally been replaced. No longer do you have to fight 2 bosses at once, not there are 3! These melee ghosts are mostly focussed on staying in sequence of one another, and using the whole room to their ad…
- V0.96 - Update Notes! - 12 December 2022
Another month has passed, and we made some exciting progress over the last couple of weeks! Ranging from Big Tree changes, a gauntlet overhaul, sword slash reworks & being able to pet Naut the dog! Check out the weekly change logs in the library page if you want to know more. This update V0.96 mainly focusses on QoL changes, a new gambling system and some other (much needed) balance changes. Changelog Gambling The gambling system had a bit of an overhaul. No longer do you get 3 random cards and hope for the best, but there is a bit of decision making involved now! At the start, 5 cards are generated; 1 (vault/shop) item, 1 chest item, 2 pickup, 1 nothing. Once you got your reward, the other 4 are stashed away for your next attempt! When you cleared the whole board, 5 new cards are generated, so you'll no longer miss that one item you wanted so much. However, the cost might be a bit high…
- V0.95 - Hotfix - 5 December 2022
As a couple of softlocks & crashes were found, a hotfix was in order.. The game now pauses when no longer in focus. Roachroom (below shop) on ship 3 no longer has a chance to softlock you. Tree boss offset-circle attack bullet speed reduced a bit (3.0 -> 2.7) Explosive & Exploding bullets no longer impact eachother. The explosion was destroying the newly spawned bullets, making the item useless for Ivan. Gauntlet room now has a SFX when you get hit. Updated the localisation for the new achievement titles & descriptions When winning a daily challenge, the gameover screen now shows the correct text.
- V0.94 - Pet the dog! - 2 December 2022
It's friday evening this time, as we spend a bit more time on a very important new feature; you can now pet Naut the dog! Most of the other changes focus on fixing some issues that came up from the previous patch, as it added/changed quite a bit of things. However, some new stuff has been added as well, like 2 brand new achievements and a new sceneobject! Lets get right into it; Changelog When you have Naut the dog as a helper, you can now pet him outside of combat. He deserves it! 2 new achievements for you to get! Doing the Gauntlet flawless, and beating a boss flawless. Good luck! A new 3x3 sceneobject! Currently only added to a single room pattern for testing, but we'll see more of this one! It's a table with junk. Nothing more, nothing less. Gauntlet room bullets now take iFrames into account, no longer combo-ing you out of rewards. Gauntlet's reward shop is now based on your perfo…
- V0.93 - Balance & Overhauls - 25 November 2022
Back with another friday-noon update! This time with a bunch of BIG changes based on newly gathered feedback!!! Sword slashing aim has been changed to better fit the cursor direction, gauntlet (bullet hell dodge minigame) had a complete overhaul and Big Tree boss has been nerfed down a bit. Let's get right into the changelog then shall we? Changelog Sword slash aim has been overhauled! The mid point of the slash is now towards the cursor, instead of the end point of the slash. Added new item card backgrounds for the item chests & gambling! Updated the item chest/gambling animations a bit to fit the new card sprites Big Tree poison bullet spray amount reduced 6 -> 5 Big Tree flowers health reduced 10 -> 5 Big Tree flowers no longer shoot bullets, but are attached with a non-dangerous beam Big Tree shield effect a LOT bigger for better visual feedback Gauntlet no longer deals damage, but…
- V0.92 - Hotfix/patch - 21 November 2022
A quick update in-between our normal schedule, as I felt these changes were important enough to justify a quick patch A new toggle in the settings menu has been added to enable "reduced motion sickness". This option Will remove the camera sway, cursor follow & deck waves. Changelog New settings toggle for motion sickness reduction. This option will help those that do not found their sea legs yet! Changed the 'locked npc' minimap icon to a 'x-marks-the-spot' icon, as it clashed with the door icons. The X will be more clear as a point of interest on the map. We're pirates after all!
- V0.91 - Room Patterns - 11 November 2022
Monthly Update And another month has passed, lots of feedback gathered this time! This month was a bit different, as I tinkered a lot with the dungeon generator part of the game. As most of you know, the generator is creating a bunch of rooms, merging them and filling them with set-pieces and random enemies. Well, I thought that we could improve on that and add full blown rooms as set-pieces into the mix! This means we can design complete rooms with objects, certain enemy types, puzzle rooms & treasure rooms for you to explore! These rooms are (usually) themed in one way or another, and can be found on different runs. They can have certain rotations and certain door positions to create hallways, corners and dead ends. I'll leave out the rest of the details for now, as they can be found on the Discord if you want to read about it. For now, have fun with the new handmade rooms and let me…
- V0.90 - Green Chests - 9 October 2022
Monthly Update We're back again with another update! This time a bit smaller in size than usual. As an update with just a bunch of fixes isn't that interesting, I fast-tracked a mechanics that was still on the backburner; the green chests! These green chests finally made their way onto the enemy ships, ready to be opened. They contain better loot and can even drop doubloons & voodoo items without a health cost! However, watch out for their contents, as with such a big reward, they are more likely to be boobytrapped. Changelog Green chests! More rare than the other 2, but highly valuable at times. Watch out for the bombs though! Chests now have a chance to spawn an item from one of the following item pools; cargo, vault, voodoo. With the last one being exclusive to green chests. Chests no longer spawn the jewellery items, which makes them shop exclusives. Added a new (rare) secret room v…
- V0.89 - Big Tree! - 5 September 2022
Monthly Information After a holiday break, we are back at it again with some interesting changes. This time we added some QoL changes and added some new features as well as the big highlight of todays update; Big Tree! Changes include a makeover & practise area in the harbour area. A special type of room to test your reflexes for some nice rewards. Character specific traits to make them more unique. And of course the in-game sales to get a couple of extra items! Information about V0.86 - V0.88 can be found in the 'small update patch notes' V0.89 - Big Tree! This week we finally added our second boss to the game, on the voodoo ship. Replacing our green Blackbeard placeholder, we now have a new boss that will test your dodging skills! Dodge his bullet storm and poison clouds to get some hits in. Once you get him down enough, he'll call for help while going on a rampage! Get his flowers do…
- V0.88 - 22 July 2022
We are back from a short break and ready for action! Some new features you you to play with this time. Changes Items in the shop & voodoo room can now be on sale, for 50% off! The gauntlet bullet hell room can now give you a black market as a reward! Added the black market, which gives you a bunch of buyable items from random pools Fixed a bullet combo issue with pierce & explosion Fixed some obscure issues with the room clear count & wave cleared not resetting properly Added a "press to continue" text to the story & gauntlet information papers
- V0.87 - Gauntlet - 24 June 2022
We added a new type of room to the game; gauntlet bullet hell! Try to dodge the bullet hell patterns for 1 min to get some nice rewards. This patch also includes the first batch of character changes, so stay tuned for more! Changes Bullet hell room Captain character is now the only one who gets the first room clear chest Ivan has an increased chance to find bombs Hunter has an increased chance to find ammo Lifeless has a decreased chance to find health, increasing all other options Bullets are now destroyed when they hit a dining table & gambling table
- V0.86 - 17 June 2022
We updated the HUB/Harbour/Port area to make it a little bit more interesting, and let the player test out the weapons for the chosen character. Changes Hub area now has platforms on the south to practise dodgerolling You now have access to your gun in the hub area (unlimited bullets) Hub area has 1 melee & 3 ranged 'dummy' targets Dummy targets show the amount of damage you do You can now fall into the water in the HUB area Improved the "damage fly text" to support the new text components Fixed some issues with the dust/footprints still appearing when rolling & falling
- V0.85 - Story time! - 10 June 2022
Monthly information This month was all about a new feature in the game; story pages! While it's still in its early stages, it already gives you a good idea of what's going on in those treacherous seas. We also cleaned up a lot of our older visual effects and skins that were still on the to-do list, as well as some interesting balance changes to quicken things up once again. Information about V0.81 - V0.84 can be found in the 'small update patch notes' V0.85 - Demo & Balance This week we changed up the demo a bit to better show players what the full game has to offer! We also took another quick look at the generator now that we had a better feel for the quickening effects on the enemies. Demo changes: Demo game-over screen now shows an overlay with everything the full game has to offer Demo locked NPC's now tell you they are locked Updated Steam store demo text & art Other changes Reduce…
- V0.84 - 3 June 2022
For this version we updated our tweening system to a better & faster library. With these conversions, we revamped all existing tweens and refactored & cleaned old code. Changes Glass eye no longer gives you a laser sight, but increases gun damage & even better accuracy Our previous change of fewer enemies was a bit drastic, so we turned it back up a bit. Added water dropping from the walls Added active item use & fill effects New walking dust particles Music layers based on enemy count not always playing correctly Walking dust particles no longer loop while dodgerolling Small changes to every existing tween effect Various small bug fixes