- Welcome to the 2020 Summer Sale! - 25 June 2020
Hello there, We're happy to welcome to the 2020 Summer Sale! From June 25 to July 9 you can get Grimshade with 50% discount, the highest one of all times, for you and your friends to team up with sniper-badger Charlie and test your skills in complex turn-based combats against the eery invasion. The Kingdom of Brann awaits for its champions! Along with this fantastic news, Grimshade is out on Nintendo Switch today, available in North and South Americas, Europe and Australia regions, offering the gamers a slice of magical immersion in the hand-painted fantasy world of Ree'Fah in the handheld mode. https://www.youtube.com/watch?v=GulUgOPaVwI Thanks for your generous support and don't hesitate to reach us with any questions! Cheers, Talerock team
- Patch v1.5 - 19 December 2019
Hello everyone! In this patch we did: 1. Fix side quest "Captain Bran", now it can be finished and the game doesn’t crash because of it 2. Character optimization 3. Memory optimization 4. Minor fixes of dialogs and cut scenes We will be happy to hear your comments and make Grimshade even better! Have a nice day! Talerock team
- Update v1.4 - 4 October 2019
Hello everyone, It's been a while! Today we're eager to introduce you the new Update v1.4, bringing new essential changes. We do hope that it's the final pack of improvements the game gets before the Nintendo Switch announce comes along! What's new in v.1.4: Three new battle scenes added: Southern Marshes, Deep Mire, Crystal Cave; New apparels for Charlie and Alister. They are available to buy from NPCs; The final optimisation's update: locations and battles load and perform even better than before; Also added: Detour obstacles system improved; Cut-scenes and dialogues fixes; Achievement "Didn't break a sweat" is now working on the normal difficulty. Thank you for your support, Talerock team https://store.steampowered.com/app/858100/Grimshade/
- Update v.1.3 - 24 June 2019
Hello everyone! We keep working on Grimshade, improving the game here and there with each new update. So, what does the version 1.3 bring us: We've done a huge work optimising the performance on in-game locations and battle scenes. And there will be more. Playing on a high-resolution you should wait for the credits' showing longer than on the lower one. Now it should work correctly. Added new apparels for Kiba, Ruby, Mondoe and Durandell. The Party Manager now show your development progress for Special Skills of each hero. Modified the trading interface. Clavier finally lost his arm. Previously he got two arms no matter what happened with him. Fixed the 'A Man Can Die But Once' achievement Added some tips at 'Read My Lips' quest and improved the navigation. Fixed some Arthu side quests descriptions, misspellings and visual imperfections . We're eager to listen to your comments or report…
- Major Update 1.2: Rebalanced Healing System, Renewed Final Boss and more improvements. - 30 April 2019
Hello everyone! Today Grimshade was updated to version 1.2. Based on our update's plans and community feedback, this major update features a rebalanced healing system, an improved optimisation and performance and a brand new in-game Glossary. Also, we've redesigned the final boss, Terror Weaver, making the fight more intricate and challenging than it was before. Ready to face it again? Major improvements: - Added the Glossary - Total redesign of final boss: Terror Weaver with his dark retinue became much stronger. - Increased the number of items obtained from defeated monsters and stashes. - Redesigned the healing system Medical supplies can heal a single character rather than the whole party. The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound. The cost of supplies is 100 gold. Max amount of supplies…
- Patch 1.10 - 22 April 2019
Hey everyone! In this update, we've optimised the performance of in-game locations and battle scenes, improved the English localisation and implemented our usual bunch of minor fixes. Major Fixes: Numerous fixes of spelling and punctuation errors in the English localisation. Optimised performance at Arthu's Ruins and Arthu's Marshes battle scenes. Performance improvements in all locations and battle scenes. Minor fixes: Added two new tips on loading screens. Minor fixes in descriptions of "On the sacred paths" quest. You can't complete "On the sacred paths" quest multiple times now. Fixed the name and the portrait in a final dialogue between Alister and Ruby. The second and third Disks of Times got the short description. Some of Marsh's mushrooms had mixed-up phrases. Now it should work correctly. Added new dialogue for the "Electricity or life" quest. Added a clue for making the Black…
- Patch v.1.0.9. - 11 April 2019
Hello everyone! In this late-announced patch, we've set up correctly our difficulty levels, fixed some old issues and brought our usual lots of minor fixes and updates. Major Fixes: Difficulty levels are adjusted and corrected, bringing you Difficult, Normal and Easy modes. You may explore their descriptions while setting a new profile. Moreover, we've added a checkbox named Iron Man. If you're going to complete the "A man can die but once" achievement, this setting will restart a battle anytime your hero is dead. POI are set on their spots and highlighted in a specific moment. Fixed a bug which turns out the battle music and sometimes triggers the playing a few melodies at one time. Minor fixes: Reworked the balance of encounters with Devoured. Now it works as it should. Fixed minor issues in Tutorials related to Special skills. Added some descriptions for characters Special skills. Fi…
- Patch 1.0.8 - 9 April 2019
Hi everyone! Today we patched a blocker that prevented a major cutscene in Brann from finishing properly and made several fixes to the much maligned Silver Enphimeriscusul quest. Along with multiple overall stability fixes and our continued effort to further optimize combat scenes for lower-tier hardware. Major fixes: Captain Brann Nyquist cutscene should no longer freeze.Changed Brann’s zone map to more closely reflect the structure of individual locations.Fixed Gukah’s dialogue in the Umbrage Weald Camp to properly give rewards.Fixed the game’s final quest objective to reflect the events taking place.Moved Haven from Gobak’s Isle into Gobak’s Hut.Fixed several Point of Interest issues in Brann.Switched all meshes in battle scenes to static mesh mode for optimization purposes.All flower patches in the swamps should now work as intended.Made several changes to Matilda’s and Basil’s dial…
- Patch 1.0.7 - 5 April 2019
Hi everyone! This patch should, hopefully, stabilize the entirety of the main quest for the majority of players, while at the same time bringing enhancements and better usability for those playing at higher resolutions, along with the usual collection of smaller bug fixes and quality of life improvements. Major fixes: It is now possible to finish Matilda’s part of the Silver Enphimeriscusul quest, after giving Basil the best flowers.Basil will now remove the appropriate amount of flowers from the player’s inventory.All UI elements should now scale correctly for resolutions higher than 1920 x 1080.Major logic fixes to the Bronzeballer quest. It should now work as intended.The final objective in the Bronzeballer quest will now complete when it’s supposed, no longer prematurely ending the quest.Fixed invisible Lambent Mothers in the Fold of Lambent Mothers.Fixed doubling of Medical Supplie…
- Patch 1.0.6 - 3 April 2019
Hi everyone! In tonight’s patch, we primarily target the leftover issues that prevent some side-quests from being completed for some users, while improving the stability of the main quest and combat encounters throughout the game. Major fixes: Made several major logic fixes in the quest Silver Enphimeriscusul. It should now function correctly.Fixed a number of journal entries for the quest Silver Enphimeriscusul.Made several major logic fixes in the quest Gardener. It should now function correctly.Added a slider to the game settings tab that allows players to adjust combat speed.Basil will now complete his quest only if the player has found enough flowers.Fixed invisible Lambent Mothers in the Fold of Lambent Mothers.Etherna now has a separate prefab and should no longer appear in place of other NPC’s.Wilhelm’s skills have been made visible to players.Fixed a bug that prevented combat f…
- Patch 1.0.5 - 1 April 2019
Hi everyone! It’s been a busy weekend and an even busier Monday. We’ve managed to fix a significant amount of issues that are being reported by you, our amazing and patient players. New additions: Added a slider to the game settings tab that allows players to adjust combat speed. Major fixes: Fixed an issue with enemies having one less avoidance token on normal and easy difficulty. Fixed an issue that prevented players from receiving a map marker unlock in the green Moo’Shoe camp. Fixed an issue that prevented Larvae from spawning in the Arthu Ruins after receiving the quest Winter Survival Kit. Fixed all issues that caused some players to get stuck on a black screen when interacting with the Ancestor Totems in the Arthu Marshes. Several fixes made to the quest “Sheep Dolly’s Secret”. This quest should now work as intended. Several fixes made to the quest “Gardner”. This quest should no…
- Patch 1.0.4 - 29 March 2019
Hello! In this Friday Night Update. Major fixes: Fixed a cutscene in the Big Hunt quest. Added a new difficulty level — Very Easy; Fixed a blocker on the Streets-of-All-Trades. Now you can walk in and out to the Backer Street location without any issues; Fixed a combat blocker caused by the Bleeding status; Numerous localisation's fixes. Minor issues: Fixed a dialogue in the Spicy Wind tavern. Added a quick travel point at the market in Capitan Brann's quest. Some visual editings on a Night Brann's battle scene and Arthu's Marshes' locations. If you face any issues, please, report it via Discussions or our Discord channel. We're eager to listen to your comments and start working on — together we can make Grimshade even better! Thank you for your patience and for playing Grimshade. Have a great weekend! Talerock team https://store.steampowered.com/app/858100/Grimshade/
- Patch 1.0.3 - 28 March 2019
We've just updated the game to fix all these issues you have been reporting us the whole day! Minor issues: Bosses achievements fixed — some of them didn't work correctly. A pop-up window with hero/enemy description was moved away from the centre of your screen. So, you can look at the battlefield without any obstacles. :) Dragging and dropping the equipment in the Character window perform much better now, especially at the battle. Low-quality graphics settings made all the object's shadow squarish. Now we've made them more roundish. More important fixes: Fixed the wounds issue — any load removes all of them from heroes except one. Now the game saves all possible wounds on characters (max. 8)! Enjoy the game :) Fixed the positioning bug. Now you can place all your heroes on the battlefield without any issues or reloadings. Fixed the pop-up window with a hero/enemy description, which esc…
- Patch 1.0.1 - 27 March 2019
Hello everyone! Our sincerest thanks for all the feedback you share with us! It's been a rough day as we've got A LOT of comments and emails. Our team is on duty in our communities, replying comments and aggregating bug reports you post here. The first day - the first update. That's what we've changed: 1. Kiba stopped wearing the spacesuit after his nightmare in Spicy Wind tavern. 2. Screen resolution issues fixed — If you've already played the game, please check in-game Settings (not Unity) and choose your native screen resolution. If your screen resolution is lesser that recommended (1920x1080), it can misbehave but shouldn't crop a half of your dialogue window. 3. Lots of small minor things fixed. If you face any issues, please, report it via Discussions or our Discord channel. It really helps us to implement all fixes in the game as soon as possible. Cheers, Talerock team https://st…
- Grimshade is out now, an RPG with a steampunk badger - 26 March 2019
Some might tell you that taking a badger to a gun fight is poor tactics, but when the badger also has a gun, as he does in new RPG Grimshade , it’s genius. Released today, it’s a JRPG-ish steampunk fantasy adventure with turn-based tactical combat, and a menagerie of human and furry characters, including mustelid sniper Charlie. I’ve had the chance to play a little of it so far, and some purple prose (admittedly delivered by an overly dramatic villain) aside, it seems like an interesting little romp, and a solid debut from new studio Talerock. See the launch trailer below. (more…)
- Character Spotlight #2 — Charlie - 16 March 2019
The release is coming — less than ten days remain. We're almost here! And we are thrilled to bring you a brand new video today! Learn more about our beloved eleore-badger Charlie in this chapter of Characters Spotlight: https://youtu.be/Vs-xCLrjYsg Less than two weeks remain until the launch day comes — the most rigorous and nervous time. We're working without cease on the game, fixing and polishing all sort of things to make Grimshade even better. Thank you all for your support and have a fantastic weekend! Talerock team https://store.steampowered.com/app/858100/Grimshade/
- Release Date announcement & Character Spotlight #1 - 7 March 2019
Hello everyone, Today we can finally announce the launch date: Grimshade goes on Steam on 26 March. Yay! Even more, we've made a series of spotlights related to the main characters and their combat performance. The first one is about Alister Garuda, the hero you'll meet at the beginning of your journey. Enjoy the video! https://youtu.be/D4ftPDkySYM Add us to your Wishlist and follow us to keep yourself updated — we also share all important news here, on the Steam page. And, of course, help us to spread the word about the game! Cheers, Alexandra and Talerock team https://store.steampowered.com/app/858100/Grimshade
- News, developer's notes and gameplay trailer inside! - 14 February 2019
Hello everyone! We're here with the long-awaited update, and we’re eager to tell you about the current state of Grimshade. In short: We had some negotiations with a publisher, but it didn’t work out well. Grimshade's destiny is in our own hands. Grimshade will see the light in spring, 2019. We'll announce the exact release date later. Closed beta build is coming soon. New gameplay trailer is ready. Check our Youtube channel! In more detail. Speaking about all this story with a publisher, it didn’t work. Business is business. But this six months of deafening silence allowed us to delve deeper into the development, reuniting the team around the game. It was enough time for us to believe in ourselves and be ready to put everything on the line now. And on the release day, we'll be sure that we did our best for Grimshade. How did we end up like this? First, even with the outsource boost, we…
- Big news: Grimshade release is delayed to Q1 2019 - 21 November 2018
Hey, all! We have important news to share with you. Last few months we worked really hard to improve Grimshade. We put a lot of effort to polish everything and make the game as good as it gets. During this process, we realised the potential of the game, and we decided that there’s no room for compromise when it comes to quality. There’s so much more we could do to make Grimshade even better. With that being said, we decided to delay the release to Q1 2019. We will announce the date soon. Not to mention that - and here’s better news! - we are now finalising an agreement with a really cool publisher! So, why do we need a couple of months? Firstly, to finish the core gameplay with the idea of the Gold version. It’ll include an additional pack of the content and will be a free update for all players. This version will be ported on consoles. Moreover, we could run some extra testing, closed…
- Grimshade: the long-awaited stream — today at 7PM (EDT time)! - 19 June 2018
https://www.twitch.tv/asterion_games Dear friends, at long last we are ready to show you the game live! You will see a walk through the beautiful world of Ree'Fah and completion of several quests. We will meet the residents, fight monsters, and moreover — we will have a boss fight! Tonight's anchor — the leading game designer of Talerock studio, Max! He will answer all your questions!