- Patch 10.1 - Server Fixes - 9 March 2025
General No new client update just yet, instead this post is mostly to cover a few of the server side issues that have been deployed that have been affecting gameplay. Gameplay Changes Disguised units will now maintain their attributes applied to them. Attributes include: Poison, Plague, and Slow Fixes Attribute text during hover over state should now be the correct size as ability text Crashers with 0 attack no longer can take out magic barrier Brawler unit should no longer be gaining extra health with eliminating another crasher Crashers with 0 attack no longer can take out the modifier wall in the middle Disguised units with more than 1 hp and hit by holy smite will no longer go back to full health when being revealed Disguised units revealed/shot within range of an ox totem will maintain their buffer for the turn Holy smite no longer reveals disguised units hit and survived If you ha…
- Patch 10 - Addressing Launch Needs - 5 March 2025
General First off I would like to thank everyone that has come out this last weekend to play games. I have been working on this project on and off for 5 years now and It was so awesome seeing everyone out playing. I have started to note down issues being seen such as users only playing the tutorial and AI instead of queuing up for online matches. I would like to mention to join the discord! as its the best place to keep up to date or find others for a match as the game is in a growing state. Changes Updated the client so during any server interruptions you will be brought back to the main menu. Queuing up while the server is down will let you know Added hover and hit states to buttons throughout the game to help know what is clickable Added audio to go with button clicking Main menu will now showcase the server status in the top middle including player counts, people in queue etc Update…
- Launch Event! - 1 March 2025
Welcome to the Early Access launch of Crasher of Aetheria! To celebrate we are hosting free an in game event from March 1st 2025 - March 31st 2025. Collect free cosmetic items just by playing the game! Level up through the 10 levels of the event pass to claim them all.
- Patch 0.8 & 0.9 - Early Access Launch - 1 March 2025
General Tutorial New launch event: Includes showcasing rewards at end of match if you level up Dedicated discord quick link in the main menu Custom games: Easier to match make against your friends Fixes Unlocks for skins were not properly working Unlocking the promo code was causing an issue showcasing what you were being given Hitting the core multiple times causing games to end very quickly Hitting a totem with a crasher that has a barrier attached no longer loses that barrier Reduced the spam of the server bot updating game status information (player count, games etc) People that decline the AFK checker no longer soft lock those that did accept
- Patch 0.7 - 5 February 2025
General Added VFX for units affected by slow Replaced the Steam trailer and screenshots with more updated ones New version of the AI has been released Fixes Fixed Mech arena background which was the wrong colour Fixed visualization with units that were disabled and it disappearing on turn change Power Drain VFX should now display in front of the crasher being targeted Bear totem now visualizes units that are trapped UI: Fixed an issue with certain names affecting the in game UI
- Patch 0.6 - 22 January 2025
General Notes Added new arena for the Mech region Added new VFX to help users know when their crasher is poisoned Added new VFX to help users know when their crasher has been marked for death by plague Added new ability called Spark which disables crashers for 1 turn when they are hit Fixes Hovering over a unit that dies was causing the hovering information to stay on screen End game UI for win/lost particles were not working after Unity update way back when Collision sparks VFX was not working for player 2 and respecting the vertical y position flip Shockwave ability now properly takes out Magic Barrier instead of bypassing and damaging the unit UI: Carousel image for Discord is no longer blurry UI: Adjusted the scaling of UI elements in game to better scale and not overlap the playing field Balance Changes Sword Arms: New ability Spark Warlord: new ability Absorb The Revenant: new abi…
- Patch 0.5 - 16 January 2025
General Notes Added in a new UI when hovering over a unit to help aid the player with a bit more information. Should be more helpful to newer players still learning about all the abilities on a unit. This UI for veteran players will showcase attribute information such as units with Plague, Poison, or Slow which can last 1 to many turns long. Fix: Fixed Ghost Games which has prevented users from playing matches after entering queue and readying up Fix: Small fix to VFX showing incorrectly for player 2
- Patch 0.4 - 11 January 2025
General Notes Updating balance on a bunch of units to help shake out the meta Introduced Ririka; a new unit into the game New ability Absorb: Killing a unit grants +1 attack New ability Piercing Strike: Attack the lowest health unit behind the crasher you are attack. Fixed a variety of bugs including getting the game back in a playable state New VFX animations for various spells and abilities Ririka Ririka has two great abilities that work really well with each other. Piercing Strike that allows you to hit a unit behind the one you are attacking for free makes trading damage super valuable. The combination of that an Absorb that grants +1 attack on kill makes Ririka a very good scaling unit for clearing the board and keeping your opponent down! Abilities Piercing Strike When attacking an enemy unit, also attack the lowest health unit behind that one without taking damage back. Absorb Ki…
- Patch 0.3 - 5 July 2024
General Notes Added a basic level AI to the game for players wanting to play but no one was online Adjusted the shooting UI to be a bit more clear Fixes Fixed: Crasher count gets out of sync causing placement issues Fixed: Quickguard was not working causing the unit being quickguard to take the damage Fixed: Placing a unit on top of an enemy causes them to take damage Fixed: Can no longer power drain a unit already at 1hp Fixed: Added logic to detect a ghost game, will end the lobby and place the user back into the main menu Fixed: Purchasing items in the store was causues the game to freeze and stay locked at the spinner Fixed: Tooltips being too large and going off screen
- Patch 0.2 - 2 July 2024
General Updated game to work with new servers Reintroduced back the Action Bar Crashers Pass has been extended till the end of the year New discord! Checkout the steam page for a link Random map rotation Map modifiers! Currently adds in the possibility to spawn a breakable wall into the map Fixed: Issue where VFX damage numbers were not being destroyed
- Patch 0.1.10 - 30 December 2021
Welcome to the new patch! 0.1.10 contains a bunch of new fun things in the world of Crashers Store New in game store is live! Purchase Ethos to spend in the in-game shop on the Crasher Pass and cosmetic items to enhance your Crashers experience. Crasher Pass With this update we are introducing the first Crasher Pass. Similar to events you will gain xp towards the pass by playing matches online. In later updates we will also have a few other ways to gain xp and they will be announced at a later date. The Pass contains two tracks: The free tier unlocks content every two levels while the paid Crasher Pass tier called "Premium" gets content every level including the free tier stuff. We hope you can all help support the testing of the pass. Server New server written from the ground up! Make sure to report any issues on the discord. Cards Sean: Kings character with the new Double Up ability.…
- Halloween Event - 24 October 2021
Welcome players! Play games online for the next week to unlock some fun Halloween themed cards, skins, and avatar. Will you be able to get to max level? Reminder that surrendering does not award experience points towards the event
- Patch 0.1.9 - 24 October 2021
Welcome to the new patch! 0.1.9 contains some new items around events and a bunch of general fixes. Halloween 2021 This marks the one year anniversary of events inside of Crashers of Aetheria. To mark the special occasion we have brought back legacy skins from last years event. Play during this week online to unlock all the skins and get the new Halloween 2021 icon just for logging in. Fixes Fixed accessing another screen while in queue would break the game (IE: Deck building) Can now access the settings while in game In game card selection X Deck builder now respects the amount of skins you have unlocked for a specific card Add to deck button state now properly works (will display if you can add, out of skins, or reached max) Variety of font color issues End Game Rewards To better help users see what they are getting unlocked, we have added in a end game rewards screens. Play matches d…
- Patch 0.1.8 - 29 September 2021
Welcome to the new patch! 0.1.8 contains the much needed new deck builder, promo codes and a new pre-game loading screen. Deck Builder This is v1 of the deck builder and plans for an updated v2 are already in the works. We wanted to get the current version in the hands of people testing to see how they enjoy the new experience. New visual design to help with the building of decks Skin! Yes now equip your skins while building your deck. Got more than 1 skin? No problem you can equip a skin for each entry of the character Can now name your deck; current users will notice their deck names appear with blank names so just go ahead in the deck builder and give it a name Ether cost histogram in case you're trying to balance your deck in a certain way. More versions of this histogram will come in v2 Autosaving; don't worry we got your back. Whenever you change decks or go to leave we will autos…
- Developer Log: September 2021 - 24 September 2021
Welcome to the September developer log update! Trailer Currently looking to finish out the trailer for the game so we can enter early access. Cant wait to share it with everyone once it is ready! Deck Builder I know a lot of people were super excited to hear we were finally going to give the deck builder a new UI pass. This is one of the last main areas of the game that has not been updated since December 2020. Here is a sneak peak of the UI and some of the features coming along with it. Much larger viewing area for cards Card skin selection Deck naming Personalize your deck by choosing the cover image Deck syncing for a better crossplay experience Auto saving Deck histogram to see how balanced your deck is Deck Filtering (currently not in screenshot due to WIP) Promo Codes Back in July we held an event for Crashers fans to create their own skin design. To celebrate all the new skins co…
- Patch 0.1.7 - 17 August 2021
Welcome to the new patch! 0.1.7 contains some new QoL features and bug fixes. Make sure to checkout the Balance Change specifically as there were a lot of mini adjustments being made. New Items AFK check during queue; will now prompt you to accept the game. If someone declines on you, dont worry you are put back at the top of the list. Killing or removing a bear totem from play will unlock any frozen units attached to it. Normal placement/shooting rules apply. Twitch Banner: Check out the new banner in the main menu highlighting some of our favourite twitch artists including development streams. Discord has a new channel to see player count in game; head over the coa-status channel and check it out Discord gamelog visual updates Shooting highlight colour change and fixed issues on Medium and Large units Bug Fixes (Mac only) fixing visual issue of not being able to see your card art in g…
- Developer Log: August 2021 - 12 August 2021
Welcome to the August developer log update! Playtesting We decided to leave playtesting fully open for those that would like to give Crashers of Aetheria a try! Play cross-platform with those on Google Play. While queues won't have as much action all the time I highly suggest either joining the Discord or coming to check out Calvin's art streams over on Twitch to find some of our great community members that are generally down for a game or two. Summer Break We are taking a little break throughout August to rest up and enjoy some summer sun. Don't worry though we will be back after a few weeks with more improvements and features for the game. In Game Updates Twitch Banner To give a little back to all those that stream and mention the Crashers brand. We added a new banner in the main menu to showcase streamers that are online. Discord Bot Updates Did a few updates to the discord bot incl…
- July Playtest Event - 4 July 2021
It's time to celebrate and bring in more testers on the Crashers fun! For the next two weeks enjoy our in-game event that will last from Monday, July 5th to Friday, July 16th (includes the Friday). Simply complete matches online (no surrendering) and you will be rewarded with XP towards the event. Earn enough XP to progress through the 5 levels and unlock all the cool custom skins. Logging in for your first time during the event will also unlock a new event-specific icon for your account. So go out and play the game, get some cool rewards for your account that you will keep and help spread the word about Crashers of Aetheria!
- Developer Log: July 2021 - 3 July 2021
Welcome to the July developer log update! Playtesting A little update on playtesting; it is going to happen to start this Monday, July 5th 2021 and will run until July 16th which is the last day to play. We will be hosting an in-game event during this time to hand out great rewards so make sure to log in and give it a try! But I don't have access yet! Don't worry just head to our steam page for the game and click the Request Access button and it will give you access to the game from Monday forward. Action Bar This weeks focus has been adding the Action Bar to the game. This bar is located in the top right of gameplay and will give you a history of what is going on within the game. No more fear of looking away and wondering what happened to my team they were just there! Server Upgrades This weekend we will be upgrading our servers in preparation for more players to enter testing. Hopeful…
- Developer Log: June 2021 - 13 June 2021
Hey Everyone! First of all I would like to apologize for not updating Steam as much. The game itself is going strong and we added some more testers to our pool in the last 6 months to help with testing of new updates and features. Instead of having multiple posts I am going to start doing one developer log per month to showcase all the fun things we have done and added into Crashers. Since there has been such a long gap here on Steam I will fill you in on the last 6 months and where we are looking at in terms of adding in more players and entering Early Access. Request Access The first stage of major testing for Crashers will take place for those that have used the new Request Access feature here on the Steam page. If you were an early adopter before this feature came out make sure to click that button. At the beginning of July 2021 we will let anyone in that has requested access and th…