- Update 0439-CL2855 - 19 September 2026
Build 0439-CL2855Main branchChanges since the last main update, if you read the previous Public Test patch notes these are mostly the same with a couple of additional fixes. This build is released just in time for the Hawks community tournament on September 19th! If you haven't registered (all skill levels welcome):https://the-hawks.net/tournaments/Hawks Discord: https://discord.gg/cBSwQSu5sqNewRewrite AI smoke grenade handling: - Smoke between you and them blocks their view and aim - If you are inside smoke, you get a concealment bonus (harder to detect and hit) - It's not a perfect shield, they can still shoot at you! Just like a human would. - Enemies won't blindly walk through smoke, unless they have no other path. They treat it as 'danger zone'. - It's still an approximation with a spherical volume and not some pixel perfect simulation, so expect situations where you can see them t…
- Public Testing update 0438-CL2840 - 14 September 2026
Build 0438-CL2840Public Testing branchNewRewrite AI smoke grenade handling:Smoke between you and them blocks their view and aim.If you are inside smoke, you get a concealment bonus (harder to detect and hit).It's not a perfect shield, they can still shoot at you! Just like a human would.Enemies won't blindly walk through smoke, unless they have no other path. They treat it as 'danger zone'.It's still an approximation with a spherical volume and not some pixel perfect simulation, so expect situations where you can see them through the smoke and they can'tAlso worth noting that flashbangs apply a disoriented/suppressed effect to NPCs; they don't have clear visuals/animation communicating the state, so it may still feel ineffective, but they are not useless.Edits & TweaksAllow playing emotes while seated in helicopter, so that you can politely greet opposing teamsMake emote wheel a bit mor…
- Update 435-CL2759 - 14 August 2026
Build 0435-CL2759Main branchNew- Manual bolting for M24, SRS series of rifles. Click again to cycle the action after firing. Makes it easier to confirm hits when aiming down scopes.- Make blood impacts bigger, and add some new blood FX. Killing headshots have a distincts effect.- Add option for turning blood effects off.- Add a Server Option for NVGs: On, No Thermals, No NVGs. Edits & Tweaks- Rewrite how NPCs aim with weapons, so that animation has less impact on their aim. Make their aiming movement less jittery. Make them more accurate at higher difficulties. This was already pushed in smaller increments to public test branch, just noting it in the changelog.- Suppression affects NPC accuracy. Near misses apply suppression effect that last a few seconds (stacking).- Allow equipping two LAWs- Increase C4 count from 2 to 3- Updated muzzle FX for SMGs (they were using old fx), pistols- P…
- COMMUNITY EVENT: HAWKS SEPTEMBER TOURNAMENT - 4 August 2026
HAWKS SEPTEMBER 3v3 TOURNAMENTAttention Operators,The Hawks community is inviting you to join the next EXFIL 3v3 TOURNAMENT!📅 Saturday, September 19, 2026 🕒 3:00 PM EDTAll skill levels are welcome! And if you don't have a team, put {Clanless} in the team selection and you will be matched up with someone.See the rules and registration instructions here:https://the-hawks.net/tournaments/Hawks Discord: https://discord.gg/cBSwQSu5sqIMPORTANT- Check-in begins 30 minutes before the scheduled start time.- All teams must be fully registered before check-in opens.Good luck, and see you in the fight!-- The EXFIL Team
- Update 433-CL2492 - 3 July 2026
Build 0433-CL2492Main branchNewGame Master: add buttons to create mortar strikes, friendly NPC squad helicopter and alerts for NPCsSeparate AI difficulty and AI amount settings. Difficulty has 5 levels and affects enemy attributes. These settings are now available in multiplayer: AI difficulty, AI force amount, AI damage multiplier, AI heli reinforcements. Previously some of them were only changeable in single player. AI settings New system for how NPCs use doors. They could previously open them but now they plan their way through doorways better so expect to see them get into buildings more. Generally audited the indoor navigation in levels.Allow Ballistics Traces visualization in single player (previously only in Firing Range). In Gameplay settings. GameMaster v1 and Ballistic traces in multi faction battle! (shift + P) to enter GameMaster Edits & TweaksMost scopes no longer work with…
- EXFIL Demo available - 2 July 2026
If you're interested to check out Exfil, a playable demo is now available on Steam! It contains one map (Renegade Oil) and the firing range, and supports all of our current scenarios. Online play is available with other Demo users, if you want to try out some co-op with a friend! And, don't forget Exfil is 50% off in the current Summer Sale, until July 9th!
- Steam Summer Sale - EXFIL Operations 50% OFF + Demo available! - 25 June 2026
Steam Summer Sale is Live — EXFIL is 50% OFF + Demo availableThe Steam Summer Sale has arrived, and there's never been a better time to jump into EXFIL.For a limited time, EXFIL is 50% OFF, making it the perfect opportunity to experience one of Steam's most authentic tactical shooters - or invite your squad to join the fight.Playable demo now availableWe've happy to report that a demo version of Exfil is now available on Steam! This demo is fully featured and includes one map. Give it a try with your friends!Operations Mode Continues to EvolveOver the past several months we've shifted much of our development focus toward Operations Mode, a 'sandbox' style scenario that with randomized objectives.Every mission now takes place in a conflict zone where AI factions battle for territory while you pursue your objectives. It's up to you how you want to approach the mission.Recent improvements…
- Update 431-CL2350 - 18 June 2026
NewPicture-in-Picture scope option (see settings -> Gameplay). Currently working on the Razor 6x, CQBSS, Specter4x scopes. Note, change your weapon after you toggle the option. Indoor/outdoor detection for gunfire audio: dynamically detects how enclosed a space is. Gunfire indoors is more loud, outdoors have longer tail/falloff. Third person viewmode. Numpad enter by default, changeable in keybinds. Can be disabled in Server settings for multiplayer (default on). Note there's no crosshair, you still need to ADS to aim, or equip a laser. New scopes: HAMR 4x with an without red dot for most rifles, ATACR 8x for sniper rifles. Utility: universal ammo bag, can replenish any ammunition (limited uses) Add illumination toggle to the PKS scope GPS watch: add a beep when a jammer first comes into range (the blinking green dot) Ops: New version of the NPC force director that controls how often/wh…
- Public Testing update 0430-CL2283 - 11 June 2026
Build 0430-CL2283Public Testing branchChanges since the last main update. NewUtility: universal ammo bagPicture-in-Picture scope option (see settings -> Gameplay). Currently working on the Razor 6x, CQBSS, Specter4x scopes. If you change it at runtime, unequip/equip your weapon!Indoor/outdoor detection for gunfire audio: dynamically detects how enclosed a space is. Gunfire indoors is more loud, outdoors have longer tail/falloff. Initial content done for most weapons, not for suppressed weapons yet.Add illumination toggle to the PKS scope (Z)GPS watch: add a beep when a jammer first comes into range (the blinking green dot)Ops: New version of the NPC force director that controls how often/when different squad types can spawn from bases, in solo play AI settings there's an option to choose between low/medium/high enemy resources. Send feedback to help us tune! Edits & TweaksOps: make the…
- FIELD REPORT: HAWKS TOURNAMENT SERIES RETURNS - 8 June 2026
FIELD REPORT: HAWKS TOURNAMENT SERIES RETURNS Attention Operators,The Hawks community has announced another round of competitive EXFIL action before the summer break.Teams from across the community will be dropping into battle for a special 2v2 tournament event, testing communication, tactics, and marksmanship under pressure.EXFIL 2v2 TOURNAMENT📅 Saturday, June 20, 2026 🕒 3:00 PM ESTIMPORTANT⭕ Check-in begins 30 minutes before the scheduled start time.⭕ All teams must be fully registered before check-in opens.Tournament Resources🌐 Website https://the-hawks.net🎮 Discord https://discord.gg/cBSwQSu5sq📝 Registration https://discord.com/channels/925032143846002822/1316801009997316117📖 Schedule / Rules / Instructions https://the-hawks.net/tournamentsThe Hawks will be taking July and August off while everyone enjoys the busy summer season, making this the final event before the break.Whe…
- Small update 0429-CL2179 - 2 June 2026
Build 0429-CL2179 Main branch New Add illumination to PSO-1 scope, on by default, can be toggled by Z OPS: Update NPC budget system to despawn sentries that are not relevant to gameplay, to allow more to spawn where needed NPCs now have their team color on specator and Game Master Add GPS icon to recon drone Console command: EX.HudVisible 0/1 (for promo screenshots) Edits & Tweaks C4 starting count increased to 2 OPS: Don't spawn HVT squad in hostile territory (they can still end up in firefights, but less likely at start) Game Master: allow spawning NPCs on teams 5 & 6 (the Ops factions) NPCs were shouting 'frag out' too soon, leading to misleading shouts when the throw trajectory wasn't valid Navmesh tweaks & decoration updates on Stone Dragon Fixes VOIP icon was covered by GPS keybind hint Misc warning/error fixes in logs
- Update 428-CL2144 - 28 May 2026
Build 0428-CL2144 Main branch Kept you waiting, huh? New SP/Co-op scenario, thermal goggles and more! New Combat Ops! A Co-Op and SP only scenario, where you drop onto the battlefield, sandwiched between two hostile AI factions and tackle randomized objectives in any order you choose. You can fight the AI, or stay stealthy let them battle each other. Safe houses on the map provide reliable resupply points. NPC reinforcements will drop onto the battlefield to replenish losses and/or take revenge on you. Primary objectives have to be completed before exfil is provided, secondary objectives provide additional opportunities. So far 7 objectives are included. Objective completion awards money (you're a merc after all), for now this is just a number but it will be used for purchasing equipment. The full-screen GPS mode provides objective details and status, hit M to open the mode and view the…
- Public Testing update 0426-CL2119 - 23 May 2026
Build 0426-CL2119 Public Testing branch Changes since the last testing branch update. Almost there for the next Main release! New Ops: available on Port Lobos. All maps supported now! Edits & Tweaks ADS hold mode QoL: if interrupted by wall collision or similar, pop back into ADS when possible while button is held XM250 now has reload audio Adjust thermal vision to be less noisy Ops: show operation name in intro text Ops: make jammers more frequent in world, only 4 are required to complete the objective (it's still an optional side objective) Ops: create a match preset Increased drown time from 30s to 60s. Glug glug! Fixes Thermal vision was very bright by default GPS objective tab not blinking when objectives updated Interaction outline is visible again (was conflicting with thermals) Redo suppression effect, no longer affects NVG brightness Money in solo screen was not updating until…
- Public Testing update 0426-CL2041 - 15 May 2026
Build 0426-CL2041 Public Testing branch Changes since the last testing branch update New Stone Dragon now supports Combat Ops Ops: add indicator on GPS & Watch to make locating jammers easier (will be used with some other objectives too) IR (Thermal) goggles IR scope available for testing in firing range for M39 & M38 SDMR NOTE the thermal intensity is very high at the moment, hold N + mousewheel to adjust it down. We will tweak this. Edits & Tweaks Increased 40mm grenade damage Updated jungle lighting to make foliage less shiny Prevent hostage from autoactivating doors Converted Stone Dragon terrain to nanite Game Master: player character is now invulnerable while in GM Game Master: start with the GM panel open when entering GM Ops: Increase amount of active sentry & patrol squads Ops: make AI factions red/blue on spectator view Update quality of night vision effects Known Issues: Game…
- Combat Operations Live! - 9 May 2026
WATCH VIDEO HERE!
- Public Testing update 0423-CL1879 - 8 May 2026
Build 0425-CL1980 Public Testing branch Changes since the last testing branch update New Ops: new Escort side objective. Find a stranded operative and bring them to any of the safe houses. Ops: now supported on Malverde Add timed C4 as a loadout item Added safe houses to most maps, ops missions start here New sounds for suppressed SCAR, XM7 and HK416/M27 console command: adminendmatch Edits & Tweaks Gunfire audio updates: adjust spatialization to better keep stereo effect, tweak the sound mix overall. Focus 2-handed GPS on player when opening Show other player names on GPS Include AI in the after action report kill count Improve emote wheel responsiveness Tweak VRAM pool sizes to allow more vram to be used on high end settings Optimize Malverde foliage Optimization: Enable nanite terrain on Mologa Improved visuals on the Northwoods abandoned buildings Give the operations a random codena…
- Update regarding Discord server - 23 April 2026
Please be notified Approx 48 hours ago the Exfil discord server was compromisedImportant: Do not except any links or linked pages for friends in the Exfil discord or anyone associated with it Developer or otherwise and please exit the server as soon as you are able. There is a large scale issue with Discord and current account recovery is in excess of 15 days. While we will maintain contact with Discords Support team.. they are so overwhelmed we expect it will be far too late to recover the server in any meaningful way. We don't yet if we will reopen a discord presence for Exfil. However.. in the meantime we will be utilizing the Steam forums and discussions groups (they have text channels and voip channel). Please feel free to catch up with us there. Onward and Upward!
- Public Testing update 0423-CL1879 - 23 April 2026
Build 0423-CL1831Public Testing branchNewOps: Added Camp Osprey and Anvil to Exfil OPs game mode for testingAdded Hand signal wheel on middle mouse button finalOps: Added crashed Heli mission modeNew VFX for destroyable intelAdded explosives found in crates randomly around map (on GPS explosive marker)Added AI budgeting to factions Edits & TweaksAdded explosives found in crates randomly around map (on GPS explosive marker)Hide GPS icon clutter are far zoomMinimap udpates for various mapsAdded a new series of bunkers to RenegadeAI tweaks to make them take cover over a wider area and move more often if they aren't in cover Minimap udpates for various maps
- Public Testing update 0423-CL1831 - 11 April 2026
Build 0423-CL1831Public Testing branchNewOPS: new primary objective: Intel destruction. Find a crashed helicopter, destroy the intel briefcase.OPS: ensure C4 is available in every mission, explosive crates visible on mapMologa: Added new safe houses, populated more of the new structures, reworked some of the road areas and added new roadsRenegade Oil: Added new POIs (mostly bunkers), added safe houses (wip), updated all lighting in the map Edits & TweaksAdded backgrounds to map icons for readabilityFirst aid locations, explosive crates are now visible on mapUpdate emote wheel iconsFixesAdvanced AI settings in solo play now saveFix emote wheel getting stuck open
- Public Testing update 0422-CL1741 - 28 March 2026
Build 0422-CL1741 Public Testing branch New Combat Ops is currently playable on Mologa, Northwoods and Renegade Oil maps. Combat Ops: Added a recon drone event, may occur randomly. Stay out of sight when it's overhead! More events like this will be coming in, some are for atmosphere and some may have gameplay impact. Combat Ops: New side objective - Vehicle destruction, two varieties. Destroying the command truck will disable helicopter reinforcements for that side. Destroying the AA radar has no other consequence... yet. Note: these are optional side objectives as they require explosives to complete (LAW or Land Drone). You may also find some C4 on the map... Emotes! Use hand signals to communicate silently. Hold middle mouse to open the emote wheel. Note the UI is not finished in this test update. Mologa map redux is in progress, buildings are being rebuilt and new ones are coming in…