SPSTEAMPULSELIVE ANALYTICS
Insula: Bounty Royale

Insula: Bounty Royale Steam news

Black Lotus Digital, LLC | To be announced | game

Coming Soon

GameSteam Store content

ActionFree to PlayIndieSportsSteam Store

  • Steam app typegame
  • Steam App ID861530
  • PriceFree to play
  • Release dateTo be announced
  • DeveloperBlack Lotus Digital, LLC

Insula: Bounty Royale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID861530
  • PriceFree to play
  • Release dateTo be announced
  • DeveloperBlack Lotus Digital, LLC
  • PublisherBlack Lotus Digital, LLC
  • Parent gameNot available

Genres: Action, Free to Play, Indie, Sports

Company pages: Developer: Black Lotus Digital, LLCPublisher: Black Lotus Digital, LLC

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Insula: Bounty Royale Steam news

Insula: Bounty Royale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Pre-Alpha v0.0.27 Update - 18 May 2021

    Weapons Update & Character Customization This build has some major updates to weapons and the introduction of basic character customization. Only 3 of the armor sets are available for customization at this time, the rest will be added in soon! New Features / Major Changes: Base character customization functionality has been implemented All weapons have been converted to projectile based weapons. This should completely eliminate any disconnect caused from projectile visuals not matching up exactly with instant hit recording caused by hitscan based weapons Most of the weapons have had new sounds and firing fx created for them (wait till you see how the energy weapons effect metal surfaces now!) Weapon sounds now have proper sound classes assigned to them and will respect the sound fx volume slider in the settings menu Player mid-flight collisions now have new sound fx Sector 0415, Nesis R…

  • Pre-Alpha v0.0.25 Update - 4 May 2021

    Bug Fixes from pre-alpha testing and mid-air collision New Features: Added check for available room when attempting to exit the crouched state, character should not stand up if does not have room to do so without clipping into something Infinite flight energy bug should was fixed Spawning outside the dome during drop-in on the Nesis-Red map was fixed Issue with score tracking objects beign created before players steam name was available, resulting in no scores being shown in leaderboard list has been fixed (did not have time to test this one so meh... :D) Issue with game shutting down after 5 minutes of running arenas offline for testing should be fixed New Features: Added first iteration of mid-flight collision damage. NOTE: This is the mid-flight collision / impact damage, NOT fall damage. Fall damage has not been implemented yet. Any collision that occurs during fast flight mode whic…

  • Pre-Alpha v0.0.24 Update - 8 April 2021

    Services+ Update New Features: Added and implemented backend services sdk, server matchmaking, and dynamic server spinup as needed per match. (ie game is no longer running on our little rented box! Added ability to dodge (default key to dodge is alt + direction you want to dodge Added velocity based rolling landings when land on the ground while traveling fast enough to make a normal landing improbable. Added dynamic ground detection while falling so character will start transitioning into a landing pose when nearing the ground based on air velocity of the fall. Added hip fire! You kept asking for it, so we added it! You can now fire without aiming, accuracy during hip fire will be reduced but you are free to spray and pray to your hearts content now!

  • Pre-Alpha v0.0.21 Update - 5 February 2021

    New Territory New Arenas: This patch brings you not one, but TWO new arenas to test your mettle in! Nesis Red The first of these lies deep in the swamplands where nature has run rampant. With it's towering crystal cliffs, and plummeting waterfalls Nesis Red is every bit as beautiful as it is deadly. Reclamation The second of our new arenas takes you out into the scorching deserts. What ancient secrets lie buried in this place? Perhaps it is best not to know! Bug Fixes: Sniper rifle scopes are working again.

  • Pre-Alpha v0.0.19 Update - 18 December 2020

    Combat Feedback Patch New Features: Added visual feedback for armor break and armor repair events Combat Damage Text is now working in compiled builds Tweaks to combat damage texts visuals after minor in-house testing Bug Fixes: Fixed bug in armor repair stations that caused armor to be set to 0 before starting repairs if player had partial armor damage when entering station

  • Pre-Alpha v0.0.16 Update - 12 December 2020

    Bug Fix Patch Various bugs related to combat patched and a few new items added Some of the things you should notice: Flight dodge strength has been reduced so feel will be more similar to the original dodge Changes to damage text should hopefully now see damage text working in game builds Damage text now differentiates between damage to shields and damage to health. Visually, shield damage has a purple outline, while health damage has a red outline A rather loud and annoying breaking SFX should now play when you have done enough damage to break through an opponents shields and start damaging their health (all SFX subject to change)turns)

  • Pre-Alpha v0.0.15 Update - 6 December 2020

    Flight Networking Update The flight systems networking has been completely revamped to be much more efficient. Several aspects of flight have been improved during this process and performance overall should see a noticeable boost. Some of the things you shouldld notice: Occasional stutter during flight should be gone Flight overall should feel MUCH smoother and overall just better Character should be moving correctly during flight now (ie smooth interpolations rather than harsh turns)

  • Pre-Alpha v0.0.12 Update - 10 November 2020

    This is just a small update to address a few issues that have been in recent tests. Bug Fixes Issue where attempting to loot consumables from a chest when you already had the max allowed would result in those consumables not being lootable afterwards has been fixed Issue where pressing the aim button with no weapon equipped would result in improper changes to movement speed has been fixed Issue where combat damage text was scaled too small and appeared to not be functioning has been fixed. Furthermore combat damage text has had some adjustments to be better visible in all scenarios Player character will now fade out if the camera collision detection causes it to move too close to the character and would result in the character blocking the view

  • Pre-Alpha v0.0.11 Update - 8 November 2020

    Welcome to the beginning of our build update notes! Since we have the first group of regular testers going HAM on the game right now, we figured it was time to start posting these with patches. This update sees a lot of initial performance optimization passes that have greatly improved the games playability overall as well as several bug fixes. First Pass Optimizations Massive optimization pass on textures used in the game First optimization pass on materials used in the game Further LOD optimizations Optimization pass on fog display in the arenas Lowered bloom levels in the arenas for better visuals Optimization pass on ice that covered floor of "Aufeis" arena Arena Changes Holes through the ice that led to underwater areas in "Aufeis" arena have been removed until the underwater systems are fully implemented More loot chest spawn locations added to "Connors Dam" arena All arenas now h…

Patch notes and updates

S.noRelease datePatch nameGID number
118 May 2021Pre-Alpha v0.0.27 Update4767601588126903040
24 May 2021Pre-Alpha v0.0.25 Update4074045878088854935
38 April 2021Pre-Alpha v0.0.24 Update4117954072997024546
45 February 2021Pre-Alpha v0.0.21 Update4051520269927478461
518 December 2020Pre-Alpha v0.0.19 Update4090922416498803476
612 December 2020Pre-Alpha v0.0.16 Update3879252510636823680
76 December 2020Pre-Alpha v0.0.15 Update3856733878305055835
810 November 2020Pre-Alpha v0.0.12 Update3887130640409829020

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