BlueFear news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score25% positive
- Total reviews8
- Release dateJan 18, 2019
- DeveloperNukaGames
- PublisherNukaGames
Genres: Action, Indie, Early Access
Company pages: Developer: NukaGamesPublisher: NukaGames
BlueFear Steam news
BlueFear news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Game's current development status - 14 February 2019
We are planning a big update on March. Many features on the road map are being tested at the moment along with the new UI. Most of the features found in the normal survival games will be added in March. But for this March update, we are going to make the players enjoy the game for at least 3~4 hours. By 3-4 hours, I mean hours of fun and diverse game play, not just collecting a bunch of stuff and making new things. We want to do it right this time :) Many more maps, items, and characters and planned features on the road map will be added for sure. I'm crafting(no pun intended) a raid system where vikings can plunder your ship. Sounds like fun right? We are going to reveal our daily development plan soon(March). And you will be able to communicate with the developer(me) and the artist(my friend) on Discord.
- Bug and Update reports Feb/4/2019 - 4 February 2019
Update and Bug Fixes Feb/03 2019 Update: - Basic Save/Load feature has been added. - Crosshair has been added. - You can purify sea water using a purifier. - Ocean sound is adjusted when you are underwater. Bug Fixes: - crashing during level loading and exiting. -> Much more stable on most systems. - ocean shader flickering issue after deserializing. -> Fixed. - ledge offset is applied to every object in a correct way. Known Issues: - Too many fish entities being updated at the same time occasionally causes crashing on low-end systems when saving/loading the game. We are planning to create a small system that can handle this issue. - When you have many platforms and walls attached to your ship, driving gets too difficult. - When you shoot an arrow, it's destroyed too fast upon impact. - Some animation objects not playing animation for the first few minutes.(Salmon not moving the first t…
- Road Map Jan/26/2019 - 26 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33816117%2Fd5d03931aa78936e843a854e92a864d872881cb0.jpg More detailed game features will be added along with "Bug and Update Report".
- Bug and Update report Jan/24/2019 - 24 January 2019
Bug and Update reports 1. You can now tweak graphics settings. We will add more advanced controls shortly. 2. Weapon flikering issue in third person view has been fixed. 3. Crossbow would sometimes cause the player to walk slow. Fixed. 4. Crossbow skeleton animation would cause memory leak issues. Fixed. 5. Cannibals now show proper hit reaction when hit. 7. Unnoticed, You can do stealth kill. 8. UI icons(building and weapon) have been added. Known Issues 1.When the game starts, occasionally it defaults back to window mode. Restart the game to switch it back to fullscreen mode. 2. Jumping while throwing a hook occasionally causes the jumping action to stop. 3. When you die, you automatically respawn at your first spawn point. Currently, ropes disappear when you respawn. For now, we recommend you to go back to the main menu and start from the beginning when you die until we fix the bug.…
- Hello, Community. - 19 January 2019
Hello, this is our first official announcement. As promised in the early access section, we will post our road map and development plans shortly after release. Since this is still early in development , we are trying to get as much feedback as possible from our community. Creative ideas and healthy criticism and feedback from the community will really help us make the game better. Since Blue Fear is still early in production, any creative ideas suggested by the community will likely be implemented or merged with the current game mechanics. This is our first game. So, feedback from the community will be absolutely invaluable to us. Because we feel that the core game mechanics and game play has room for improvement, we kept the first map small to make sure everything works. Once the game's core mechanics are done, we will add more bigger maps and contents. Oceanic creatures AI system is i…
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