- The Future of Caverns: Lost Sky - 10 May 2024
Hello Everyone, Today we have an important update regarding the future of Caverns: Lost Sky. After much consideration, we have made the difficult decision to transition Caverns out of Early Access without a formal release. This decision was not made lightly. Unfortunately, despite our best efforts, we did not see the level of interest needed to sustain ongoing development. As much as we love Caverns: Lost Sky and the vision we had for it, real-life obligations have forced us to prioritize other responsibilities. We want to express our deepest gratitude to all of you who supported us along this journey. Your feedback and enthusiasm for our game meant the world to us, and we are truly grateful for your support. While we understand that this news may be disappointing, we believe it is important to be transparent with our community. Cavern's Lost Sky will remain on Steam in its current stat…
- UPDATE: Patch 0.1.10 - 25 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2Fda6e81c163bace514aa5daa5aba178400996cc85.png Hi Caverns fans! Update 0.1.10 is focused on reducing the minimum system specifications for the game, optimizing the game on existing systems and fixing bugs which impact playability. Optimizations Frame stutter has been reduced by modifying the render pipeline to prevent GPU stalls. This issue was especially apparent when new chunks were loaded. Additionally, a large amount of redundant interpolation has been removed from our deferred lighting system, further improving frame rates. Finally, we made the VRAM requirements of Caverns more flexible, allowing large performance gains at lower resolutions. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F759136db3113bc495fe046627981a5db0e1f99b2.png Fixes A large number of gameplay issues were fixe…
- UPDATE: Patch 0.1.9 - 26 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F3fe19cda4c0e06f27cc22229165c176e13dc43dc.png Hi Caverns fans! We are happy to introduce our second mob to the realm of Caverns: the Acari. These small creatures are known for ambushing unlucky Spelunkers. A short stature and fast movement speed allows Acari to prey on unsuspecting victims. Watch out for their drill-like snout which they use for a strong piercing attack! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F242f341b83fd3e8bfcd50dc637acef3a56ea1a2d.png In this update, besides adding the Acari, we also overhauled our path-finding algorithm used by all enemies - including the ant-like Poneroids. Our new approach helps enemies navigate complex terrain surfaces to reach and attack Strato. As shown in the image above, enemies can now dynamically change their path to reach you as y…
- UPDATE: Patch 0.1.8 - 31 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F4e901d5c478a989fc5f7587cf2b5d70391b36f9c.png Update 0.1.8 Enemy AI Re-haul Hello Everyone! Over the past few weeks we have been working day and night to re-haul our core AI code base, which is what allows enemies to be scripted in various complex ways. The new, polished framework has allowed us to identify and fix several behavioral issues with our enemy AI. Much of our work has been laying the foundation for an increasingly complex set of enemies. The first of these new enemies, the Acari, will be available within the next few updates! We also fixed two major bugs affecting item drops. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F6c9974eab5a506cabcaf87b0514a454fcd1084ca.png Voxel Script 3 The first question you might as is "Why 3.0? What happened to 2.0?". Originally, Voxel Script…
- UPDATE: Patch 0.1.75 - 19 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2Fbce38a322c8902a41f224acb280c9869830b43dd.png Update 0.1.75: Visual Combat Indicators Hello Everyone! Update 0.1.75 brings two important features of any RPG: Critical Hits: Weapons now have a chance to do bonus damage based on the player's "Critical Chance" and "Critical Bouns" stats. Enemy Loot: Slain enemies now have a chance of dropping items, materials or potions. We have also made changes to the Stats Menu to improve the readability of player stat values. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F84ae7843cceaeebf9c4c639b5240f0f6dcba11a1.png Critical Hits Whenever a weapon is used, it now has a chance to do additional bonus damage. The chance depends on the player's "Critical Chance" stat, which can be increased using the "Luck" attribute. The amount of bonus damage depends o…
- UPDATE: Patch 0.1.7 - 8 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F2465b7fffe35ac4e6d842851ed3096381cc1071f.png Update 0.1.7: Visual Combat Indicators Hello Everyone! With the latest update, we have introduced visual combat indicators! Now you can see how powerful your new sword is, how much experience an enemy has dropped, how much a potion heals you, and more! Most actions in Caverns: Lost Sky are now accompanied by a visual display, an example of which is shown above. We also fixed a critical error that could cause items in the inventory to disappear if the user pressed up against the loading boundaries. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2Ff4e4de684a9f52f0f7248c4e1a05cd25fe3e132a.png Combat Indicators During combat, any damage dealt by your primary skill will show up as floating numbers. The color will gain in intensity, changing hue a…
- UPDATE: Patch 0.1.6 - 3 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F10a847a8bff473a714e1253acd77570199b1ddaa.png Update 0.1.6 Hello Everyone! Today's update focuses on performance improvements and bug-fixes. After Update 0.1.4 we have been testing Caverns on many different computers, and we identified several performance bottlenecks. This week we rolled out a large number of changes designed to eliminate those bottlenecks. Stutter Reduction In the past, witnessing the green loading barrier usually meant you were in for a bad case of the stutters. This caused major playability issues, especially if you were under attack at the time. The latest build fixes these issues by removing almost all stuttering while new chunks are loading! Combat, mining, and movement and no longer impaired by sharp lag spikes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F40%25E2%2580%25A6
- UPDATE 0.1.4: Caverns Reloaded - 22 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2Fdc8908eb759ac463ec499a09dc4456369a1ff0b3.jpg Caverns Reloaded. Hello Everyone! Today we are happy to announce that our players will never have to wait through an application restart again! In previous versions of Caverns: Lost Sky, getting a game over or reloading your save meant waiting for the game to restart. Now, game over brings you instantly back to the title menu. Additionally, loading any saved game for a second time is twice as fast! Improving the gameplay experience by eliminating application restarts was the main focus of this update. However, this isn't the only change to look forward to - we have also tweaked the combat systems, added block and dodge, implemented more bug-fixes and improved performance! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2Fda66aece457b62990fa5a%25E2%2580%25A6
- UPDATE: Patch 0.1.3 - 16 February 2019
Hello Everyone, Patch 0.1.3 is finally here! This patch address several performance and game-play issues, and contains numerous improvements to enemy AI and combat mechanics. Included in Patch 0.1.3: The game now plays battle music when enemies have targeted Strato and are nearby Numerous threading tweaks behind the scenes resulting in large average FPS gains while chunks are loading Loading chunks now have an invisible boundary preventing the player from entering the chunk until it is loaded Enemy animation sequences now loop correctly when the same animation repeats consecutively Poneroid attack patterns have been tweaked so that they aim properly at Strato, and do not intersect each other. Some save corruption issues resulting in missing equipment when the game is saved and exited too quickly A crash on some systems within the options setting screen has been resolved Note: If you hav…
- UPDATE: Patch 0.1.2 - 9 February 2019
Hello Everyone, We have released Patch 0.1.2, containing much requested fixes and changes to the Options screen, including Mouse Inversion, Mouse Speed, Resolution settings and Particle System settings. This update also contains several performance tweaks, which should hopefully help smooth out or eliminate input lag due to stuttering. In addition, we fixed an issue related to the Inventory Screen which could cause the game to crash, as well as a bug which causes equipment durability to decrease incorrectly in some cases. Some equipment (eg. Armor) did not break upon reaching 0 durability. This no longer occurs, and these items can now be broken. The changes in Update 0.1.2 include: Added Mouse Y/X - Axis Inversion Setting Added Mouse Y/X - Axis Speed Setting Added Resolution Setting Added Particle Density Setting Added Particle Enable/Disable Setting For more details, see 0.1.2 Patch N…
- UPDATE: Patch 0.1.1 - 6 February 2019
Hello Everyone, First, we would like to welcome everyone to the Caverns: Lost Sky community, and to thank everyone for their interest in our first game! We have been slow to post in the past few days as we have been working hard to address the issues and suggestions we received following release. The first patch, which was released on Monday, fixed a large number of release issues. These fixes include: Fixed the ability to leave full screen mode Fixed several lock-on targeting issues when switching weapons Fixed losing your recently equipped weapon or tool on save Fixed a number of issues related to Poneroid attack patterns Fixed a crash when your third weapon was equipped and breaks while opening the inventory simultaneously and clicking on the (now destroyed) item Please see: 0.1.1 Patch Notes, in the Change Log forum, for the full list. In order to effectively communicate which fixes…
- Caverns Lost Sky Released! - 31 January 2019
Hello Everyone! Today we're happy to finally release Caverns: Lost Sky on Steam Early Access. In the coming weeks, we will be pushing frequent and regular updates to improve balancing of existing items, and to introduce several new enemies, so look forward to even more content soon! We are happy to finally share our work with other passionate gamers, and we look forward to a bright future! - Team Tetravoxel ( :
- Road Map - 29 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2Fceaaee1abac012aa8c15a716c57bf006556d98db.png With Caverns releasing later this week, we thought it would be a good idea to go over our road map. This post will provide everyone with a clearer picture of the current features in Caverns: Lost Sky, and our development strategy moving forward. Current State Currently, creating a new save will spawn Strato within the luminous depths of the Tellurian Sector. We have the following list of features ready to occupy you until the first dungeon update (see Phase One). Endless Subterranean Labyrinth We use a unique combination of procedural generation and manual hand-tuning to produce the world of Caverns. This provides us a consistent backdrop for our story while still allowing for an infinite, destructible world. As there are geographic similarities between individual mac…
- Release Date Announcement - 25 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34184135%2F2f08ccaba7d9f47d97333c645eee92d6d860c7d5.jpg Hi Caverns Fans! We are excited to announce next Thursday, January 31st as our Early Access release date. Since shooting the teaser trailer we have been busy adding a lot more new content. In the next few days before the release you can expect a road map post where we will discuss the game's current state, and future development plans moving forward.