SPSTEAMPULSELIVE ANALYTICS
Muerte's Arena

Muerte's Arena Steam news

Rodrigo Reyes | Oct 21, 2018 | game

Released

0players observed · 24 September 2026 - 00:25:27 UTC

ActionEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Muerte's Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews6
  • Release dateOct 21, 2018
  • DeveloperRodrigo Reyes
  • PublisherRodrigo Reyes

Genres: Action, Early Access

Company pages: Developer: Rodrigo ReyesPublisher: Rodrigo Reyes

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Muerte's Arena Steam news

Muerte's Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • No Faith Left - 22 October 2019

    3/4 of the people willing to download and play the game put about 2 hours into it, which is around the upper end of what I expected. 1/2 were willing to play it 10 hours and 1/4 were willing to play it 20 hours 0_0. To all of you, I hope and pray that your aim is perfect and that no one will ever be a threat to you. I am very grateful that you were willing to give my work a chance. 19530 people visited the page though, giving me a visit to download ratio of 1 in 65. I would be okay with it if the game were selling at $10, but its free (as in beer). Not only that, the total install size is less than 500MB. Epic gives away a game (or two) every week. Games that were worked on by teams with budgets larger than all the money I've made in my life. I can never compete with that. The independent developer portion of the video game industry is stifled by the very companies that purport to suppo…

  • Well, that's that then. - 19 June 2019

    Count me among the rejected : https://imgur.com/LTZ6eZm I feel very much as I did when I was playing Dark Souls 3 and I reached Filianore. Major Spoiler, but this really sums up how I feel about the video game industry at the moment, specifically the Indie portion of it : https://www.youtube.com/watch?v=omjCRlEnDPY I can recognize when I am powerless to change a circumstance, so I'll be a good poor man and quietly toil my days away. Till the end of the world, because we all know fossil fuel burning is never going to stop and renewable energy will never grow at a sufficient rate to stave off our collective doom.

  • Muerte's Arena is now free - 5 December 2018

    Muerte's Arena is now free. To those that purchased the game and chose not to refund it despite knowing it was dead, I am very grateful, may all that can go right in your life do so, and all that can go wrong turn in your favor, for in my hour of need you did aid me with a bit of hope. To those that play the game for free, I hope you enjoy what I managed to put together. I hoped to have made this game into so much more which is why I had it at the (what I perceived to be low) low price of $0.99. Alas, this was evidently too much to ask for. In the marketplace people vote with their money, and the polls have closed. A purchase rate of 0.003 speaks loud and clear, no one is interested in this gameplay style, especially NOT American people (1 or 2 activations total in the US, but I don't know if they purchased or they were curators I gave keys to). Here lies my first footnote in history :…

  • Muerte's Arena is Dead. - 31 October 2018

    The original reason I was inspired to make this game was because I had looked at what was being done in the VR space, in regards to gunplay, and I felt I could push it a bit further toward reality. I put about a year's worth of time into trying to get this ready, to see if there would be any interest whatsoever in this form of play. This past week since release has shown me the harsh reality, almost no one is interested in this game. Of a quarter of a million impressions, 6k were willing to click on the name and see the game. Of those 6k less than 20 people were willing to buy it. My plan was to see if there would be interest once it went on sale, nope, no interest. VR will eventually reach a point where guns will be realistic and they'll look far better than what I have made and while I hoped to help push it there, there is not enough profit to do so. I'm sorry, I cannot in good consci…

  • Beta branch, now with Akimbo Slime Arena - 23 October 2018

    My plan for updates to this game will be on a weekly or monthly basis. Monthly updates will be major changes, a whole new gun or enemy. Weekly changes will be small tweaks and bug fixes. Given that I mentioned Akimbo pistols in my post yesterday, I figured it would be fitting to add it. Its now in the beta branch, for those that are interested. I'll be spending the rest of the week implementing things and will likely not update or post again until Friday. For those that try it, I hope you enjoy the Akimbo pistols and belt. Also, if you don't like it, no need to revert your build, just take the belt off and pop on the original, it'll spawn to your left when you start the Slime Arena.

  • First Post - 22 October 2018

    I'm compelled to preface my first ever post with lots of thanks, history, dreams and vanity. Let's skip all that and focus on the only thing that matters, that you, the player have a good time while interfacing with what I've managed to create thus far. The fourth most important button in this game is the Start button, it lies to the left of the X button and below the Thumbstick on the Left Touch Controller. This button quickly reorients you in relation to the space and calibrates where the main menu and belt holder lie. At the center of your virtual space you will see a thin lined cube. This is the belt holder. The belt that is handed to you by the Training Ground keeper needs to be grab-dropped into this cube. When you do you so, it will hold the belt in that space. I hope to expand on this concept with different belts as time goes on. The belt itself has three different types of hold…

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