Gamer Sensei's Range Royale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews8
- Release dateSep 17, 2018
- DeveloperGamer Sensei
- PublisherGamer Sensei
Genres: Action, Early Access
Company pages: Developer: Gamer SenseiPublisher: Gamer Sensei
Gamer Sensei's Range Royale Steam news
Gamer Sensei's Range Royale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Early Access Release Notes #3 (Build 09212018.01) - 21 September 2018
This is a quick patch to address some reported issues, including: Adjusted game mode settings to smooth progression and challenge concerns Changed Kar98k animations to improve positioning when not in ADS view Fixed bug that displayed incorrect text on some loading screens Current Known Issues It is possible that users may not be able to configure certain keys correctly - especially the zeroing adjust keys. If this is happening to you, delete or rename the folder "C:\Users\YOUR USER DIRECTORY\AppData\Local\RangeRoyale\Saved\Config" and restart the game. All settings should now work.
- Early Access Release Notes #2 (Build 09182018.01) - 19 September 2018
New release to address some of the Known Issues in yesterday's build: Fixed issue with first match of a given type not showing up properly in results Fixed an issue where some users did not get accurate match results in Zombie and Sniper modes Bots now shoot back (we're continuing to work on this) Mode adjustments to address issues in Zombie, Speed Shooter, and Bot Battle Additionally we fixed a few other issues that were reported including: Missing badge icons Shots landing outside the dark area of paper targets were sometimes counted as hits Shots were sometimes double-counting as either hits or misses Current Known Issues Bot behavior still has issues Some key binds may still be problematic (including the zeroing function) Due to the inaccurate results issue above some matches played on the first Early Access build were not counted toward player scores or performance history
- Welcome to Range Royale Early Access! - 17 September 2018
We’re excited to open the Range to the Steam Community! Gamer Sensei’s mission is to help every player win more in the games they love. As part of that mission we began building Range Royale to help players get better at winning firefights in FPS and Battle Royale games. Based on early testing we believe that sustained practice with Range Royale can result in improved overall accuracy and a boost in reaction speed that players will notice when competing in FPS & Battle Royale games. Escalating challenge levels and a deep badge and progression system allow each player to track their own progress as they improve their core skills. This Early Access release has many core features and game modes already fully working - but it’s not yet a finished game. That’s why we’re looking for feedback from you to help Range Royale to become the best training range available! While today is the start of…
- Early Access Release Notes (Build 09172018.01) - 17 September 2018
New in this release New Red Dot reticle style Adjusted mode difficulty & rewards for most modes Adjusted AI pathing to keep AI from running away Improved zeroing accuracy for all scopes Allow guests to view their match history All badges, achievements, and progress are now stored on cloud servers Added new accuracy stat displays for all scopes and sights All scope sensitivity values are set to 50 by default Added custom sensitivity settings for the Red Dot and Holo sights Improved SKS scope alignment Increased the resolution of the scope render targets to reduce blur when post-processing is enabled Added option to show or hide distance markers in Sniper Training Known issues in this build Under some conditions game may crash when retrieving stats from the cloud service AI opponents may not always fire back when they should Users may not be able to bind keys to control scope zero First r…
- New Release Available! (09112018) - 12 September 2018
Our latest update includes a number of new features as well as many bugfixes and improvements based on user feedback: Added 4X and 8X scopes to Sniper Training Mode! Added Red Dot sight to appropriate weapons. New zeroing settings for all scopes with the + and - keys. Adjusted scope and sight speeds to be more predictable. Added score modifiers per weapon to account for damage per shot. Adjusted game mode settings to balance difficulty and performance based on test feedback. Display optimizations intended to boost FPS while reducing GPU load. Added analytics data service to push stats to Gamer Sensei for analysis. Fixed bug with some first person animations not transitioning smoothly. Improved ADS to hip fire transitions in first person. Fixed positioning bug with the Kar98 that was clipping animations in some situations. Fixed bug with the zombie head hit-box being too large on the sid…
- This Week's Releases (8/24/2018) - 24 August 2018
It's been a busy week as we continue to add features and squash bugs! As always, notes for the most recent patch will also be available in-game. Latest Build (08232018) Fixed bug with sniper mode not tracking hits and misses properly Added new sniper badges and definitions Added the ability to skip the round start screens Updated layout of the ammo modes in the settings menu Adjusted (increased) bullet drop for the M416 and SKS Fixed bug with the first shot of weapons not always being accurate to firing model Added animation dampening for non ADS weapon modes Fixed bug where firing animations weren't being fully dampened for their entire duration Fixed bug with weapon LODs changing too early under some circumstances Set Zoomed-in FOV of the M9 to 90 (no zoom on default settings) Added hold breath mechanic and HUD icon to improve sniper accuracy Added option to scale the size of the trac…
- Sniper Range Now Available to Test - 22 August 2018
We're happy to announce that the first version of the Sniper mode is now open for testing. This feature was originally scheduled to launch during Early Access, but we've been able to get it in sooner! Now that it's in we want to give it time to be tested and tuned, so we're moving our expected public Early Access launch to September to give us time to get this mode in good shape. If you want to get your hands on it sooner and you're not already in Beta, check our earlier announcement for the Beta Signup form link.
- Get ready for Range Royale! - 9 August 2018
Welcome! Get ready to challenge your skills and develop your aiming reflexes with Range Royale! The game is currently in beta testing while we work toward a planned Early Access launch later in August. We'll post updates here as the game progresses. Want to join the Beta Test? Fill out the survey here to apply.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 September 2018 | Early Access Release Notes #3 (Build 09212018.01) | 2450411965556665662 |
| 2 | 19 September 2018 | Early Access Release Notes #2 (Build 09182018.01) | 2450411965546376747 |
| 3 | 17 September 2018 | Early Access Release Notes (Build 09172018.01) | 2454914931413965952 |
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