- Small Patch 0.13.2 - 9 September 2026
PatchnotesBalancingReduced reputation loss with Laroche and Hennek on the "Outsider" hard mode settingBugfixesFixed a potential error when a soldier is panickingFixed Hundt's animation in winter and cold weatherFixed an issue where all characters would wear a scarf regardless of the seasonFixed missing reputation loss with Elisabeth on the "Outsider" hard mode setting
- Small Patch 0.13.1 - 8 September 2026
PatchnotesBalancingAdded a requirement for the Storyteller skill that the soldier must have been in the troop for at least 3 monthsBugfixesFixed potential error in lieutenant feedback after battlePossible hotfix for an error when looting
- Road to End of War Update 0.13 – now live! - 7 September 2026
Update 0.13 for the Road to End of War is now live!The key features of this update are:New skills, stories and improvementsSeasonal clothing and uniform variationsPreliminary version of the final year of the war for testing purposes Important note:Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.12).We hope you enjoy some impressive, moving and exciting experiences with the new update!Patchnotes 0.13.0FeaturesAdded 3 new skills:Blast Fiend: This soldier has developed a particular talent for blowing things up. Making a bundle charge requires dexterity, a touch of pragmatism and presumably the ability not to dwell too much on what the e…
- Dev Diary #036 – Uniforms & Seasonal Clothing - 21 August 2026
Hello everyone,Over the past month, we’ve been working on several projects simultaneously. Alongside new diary entries, we’ve also started developing a major new feature for the Trench phase. However, as this feature requires a bit more time, we expect to be able to release it in one of the updates after the next one.There have also been some developments on the visual front:In response to numerous requests, soldiers will wear seasonal clothing from the next update onwards. In winter, for example, some soldiers will be seen wearing coats, tube scarves and/or wristlets.In hot weather, you’ll see soldiers with their shirt sleeves rolled up. As part of this, we’ll also add a few more uniform variations that were common amongst the infantry on the Western Front at the time.In addition, our soldiers will then – particularly at the start of the game – wear the marching boots known as ‘Knobelb…
- Dev Diary #035 – Physical Condition - 3 July 2026
Hello everyone,last week, the first update of our Road to End of War was released. As well as a number of improvements, it also included a significant change that we haven’t addressed in detail yet: the overhaul of the physical condition.Before the Hospital Update, this attribute was called Fitness. We had been somewhat dissatisfied with this for some time, as the term gave the impression that soldiers were supposed to improve their fitness through physical exertion. In reality, however, fitness was mainly increased by double rations, which felt neither particularly intuitive nor thematically appropriate. Following the new update, the traits Strong and Weak now determine a soldier’s physical performance. Projects and numerous conditions that previously assessed the ‘training aspect’ now use these traits.Physical condition itself now describes a soldier’s general state of health. It decl…
- Small Patch 0.12.2 - 29 June 2026
PatchnotesBugfixesFixed issue where soldiers with the Diehard skill could not recover their last injury or complicationFixed "rescuing wounded soldiers" task not being deleted properly after battleFixed error related to machine gun display
- Small Patch 0.12.1 - 26 June 2026
PatchnotesBugfixesFixed an error when cancelling projects internallyFixed an issue where looted provisions from battles were not being receivedFixed an incorrect ration turns displayFixed an issue with learning traits from the DrillmasterFixed several minor bugs
- Road to End of War Update 0.12 – now live! - 25 June 2026
Update 0.12 for the Road to End of War is now live! The key features of this update are:New system for remaining project turnsMore detailed project feedback displayNumerous improvements, loading screen tips and balancing adjustmentsImportant note:Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).We hope you enjoy some impressive, moving and exciting experiences with the new update!Patchnotes 0.12.0Features / ImprovementsAdded a project remaining turns system: some projects can now be delayed for multiple turns before they failAdded Strong and Weak traits and changed projects relying on physical condition to use these traitsAdded lo…
- Dev Diary #034 – Balancing and Projects - 3 June 2026
Hello everyone,We’ve decided to take a slightly different approach to our dev diaries going forward. Whereas previously we always talked about finished features, we now want to make the posts a bit more open and also provide insights into our current thoughts, goals and features that are still in development.Is the game too difficult?One issue that has been on our minds since the Hospital Update is game balance. We’re currently seeing a problem, particularly among new players, where the game often feels too punishing. In our view, this is less down to individual mechanics being too difficult, and more to do with the fact that there are now hidden tricks and tactics that aren’t clearly communicated, yet are quite essential to gameplay.At the same time, the RNG can sometimes very quickly put you in a situation where you’re just reacting to crisis after crisis. Once you find yourself in a…
- Roadmap Update: Road to End of War - 23 May 2026
Hello everyone,today we want to talk about an addition to our Early Access roadmap. According to our original roadmap, the next major milestone would have been the French Update, followed by the End of War Update (1.0) planned for next year.We have decided to change this structure. Instead of focusing on one final large content update (~5-6 month of development) before release, we will move toward a series of smaller and medium-sized updates (~1-3 month of development) over the coming months. This means that the French Update will be replaced by a broader development phase called Road to End of War. All of the planned features for the French Update will be split up and included either in this phase or in the final 1.0 version.The Road to End of War phase is planned to further include an enhancement of the battle map, creation of new levels, improvement of existing systems and polishing…
- Small Patch 0.11.5 - 21 May 2026
PatchnotesBugfixesFixed error in a fallback variant of Dog Tags storyFixed rare issue where player soldiers were treated as surrendered at start of battleFix a rare error happening in battle, when a previously MIA soldier was marked as dead internally, but the message was not communicated yetFixed issue where wounded MIA soldier could fail to return to hospital under certain circumstances despite Elisabeth dialogue stating otherwisePrevent some problems with first aid and scatter due to artillery or grenade
- Small Patch 0.11.4 - 11 May 2026
PatchnotesBalancingRemoved slot limitation for "Delousing Station" project favour from lieutenantincrease lice reduction from "Delouse Soldier" projectChanged "Delouse Soldier" project to always remove lice temporarily (they can return on next turn, but the chance of this has to be rerolled again)Reduced chances of NPC troops to loot areas, wounded soldiers and corpses in battle when they don't immediately need equipment (which increases potential loot for the player troop)Minor additional balancingBugfixesFixed issue where captured soldiers could continue to enemy trench without escort in some casesFixed issue where captured soldiers were affected by rifle fire while movingFixed delay of one turn in showing certain dialogue options after battle injuriesPrevented mutilation story from triggering multiple timesPrevented "Cripple" story from triggering from psychological retirementFixed a…
- Small Patch 0.11.3 - 9 May 2026
PatchnotesBalancingIncreased default lice growthChanged lice to be reduced when a soldier is in hospital except at low hospital capacity (previously lice would increase at low hospital capacity)Removed exhaustion increase caused by liceIncreased threshold and reduced chances for skin rash and trench fever caused by liceReduced Delousing Station cooldown slightlyChanged Home Leave to remove lice completelyMinor additional lice balancing and more detailed lice feedbackAdded requirement of having at least 4 available soldiers for start of first Home Leave (will nevertheless be triggered in 1916, if this does not apply)Changed enemy troop starting positions to farther back in first tutorial missionReduced required soldiers for completing the "Set up camp" project in tutorial from 3 to 1Reduced exhaustion for "Set up camp" project BugfixesFixed error when retrieving soldiers from hospital ea…
- Small Patch 0.11.2 - 2 May 2026
PatchnotesBugfixesFixed soldiers remaining in hospital indefinitely without any complicationsFixed a bug where a mission level would continue endlesslyFixed issue with manual hospital transfer causing a soldier staying an extra turn in hospitalFixed sending a soldier poaching in the last camp turn resulting in him missing the battleFixed incorrect duration values for some complicationsFixed hospital project in trench being influenced by danger levelsFixed repeating retirement storiesFixed weather change in first battle turnAdded missing cooldown to "Visit delousing station" projectFixed wounded soldier in first level possibly appearing in trench againFixed missing conditions for some story eventsAdded missing description for "Into close combat" projectFixed incorrect visuals/animations for soldiers released from hospital at phase endFixed complication greeting text on NPCsAdjusted engli…
- Small Patch 0.11.1 - 25 April 2026
The Hospital Update has changed many core elements of the game, and with them the game balance. Although we made significant adjustments to the difficulty during the beta, it wasn't enough.This small patch is intended to carefully make the game a little more accessible again. Please feel free to let us know here, in the Steam Discussions or on Discord how the balancing is working out with this patch.PatchnotesBalancingReduced exhaustion of work projects in camp by one stepIncreased starting Physical Condition of some soldiers slightly (new games only)Increased base recovery rate, which determines how fast injuries and complications heal (new games only)Increased minimum recovery rate significantly, allowing even soldiers with poor Physical Condition and high Exhaustion to recover at a reasonable pace Reduced lice accumulation slightlyRemoved several lice-related secondary complicationsI…
- Hospital Update 0.11 – now live! - 24 April 2026
The Hospital Update (Version 0.11) is now live!This update further emphasises the focus on the daily lives of soldiers on the Western Front and the dangers they face, even outside of battle. Injuries can now vary greatly in their progression. Living conditions at the front give rise to all kinds of diseases and their consequences. Doctors and nurses in the field hospital do their utmost to prolong the soldiers’ lives with the few resources at their disposal, only to see the war put those lives at risk again the very next day.After the battle, combat now transitions into a post-battle phase, during which equipment must be recovered, identity discs of the fallen collected, and further tasks completed. Visual rework and additional content further enhance this experience.The core features of this update are:New field hospital system with complications and additional forms of disablementComp…
- Dev Diary #033 - Injuries, Balancing and Stories - 18 April 2026
With the Hospital Update, we have completely overhauled the wound system. The previous model, which categorised wounds as minor, moderate and severe, has been replaced by a system that more accurately reflects where and how a soldier is injured.Location- and type-based injuriesAn injury now consists of two components, the location of the injury:ArmsLegsTorsoHeadand the type of the injury:BruiseGrazePenetrationCutStabShrapnelFractureExplosionas well as special cases, such as trench foot.Consequences of injuriesInjuries directly affect a soldier's effectiveness. Injured arms e.g. make it harder to shoot, while injured legs decrease mobility. The type of the injury determines the severity of the impairment and also the amount of bleeding in battle.As already described in the Dev Diary on diseases and complications, complications also play a central role in the case of injuries. A criticall…
- Hospital Update postponed by one week - 13 April 2026
The Hospital Update has been postponed by a week and will now be released on 24 April, as we need a little more time for balancing, bugfixes and polishing.However, there is good news for everyone who has been looking forward to the new update this weekend: the beta will launch sometime on 17 April.To take part in the beta: Right-click on All Quiet in the Trenches in Steam -> Properties -> Game Versions & Betas -> open-betaA Dev Diary will also be published this week.Thank you very much for your patience!
- Dev Diary #032 - Upgrading visuals of the hospital - 4 April 2026
With the upcoming Hospital Update, the field hospital is getting a visual overhaul. The aim was to make the atmosphere in this area more apparent and to make the experience more realistic.For this purpose, new assets have been added, such as first-aid kits and bandages. At the same time, the hospital now has countless layout variations. The objects on display change from turn to turn, so the area no longer always looks the same.The staff has also been expanded: from now on, Elisabeth will no longer be running the hospital on her own. More nurses and doctors are now looking after the wounded and sick. They move around the hospital, treating soldiers, washing their hands or cleaning clothes. There are also a few new animations for the patients themselves.Another key aspect of the revamp is the dynamic representation of capacity: the more crowded the hospital becomes, the more chaotic it s…
- Dev Diary #031 - Diseases and Complications - 20 March 2026
For the upcoming Hospital Update 0.11, we have completely overhauled the hospital system.Previously, if a wound exceeded a specific intensity, the soldier was sent to the field hospital. There, various factors such as fitness, the hospital's capacity and other circumstances were used to calculate whether the soldier's condition would improve or deteriorate. This ultimately resulted in the soldier either recovering or dying.ComplicationsWith the new update, we are significantly expanding the system. Instead of a single recovery process, there are now various medical complications that can occur independently of one another. From left to right: Bloodloss, Breathlessness, Circulatory collapse, Cough, Delirium, Fever, Gangrene, Agrypnia, Nausea, Pain, Pneumonia, Skin rashEach complication has different values in terms of recovery time, risk of death/permanent disability and incapacity for d…