SPSTEAMPULSELIVE ANALYTICS
All Quiet in the Trenches

All Quiet in the Trenches Steam metadata

Totally Not Aliens | Jan 17, 2024 | game

Released

10players observed · 22 September 2026 - 03:07:22 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed players10 · 22 September 2026 - 03:07:22 UTC
  • SteamPulse tracked peak82
  • Units sold (VGI)27,930
  • Revenue (VGI)$518,000
  • Review score90% positive

All Quiet in the Trenches metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players10 · 22 September 2026 - 03:07:22 UTC
  • SteamPulse tracked peak82
  • Units sold (VGI)27,930
  • Revenue (VGI)$518,000
  • Review score90% positive
  • Total reviews870
  • Release dateJan 17, 2024
  • DeveloperTotally Not Aliens
  • PublisherTotally Not Aliens

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: Totally Not AliensPublisher: Totally Not Aliens

Top Steam chartsTop 100 gamesGame directorySteam Store page

All Quiet in the Trenches Steam metadata

All Quiet in the Trenches metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/863500/metadata
Steam Storehttps://store.steampowered.com/app/863500/
Steam Communityhttps://steamcommunity.com/app/863500
PCGamingWiki search
IGDB searchSearch IGDB for All Quiet in the Trenches

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 785 positive, 85 negative

Price and discount

$24.99

Platforms

Windows, Linux

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 17 January 2024

Latest Steam announcements

  • Small Patch 0.13.2 - 9 September 2026

    PatchnotesBalancingReduced reputation loss with Laroche and Hennek on the "Outsider" hard mode settingBugfixesFixed a potential error when a soldier is panickingFixed Hundt's animation in winter and cold weatherFixed an issue where all characters would wear a scarf regardless of the seasonFixed missing reputation loss with Elisabeth on the "Outsider" hard mode setting

  • Small Patch 0.13.1 - 8 September 2026

    PatchnotesBalancingAdded a requirement for the Storyteller skill that the soldier must have been in the troop for at least 3 monthsBugfixesFixed potential error in lieutenant feedback after battlePossible hotfix for an error when looting

  • Road to End of War Update 0.13 – now live! - 7 September 2026

    Update 0.13 for the Road to End of War is now live!The key features of this update are:New skills, stories and improvementsSeasonal clothing and uniform variationsPreliminary version of the final year of the war for testing purposes Important note:Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.12).We hope you enjoy some impressive, moving and exciting experiences with the new update!Patchnotes 0.13.0FeaturesAdded 3 new skills:Blast Fiend: This soldier has developed a particular talent for blowing things up. Making a bundle charge requires dexterity, a touch of pragmatism and presumably the ability not to dwell too much on what the e…

  • Dev Diary #036 – Uniforms & Seasonal Clothing - 21 August 2026

    Hello everyone,Over the past month, we’ve been working on several projects simultaneously. Alongside new diary entries, we’ve also started developing a major new feature for the Trench phase. However, as this feature requires a bit more time, we expect to be able to release it in one of the updates after the next one.There have also been some developments on the visual front:In response to numerous requests, soldiers will wear seasonal clothing from the next update onwards. In winter, for example, some soldiers will be seen wearing coats, tube scarves and/or wristlets.In hot weather, you’ll see soldiers with their shirt sleeves rolled up. As part of this, we’ll also add a few more uniform variations that were common amongst the infantry on the Western Front at the time.In addition, our soldiers will then – particularly at the start of the game – wear the marching boots known as ‘Knobelb…

  • Dev Diary #035 – Physical Condition - 3 July 2026

    Hello everyone,last week, the first update of our Road to End of War was released. As well as a number of improvements, it also included a significant change that we haven’t addressed in detail yet: the overhaul of the physical condition.Before the Hospital Update, this attribute was called Fitness. We had been somewhat dissatisfied with this for some time, as the term gave the impression that soldiers were supposed to improve their fitness through physical exertion. In reality, however, fitness was mainly increased by double rations, which felt neither particularly intuitive nor thematically appropriate. Following the new update, the traits Strong and Weak now determine a soldier’s physical performance. Projects and numerous conditions that previously assessed the ‘training aspect’ now use these traits.Physical condition itself now describes a soldier’s general state of health. It decl…

  • Small Patch 0.12.2 - 29 June 2026

    PatchnotesBugfixesFixed issue where soldiers with the Diehard skill could not recover their last injury or complicationFixed "rescuing wounded soldiers" task not being deleted properly after battleFixed error related to machine gun display

  • Small Patch 0.12.1 - 26 June 2026

    PatchnotesBugfixesFixed an error when cancelling projects internallyFixed an issue where looted provisions from battles were not being receivedFixed an incorrect ration turns displayFixed an issue with learning traits from the DrillmasterFixed several minor bugs

  • Road to End of War Update 0.12 – now live! - 25 June 2026

    Update 0.12 for the Road to End of War is now live! The key features of this update are:New system for remaining project turnsMore detailed project feedback displayNumerous improvements, loading screen tips and balancing adjustmentsImportant note:Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).We hope you enjoy some impressive, moving and exciting experiences with the new update!Patchnotes 0.12.0Features / ImprovementsAdded a project remaining turns system: some projects can now be delayed for multiple turns before they failAdded Strong and Weak traits and changed projects relying on physical condition to use these traitsAdded lo…

  • Dev Diary #034 – Balancing and Projects - 3 June 2026

    Hello everyone,We’ve decided to take a slightly different approach to our dev diaries going forward. Whereas previously we always talked about finished features, we now want to make the posts a bit more open and also provide insights into our current thoughts, goals and features that are still in development.Is the game too difficult?One issue that has been on our minds since the Hospital Update is game balance. We’re currently seeing a problem, particularly among new players, where the game often feels too punishing. In our view, this is less down to individual mechanics being too difficult, and more to do with the fact that there are now hidden tricks and tactics that aren’t clearly communicated, yet are quite essential to gameplay.At the same time, the RNG can sometimes very quickly put you in a situation where you’re just reacting to crisis after crisis. Once you find yourself in a…

  • Roadmap Update: Road to End of War - 23 May 2026

    Hello everyone,today we want to talk about an addition to our Early Access roadmap. According to our original roadmap, the next major milestone would have been the French Update, followed by the End of War Update (1.0) planned for next year.We have decided to change this structure. Instead of focusing on one final large content update (~5-6 month of development) before release, we will move toward a series of smaller and medium-sized updates (~1-3 month of development) over the coming months. This means that the French Update will be replaced by a broader development phase called Road to End of War. All of the planned features for the French Update will be split up and included either in this phase or in the final 1.0 version.The Road to End of War phase is planned to further include an enhancement of the battle map, creation of new levels, improvement of existing systems and polishing…

  • Small Patch 0.11.5 - 21 May 2026

    PatchnotesBugfixesFixed error in a fallback variant of Dog Tags storyFixed rare issue where player soldiers were treated as surrendered at start of battleFix a rare error happening in battle, when a previously MIA soldier was marked as dead internally, but the message was not communicated yetFixed issue where wounded MIA soldier could fail to return to hospital under certain circumstances despite Elisabeth dialogue stating otherwisePrevent some problems with first aid and scatter due to artillery or grenade

  • Small Patch 0.11.4 - 11 May 2026

    PatchnotesBalancingRemoved slot limitation for "Delousing Station" project favour from lieutenantincrease lice reduction from "Delouse Soldier" projectChanged "Delouse Soldier" project to always remove lice temporarily (they can return on next turn, but the chance of this has to be rerolled again)Reduced chances of NPC troops to loot areas, wounded soldiers and corpses in battle when they don't immediately need equipment (which increases potential loot for the player troop)Minor additional balancingBugfixesFixed issue where captured soldiers could continue to enemy trench without escort in some casesFixed issue where captured soldiers were affected by rifle fire while movingFixed delay of one turn in showing certain dialogue options after battle injuriesPrevented mutilation story from triggering multiple timesPrevented "Cripple" story from triggering from psychological retirementFixed a…

  • Small Patch 0.11.3 - 9 May 2026

    PatchnotesBalancingIncreased default lice growthChanged lice to be reduced when a soldier is in hospital except at low hospital capacity (previously lice would increase at low hospital capacity)Removed exhaustion increase caused by liceIncreased threshold and reduced chances for skin rash and trench fever caused by liceReduced Delousing Station cooldown slightlyChanged Home Leave to remove lice completelyMinor additional lice balancing and more detailed lice feedbackAdded requirement of having at least 4 available soldiers for start of first Home Leave (will nevertheless be triggered in 1916, if this does not apply)Changed enemy troop starting positions to farther back in first tutorial missionReduced required soldiers for completing the "Set up camp" project in tutorial from 3 to 1Reduced exhaustion for "Set up camp" project BugfixesFixed error when retrieving soldiers from hospital ea…

  • Small Patch 0.11.2 - 2 May 2026

    PatchnotesBugfixesFixed soldiers remaining in hospital indefinitely without any complicationsFixed a bug where a mission level would continue endlesslyFixed issue with manual hospital transfer causing a soldier staying an extra turn in hospitalFixed sending a soldier poaching in the last camp turn resulting in him missing the battleFixed incorrect duration values for some complicationsFixed hospital project in trench being influenced by danger levelsFixed repeating retirement storiesFixed weather change in first battle turnAdded missing cooldown to "Visit delousing station" projectFixed wounded soldier in first level possibly appearing in trench againFixed missing conditions for some story eventsAdded missing description for "Into close combat" projectFixed incorrect visuals/animations for soldiers released from hospital at phase endFixed complication greeting text on NPCsAdjusted engli…

  • Small Patch 0.11.1 - 25 April 2026

    The Hospital Update has changed many core elements of the game, and with them the game balance. Although we made significant adjustments to the difficulty during the beta, it wasn't enough.This small patch is intended to carefully make the game a little more accessible again. Please feel free to let us know here, in the Steam Discussions or on Discord how the balancing is working out with this patch.PatchnotesBalancingReduced exhaustion of work projects in camp by one stepIncreased starting Physical Condition of some soldiers slightly (new games only)Increased base recovery rate, which determines how fast injuries and complications heal (new games only)Increased minimum recovery rate significantly, allowing even soldiers with poor Physical Condition and high Exhaustion to recover at a reasonable pace Reduced lice accumulation slightlyRemoved several lice-related secondary complicationsI…

  • Hospital Update 0.11 – now live! - 24 April 2026

    The Hospital Update (Version 0.11) is now live!This update further emphasises the focus on the daily lives of soldiers on the Western Front and the dangers they face, even outside of battle. Injuries can now vary greatly in their progression. Living conditions at the front give rise to all kinds of diseases and their consequences. Doctors and nurses in the field hospital do their utmost to prolong the soldiers’ lives with the few resources at their disposal, only to see the war put those lives at risk again the very next day.After the battle, combat now transitions into a post-battle phase, during which equipment must be recovered, identity discs of the fallen collected, and further tasks completed. Visual rework and additional content further enhance this experience.The core features of this update are:New field hospital system with complications and additional forms of disablementComp…

  • Dev Diary #033 - Injuries, Balancing and Stories - 18 April 2026

    With the Hospital Update, we have completely overhauled the wound system. The previous model, which categorised wounds as minor, moderate and severe, has been replaced by a system that more accurately reflects where and how a soldier is injured.Location- and type-based injuriesAn injury now consists of two components, the location of the injury:ArmsLegsTorsoHeadand the type of the injury:BruiseGrazePenetrationCutStabShrapnelFractureExplosionas well as special cases, such as trench foot.Consequences of injuriesInjuries directly affect a soldier's effectiveness. Injured arms e.g. make it harder to shoot, while injured legs decrease mobility. The type of the injury determines the severity of the impairment and also the amount of bleeding in battle.As already described in the Dev Diary on diseases and complications, complications also play a central role in the case of injuries. A criticall…

  • Hospital Update postponed by one week - 13 April 2026

    The Hospital Update has been postponed by a week and will now be released on 24 April, as we need a little more time for balancing, bugfixes and polishing.However, there is good news for everyone who has been looking forward to the new update this weekend: the beta will launch sometime on 17 April.To take part in the beta: Right-click on All Quiet in the Trenches in Steam -> Properties -> Game Versions & Betas -> open-betaA Dev Diary will also be published this week.Thank you very much for your patience!

  • Dev Diary #032 - Upgrading visuals of the hospital - 4 April 2026

    With the upcoming Hospital Update, the field hospital is getting a visual overhaul. The aim was to make the atmosphere in this area more apparent and to make the experience more realistic.For this purpose, new assets have been added, such as first-aid kits and bandages. At the same time, the hospital now has countless layout variations. The objects on display change from turn to turn, so the area no longer always looks the same.The staff has also been expanded: from now on, Elisabeth will no longer be running the hospital on her own. More nurses and doctors are now looking after the wounded and sick. They move around the hospital, treating soldiers, washing their hands or cleaning clothes. There are also a few new animations for the patients themselves.Another key aspect of the revamp is the dynamic representation of capacity: the more crowded the hospital becomes, the more chaotic it s…

  • Dev Diary #031 - Diseases and Complications - 20 March 2026

    For the upcoming Hospital Update 0.11, we have completely overhauled the hospital system.Previously, if a wound exceeded a specific intensity, the soldier was sent to the field hospital. There, various factors such as fitness, the hospital's capacity and other circumstances were used to calculate whether the soldier's condition would improve or deteriorate. This ultimately resulted in the soldier either recovering or dying.ComplicationsWith the new update, we are significantly expanding the system. Instead of a single recovery process, there are now various medical complications that can occur independently of one another. From left to right: Bloodloss, Breathlessness, Circulatory collapse, Cough, Delirium, Fever, Gangrene, Agrypnia, Nausea, Pain, Pneumonia, Skin rashEach complication has different values in terms of recovery time, risk of death/permanent disability and incapacity for d…

Patch notes and updates

S.noRelease datePatch nameGID number
19 September 2026Small Patch 0.13.21843481262688937
28 September 2026Small Patch 0.13.11842846814456018
329 June 2026Small Patch 0.12.21836506165560112
426 June 2026Small Patch 0.12.11836506165554673
521 May 2026Small Patch 0.11.51833334318568961
611 May 2026Small Patch 0.11.41832065502821661
79 May 2026Small Patch 0.11.31832065502817692
82 May 2026Small Patch 0.11.21831432155574265
925 April 2026Small Patch 0.11.11830797770239010
109 February 2026Small Patch 0.10.51823825466506338
1119 December 2025Small Patch 0.10.41819386365095909
124 November 2025Small Patch 0.10.21815034433042119
131 November 2025Small Patch 0.10.11815034432946767
143 October 2025Small Patch 0.9.61811772772510276
1521 July 2025Small Patch 0.9.51805431065468619
162 July 2025Small Patch 0.9.41803527891703080
1715 June 2025Small Patch 0.9.31802354289660674
1821 May 2025Small Patch 0.9.21800357164374994
1920 May 2025Small Patch 0.9.11799817379638655
2014 December 2024All Quiet in the Trenches Early Access 0.8.3 Small Patch1785774543598106

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID863500
Live current players10
SteamPulse tracked peak82
Live count (today's peak floor)10
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateJan 17, 2024
DeveloperTotally Not Aliens
PublisherTotally Not Aliens
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent90%
Positive reviews785
Negative reviews85
Total reviews870
Steam recommendations922
AchievementsNot available
Average playtime forever1,515 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/863500/

Short description

All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.

About this game

1915, World War I, Western Front. As a German Unteroffizier, you are responsible for a group of soldiers. Whether they will survive the war is in your hands. Welcome to the trenches, Herr Unteroffizier! The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen? Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers. The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield. On our homepage you can find our Early Access Roadmap and FAQ for the game.

Supported languages

English, German

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

All Quiet in the Trenches's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

All Quiet in the Trenches's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records All Quiet in the Trenches at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$24.99$24.99No discountSteam Store

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BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

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