- Unity Player Security Patch - 3 October 2025
Patch for Unity Player security issue: CVE-2025-59489
- Steam Space Exploration Fest & Starcom: Unknown Space Launch - 3 September 2024
Greetings commanders! Most of you probably know that I've spent the past 4+ years working on a follow-up to Starcom: Nexus, called Starcom: Unknown Space. It's not a direct sequel, but another chance to explore a new universe, with new enemies and allies, and a new story. (Maybe with some hidden connections to the Nexus story...?) I'm excited to announce that it has just officially graduated to 1.0 release, coinciding with Steam's Space Exploration Fest with a 20% launch discount. And there's now a bundle with both games for an additional 10% off. https://store.steampowered.com/bundle/44628/Starcom_Universe_Bundle/ With over 230 different planet anomalies across over 150 star systems, Starcom: Unknown Space is larger and, according to most players' impressions, better than the original. It strives to preserve the core gameplay and exploration experience, while improving several core are…
- Starcom: Nexus Deepest Discount and Starcom: Unknown Space Approaching Release - 11 July 2024
Greetings commanders! As many of you know, the Starcom follow-up title "Unknown Space" has been in Early Access for the past 18 months. Neither a direct sequel nor a reboot, the game gives players a chance to explore a new universe, filled with new enemies and allies, discoveries and mysteries (and maybe some connections to the Nexus storyline...). It is now approaching 1.0 release and will have a price increase at the end of the current discount period. With over 230 planet anomalies across over 150 star systems, Starcom: Unknown Space is larger and, according to most players' impressions, better than the original. It strives to preserve the core gameplay and exploration experience, while improving several core areas such as improved mission tracking, more characters, better ship design, and many quality of life improvements. To celebrate the milestone, Starcom: Nexus is also getting i…
- Starcom: Unknown Space - 2 November 2022
It's been almost 3 years since Starcom: Nexus graduated from Early Access and I've spent most of that time working on the follow-up title. Based on player survey responses, I've kept the core gameplay close to the original, while at the same time trying to improve a number of features. While I'm immensely proud of Starcom: Nexus, there were a number of aspects that both players and I felt could be improved such as the appearance and layout of ship modules, improved mission tracking, autopilot etc. The game is neither a direct sequel, nor a reboot. I won't say more for the benefit of players who want to avoid spoilers, but it again has you as a newly minted commander exploring an unfamiliar universe. Many of you have already participated in the rounds of closed betas that have shaped the new title. If you haven't, there will still be at least one big round of tests before Starcom: Unknow…
- Retrospective & Future Plans - 16 April 2022
It’s been a little over two years since Starcom: Nexus graduated from Early Access. Shortly after graduation, I posted a survey to find out what players liked most, and what areas they felt could use improvements in a follow-up title (more about this in a bit). Since then, I’ve received almost 1000 responses. Combined with the 1300+ player reviews on Steam, posts to the discussion forums and in-game feedback, I feel like I have a good idea what players loved about Starcom: Nexus (as well as the most common complaints). Exploration Players really loved the feeling that they were exploring a mysterious universe. The idea that through the next wormhole could be another race, artifact, or civilization that would give some surprising discovery or connection kept you pushing into the next star system or out into the void. When players recounted their favorite moments, it was often about an un…
- Statement on Ukraine - 13 March 2022
Following the invasion of Ukraine by Russia, I've considered what I want to do beyond state my support for Ukraine and condemn the terrible violence ordered by the Russian president. I've decided that any sales revenue that Steam identifies as being from the region (Russia, Ukraine, & CIS) will be donated to help the Ukrainian people. I'll apply this retroactively from the beginning of 2022. I've started with a donation to Médecins Sans Frontières (Doctors Without Borders). As a small indie game, this is not a large amount of money. But I'd rather be doing something small now than waiting until I figure out the perfect thing.
- New languages added - 18 March 2020
Starcom: Nexus has now been fully translated into German and Russian! Select your language from the language dropdown in the game's main menu to set your preference. The game has over 70,000 words of text in its conversations, anomalies, discoveries, etc., so there may be some errors. Please report any problems you find in the game's Steam discussion forum. Note: the mission log records the events in whatever language you were in at the time, so if you change language mid-game you may find the log unable to display the text if in a different character set.
- Version 1.0.10 now live - 21 January 2020
Version 1.0.10 is now live on the default branch. This is a relatively minor patch from a gameplay perspective, but a large amount of text has been moved into localization files in preparation for translation work. It's been tested in Beta by a couple dozen brave commanders on the opt-in branch, but there's always the possibility of bugs slipping through. As always, please report any issues on the Discussion Forums. Also, this version includes an updated Linux build. Thanks for playing Starcom: Nexus!
- Starcom: Nexus Out of Early Access! - 12 December 2019
Exactly one year ago today, Starcom: Nexus launched into Early Access. Thanks to the support, playtesting and feedback from the thousands of players to experience its evolution, the game is now ready for general release. In that time, there have been many updates, new features, alien races, technologies, missions and player suggested improvements. The universe has grown from a few dozen sectors to a huge galaxy. There are now hundreds of unique planet encounters, spatial anomalies and artifacts. To celebrate the full launch, the game is now 15% off, so for those of you patiently waiting for it to exit Early Access, now is a great time to grab it. A huge thank you to everyone who has helped bring the game this far, particularly Early Access players who took a chance on it, and to new players, welcome!
- Version 1.0.4 Now Live - 18 November 2019
Build 1.0.4 is live on the default branch. This is a minor quality-of-life update. Change list: Several new music tracks, changes to environmental music logic Increase visibility of "!" planet icons on map Map/game zoom speed options Experimental Polish localization Minor bug and typo fixes
- Graduating from Early Access: December 12, 2019 - 13 November 2019
For Steam users patiently waiting for Starcom: Nexus to graduate from Early Access, it's almost here. On December 12, after one year in Early Access, the game will enter full release. The year anniversary is actually a coincidence, I originally planned for the very start of December but had to postpone a week due to non-development related scheduling issues. Launching into full release does not mean that development will stop; it does mean that I believe the game has reached a state of full, quality playability. Also, to ensure that the full release is the best possible experience for new players, between now and then I will be focusing primarily on bug fixes and "quality of life" type issues. For all current players, thank you so much for having the faith to support an indie Early Access title and the incredibly helpful feedback you've given!
- Release Candidate 1.0.3 Now on Default Branch - 4 November 2019
Release Candidate 1.0.3 has been promoted to the default branch. If you've been playing 0.16, you can continue playing in that version by switching branches as described here. Here are the major changes from 0.16 to 1.0.3: Quick save system: player can now save (almost) anywhere with F5 Option to disable autosave on warp New sector environments, minor improvement to nebula performance Updates to various late game missions Additional missions New space artifacts New anomalies New reputation effects New achievement Improve mission log performance Procedural generation now detects and re-rolls invalid universe (e.g., missing min number of particular anomaly) Aggro due to friendly fire effects shortened, clamped per incident Fix to localization not appearing in dialogues Added baseline experimental Czech, Korean and Japanese translations Numerous bug fixes As always, you can give feedback a…
- Release Candidate 1.0.3 - 29 October 2019
Release Candidate 1.0.3, currently available as an opt-in Beta, will be promoted to the default branch next week. This version fixes a number of bugs, adds some minor quality of life improvements, adds several new anomalies and missions and provides a bit more direction for the player during the mid to late game. It does not mean the end of development, but it does mean barring any unforeseen issues that the game should graduate from Early Access into general release before the end of the year, as promised. Expect an announcement of the exact date soon. This is a save-incompatible release, but if you're in the middle of a game, don't worry-- as always you can continue playing by switching branches as described here.
- Early Access Pricing: Last Chance Sale! - 3 October 2019
Starcom: Nexus is closing in on graduating from Early Access into general release. It's been quite a journey so far. Since launch, the size of the game universe has more than doubled. We've added new races, new missions, new technologies and weapons, lots of new anomalies, controller support, and hundreds of improvements based on player feedback. While more content is still being added, the core gameplay is well-polished. I expect there to be at least one more Early Access update before the game graduates, but the game's price will be increasing from the Early Access price to its general release price after the current sale period ends. So this will probably be your last chance to get Starcom: Nexus at this price for the near future. I'd like to take this opportunity to thank all of the Early Access players who have supported the game by buying it, as well as helped shape the game with…
- Version 0.16.1 Now Live on Default Branch! - 25 September 2019
Version 0.16.1 is now live on the main, "default" branch. If you have been playing 0.14 (the current default build) there are quite a few changes, particularly in the late game. This is the first version with an ending to the story line. Non-spoilery list of changes since 0.14: End game scenario New technologies New anomalies, now totaling over 200 unique New space artifacts and discoveries New side missions/side-quests New alien races Improvements to mission log system Changes to early game/tutorial Havok more powerful, also targets asteroids and debris Changes to music tracks Objective indicators on map Improvements to controller support Players can now mod the stat modifiers from techs (See StarcomNexus_Data/StreamingAssets/Mods/readme.txt in your game install folder) Various minor gameplay adjustments Numerous bug fixes. Save games are not compatible with content updates, but if you…
- Beta 0.16 Now Available on Opt-in Branch - 18 September 2019
Update 0.16 is now available as an opt-in Beta. Assuming no major problems, that version will become the default branch sometime next week. To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password. Click here to see detailed instructions. If you are playing 0.14 (the current default build) there are quite a few changes, particularly in the late game. This is the first version with an ending to the story line. Non-spoilery list of changes since 0.14: End game scenario New technologies New anomalies, now totaling over 200 unique New space artifacts and discoveries New side missions/side-quests New alien races Improvements to mission log system Changes to early game/tutorial Havok more powerful, also targets asteroids and debris Changes to music tracks Objective indicators on map Improvements to controller supp…
- Version 0.14 now live on default branch! - 3 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33465355%2F6f4b4e326f0b0b49b174ccda3db00ed3d7f43e7d.gif Version 0.14 is now live on the main, "default" branch. Here's a list of non-spoilery changes since 0.12.x (version 0.13 was an opt-in only branch): Drone launcher tech Warp hopper "shockwave" tech Faster deep space "cruise" speed, techs to boost More sectors More planet anomalies Map tooltips for planets, stars and artifacts Ship speed in HUD Changes to storm nebula Corrected armor module values Additional late game missions, content Deep space discoveries Improved mission log filter UI Changed tech drop unlocks to make "bad rolls" less likely to keep players from acquiring a tech More enemy ships New threat model (used to calculate random encounters) New alien race New music tracks Some fully procedural star systems Load game screen shows thumbnail of last anomaly s…
- Version 0.12.4 now live on main branch! - 28 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33465355%2Fdd15634ec62cf049b17ab6ab7c4bbce173fb675c.gif Starcom: Nexus has now been updated to 0.12.4 on the main, "default" branch. The previous default was 0.10.3, so if that's the last one you played, there are quite a few changes. Here is the spoiler-free list of the major ones if you missed last weekend's update. Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination. Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery. 130+ unique planetary anomalies/scan discoveries. New alien races. New technologies. New weapons. New missions/side-quests. New achievements. Updated trade system. Experimental difficulty settings. Improved controller suppo…
- Beta 0.12 Opt-in Update - 24 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33465355%2F18d31cd99249c3198cb75ca51abe32e704edbfb1.gif Update 0.12 is now available as an opt-in Beta. Assuming no major problems, that version will become the default branch next week. To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password. Click here to see detailed instructions. If you're playing 0.10.3 (the current default build) there are quite a few changes. Non-spoiler list of the major changes since 0.10.3: Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination. Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery. 130+ unique planetary anomalies/scan disc…
- Version 0.10.3 live on default branch - 27 January 2019
Greetings Commanders, The game has been updated to 0.10.3 on the main branch. Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions. Spoiler-free summary of new features in 0.10.x: New content: sectors, anomalies, new races, etc. Dynamic announcements (don't require client update) Various mission changes New random encounter system Changes to drop generation Coordinates and distance of cursor on map Soften shield "hit" sound Nexus gateway fades to black instead of white Player engines get a performance boost in deep space Numerous balance changes to techs Players able to build locked blueprints fixed Save games use ship name Save game pruning Lots of misc bug fixes, quality of life improvements Other news: Valve has approved the sub…