SPSTEAMPULSELIVE ANALYTICS
Survive the Rift

Survive the Rift Steam metadata

Monster Helix Inc. | Nov 17, 2025 | game

Released

0players observed · 6 October 2026 - 02:30:45 UTC

ActionIndieEarly AccessShoot 'Em UpRogue-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)300
  • Revenue (VGI)$2,682
  • Review score90% positive

Survive the Rift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)300
  • Revenue (VGI)$2,682
  • Review score90% positive
  • Total reviews10
  • Release dateNov 17, 2025
  • DeveloperMonster Helix Inc.
  • PublisherMonster Helix Inc.

Genres: Action, Indie

Company pages: Developer: Monster Helix Inc.Publisher: Monster Helix Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Survive the Rift Steam metadata

Survive the Rift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/863970/metadata
Steam Storehttps://store.steampowered.com/app/863970/
Steam Communityhttps://steamcommunity.com/app/863970
PCGamingWiki search
IGDB searchSearch IGDB for Survive the Rift

Reviews, pricing, and metadata

Review summary

Positive

90% positive, 9 positive, 1 negative

Price and discount

$8.99 (40% off from $14.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support

Achievements

26

Platform releases
  • Steam 15 April 2021

Latest Steam announcements

  • Update Notes for Nov 25th, 2025 - Version 1.0.1 - 26 November 2025

    Survive the Rift - Update 1.0.1 Update Notes for Nov 25th, 2025 - Version 1.0.1 Reduced the cost of technology upgrades by 50% Changed 2D physics simulation from "Fixed Update" to "Update" for smoother projectiles at high frame rates

  • Survive the Rift 1.0 - 17 November 2025

    Survive the Rift 1.0Today we are pleased to launch the full version of Survive the Rift and finally leave early access.With version 1.0 we have added a fourth sector with new enemies and stages.Special thanks to early access players.

  • Survive the Rift - Update 0.9.6 - 20 October 2025

    Update Notes for Oct 20th, 2025 - Version 0.9.6This update incorporates all of the changes added to the demo build.ChangelistGraphicsAdded SSAO (screen space ambient occlution). Toggle on/off in Graphics options.Enabled SOFT PARTICLES to remove hard edges where particles intersect terrain.Added custom lighting settings for each level type.Added new geometry to the Pirate platform level.ControllerAdded new controls help popup on first time playing.Display Sony controller button glyphs in help text if using a Sony controller.Update Rewired (controller plugin) to version 1.1.59.2.Bug FixesGatling weapon was not firing.Help panel now shows proper icon for left/middle/right mouse buttons.

  • Survive the Rift - Update 0.9.5.1 - 3 October 2025

    Survive the Rift - Update 0.9.5.1Update Notes for Oct 3rd, 2025 - Version 0.9.5.1Updated to Unity version 2022.3.62f2 as suggested by Unity to address a "security vulnerability". ChangelistBoss health bar now has a border and skull icon.Added "Longer Notifications" options in the Game settings to display pickup notifications (top right of screen) longer.Added "Spend Points" help text at the bottom of the Technology Upgrades screen.UI polish

  • Survive the Rift - Update 0.9.5 - 26 September 2025

    Update Notes for Sept 25, 2025Version 0.9.5New FeaturesThere is a new story intro sequence that plays on first playthrough or when a new profile is created. There is also a new Replay Intro button on the main menu screen. Added a new player ship and weapon to find and unlock.Added new music tracks. *Note we are still working on new tracks for all sectors.Game ControlsAdded Auto Fire option to toggle on/off automatic firing of the primary weapon instead of holding the fire button down.Ship movement with d-pad is now mapped by default. Previously if you wanted to use the d-pad you would have to edit the controller bindings manually.*Note: This change means we had to reset controller/keyboard bindings back to the defaults the first time you run this version.UIThe in-game HUD shows a different color blue square when the maximum number of shields is reached. Energy bar also displays a slight…

  • Survive the Rift - Update 0.9 - 30 June 2025

    Update Notes for June 30, 2025 - Version 0.9Meta Progression (NEW)Collect technology points in runs and unlock new features.Technology points earned during a stage are saved as soon as the stage is completed. Points can be spent in the Technology Upgrades panel in the Hangar. Unlock Mission Pylons with Technology Points for a new challenge stage.Upgrades include: New nodes in the sector map such as mission pylons and more shops. More loot and secret areas in levels. Ship skins -- all ships have a visual variant. Starting bonuses and additions to the game.ChangelistNew pod Mimic Pod that copies the active player weapon damage, fire rate, projectile type.New weapon Gatling Cannon, a very high fire rate weapon.Mines can now be damaged by the beam device.New start sector banner.Added HUD meter to show hold time for devices that activate after holding the button for a duration.Options menu c…

  • Survive the Rift - Update 0.8.1 - 29 March 2025

    Update Notes for March 29th, 2025 - Version 0.8.1 You can now target snake enemies with the Smart Rockets device. The closest segment in the snake is chosen as the target. Module fill values were not being reset between runs. Items are now unlocked in the journal when purchased from the shop. Journal wasn't showing weapons and devices that come auto-equipped on ships that are unlocked. Sector Map now shows the current equipped device. Module and Device stack counts in the HUD have a different color when at maximum stack count. Stage Completed screen now shows damage taken. Added difficulty text and faction icon to the start level info banner. Handle rare case of multiple ovedrlapping pod or shot mod pickups. Now a random offset is added so these drops aren't pefrectly stacked and you can choose which one to pickup.

  • Survive the Rift - Update 0.8 - 22 March 2025

    Update Notes for March 22, 2025 - Version 0.8 Content Replaced rocks with new 3d models in all platform levels. Replaced player ship exhaust sprites with new particle systems. New module: Kills Earn Hull Repair (fills up and procs with enemy kills). New module: Kills Earn Energy (fills up and procs with enemy kills). New Device: Converter - converts pickups for Hull Shield. New Device: Scrapper - convert hull/energy/shield pickups in a level to credits. Changes Most ships now start with a device. A device is now always available for purchase at the shop. The "Device Code" module is used to increase the quantity you can purchase which helps you improve a device that can stack. A weapon is now always available for purchase at the shop. The "Advanced Weapons Key" module is used to improve the weapon stats (damage, fire rate) which is randomly rolled when you purchase a weapon at the shop.…

  • Survive the Rift - Update 0.7.7 - 31 December 2024

    Update Notes for December 31st, 2024 - Version 0.7.7 Added new warp in/out effect for player ships. Added new music tracks. Credits earned for kills are now shown as floating text. Use Options -> Game -> Show Credits in the Options menu to enable or disable this feature. Added an option to display floating text for damage dealt by player projectiles. Added some new geometry to Pirate platform levels. Added a warning dialog if there is a previous run save file when you launch a new run. Collision Damage module was not working correctly. Increased the additional damage the player does when colliding with enemies from 1 to 10 per stack. Updated Collision Damage module description text to include values. Missing text for BEAM device pickup notification. Projectiles passing through the proximity detection circle of mines no longer do damage to the mine. The player must destroy the mine or ge…

  • Survive the Rift - Update 0.7.5 - 22 August 2024

    Update Notes for August 22nd, 2024 Version 0.7.5 Controls Added a new button (Default (Y) button and 'y' key) to drop the shot mod (e.g. quad shot) for the active weapon. Hold down the button for about a second to drop the shot mod. *Note: This change means we had to reset controller/keyboard bindings back to the defaults the first time your run this version. Gameplay Added Store Coupon module. Each stack gives 10% discount at the store. Maximum of 5 stacks (or 50%). Added Pod Upgrade module. Pods do 20% more damage per stack. Maximum of 10 stacks. Added new content in the Derelict stage. Picking up a shot mod will now drop the previous shot mod equipped on the active weapon. All crates spawn more often and have a higher chance to contain loot. Damage Field device energy cost reduced from 4 to 2. Ionized Hull device energy cost reduced from 4 to 2. Ball Lightning device energy cost redu…

  • Update Notes for May 31, 2024 - Version 0.7.1 - 31 May 2024

    Update Notes for May 31, 2024 - Version 0.7.1 Continue Last Run Added Continue Last Run to the Hangar screen. Run progress is now saved if you quit during gameplay so you can continue later on. Balance and Bug Fixes Anvil starting shields increased to 4. Alien laser ships no longer shoot additional cheap shots as they reach the edge of the screen. Destroy projectiles was not testing every frame so enemy shots could get through the circle.

  • Survive the Rift - Update 0.7 - 29 March 2024

    Update Notes for March 29th, 2024 - Version 0.7 New Sector Map New node layout reduces or eliminates repeat stages within a sector. New UI and art. The player can now inspect all nodes on the map, not just ones that are playable. Note: There will be new stage types in the future that will appear as new types of nodes on the sector map. Gameplay & Balance Changes You now get credits for destroying mines and destructible hazards such as mines and beam generators. Battery pickup now gives 6 energy (was 3). Difficulty on many of the miner and pirate spawners was not set correctly making easy and medium stages too hard. Miner probe and turret shot speed lowered. Reroll Modules Device no longer consumes energy when you have no modules equipped. Enemy shots now hit asteroids. Expert, Master, and Elite Pilot achievements are now unlocked by completing two hard stages as well as the boss in each…

  • Update Notes for Jan 31, 2024 - Version 0.6.7 - 31 January 2024

    Update Notes for Jan 31, 2024 - Version 0.6.7 Post process settings for bloom and chromatic aberration were not always saving and loading correctly. Turned off AntiAliasing on UI camera to fix grainy fonts. Could not buy a different device at the shop if the equipped device was at max stack count (or not stackable). Beam device could get stuck on if the player took damage as the beam was shutting off. Sector map lines sorting fixed. Some more shot VFX updated from old sprite versions. Pirate destroyer collision on the top-back turret was too low. Unity updated to version 2022.3.17

  • Survive the Rift - Update 0.6.6 - 6 December 2023

    Update Notes for December 5th, 2023 - Version 0.6.6 Mining mini-boss cave rocks are now more visible and collision is more accurate. AI Core boss beam could turn on after the core was destroyed if the 1 second warning beam was on. Destroying the AI Core will now remove any remaining shield pieces. Fixed a bug with multiple controllers where only the first connected was being used. Slightly reduced post process bloom effect.

  • Survive the Rift - Update 0.6.5 - 30 November 2023

    Update Notes for November 30 2023 - Version 0.6.5 New VFX for all enemy ships, asteroids, and object exposions. Picking up a pod will now drop the previous pod in the level so it can be picked up again. Pickup notifications now have short descriptions for modules and devices. New 3d model for the miner drone enemy. Increased rim lighting on asteroids so they are more visible. Updated some alien sound FX. Lowered the sound volume on the spinning flame hazards. Inertia setting now defaults to off. Pickup notifications are no longer displayed when you buy modules or devices in the shop.

  • Survive the Rift - Update 0.6 - 13 October 2023

    Update Notes for October 12 2023 - Version 0.6 - Updated the project to Unity version 2022.3. We were on version 2019 which is no longer updated by Unity. - Added Reroll Modules device so you can spend 4 energy to randomly replace all equipped modules. Modules with multiple stacks are replaced with multiple random modules. - Added Device Code module that lets you buy devices at the shop. Stack count sets the quantity you can buy, so now you have more opportunities to stack a device and improve its power. - Weapons Locker Key module now stacks. The stack count is used to increase the weapon damage (random rolled stat on purchase). - Stack count is now maintained when a device is dropped and picked up again within a stage. - Added Inertia toggle so player ship movement will stop dead instead of drifting when there is no input. - Added Shot Volume slider for controlling the player shot sou…

  • Survive the Rift - Update 0.5 - 22 July 2023

    Update Notes for July 21 2023, 3D Update 0.5 This update is a complete 3d overhaul of all art assets and the in-game renderer, replacing the old 2D sprite-based system. Almost all sprites are now 3d models and all level chunks (used to generate the platform levels) have been rebuilt with 3d assets. This change allows us to achieve the lighting and shadow effects we need going forward, especially as we add more content to the game including new ships, levels, and the upcoming new final sector. We did some tests last year with 2d lighting effects compared with 3d models and materials and it was clear that 3d was the way to go! Note: gameplay is the same as before. Movement and physics are still essentially 2d, but the camera now has perpective giving us way more depth than the previous 2d parallax effect. New Features and Balance Added a small amount of inertia to player ship movement. We…

  • Update 0.4.1 - 7 May 2022

    Update Notes for May 6 , 2022 - 0.4.1 Added weapons crates in sector 1 so there are more chances to find new weapons Buying the weapons locker key in the store now immediately adds a weapon for sale Decreased the angle of some of the angled shot mods by half Left-Shoulder/Right-Shoulder buttons and Q/E keys now cycle ship weapons/missiles at the store Player Credits on the Sector Map and Store aer bigger and easier to notice Bounce damage range is now limited to half then screen width and will favor the right direction when choosing targets Fixed a soft lock where dying at the A.I. Core would cause subsequent levels to not spawn a warp gate Some VFX were not getting cleaned up properly Weapon pickup names were not all correct

  • Survive the Rift - Update 0.4 - 1 May 2022

    Update Notes for April 30th, 2022 Version 0.4 Game Improvements Alien level Art has been overhauled with more detail Alien level chunks have all be tuned to be more challenging and have less "dead" areas UI Menu art updated for a cleaner look Bug Fixes and Game Tuning Alien Boss beam clips correctly to the edge of the screen Alien turret fire rate slightly increased Alien turret explosion VFX AI and Alien space levels now have their own planet sprites Plasma weapon hit VFX New and updated sounds Fixed sprite sorting issue with some elements in the AI platform level Chromatic Aberration graphics setting can now be turned on or off correctly Updated Hangar art

  • Update 0.3.5 - 9 April 2022

    Update Notes for Apr 9th, 2022 - Version 0.3.5 Game Balance Store can now stock different types of missiles Ships now have a max missile capacity Extra loot module chance per stack reduced from 5% to 2.5% Ankh drop chance decreased and price in the store doubled to 400 credits

Patch notes and updates

S.noRelease datePatch nameGID number
126 November 2025Update Notes for Nov 25th, 2025 - Version 1.0.11817483467032320
220 October 2025Survive the Rift - Update 0.9.61813674389072214
33 October 2025Survive the Rift - Update 0.9.5.11811772772514898
429 March 2025Survive the Rift - Update 0.8.11795283637893490
531 December 2024Survive the Rift - Update 0.7.71786573931015665
631 May 2024Update Notes for May 31, 2024 - Version 0.7.15742731639334912212
731 January 2024Update Notes for Jan 31, 2024 - Version 0.6.75582843074938294554
86 December 2023Survive the Rift - Update 0.6.65395938616789262210
922 March 2022Update 0.3.34259848535843926293
1018 June 2021Update Notes for June 184056035920059799924
1110 June 2021Update 0.2.34093189984239019540
1228 May 2021Update notes for May 284069544815360869821
1328 May 2021Update 0.2.14069544815358142180
145 May 2021Update 0.1.5.14072920612499623025
1530 April 2021Update Notes for April 304074045878076580605
1620 April 2021Update Notes for April 20th4570566565011416681
1718 April 2021Update - Controller detection at startup4570566565004288792
1818 April 2021Update - Controller detection4570566565002735471
1916 April 2021Update 0.1.1 patch Notes4570566564996711454
2015 April 2021Minor update.4570566564992520766

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID863970
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$8.99 (40% off from $14.99)
Free to playNo
Discount40%
Original price USD$14.99
Current price USD$8.99
Release dateNov 17, 2025
DeveloperMonster Helix Inc.
PublisherMonster Helix Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent90%
Positive reviews9
Negative reviews1
Total reviews10
Steam recommendationsNot available
Achievements26
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/863970/

Short description

Survive the Rift is a roguelike shoot 'em up with procedurally generated levels, unlockable ships, and plenty of items to make each run unique. Inspired by classic 16-bit era scrolling shooters with modern roguelike game mechanics.

About this game

Survive the Rift is a roguelike shoot 'em up with procedurally generated levels, unlockable ships, and plenty of items to make each run unique. Inspired by classic 16-bit era scrolling shooters with modern roguelike game mechanics. Features Unlock ships with different starting weapons and stats. Choose your path through each sector. Select the type and difficulty of stage you want to play. Risk a hard stage to earn more credits and technology or visit a shop to get repairs and outfit your ship with new technology. Destroy enemies to get loot. Find new weapons, modules, devices, and ship upgrades. Collect technology points and unlock new game features.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

Survive the Rift's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -40%
  • Latest sale window: Oct 6, 2026 to Oct 6, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -40%, with a lowest recorded final price of $8.99 during rows named Steam sale. The latest recorded window starts Oct 6, 2026 and ends Oct 6, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Oct 6, 2026 through Oct 6, 2026. The latest run records $8.99 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Survive the Rift at $8.99 in USD, with a listed base price of $14.99 and a -40% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$14.9940%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No change40% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$8.99$14.9940% (Steam sale)Steam Store - Steam sale

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Dota 2424,6616 October 2026 - 03:00:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS150,3696 October 2026 - 03:00:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Valheim112,9016 October 2026 - 01:27:45 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Team Fortress 266,4956 October 2026 - 02:17:24 UTC253,2251,230,475Valve
Tom Clancy's Rainbow Six Siege64,9536 October 2026 - 02:45:03 UTC200,4761,547,383Ubisoft Montreal
Marvel Rivals64,8036 October 2026 - 00:31:15 UTC642,333409,518NetEase Games
Overwatch®62,6815 October 2026 - 22:53:58 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio

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