SPSTEAMPULSELIVE ANALYTICS
Beat Stickman: Infinity Clones

Beat Stickman: Infinity Clones regional audience

Mini Fun Games | Jan 30, 2019 | game

Released

0players observed · 23 September 2026 - 23:31:36 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive

Beat Stickman: Infinity Clones regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive
  • Total reviews151
  • Release dateJan 30, 2019
  • DeveloperMini Fun Games
  • PublisherMini Fun Games

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Mini Fun GamesPublisher: Mini Fun Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Beat Stickman: Infinity Clones regional audience

Beat Stickman: Infinity Clones regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for Beat Stickman: Infinity Clones is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for Beat Stickman: Infinity Clones assigns its largest shares to United States (52.3%), Australia (7.7%), New Zealand (5.1%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as directional.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

Beat Stickman: Infinity Clones's identified public-reviewer sample spans 10 countries and is led by United States (65.1%), Australia (9.3%), New Zealand (7%). United States accounts for 65.1% of reviewers with an identified country (28 reviewers).

This is an observed sample of 43 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 103 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as directional.

Followers Region Overview

SteamPulse's directional follower-region model for Beat Stickman: Infinity Clones assigns its largest shares to United States (63.6%), Australia (6.6%), New Zealand (4%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as directional.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for Beat Stickman: Infinity Clones assigns its largest shares to United States (44%), China (6.9%), Australia (6.5%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as directional.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
United States52.3%
Australia7.7%
New Zealand5.1%
United Kingdom4.8%
China4.1%
Canada3.3%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
United States44.0%
China6.9%
Australia6.5%
United Kingdom4.7%
New Zealand3.9%
Germany3.8%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
United States2865.1%
Australia49.3%
New Zealand37.0%
United Kingdom24.7%
Türkiye12.3%
Ireland12.3%

Observed public-reviewer sample: 43 identified accounts - directional confidence

Follower Region Distribution

CountryModeled share
United States63.6%
Australia6.6%
New Zealand4.0%
United Kingdom3.8%
China3.7%
Germany2.5%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.