SPSTEAMPULSELIVE ANALYTICS
On The Western Front

On The Western Front Steam metadata

Aggroblakh | Aug 7, 2025 | game

Released

1players observed · 22 September 2026 - 06:25:05 UTC

IndieSimulationStrategyEarly AccessWorld War ISteam Store

  • Latest observed players1 · 22 September 2026 - 06:25:05 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)2,215
  • Revenue (VGI)$17,945
  • Review score84% positive

On The Western Front metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 06:25:05 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)2,215
  • Revenue (VGI)$17,945
  • Review score84% positive
  • Total reviews86
  • Release dateAug 7, 2025
  • DeveloperAggroblakh
  • PublisherAggroblakh

Genres: Indie, Simulation, Strategy

Company pages: Developer: AggroblakhPublisher: Aggroblakh

Top Steam chartsTop 100 gamesGame directorySteam Store page

On The Western Front Steam metadata

On The Western Front metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/866400/metadata
Steam Storehttps://store.steampowered.com/app/866400/
Steam Communityhttps://steamcommunity.com/app/866400
PCGamingWiki search
IGDB searchSearch IGDB for On The Western Front

Reviews, pricing, and metadata

Review summary

Very Positive

84% positive, 72 positive, 14 negative

Price and discount

$13.99

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

15

Platform releases
  • Steam 5 October 2018

Latest Steam announcements

  • Update - August 23 - 23 August 2026

    Hi all,Managed to carve out some time this past week to address a couple of issues.Bugfixes/Changes:Tweaked tolerances of contested tiles during offensives.Units will no longer act on their own during offensives unless the Operations officer is active or the unit has been flagged as automated.Fixed potential crash when moving to new sector.Fixed potential crash when recalling units when no dugouts are available.Thanks for playing!

  • Hotfix - April 5 - 5 April 2026

    Hi all,Fixed a few minor bugs that were affecting field supply dumps.Bugfixes/Changes:Fixed issue in which manually-issued field supply dump resupply orders were not properly causing units to return to the supply dump.Fixed issue in which supply dumps were getting stuck at 0.3%.Fixed issue in which emptied field supply dumps were not properly refreshing the ground tile information popup, causing the supply dump to still display supplies at the dugout even if it was empty.Thanks for playing!

  • Update - Dec. 12 - 13 December 2025

    Hi all,Got around to fixing the Pilot experience issue that a few of you have reported in the forums. It wasn't really broken, it was just unbalanced. Namely, things like shooting down enemy pilots or evading them were not providing as much experience as they should have been given how rare they are compared to recon actions. So I've rebalanced things a bit. Shooting down opposing pilots especially has been given a boost to experience gain.I also noticed a few bugs in the Aerodrome while tweaking this issue, so I've gone ahead and fixed those too.Bugfixes/Changes:Rebalanced pilot experience gain so that Escort actions (successful hits, evasion, victories, etc) are given more weight.Fixed issue when cancelling air sorties, in which they would not actually be canceled until the next time the sortie was scheduled to be launched.Fixed issue in which cancelling a sortie would inadvertently l…

  • Update - Oct. 6 - 6 October 2025

    Hi all,Fixed a few more bugs that had been reported in the discussion forums.Bugfixes/Changes:Fixed issue in which animated sprites would not appear in-game until the game timer was started and units started performing assigned actions.Increased audio channels to reduce audio tearing when attacking with many units.Fixed issue in which units would retain their "Seen by Enemy" status even when withdrawn to the rear.Fixed bug in which units were not regaining Readiness when rotated to the rear.Thanks for playing!

  • Hotfix - Aug. 26 - 27 August 2025

    Hi all,A much needed hotfix, as this patch fixes a crash bug that is relatively easy to recreate under the right circumstances. I also relaxed the restrictions on tiles for Watch Duty orders, since artillery can be set to Watch Duty now.Bugfixes/Changes:Fixed crash that can happen when units are scheduled to multiple simultaneous scheduled orders.Reduced restrictions on tiles that can be used for Watch Duty, as Watch Duty never used to be an option for artillery units.Thanks for playing!

  • Update - August 16 - 16 August 2025

    Hi all,Thank you all for the interest and support over the past week. I've received some valuable feedback, so I've gone and fixed a few bugs and added some quality-of-life updates. I really appreciate everyone who gave the game a try, or maybe returned to it after supporting it in Early Access.Bugfixes/Changes:Fixed buttons being overlapped when viewing the detailed Units list instead of the Unit tree in the Order of Battle screen.Fixed bug with Deselect Type functionality in Scheduled Order screen. Some units would not be deselected even if their unit type matched the selected type.Added unit tree to Scheduled Order screen, allowing selection of units without closing the screen.Fixed bug in which too many units were being withdrawn at a time by the Administration officer.Fixed mass pathfinding issue when units would return from the rear in large numbers in which unit movement would be…

  • 1.0 Release - 8 August 2025

    Hi all,Nothing new this week, since there were no critical or game-breaking bugs in the previous build. Since I've more or less added everything I had planned to add in to the game at the start of this project - and then some - this means that the July 27 build will now serve as the official 1.0 release. For the next two weeks, On The Western Front will be at an all-time high release discount of 35%.This does not mean I will no longer support this game. Balancing, bug-fixing, and small quality-of-life updates are still on the table, so if anything bothers you feel free to point it out in the discussion forums. It's just that as the game has grown and I've added to it, it's become increasingly daunting to add even relatively small new features to it. So since the game is now in a stable state and contains pretty much everything I laid out in my roadmap, it's as good a time as any to rele…

  • Update - July 27 - 27 July 2025

    Hi all,Fairly small update this time, just spent this update tweaking some AI and adjusting balance a bit. Also managed to address some issues that were brought up in the discussion forums, thank you all for the continued feedback!This will hopefully be the last update before 1.0 release, unless there's some kind of critical issue. But barring unforeseen circumstances, the tentative August 8 release date still stands.Bugfixes/Changes:Units no longer chase targets into the open or into enemy trenches when engaging in melee combat.Added the ability to toggle V-Sync on or off.Added dragging over an area to suppress it to the Attacking tutorial, as well as an explanation for the difference between true line of sight and theoretical line of sight.Added dragging over an area to suppress it to the Help dialog, as well as an explanation for the difference between true line of sight and theoreti…

  • Update - June 23 - 23 June 2025

    Hi all,Fairly small update this time, just spent this update tweaking some AI and adjusting balance a bit.Bugfixes/Changes:Fixed bug in which wire tiles weren't transferring ownership after a successful offensive.Fixed bug in which communication trenches marked for construction after successful offensives weren't being resumed by the AI.Machine gun units are more proactive about placing themselves in blockhouses or casemates if any are available.Cavalry have been slightly slowed down.Thanks for playing!

  • Update - May 25 - 25 May 2025

    Hi all, An update focused entirely on bugfixes and quality of life updates. The main one is turning Add Supplies orders to AOE orders by default, instead of only when the current tile is fully supplied. Having supply and medical units run back and forth is an idea that sounds good on paper, but doesn't translate too well in practice. I'm hoping that this helps manage logistics a bit better even if it's technically less realistic. That being said, the last few updates over recent months have been mostly focused on AI changes, bugfixes, and quality of life updates. I've added all the major features I planned to add, and some I didn't even plan on adding when I began this project. While I don't intend to stop working on the game entirely, I feel the game is fully-featured and stable enough to justify a full 1.0 release. I'm setting a tentative date of August 8 (the black day of the German…

  • Update - April 24 - 24 April 2025

    Hi all, This update is mostly focused on quality of life issues brought on by recent additions. Namely, I've added the ability to select multiple scheduled orders at a time in the Scheduled Order subscreen so as to make it easier to add orders to groups. I've also added the ability to limit certain delegated orders to certain areas of interest, in case you want more control over where your staff officers schedule orders. It is important to note that the staff officer only tries to schedule orders where you want them to if possible. If he is unable to for some reason - for instance, scheduling Repair Trench orders for an area of interest that no longer has any trench tiles in it - then the logic will default to the previous logic in which the repair order will prioritize front line trenches first. Bugfixes/Changes: Can now select multiple active orders in the Scheduled Order screen. This…

  • Update - March 18 - 18 March 2025

    Hi all, Some fairly large changes in this update, mostly revolving around Scheduled Orders. The Scheduled Orders subscreen has been reworked to allow for several new features. First of all is the ability to group scheduled orders together. This allows you to view groups of orders at a time instead of having to constantly scroll through the entire list of orders. You can now also view scheduled orders by order type and unit type/size. Once an order type is filtered, you can see which units are assigned to that action. Clicking on a specific unit then allows you to see all orders the unit is assigned to. This allows you to manage which units are assigned to which order a little bit more easily. On top of all of this, I've changed the way orders are issued so that you can directly set the end time rather than guess-timating the duration. Not only is it more clear, it also facilitates the e…

  • Update - Feb. 15 - 15 February 2025

    Hi all, A fairly small update, addressing some important issues. I've also reworked the Attack Area orders (and their corresponding scheduled orders). When issuing Attack/Suppress Area orders, you can now hold and drag the right-click button to create an area to suppress. The units selected will select random tiles within the area to attack each tick, although they will not move to attack tiles out of range. This behaviour extends to scheduled orders over an area of interest. Previously, units would select a random tile in the area of interest and fixate on that one area for the duration of the order. Now they will rotate valid positions automatically. Bugfixes/Changes: Tweaked tile "painting" during offensives again, to allow the defenders to more easily retake tiles. Adjusted idle AI during offensives, so there are fewer instances of units standing next to each other idle. When assign…

  • Update - January 31 - 31 January 2025

    Hi all, Did some further work addressing some feedback in the forums, as well as tracking down and fixing some bugs I ran into myself when playtesting. Most notably, I've exposed some of the underlying base numbers of each unit for those of you who are interested in how the game is balanced. One notable omission, however, is in defensive numbers. The reason is due to the fact that defensive numbers are determined by things that are variable, like the attack type the defending unit is subjected to, as well as any environmental and attribute (morale, readiness, etc) based modifiers. So there's no way to accurately display base defensive stats. I've also added a couple of new upgrades in the HQ screen: AA Guns, which increase the range of anti-air batteries. Fortifications, which unlock the ability to reinforce trenches. Reinforced Concrete, which unlocks the ability to reinforce blockhous…

  • Update - Jan. 12 - 13 January 2025

    Hi all, Got some good playtesting in over the holidays, so this update focuses primarily on bugfixes. I focused quite a bit on cleaning up some of the logic around offensives and tile ownership, as the previous system was wildly inconsistent at times. Feel free to ask anything in the discussion forums for clarity, it all helps me out a ton. Bugfixes/Changes: Fixed bug in which some units were not relocating when proceeding to a different sector. Idle units only reposition themselves if the Operations officer delegation is turned on. Increased brightness of animated sprites to make them more visible. Fixed issue with sprites that caused walking animation for rifle units when moving left or right to break. Tracked down potential crash after multiple successful enemy offensives. Fixed further issues with scheduled order start time refresh. Fixed bug with enemy offensive tile calculation, r…

  • Hotfix - Dec. 23 - 23 December 2024

    Hi all, There were a few bugs that went under the radar while I was working on the last update, so I've uploaded a hotfix since they were actively harming peoples' playing experience. I apologize for any inconvenience. Bugfixes/Changes: Infantry units of all types can now suppress entrenched enemies without having to be in the same trench. Previously such units would only attack with a clear line of sight, but I've broken the check up into separate line of sight and line of fire checks. Selecting "Attack Area" will allow units to fire on an area that includes entrenched enemies and suppress them, but will not actually cause casualties. Fixed bug in which idle artillery units would retreat to the bottom of the map on their own. Fixed bug where units were ignoring 'cancel orders' commands. Thanks for playing!

  • Update - Dec. 19 - 20 December 2024

    Hi all, Some more gameplay and AI updates, as well as some quality of life updates. The most notable change is the addition of a new option when delegating tasks to your Operations officer, which lets you dictate how aggressive units will be when helping out nearby friendly units. The trade-off of large distances is that your units will be pulled out of position more easily. I've also disabled the start time for scheduled orders when a time of day (morning, day, evening, or night) is selected, to alleviate some of the confusion that would arise as a result. I really should have done this sooner, but this sort of thing is where user feedback really helps. I really appreciate all of the feedback I've gotten to date, it helps me immensely since I often become accustomed to the UI without realizing how confusing it might be to new players. Bugfixes/Changes: Added tutorial step in constructi…

  • Update - December 1 - 2 December 2024

    Hi all, One last feature before I focus entirely on optimization and AI improvements. Following on from the last update in which I added Workshop support, you can now upload and download localization files using the Workshop API in the Settings screen. Whatever localization file you currently have loaded in can be uploaded directly. Other than that, I've made a few AI improvements. The main reason for the quick turnaround this time is because I inadvertently disabled counter-battery fire and sight checks over open ground for testing purposes prior to the last update and forgot to re-enable it all. So a fairly significant part of the enemy AI wasn't working properly. Hopefully this game restores some of the challenge. Bugfixes/Changes: Can now upload and download localization files in the settings screen, accessible from the title screen. Downloaded localization files appear in your user…

  • Update - November 24 - 24 November 2024

    Hi all, I lied after the last update. I had one more major feature to add, which I've done in this update. There is now the option to upload and download custom maps using the Steam Workshop API. Note that this isn't full workshop support, just the ability to upload and download maps in-game. Uploading happens in the map editor itself, via the pause menu when you go to save the map you're working on. You also have the ability to delete any maps you've uploaded. Downloading happens in the custom map screen when starting a new game. A local copy of the map will appear in your custom map folder, and from there you can edit it or play it as you would with any map you've created yourself. As of now there is no functionality to update maps in real-time, since this would require full workshop support. Other than that, I received some detailed feedback in the forums, most of which I've addresse…

  • Update - Nov. 11 - 11 November 2024

    Hi all, Mostly spent this update hunting down some rare crash issues that would rear their ugly heads after long playthroughs with lots of changes and offensives happening. I also noticed a few quality of life issues and minor bugs that I was able to fix. The main quality of life update I've added was the ability to use ESC to cancel pending orders without de-selecting all selected units immediately. I found it rather annoying when this would happen and finally got around to fixing it. I've basically run out of new features to add to the game at this point, so quality of life issues and bugs are what I'm focusing on. I guess it's a sign that I'm actually nearing a full release out of Early Access, so please do mention any issues you find or anything you'd like me to add. I'll probably be much less inclined to tear apart and make major changes to the code once I'm out of Early Access, so…

Patch notes and updates

S.noRelease datePatch nameGID number
15 April 2026Hotfix - April 51828894815564493
227 August 2025Hotfix - Aug. 261809235871544229
323 December 2024Hotfix - Dec. 231786573930744390
424 June 2024Hotfix - June 235759622039989684110
524 June 2024Hotfix - June 235759622039989681327
615 August 2021Hotfix - August 144516534149064551012
716 June 2020Hotfix - June 163309530667995426218
829 February 2020Hotfix - February 282578812118959294188
911 September 2019Hotfix - September 112408786008256997306
102 July 2019Hotfix - July 12436926440584226184
1125 February 2019Hotfix 82480825216202725902
1220 February 2019Hotfix 72480825216184628819
1318 February 2019Hotfix 63702426087250512206
1421 January 2019Hotfix 52426778849029714018
1515 January 2019Hotfix 42711631078230899318
167 January 2019Hotfix 32417770561724499033
1711 November 2018Hotfix 22423394806007196407
185 November 2018Hotfix2407631646384467719

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID866400
Live current players1
SteamPulse tracked peak3
Live count (today's peak floor)1
Price$13.99
Free to playNo
Discount0%
Original price USD$13.99
Current price USD$13.99
Release dateAug 7, 2025
DeveloperAggroblakh
PublisherAggroblakh
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent84%
Positive reviews72
Negative reviews14
Total reviews86
Steam recommendationsNot available
Achievements15
Average playtime forever606 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/866400/

Short description

January, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years.

About this game

Grand Strategy on a Small Scale January, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years. Are you ready to be a donkey and lead lions to their glorious deaths? Mud and Blood Command your men down to the platoon level. Build trenches, dig tunnels, set barbed wire, and more in a futile attempt to break through the enemy lines. Make use of different unit types to solve the stalemate, from riflemen and machine gunners to engineers and tunnelling units. Multiple shell types allow astute commanders to remain flexible. From gas shells to shrapnel, different situations call for different shells. Weather and time of day will affect everything, including visibility, morale, and the structural integrity of your fortifications. Make sure to maintain them properly! Noble Sacrifice Earn Valour from your superior officers by sending your men to their deaths during full-scale offensives. Both inflicted and sustained casualties can be used to unlock upgrades - lessons learned through blood sacrifice. Perform trench raids and capture enemy prisoners in order to capture intelligence. Send pilots on reconnaissance missions in order scout the enemy lines and keep an eye on enemy activities. If you can't break the enemy lines above ground, go underneath them and set mines that can be detonated at will.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $13.99
  • Highest observed: $13.99

On The Western Front's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.99, the highest is $13.99, and the first visible tracked price is $13.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

On The Western Front's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $13.99. The latest run records $13.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.99
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records On The Western Front at $13.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.99$13.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.99$13.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$13.99$13.99No discountSteam Store

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WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Terraria22,14122 September 2026 - 06:26:54 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
War Thunder29,47922 September 2026 - 06:26:53 UTC125,317781,076Gaijin Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together20,69822 September 2026 - 07:21:20 UTC122,662531,182Klei Entertainment
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

War

GameLatest observed playersTracked peakReviewsDeveloper
Crosshair X22,02122 September 2026 - 06:26:54 UTC87,92844,617CenterPoint Gaming
YoloMouse - Cursor Changer8,30322 September 2026 - 04:01:22 UTC13,7932,996Dragonrise Games
小黑盒加速器1,25922 September 2026 - 02:12:13 UTC11,0479,797Qing Feng Beijing Technology
HudSight - crosshair overlay1,11822 September 2026 - 00:26:49 UTC4,2255,733Eduard Kozadaev
GameMaker32122 September 2026 - 02:20:06 UTC5832,926YoYo Games Ltd.
Action! - Gameplay Recording and Streaming20622 September 2026 - 00:13:40 UTC5487,465Mirillis
IO Auto Clicker10422 September 2026 - 01:16:47 UTC30917Wonkru Media Private Limited
Ohm Studio8822 September 2026 - 00:13:38 UTC257318GRAOUMF
PlayClaw 7 - Game Overlays, Recording and Streaming7622 September 2026 - 01:15:25 UTC737796Eduard Kozadaev
Movavi Video Suite 17 - Video Making Software - Video Editor, Video Converter, Screen Capture, and more6122 September 2026 - 07:17:54 UTC973,181Movavi Software
Movavi Video Editor 20253122 September 2026 - 02:24:00 UTC50121Movavi
Movavi Video Editor 20232122 September 2026 - 01:22:36 UTC66351Movavi

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