- New animation preview!! - 3 February 2023
Hi everyone!! Here's another sneak peek, this time a first look at the new shield animation currently in development for next update of the game!! Have a good weekend, more coming next week! The TAOCP team
- Sneak Peek!! - 27 January 2023
Hello everyone! We're bringing you another sneak peek into the new game intro. The fire titan oversees his lands from the heights of its dark skies, seeing mountains and lava well into the horizon, and is satisfied with his kingdom... or is he? Deep down, underneath his fiery pride, lie the beginnings of doubt and dissatisfaction which will compel him to seek others like him, other titans with their own lands, in order to... do what? Find out on the next update! Have a good weekend, another preview coming next week! The TAOCP team
- Sneak Peek! - 20 January 2023
Hey everyone! We're bringing you another teaser for the new game intro. The wind titan is taking a stroll on his lands, comtemplating his solitude, and wishing for something more than the endless plains and valleys he sees around him... Could there be other beings like him? If so, where are they and what are they like? Find out on the next update!! Have a good weekend, another preview coming next week! The TAOCP team
- Sneak peek! - 13 January 2023
Hello everyone! We're bringing you another sneak peek today, this time of the new game intro we're introducing! In the land of Alchimia, where the 4 continents merged, each represented by one of the world elements, lies a mysterious obelisk. What could it be, and what could it mean for our heroes? Find out on the next update! Have a good weekend, another preview coming next week! The TAOCP team
- Happy New Year!! - 5 January 2023
Hello everyone! We're starting 2023 with another teaser, yet another new level we're building. As our heroes delve deeper into the darkness they keep finding more and more corruption. But what is that key, and what will it unlock... ? Find out in the next game update!! We thank you all for your support so far and we wish you all a very Happy New Year!! Cheers! The TAOCP Team
- Teasers!! - 30 December 2022
Hello everyone!! Just a quick post with a sneak preview into another level we're currently building. As you can see in some places the level is still work in progress and will therefore undergo further changes before it gets added to the game. We're working on more content for the next update which we will be teasing you with in the coming weeks throughout development. Nothing else for now. If you have any questions or bugs you want to make us aware of, or you just want to say hi, feel free to post on the forums and we'll get back to you soon! We hope you are all enjoying your holidays and got to spend time with your loved ones. Enjoy the end of the year, see you in next one!! The TAOCP team
- Happy Holidays!! - 24 December 2022
Hello everyone! We're still working on the next update to the game, which we hoped would be ready by Christmas. It'll take a bit longer, but in the meanwhile we thought we'd leave you a couple of teasers to let you know what's in the works! As you can see we're working on new levels and new combat mechanics. We believe this next update will be the second to last to finish the prologue. From now on we'll be keeping you all more up to date with periodic posts and the occasional teaser until the update is ready. Look forward to it! On behalf of Graa Games Studio we thank you all for your support and wish you all a merry Christmas and the happiest of holidays!! Cheers all! TAOCP team
- Reboot! - 29 April 2022
Hello everyone! We're excited to announce a new update and the reboot of the entire game! Every aspect of the game, from the storyline to the mechanics, have undergone revision and a lot of features and content have been modified or completely replaced! We've restarted the storyline from the beginning, incorporating dynamic gameplay and initial ability progression from the very start. The adventures section of the game, which included side content and levels to be enjoyed separately from the story, will now be merged into the storyline to create a single, coherent, more immersive story with a better flow and more thought out progression. The main menu has also been completely remade, showing all the characters you will, in time, be able to play with as the story progresses. This update restarts the project and, as such, contains only the first half of the new prologue, which starts in a…
- Hello there! - 11 October 2021
Hello all, A number of you have been asking us about the update that was going to go live around mid summer, so we thought we'd take some time to update you all properly. Unfortunately, the update kept getting delayed due to technical difficulties. We're currently a team of 2, so anything even remotely ambitious takes us a lot of time to do and test properly. Not only that, but we've also been giving the player mechanics a boost. One of the most common feedback points we kept getting was that the player felt heavy and unwieldly when jumping. To this extent, we've decided to make the player movement much more dynamic. This has forced us to redesign the entire game since, with this new update to the player mechanics, all platform positions and anything remotely connected to jumping is horribly out of date and just plain wrong. We're basically rebuilding the entire game from the ground up,…
- Halloween Sale 2020 Update - 29 October 2020
Hello everyone!! It's been a while, and we're back with some new content, improvements and bug fixes!! For those of you who already own the game, you'll notice it while traversing the prologue level, pay attention particularly to what's under the army bridge unlocked with Potato. For those of you who are new here or are thinking of getting the game, we've prepared an update just in time for you to take advantage of the Halloween Sale!! The new update includes: A new main quest in which you'll be in charge of hunting down and collecting the pieces required to fix the army bridge found half way across the prologue level A new expansion of the prologue level which will take you under said bridge A new side quest in which you'll need to find and restore statues of power found across the prologue level New dialogues between characters Other small cosmetic and gameplay improvements Bug fixes…
- Game intro available again! - 25 July 2020
Hi everyone! After some toiling we've finished updating the intro to use the current engine. It is back in the game with a couple of improvements along the way! We've also added some motion to one type of tree found in the gameplay level, to simulate branches moving in the wind. For those of you starting a new game, you'll notice them right away! Those of you who continue from a previous save will find them as you continue to move throughout the level. Have a wonderful weekend, enjoy! TAOCP Team
- Prologue level active again!! - 24 June 2020
Hello everyone!! It took a while, but we've finally reactivated the prologue playable level. We've thrown in some improvements too, like switching between 2D platform gameplay and full 2.5D exploration much more seamlessly, a new, explorable area right at the end of the level, and the first enemies and use of combat mechanics against them. Over the next few days and weeks we'll be making many other improvements, adding more explorable areas, new mechanics, and more game- and characters- story progressions! Currently the game Intro and Potato Village have been left out of the game due to time restrictions. We'll be working to add them back on again alongside the other improvements to be made in the coming weeks. That's all for now. We hope you'll enjoy the improved level, along with the rest of the game! Have fun! TAOCP Team
- Tree of Magic out now!! - 17 May 2020
Hello everyone! We have some exciting news today. We've added a new series of levels, collectively called Tree of Magic, independent of the main story line and accessable straight from the main menu. These levels will allow you to jump straight into the platform / action side of the game. We have also added the first mini boss of the game at the end for you to try the updated combat mechanics. For now there are only 5 playable, short levels. We're planning to add more in the coming weeks, making them increasingly challenging, but also more rewarding. On another note, we'll now be returning to the main story, reinstating the prologue and improving on it in the next couple of weeks. We're very excited to come back to the original game in order to improve and push past its current state. More updates coming soon! Stay tuned!!
- Main menu adventures - 27 April 2020
Hello everyone! We've got a small update today, focused on the main menu. We've added a new option called Adventures which will gather all optional levels, old and new, in one place. Currently Easter Run is the only playable level, but the Mushrooms Level will also be added there once it's functional again, along with future secondary content. That is all, have a great week and have fun!
- Easter level update! - 19 April 2020
Hello everyone! We have a small update for you today. We've improved the Easter Run level we added last week, making it longer and more fun! It's not yet fully finished, but it's reached a much further point of completion. We've also added a new abilitity: the magic-powered sprint. Using MP you'll be able to run faster and jump much further! Currently it's only available on this level, but it might be usable in the main game at some point in the future... That's all for now. With this level almost done we'll be turning our attention back to the main game. Expect more content to be playable again soon! Have a great Sunday, enjoy the new level and see you soon!
- Easter Update!! - 12 April 2020
Hello everyone!! We're back!!! We're back after taking some time off to figure things out. We have a new level for you, currently in early beta, which we've called Easter Run! Compete against Speed the rabbit in an obstacle filled track, using your new ability to overcome him and win the race! As stated this level is still being developed and will continue to be updated over the following week. We've been working on a number of improvements to the engine while we've been away, as such Easter Run is currently the only playable level. We've disabled all other content, including story mode. All of this will be restored over the course of the next few weeks as we finish working on technicalities and debugging. We're going to start updating regularly once again as we hit milestones and improve the game. Enjoy the new level, improvements to come over the next few days! Happy Easter to everyon…
- Team expansion, new technologies and temporary hiatus - 17 January 2020
Hello everyone, We'd like to announce that the project updates will be put on hiatus for a few weeks. We're currently looking to expand our team and invest in new technologies to take the project to the next level. As a result of these changes we will need some time to fully learn new things and integrate them and the new team member into the project, as well as establishing a new work flow, before continuing with regular updates. Progress will therefore stop for some time while we go through these changes and reestablish solid ground beneath us. This does NOT imply in any way, shape or form that the project will stay that way indefinitely, we are just taking time off to gather our bearings and make a number of improvements before jumping back into the fray. We hope to be back within a few weeks with more and improved content for you all! Until then, have fun playing and thank you for y…
- Delays + new hires - 28 November 2019
Hello everyone! We have mixed news today, which we hope will prove worthwhile in the the coming months despite the initial setback. We have to unfortunately delay the update due tomorrow, again, given the lack of necessary progress. This has been happening more nad more frequently as of late, which makes it apparent that the game is growing past what we, as a 2 person team, can handle. This leads me to the next point: we'll be hiring another programmer in order to spead things up and start delivering more content and actually keeping up with promised updates. We apologise to everyone for the frequent delays. We hope that with the extra pair of hands we'll be able to finally scale things up and take the game to higher peaks. As such, the update, along with more stuff in the works, has been moved to the 23rd of December. We won't reveal what else we're working on just yet, but we hope to…
- Content Update! - 31 October 2019
Hello everyone! We have some new content and bug fixes for you. We are currently still working on the platform level that was meant to accompany the update, it will be included in the next one. Meanwhile, here's the list of new stuff: PROLOGUE GAMEPLAY LEVEL We've been working on the TNT box explosions: Added camera shake Now twice as big Breaks nearby boxes Leaves a soot stain on the ground Added a slight delay before explosion happens Added a sound effect before explosion Added a smoke particle effect for a few seconds at the end of the animation POTATO VILLAGE Added a conversation with the Sage bear Replaced a few wooden boxes with their broken versions spread around the village Added a couple more smoke particle effects Added some animation to Claw Darkened entities positioned in shaded areas, depending on their distance from the shade center Added in-game dialogues to captive soldi…
- Content Update! - 20 October 2019
Hello everyone! We're adding some more stuff today. Nothing major this time, just an expansion of Potato Village mechanics and content and a couple of other small things: The exploration mechanics in the whole village were remade entirely to allow much more freedom of movement Added a first smoke particles test at the far right of the level, coming out of the window Player can now run up and down in the village to explore it faster Added some animation to the soldiers where they move around a bit randomly First look at in-game mini dialogues between characters as Julius and Potato talk about their friends' possessions, found to the left of the village entrance Made the in-game interaction pop up balloon more obvious and added a sound effect Added an ad hoc loading screen background to both Potato Village and the Mushrooms' Paradise demo The mechanics revamp took a while as we had to mod…