- Update 1.3.2 Changelog - Player skins / dye crafting system added - 2 June 2026
Alrighty! here we are with an awesome update we've wanted to do for a couple years but needed to make the switch to shadergraph for it to happen. All four characters have 4 new skin variants to choose from, making a total of 5 (the ninja has 6). To access them, go to the nearest Alchemy Shop (temporary location for now) and find the "Dye Crafting Table". If you have the required resources you can change your skin.NEW FEATURES:All four characters have 4 new skin variants to choose from, making a total of 5 (the ninja has 6)Rhodochrosite crystal added to the minesBone item added to skelletonsYou can now zoom the camera in and out with numpad +- so you can take some cool up-close screenshotsBUG FIXES/IMPROVEMENTS:When you press (I) on keyboard or (select) with controller it will open up the consumables window for fast and easy healing/eating/drinkingSprint animation improved and now turns…
- Update 1.3.1 - Naval/Airship Patch - 17 April 2026
Update 1.3.1 Changelog: NEW FEATURES: • You can now fire the ship cannons with the right trigger on the Xbox controller • GUI feedback added to indicate what button to press when firing cannons • Icons added to the Travel menu BUG FIXES: • Fixed an issue where the ground overworld map enemy encounters weren't destroyed properly when transitioning to sky overworld map • Fixed an issue where during the Merserp enemy encounter, some party units would spawn in the water • Fixed a major issue where the player would improperly transition from ship back to player on ground overworld map • Fixed an issue where the travel menu got disabled when flying to sky overworld map • Fixed an issue where the ground level enemy encounters spawned outside the ground level and bled into the water for short period after transitioning into ship • Fixed an issue where the horizontal sky background was visible w…
- Update 1.3.0 — New Lighting System + Major Improvements - 3 April 2026
Update 1.3.0 Changelog - New Lighting System + Major ImprovementsFirst off, we want to say this update took way longer than expected, but the results will be forever impactful. Going forward we can now truly focus on new content.NEW FEATURES:• Completely new lighting/shader system (switched to 2D Universal Render Pipeline)• Ocean system revamped with new shaders• New color swap shader that allows changes to any PC's/NPC's/Props color on the fly• Day/Night cycle: added 3 new randomized backgrounds for each time of day added to naval ship background for more immersion• New Post Processing system added (URP) - Also heavy backend work on it for full control via script• New shader system paves the way for amazing future updates that involve high level shaders• Migrated game project to Unity 2022BUG FIXES/IMPROVEMENTS:• Fixed a major issue when in the ship deck the transportation window cause…
- Working hard on the next major update - 7 February 2026
Alright, first off we apologize for the lack of news here, as we have been posting progress/devlogs on X. We are now resuming all devlogs here on Steam.So much work has been happening behind the scenes that it will take a bit to write up the full devlog, but we shall do a summery for now. We wanted to get the update out a month ago but were forced to migrate to Unity 2022, which lead to having to upgrade the lighting, shaders, ocean system and day/night cycle. Also the text dialogue system had to be updated(Latest TextMeshPro). These are major setbacks however the results are so worth it.Here's a quick Roadmap for now: (We will have a fully detailed roadmap up soon) • The next update (1.2.5 - New Lighting update) will feature the new lighting/shader system and will be pushed out ASAP (still working out some kinks) Also many, many bug fixes• Update 1.2.6 will will be known as the "Map Ex…
- Update 1.2.4 - Improved Combat AI - 9 March 2025
DevLog 1.2.4 NEW FEATURES/IMPROVEMENTS: • New enemy added: Yellow Slime , which is a lightning elemental that can do an AOE damage and fires a lightning projectile • Combat AI has been overhauled all across the board, and is prepped for new boss fights, and enemy types • Party Units while engaged in battle & there's an obstacle in between them and an enemy – will now pathfind to the enemy • Ninja Warrior Party Units attack animation's have been improved • Attack wind effect (trail renderer) for melee attacks has been improved • Party units will now move randomly out of the way of player when in combat • The timing for enemies/party units that fire projectiles has been greatly adjusted so the animation and projectiles are better synced BUG FIXES: • Fixed an issue where the combat system had some "break-points" for the enemy and the party (This is a complex thing to explain but the gist i…
- Update 1.2.3 - Pathfinding - 9 February 2025
DevLog 1.2.3: NEW FEATURES: • Pathfinding added to the Party Units, when they go off screen they will pathfind to the player. Also auto teleporting to player is moved out a bit further as well to accommodate • Formation/Regroup added to the party menu • Introducing a new puzzle system starting with a tile-based puzzle that's easy to solve in the Ninja cave • New enemy variants for the vampire bat and spider have been added in the Ninja cave, this will make the grind a bit smoother in the Ninja prologue BUG FIXES/IMPROVEMENTS: • Major fix where if you disabled the torch it would break map transitions • Major fix for if you tried to talk to the dead clan leader the dialogue would freeze • Ninja boss fight in cave has been improved with new animations and effects • Ninja sword attack effects improved
- Update 1.2.2 - More bug fixes - 9 January 2025
DevLog 1.2.2: BUG FIXES: • Fixes to the tutorial system so it no longer conflicts with NPC dialogue, disables any nearby enemies, and closes off other maps until finished. • Fixes to the way the Party Units move away from you on touch, they now properly animate when moving away from you and no longer look like a floating mannequin. • Party Unit NPC's combat mode adjusted a bit so they should go after enemies a bit more and not stop as much IMPROVEMENTS: • Player mass is raised to 20 to make sure NPC's don't move the player around too aggressively
- Update 1.2.1 - 2 January 2025
DevLog Update 1.2.1 IMPROVEMENTS: • Ninja Power Bow and Arrow Animations finalized (for the most part) • Loot notification container is now located in the bottom left corner of screen. • Inventory now closes all tabs when you press escape or B on controller BUG FIXES: • Map transitions now force the player to stop moving and disables pause at all transitions points now • Fixed an issue where when leaving some areas of the Overworld map you wouldn't be able to pause • Fixed a major issue where after attacking in any given direction then opening inventory would make the player attack in the last direction moved in inventory • Fixed an issue with the Ninja prologue quest when you go to talk with wise master the items he gives you would magnet to you before dialogue was closed
- Version 1.2.0 - Ninja Powers Improved - 21 December 2024
DevLog 1.2.0 Improvements: • Ninja Power: Gas Bomb, Smoke Bomb, animations enhanced (Spawn point adjusted) • Ninja Bow and Arrow Power animations enhanced (Now hit wall and stay longer, also wind effect added) • Ninja Colored Rice Power animations enhanced (they also properly place in front of you now) • Tool Bomb is now tossed and has a point light attached to it for more realism • Lowered recast time for Smoke and Gas bomb to 5 seconds • Ninja Powers: Shuriken SFX enhanced • Shuriken impacts the wall properly now • Ninja Powers: Arrow and Shuriken are now a bit larger • Ninja Power: Caltrops now place in front of player and the placement effect scale is lowered • Airship Pirate Power: Gun bullet spawn point adjusted • Airship Pirate Power: Shotgun shell spawn point adjusted • Airship Pirate Power: Crossbow bolt spawn point adjusted • The main menu has more stars in background and emer…
- 1.1.9 LIVE - 30 November 2024
Changelog 1.1.9: IMPROVEMENTS/BALANCE: • Party Units will regen a little stamina after 5 seconds once they go below 10 stamina • Soul essences display timing in UI adjusted so it doesn't spam as much • Soul essence icons from notifications adjusted to center of the bar now BUG FIX: • Fixed an issue where the player could no longer attack after binding to a bind crystal (spawn point)
- 1.1.8 Released - 6 January 2023
1.1.8 is here with more important UI fixes and balances to the game. We added 3 new and special items that have a 50% chance of dropping: Soul Essence, which gives the player +10 Health, Mana or Stamina when you kill an enemy. This should ease up the difficulty in the lower levels. A new theme has been added: purple and gold. The UI has been improved in several areas, most importantly the menus with lists will scroll when you highlight any button now. NEW FEATURES: Soul Essence now drops which gives the player +10 Health, Mana or Stamina when you kill an enemy Purple and Gold theme added to options menu BUG FIXES UI menus with lists will now scroll when you highlight any button now Fixed the Druid being able to go back into the ancient giant cave after meeting Ninja Added proper sound effects on every button that was missing a hover and click sound Fixed the system menu not disappearing…
- Update 1.1.7 Released - 13 July 2022
Here is the change log for update 1.1.7 We decided to focus on the some bug fixes that were reported by a player https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/ The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below: BUG FIXES: The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid Binding stone for spawning character GUI fixes Controller issues fixed (many of them) cursor no longer displays when you have controller plugged in, fixed controller not working in some menus B…
- News about Update 1.1.7 - 29 June 2022
Here is the change log for upcoming update 1.1.7. We decided to focus on some of bug fixes that were reported by a player HERE: https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/ The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below: BUG FIXES: Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don't die as easily The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid The Dark Knight star…
- Update 1.1.6 Released - 20 June 2021
CLICK HERE to view full update notes on the game website This version focuses on many balance issues that needed to be addressed, as well as new powers and melee animations for the Airship Pirate and the Ninja. LATEST FEATURES/IMPROVEMENTS New powers added for the Ninja: Cloaking, Grapple Hook, and colored rice New and improved melee combat for the Airship Pirate Improved animations for the Red, Blue and Green Slimes Improved combat AI for the enemies Treasure chests now drop more loot and higher tier loot More treasure chests added throughout the entire map More harvest-able trees and grass added throughout the map BUG FIXES Ninja prologue quest fix for undead samurai attack, party units now counted correctly on spawn Fixed Airship Pirate quest dialogue when fighting Steam Droids Dark Fairy boss no longer drops the portal key Undead samurai no longer drops bug parts
- Update 1.1.5 (Patch) Released - 2 April 2021
Update 1.1.5 Released check the patch notes here: http://crescenthollowgame.com/2021/04/02/update-1-1-5-released-bug-fix-patch/
- Update 1.1.4 Release Notes - 2 April 2021
Update 1.1.4 Released please go to Crescent Hollow Website to see the list of changes: http://crescenthollowgame.com/
- COOP Remote Play Event - 26 March 2021
Watch the devs test out CO-OP with the new Remote Play feature! We added a new remote play feature to the game to help players play the remote play system much easier.
- 1.1.4 LIVE More new soon! - 25 March 2021
1.1.4 LIVE More new soon!
- Update 1.1.3 - 24 August 2020
Be sure to check out our new wallpapers recently added: http://crescenthollowgame.com/wallpapers/ GET IT ON STEAM New foods will have to be pushed back to a future update, but you can expect some good changes so far: NEW FEATURES: • Alchemy crafting and Alchemy shop now have new potions available and new effects • Improved walk, attack and harvest animations for all 4 playable characters • Inventory and powers now hooked into a new database so going forward we will be able to balance things very fast BUG FIXES/IMPROVEMENTS: • Main menu now auto adjusts your resolution properly • Hunger system regen amount given when you eat food now works proper
- Update 1.1.2 Released - 24 April 2020
NEW FEATURES • Druid Magic upgraded (New sounds, and effects for all elements) • Naval Combat added (You can fight water serpents) • Ship Deck/Cabin added (You can go to your ship deck and cabin from overworld map by going to Travel menu) • Color pallet system added so enemies can switch colors on the fly • Cooking sound effect added to campfire/stove cooking • Major prep for Chapter 2 saga GET IT ON STEAM: https://store.steampowered.com/app/873050/Crescent_Hollow/ FIXES • Player speed adjusts properly when going to Overworld map and or naval ship, then back again • Dark Knight Attack speed increased • Many fixes to the UI, and controls • Sprint effects adjusted • Overworld “Ground” map music changed Crescent Hollow Update 1.1.2