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CityBattle | Virtual Earth (EU)

CityBattle | Virtual Earth (EU) Steam news

LLC RIKOR IMT | Nov 28, 2019 | game

Released

0players observed · 6 October 2026 - 05:54:14 UTC

ActionFree To PlayIndie

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CityBattle | Virtual Earth (EU) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateNov 28, 2019
  • DeveloperLLC RIKOR IMT
  • PublisherIDC/Games

Genres: Action, Free To Play, Indie

Company pages: Developer: LLC RIKOR IMTPublisher: IDC/Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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CityBattle | Virtual Earth (EU) Steam news

CityBattle | Virtual Earth (EU) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • CityBattle | Virtual Earth EU – Service Closing announcement - 3 March 2020

    Hello battlers! We want to inform you that the CityBattle | Virtual Earth EU journey at IDC/Games is about to finish. The battles for the conquest of the virtual Earth come to an end! The game servers will be closed on 03/06/2020. In the meantime, continue enjoying the impressive robot battles! The game will still be available on the website of its developer LLC RIKOR IMT and on Steam. When it comes to the CityBattle | Virtual Earth EU Store Page on Steam will no longer be available in 3 months. Stay tuned to the IDC/Games social networks for more news.

  • Weapons: Blast - 12 February 2020

    The Blast is a minigun that has two different fire modes so that it can be used offensively from different ranges. The minguns are multi-cannon machine guns with a high rate of fire (thousands of bullets per minute), which employ the rotating cannons Gatling system powered by an electric motor fueled from an external power source. This weapon has two shooting modes: Mode 1 (Left mouse button) -> A moderate rate of fire is used to inflict damage from a wider range. The base damage of each bullet is 14 points. Mode 2 (Right mouse button) -> It considerably increases the rate of fire but decreases the the Guard’s movement speed. The base damage of each bullet is 28 points. The base damage of each projectile increases based on the level points of each weapon and the statistics vary based on the selected improvement. Upgrades: - "Samurai" Fire mod -> Headshots inflict more damage. Incoming d…

  • Weapons: Avalanche - 23 January 2020

    The Avalanche is a high-tech plasma rifle with which energy beams and missile volleys can be fired. Plasma weapons use a small nuclear reactor, a fuel cell or other advanced energy storage system to activate an electromagnetic accelerator that fires a plasma (matter with high energy and temperature levels) beam, pulse or toroid. This weapon has two shooting modes: Mode 1 (Left mouse button) -> Shoot a plasma beam that deals damage to enemies. The base damage of the beam is 44 points. Mode 2 (Right mouse button) -> Shoot a burst of 3 plasma missiles. If the right mouse button is held down, the missiles can be guided for greater accuracy. The base damage of each missile is 178 points. The base damage of each projectile increases based on the level points of each weapon and the statistics vary based on the selected improvement. Upgrades: - "Annihilation" Diode -> The Avalanche beam becomes…

  • Upgrades: Firebug - 15 January 2020

    Below we will explain the different skill upgrades of the Firebug. The main goal of this class is to inflict area damage to kill as many enemies as possible with just one hit. 1. Second Chance * "Odysseus" Capacitor -> Second Chance charge is auto-filled and Accumulated charge increases weapon damage. * "Pegasus" Capacitor -> Second Chance charge is auto-filled while its auto-use instantly recharges Leap and activates an additional repair. * "Hercules" Battery -> Accumulated Second Chance charge increases weapon damage and maximum durability until the end of the match. * "Titan" Battery -> Second Chance auto-use activates Leap and repair. Gathering charge increases maximum durability until the end of the match. 2. Shockwave * "Bane" Fuse -> Shockwave deals increased damage. * "Nosferatu" Fuse -> Shockwave damage is converted to Firebug’s durability, and enemies hit by it lose repair eff…

  • Upgrades: Sniper - 13 January 2020

    Below we will explain the different skill upgrades of the Bomber. The main objective of this class is to keep away the healers and the rest of DPS classes to control the map so that his team can reach the victory. 1. Cloak * Composite Fiber Cloak -> Cloak recharge rate is increased. Active Cloak reduces incoming damage. * Nano Repair Cloak -> Cloak recharge rate is increased. Cloak activation triggers repair procedure. * "Assassin" Cloak -> After exiting Cloak Sniper's first shot deals extra damage. Active Cloak reduce incoming damage. * "Ninja" Cloak -> After exiting Cloak Sniper's first shot deals extra damage. Cloak activation triggers repair procedure. 2. Recall * "Sprint" Transceiver -> Recall recharge rate is increased. * "Phantom" Transceiver -> Using Recall fully recharges Cloak. 3. Decoy * "Pain" Holoprojector -> Decoy damage increases with each shot. * "Fix" Holoprojector -> D…

  • Boost your Republic to celebrate the New Year! - 2 January 2020

    Boost your Republic to celebrate the New Year! Happy New Year, Pilots! We want to celebrate with you the new year! Because of that we bring you a 20% off in all the V-Money and Premium Packs! Also you are able to obtain the New Year Special Edition Skins in the customization shop for a limited time! Assault -> Leprechaun Guard -> Deer Flamer -> Christmas Thief Saboteur -> Biathlon Sniper -> Christmas Elf Tech -> Snowmaiden Don't miss this chance!

  • Upgrades: Tech - 20 December 2019

    Below we will explain the different skill upgrades of the Tech. The objective of this class is to keep allies alive for as long as possible using the repairing beam of his weapon, the Swarm, with which he can also shoot spheres that inflict damage in order to defend against enemy attacks. 1. Mass Repair * "Monolith" Sphere -> Mass Repair is more powerful and briefly reduces incoming damage for everyone affected. * "Reflex" Sphere -> Mass Repair is more powerful and automatically triggered on Tech destruction. * "Monolith" Grenade -> Mass Repair can be thrown like a grenade and briefly reduces damage for everyone affected. * "Reflex" Grenade -> Mass Repair can be thrown like a grenade and auto-triggered on Tech destruction. 2. Impulse * "Vortex" Modulator -> Impulse deals more damage. * "Shock" Modulator -> Enemies thrown back by Impulse are stunned on impact with an obstacle. 3. Leap *…

  • Upgrades: Saboteur - 16 December 2019

    Below we will explain the different skill upgrades of the Saboteur. The main objective of this class is to discover the positioning of the enemies to give information to the rest of the team so they can attack them mercilessly. 1. Blink * "Rebirth" System -> Blink has increased cooldown speed and instantly restores portion of durability. * "Resonance" System -> Blink causes an explosion at the destination point and its cooldown speed is increased. * "Pit stop" System -> Blink receives extra charge and instantly restores portion of durability when used. * "Thunder" System -> Blink receives extra charge and causes an explosion at the destination point. 2. Scanner * "Panorama" Sensor -> Scanner cooldown is reduced and its radius is doubled. * "Flaw" Sensor -> Scanner increases incoming damage to the enemy. 3. Grenade * "Might" Grenade -> Grenade damage is increased. * "Weakness" Grenade ->…

  • Upgrades: Assault - 12 December 2019

    Below we will explain the different skill upgrades of the Assault. The objective of this class is to finish off the enemies as soon as possible while flying and falling on their enemies to inflict area damage. 1. Flight * "Hydra" Tank -> Fuel reserve and regeneration are increased. Spending fuel repairs Assault's durability. * "Dragon" Tank -> Fuel reserve and regeneration are increased. Remaining in the air decreases incoming damage. * "Forge" Hover System -> Flight consumes fuel only after Assault receives damage. Spending fuel repairs Assault durability. * "Armor" Hover System -> Flight consumes fuel only after Assault receives damage. Remaining in the air decreases incoming damage. 2. Meteor * "Hammer" Impactor -> Meteor inflicts more damage on the ground and even more from the air. * "Contusion" Impactor -> When activated from the air Meteor stuns enemies. 3. Dash * "Charge" Conver…

  • Upgrades: Bomber - 10 December 2019

    Below we will explain the different skill upgrades of the Bomber. The main objective of this class is to keep away the healers and the rest of DPS classes to control the map so that his team can reach the victory. 1. Tornado * "Storm" Mod -> Tornado damage is increased and the opponents drawn into it inflict less damage. * "Ball Lightning" Mod -> Tornado projectile moves faster and does increased damage. Each enemy affected shortens its cooldown. * "Whirlwind" Mod -> Opponents drawing into Tornado receive more incoming damage and cause less. * "Blizzard" Mod -> Tornado projectile moves faster. Each enemy affected shortens its cooldown and receives more incoming damage. 2. Barricade * "Conversion" Generator -> Barricade converts incoming damage to Bomber's durability. * "Recession" Generator -> Barricade slow and deals damage to enemies who pass through it. 3. Afterburner * "Freedom" Tur…

  • Upgrades: Guard - 3 December 2019

    Below we will explain the different skill upgrades of the Guard. Using this feature of the game you can customize your robots to the maximum until you find the combination that best suits you. 1. Shield * "Paladin" Emitter -> Increases the endurance of Shield. Damage absorbed by Shield restores durability. * "Bodyguard" Emitter -> Shield endurance is greatly increased but its size is reduced. * "Spartan" Emitter -> Increases the damage inflicted when Shield is active. Damage absorbed by Shield restores durability. * "Achilles" Emitter -> Increases the damage inflicted when Shield is active. Shield endurance is greatly increased but its size is reduced. 2. Ram * "Cheetah" Accelerator -> Ram duration is increased and its cooldown is reduced. * "Tiger" Accelerator -> For each enemy hit by a Ram, the damage of the subsequent Ram is increased. 3. Laser * "Chaos" Lens -> Laser hits reduce out…

  • Republics - 29 November 2019

    The first thing to do in CityBattle | Virtual Earth is joining the Republic you want to represent. - What do the Republics are? This is a game fraction based on famous cities, countries or areas. The republic has a government of players and in the future, there will also be a capital through which you can walk. Soon, the players “living” in the republic will fill its budget and receive bonuses in return. - Why is my city not listed? To become a virtual republic, a city, district, region or country must have an effective population of about 5 million people. It takes into account not so much the number of people as the penetration of the Internet. Of course, this means that not all settlements will be able to get a separate republic, but everyone will be able to find a republic into which their settlement is included. To join a Republic, you must follow the following steps: 1. On the mai…

  • Presidents - 28 November 2019

    Pilots! All the Republics need a chain of command and the head of the government is the President. In order to become the president of your Republic you must meet the following requirements: 1 - Apply for the position of President in our Discord within the government section. IMPORTANT: you will have to indicate the Republic where you want to hold the position and your nickname written correctly, in case you do not do so the application will not be taken into account. -> https://discord.gg/erE37CD 2 - Be in the highest positions in the global ranking. IMPORTANT: the player with the best classification will always have priority: Things to keep in mind: - IMPORTANT: the first presidents will be named the 12/12/2019. - The position of president will go to contest every 3 months from. In this case, as it is the first time that presidents are appointed, the date of change will be 04/01/2020.…

  • CityBattle | Virtual Earth EU Open Beta starts today! - 28 November 2019

    CityBattle | Virtual Earth EU Open Beta starts today along with the Steam version of the game. The Open Beta will open its doors from early morning after a wipe from CBT, the game will start receiving its citizens for the virtual republics that will fight for world domination The CityBattle|Virtual Earth EU Open Beta starts today after a period of 3 months closed beta where thousands of players from every country in Europe enjoyed the game. The Open Beta starts with players stats database wipe after the CBT and there will not more database wipes after this one. One of the most anticipated features is the Republic`s War that this online shooter holds as end game. Players can start settling in the republics, create armies and fight for world domination.

  • End of maintenance - 28 November 2019

    Pilots! Servers are working again! The maintenance has been carried out successfully. Take your robot and fly to the battlefield to conquer the world!

  • The Open Beta begins this Thursday! - 26 November 2019

    Greetings, Pilots! Prepare your robots to the fullest because the CityBattle | Virtual Earth EU Open Beta starts this Thursday, 28/11. You will be able to play the different game modes and enjoy the multiple customization options of your robots with your friends. Let’s conquer the world!

  • Server maintenance - 21 November 2019

    Hello battlers! We will be carrying a server maintenance so the servers will be closed until mid next week. Closed Beta is over, prepare for the Open Beta. We will let you know as soon as the game is active again.

  • Open Beta is coming - 7 November 2019

    Hello battlers! The Open Beta of CityBattle | Virtual Earth will begin the next week. You will be able to join the battle for the world conquer from IDC/Games and Steam. Do not miss the opportunity of joining us in this great free to play online shooter framed on a alternate reality where complex military robots fight for dominance on Earth. The robots have several abilities, a huge variety of classes and subclasses and teaming then up strategically will be key for winning the battles. Lat's take the world together!

  • Interface and menu - 30 October 2019

    With this guide you will discover all the details about CityBattle | Virtual Earth interface and menu. 1. This will be the first screen you will see when you open the game. It shows the current news about the game. You will only have to press the PLAY button to enter the game. 1.1. The first thing you will see when you enter the game is the gift per connection screen (it will only be shown the first time you connect). You will get gifts every day you enter and, in addition, to reward your loyalty, if you enter day after day you will accumulate V-Money and experience bonuses. To check the status of your rewards you can access the "Rewards" tab from the main menu. 2. This is the main menu of the game. From here you can access the different sections of the game: robots, rewards, rankings, shop, world map... 3. Let’s go to the "Robots" tab. In this section you will see the 7 classes that ar…

  • FAQ - CityBattle | Virtual Earth - 25 October 2019

    - What does CityBattle | Virtual Earth is? CityBattle | Virtual Earth is class based first-person shooter in which players fight for virtual republics based on real cities. - How much does the game cost? The game is distributed according to F2P model, which means it is free. - Is it Pay2Win? Money allows you to accelerate progress and buy visual customization, but do not affect the gameplay. - Why are there so few classes? Classes in CityBattle | Virtual Earth are interesting not because of their number, but in the depth of their modification. Our progression system allows to create dozens of different versions for each class, modifying parameters and even mechanics, significantly changing the gameplay of the class. Although new classes are also being worked on. - Can we know more about progression? Each class has 3 abilities and one weapon with two firing modes. For each ability / weap…

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