Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 877530 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | BoopityBap |
| Publisher | BoopityBap |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No Reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Sneaky Funk is a melee-based, rogue-lite action dungeon crawler game with a focus on letting the player choose their own play style rather than force you to dodge and shoot like many other top-down rogue-lite games.
About this game
DOWNLOAD PROTOTYPE HERE: https://windmillgames.itch.io/sneaky-funk Sneaky Funk is a melee-based, rogue-lite action dungeon crawler game with a focus on letting the player choose their own play style rather than force you to dodge and shoot like many other top-down rogue-lite games. The floor and room layouts are procedurally generated and contain enemies, props, physical objects and more to create variety in gameplay and visuals. The gameplay loop is mostly split into 2 parts; the real-time combat and the initiation attack. - Initiation Attack: Every time you enter a new room (that contains enemies) you get to allocate some action points to create a path between different anchor points in the room. Once this is done, the player character enters the room and jumps between these points, damaging enemies in their path. The player can choose to spec into this stage of gameplay by choosing weapons or items that offer more action points or add functionality and complexity to this stage. This is something that plays with a heart for strategy and tactics will love! If action-oriented gameplay is more your style, we have that too. - Real-time combat: After the initiation attack has occurred, any remaining enemies need to be cleared out. At this stage, you swing your weapon at the enemies and use abilities to dodge their attacks. Most games in this genre are either turn-based or rely heavily on ranged attacks; our game uses melee to great effect and features a unique control scheme and purpose-built abilities to allow the player to quickly and efficiently out-maneuver enemies. Each floor features a boss and defeating it allows the player to carry on to new floors and meet new challenges (currently, only a single boss and floor is implemented for the prototype version of the game).
Supported languages
English * * languages with full audio support
