Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 877690 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Armoured Beans |
| Publisher | Armoured Beans |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Deepfield is a space RTS where capital ships are your base. Survey a vast asteroid belt, build an industrial fleet, move physical cargo through vulnerable supply lines, and wage wars where every ship, shell and crew member must be replaced.
About this game
Capital ships are your base Deepfield is a space real-time strategy game about exploration, industry, and survival in a vast asteroid belt. You do not build a conventional base. Your capital ships are the base. Each hull carries a limited number of functional modules: cargo bays, refineries, factories, crew facilities, scanners, hangars and weapons. Building a fleet means deciding what every ship is for, what it can carry, and how far it can operate without support. A mining vessel can extract ore, but it may need another ship to refine it. A factory ship can manufacture ammunition and replacement vehicles, but only while supplied with the right materials. A heavily armed warship may dominate a battle, yet become useless once its magazines run dry. Everything exists in the world Resources in Deepfield are not numbers stored in a global stockpile. Ore must be found inside asteroids, extracted by mining equipment, refined aboard your ships and transported as physical cargo. Ammunition, fuel, construction materials and equipment all occupy space and must reach the vessels that need them. Shuttles move supplies between ships. Cargo can be delayed, intercepted or destroyed. Every expedition creates a supply line, and every supply line creates a vulnerability. Explore to feed the war machine The asteroid belt is not a uniform field of interchangeable rocks. Survey vessels must locate useful deposits, identify their composition and determine whether your current equipment can exploit them. More advanced materials require specialised scanners, mining systems and refining infrastructure. The resources you discover determine what you can build, how far you can travel and what kind of fleet you can sustain. Expansion is not about claiming empty territory. It is about finding what your fleet needs before your enemies do. Combat has a cost Ships require ammunition. Vehicles need replacement. Damaged fleets consume materials that could have been used for expansion. A victory can leave you weaker than before the battle. Deepfield is designed around deliberate engagements rather than disposable waves of units. Positioning, logistics, reconnaissance and preparation…
Supported languages
English * * languages with full audio support
