- Update 1.3.8 - 18 January 2022
Hi everybody! 80+ achievements in this update, most of them are not repeated with ingame ones. Have fun!
- Update 1.3.7 - 13 September 2021
Hi there, a few crucial fixes: GENERAL - fixed a few description typos. RUPTURE - fixed a bug where no enemies would spawn for the entire duration STARFALL - fixed a bug when Pulsar projectiles would stuck and not fly forward.
- Update 1.3.6 - 18 August 2020
Hi all! Some minor fixes: AWAKENING - Fixed, non full descriptions of some Omen figures («Ancient»); - Fixed, icon-hints popup based on changed descriptions; - Changed, max amount of Omen figures needed to be destroyed on higher difficulties is reduced by 20-25%. MECHANICO - Fixed, wrong number of bonus animators was given at the start of the mission. VIRUS - Fixed, text cells amount (Dead, Alive, Immunized) becoming invisible in some situations. GENESIS - Fixed, no special infected unit types where spawned on 96%+ difficulties.
- Update 1.3.4 - 18 December 2019
Hi all. Random fixes and new stuff: COMMON - changed, spec-cell icons made more apparent, the icon itself redone. - changed, cells that are avaliable for placement of a currently selected figure is animated and made more vibrant. - fixed, Tutorial descriptions is optimized to it's best. 2-PLAYER MODES - fixed, perk icons, of perks that give status (Fatboy, Mutant, Hitman etc...) not disappering anymore afte turn end. KINGDOMS BRAWL - changed, Thief mechanics, now amount to steal is varying by 1 point, and now stolen points is added to Thief's owner only if the sector it was stolen from had no Agent in it. RECON - added, sfx on "spec ops" figure spawn and when it's triggered by completed formation. - added, vfx of triggered "spec ops" figure. AWAKENING - added, popup with "turns left" value when hovering above "Blight" omen figure. - added, when hovering an omen figure with cursor all no…
- Update 1.3.3 - 26 November 2019
Hi all! Average update, mostly based around pvp mode +some minor overall optimizations. EXCAVATION - added, now you get a few material points for every 2+ figures of same color in completed formation - added, vfx of managing the production order amounts - added, background now changes accordingly to current weather - changed, basic board icons KINGDOMS BRAWL - added, Cannon figures now have an alternative formation completion (2*2 square) - added, extra-long Cannon formations now deal extra damage from every cannon (+1 for every extra-figure) - added, Repair figures now have an alternative formation completion (2*2 square) which triggers a "Riot" in random opponent's cell for a few turns - added, Walls figures now have an 2 alternative formations to complete with: "T"-shape and "X" - shape - added, "Influence" parameter of a sector, when a sector have X+ value of walls you get tax reduc…
- Update 1.3.0 - 8 October 2019
Hi all. A moderate-size update here. GENERAL - added, additional vfx upon formations completion - changed, core structure of the game, now it should load faster and require less memory - changed, transition between missions and menus - changed, the general font - changed, few descriptions - fixed, random typos, some bugs MENU - added, some graphic stuff; - added, interactable features; - added, new Achievement with a secret :); CLASSIC, TUTORIAL, RECON - changed, figure icons reworked STARFALL - added, gradual crossfade of meteor showers vfx in the background when Grav-ray goes on/off - changed, now meteor showers will become more fierce over time (slowly but surely) GENESIS - added, reworked wall sections and their HP indicators, now when Base-tower (blue one) is upgraded it will graphically reflect on walls. - added, when tower reaches a new level it will discharge a stun-wave with a…
- Update 1.2.9 - 10 September 2019
Hi all. A few bugs fixed and Memory, Mechanico & Signal missions now have a help tab with a brief description of rules with some visual aid (just like Excavation mission). See ya.
- Update v1.2.8 - 9 September 2019
Hi all. We see that someone still plays Adva-lines (even there are no feedback whatsoever :( ) so we will procceed with some updates :). General Lots of minor UI fixes and changes in all mission types (text alignment and stuff). 2-player missions - fixed, score labels where not hidden upon view mode change «Rupture» missions - fixed, display of bonus icons in upgrade screen - fixed, bug of "Fort" (tech sectors) and "Hive" (swarm sectors) units was not appearing in game «Kingdoms Brawl» missions - fixed, demolition perk explosion effect was not showing up - changed, some perk effects images and sectors stats images (greyed-out is previous) «Mechanico» missions - added, key icon frame animation when a key is selected «Recon» missions - added, text of amount of turns that will be added (subtracted) upon completing a line with a special figure «Genesis» missions - changed, quantity of diffe…
- update 1.2.7 - 14 January 2019
Hi everyone. A tiny, mostly ui update. «VIP» - fixed, poisitioning of some mode-specific icons - changed, cost of all spec-ops reduced by 25% - changed, VIP's path algorithm was redone, now he will move in more linear fashion, without lurking in the corners or at the edges of the board - added, spec-ops perks are now change it's transparency based on your ability to buy them, also their prize with relevant colorization is now showing right below avaliable spec-ops pts https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2Fc7b295eef1eda9b4ea182c2f1bfd90e19f8d8353.png «Mechanico» - fixed, some typos - changed, a portion of UI is changed to a dark template (dark backgrounds with white text) - changed, all figure icons https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2F2f2227e2464c68aee3412f6c3dc8b02f691a0e70.png https://steamcdn-a.akamaihd.net/…
- update 1.2.6.1 - 12 January 2019
Hi everyone. A bit more refreshed stuff. «VIP» - changed, next 3 cells where VIP is moving now highlighted by colored arrows instead of foot icons - changed, mode-specific UI was chaged a bit, with redundant background stripped off https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2Fd1cdcbfd9e635dd9bce618ae105c48e57ad9abaa.png «Virus» - changed, mode-specific UI was chaged a bit, made more clean - changed, some descriptions where corrected & simplified - added, 3 new effect types (to make mission easier on higher difficulties) - added, when Virus Progression icons is hovered with cursor - all relevant cells on the game board will be highlighted with special icons, also added a qnt of them in the on-hover description https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2F12fe53f8b2d4da8e3356bb95401fc9e5dd8bcfa2.png
- update 1.2.6 - 12 January 2019
Hi there! Here some new stuff! General - changed, in turn-based modes Drop cells made darker to be more distinctive from the main game board cells - changed, most of backgrounds in turn-based mode where altered to be less distinct and more dark - changed, arsenal tab icon - changed, now when you go to another view mode (in mission types like Art, Mechanico, Excavation) arsenal, shop btns and mission energy score will be hidden to improve focus on on other elements - fixed, special cells in turn-based missions (pulsating green trianle thingies :)) where not visible from the start of the mission «Excavation» - fixed, bug of "cross" icon above cells (that are valid to build mechs into) not disappearing on absence of hovering - fixed, bug of "+-" icon above cells in storage not disappearing on absence of hovering - fixed, bug of map cell doesn't update after dismantling a mechanism in it -…
- update 1.2.5 - 6 January 2019
Hi everybody! Some "refreshment" has arrived. Common stuff - changed, smoothed the transitional effect between missions and main menu «Rupture» - fixed, crucial bug that upon mission success in Campaign it sends to another iteration (like in Fast game) instead of campaign menu «Genesis» — changed, foreground shape (ingame zone) — changed, reduced a bit the movement speed of infected on low difficulties https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2F2b727219a2da11375fd51e0b92ea0c5b5f649ad3.png «Starfall» — changed, upgrades screen ui (added milestones). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2Fb8cb7d43301928ab720a33b2b94c9775b72f2133.png — changed, rescaled the amount of emittion it takes to capture a meteorite. Now it's about 25% easier at low difficulty levels and 10% harder at high levels — changed, rescaled the amount of…
- update 1.2.4.4 - 31 December 2018
Hi everyone. Some more stuff for arcade game modes. Preserve - changed, all backgrounds where a bit blured and desaturated to bring focus to the foreground Rupture - added, icons of milestones for ship's upgrades (upgrades screen) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2F639c74fa6b401edb292b59f26ff945c0492a58ec.png - added, icons of abilities on parameter bars https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2F07c51f98fd80305150fd3ae7947c8ed739ca81cc.png - added, a bunch of passive bonuses from certain levels of upgrades of Corps, Shields, Morpher, E-core (morpher overcharge, corps & pilot hp regen, burst-shot of auto-guns). - added, Snail unit (the Swarm sectors) on higher difficulties now have alternative glaive attack. - changed, Snail's basic "spike" attack now flies faster and with 40% can be destroyed by an auto-gun proje…
- update 1.2.4.3 - 29 December 2018
Hi all! More cosmetics and small bugfixes. VIP - fixed, VIP figure was appearing invisible on the game board. Starfall - changed, background is blurred and desatured to bring more focus to ingame stuff. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2Ff3adcc4e7b56b29711c8045bed8b714bc05b043c.png Rupture - changed, size of the starship; - added, custom animation of parameter change; - added, starship animations where whith the shield being active/disabled; - added, an indicator when required graviton charge is stored; - added, prices colorization to reflect when some resource type insufficient for the upgrade. Have a good day!
- update 1.2.4.1 - 28 December 2018
Hi everyone! A small, mostly cosmetic update. «Tutorial» mission — fixed, first line of training figures where placed invisible on the board «Genesis» — fixed, construction tab wasn't removed on mission exit while in building mode «Rupture» — changed, UI changes to upgrade & ingame screens. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2F546697f31d263b6c7375643a79305f8604705458.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32966195%2F0e2c5ecdd6a11b67b474077560d54835e5203cd7.png Have fun!
- update 1.2.4 - 24 November 2018
Hi folks! Common stuff — Rupture missions can now be played in difficulty proggression mode, starting from any. Every new level will have difficulty increased by 5%, custom resources gain are applied. — some description changes — fixed a bug where Menu music wasn't possible to be completely muted — saved slots were not visible as occupied after loading a game from a save slot «Genesis» — fixed, in Hints menu Loot icons wasn't removed on chapters scrolling — changed, fonts size in Hints menu «Rupture» — fixed, bugged change in previous update, where if you've created a new profile, upgrade prices in Rupture mode was set only in Crystals - Ores & Liquids where zero. — fixed, Gunship where not using «barrage» attack properly — fixed, destroyed «acid sack» unit now spawns healing spores (red) that actually heals you — changed, zapped floating mines now can't be collided or shot — changed, h…
- update 1.2.3 - 23 November 2018
Hi everybody! Just some minor fixes and changes to UI and descriptions to Genesis mode.
- update 1.2.2 - 17 November 2018
Hi there! This update pretty much revolves around game modes of Acrade campaign. Overall some difficulty/balance tweeks, some bugs and typos fixed. STARFALL - changed, Fabrication of ground blocks now happens to bottom level first, also no more fabrication of a mid-level block in the air; - changed, Pulsar's collecting shot is now 3x faster and can't be interrupted by any meteors (make it much more usefull). - changed, Cooling power of Crystalizer was increased; - changed, Modulator achievement became functional and will give a bonus duration to "super-charging"; - changed, density bonuses from white meteors where increased; - added, flashing response of meteors to emitter's ray; - added, voice line for Quantum-cannon become fully charged; - added, now after dissipating a 0-level crystal mine Drone gains a few sec of "super-emitting", when any meteor can be collected or destroyed instan…
- update 1.2.1 - 11 November 2018
Hi all. A minor update. «Genesis» missions: - added, a new ability to set any single research station to a auto-charging mode (W key). While active, if you have an impulse charge stored it will automatically charge targeted station repetedly with a few seconds cooldown. - added, 1 new Achievement with 5 levels of progression.
- update 1.2.0, new mission type and more - 9 November 2018
Hi folks! It's a moderate update with goodies inside :) First of all a brand new game mode added - Genesis. It's a fast paced clicker + tower defense (kinda) hardcore mission type with rich variety of features. Along with a new game mode comes 4 functional achievements (5 levels each). This game mode was squizzed into an Arcade-type campaign instead of half of Preserve missions (because there where too many of them). Now Arcade campaign consists of 4 different mission types which makes it less repetitive. Please let me know if you like it. What is unclear or can be improved and etc. And some other stuff. General: - added visual transition between missions and main menu; - added a small navigation hint in the main menu - some small optimizations being made «Starfall» missions: - added difficulty scaling not only from mission difficulty. but also from campaign difficulty. This scaling cha…