SPSTEAMPULSELIVE ANALYTICS
魔装術師アカネ / Magic MechSuit Akane

魔装術師アカネ / Magic MechSuit Akane Steam news

WaterMagus | Jul 27, 2018 | game

Released

0players observed · 26 September 2026 - 06:32:01 UTC

ActionIndieEarly AccessMechsCharacter CustomizationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

魔装術師アカネ / Magic MechSuit Akane news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateJul 27, 2018
  • DeveloperWaterMagus
  • PublisherWaterMagus

Genres: Action, Indie, Early Access

Company pages: Developer: WaterMagusPublisher: WaterMagus

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魔装術師アカネ / Magic MechSuit Akane Steam news

魔装術師アカネ / Magic MechSuit Akane news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ver0.49k - 5 May 2023

    Testing for multiplayer fix ・Re-implemented multiplayer (some bugs, see below) ・Fixed that there was no judgment on the arm when the arm was stuck in the melee attack. ・Fixed the blade effect of the laser blade system being twice as long as the actual judgment. known bug - Problem that you have to click once on the title screen after failing to connect to the server. ・Some effects are not displayed during battle. ・The pose of the model becomes strange during the battle. - Bullets do not fly correctly during battle

  • Ver0.49j update - 18 December 2022

    fix ・Improved the problem that landing stiffness is difficult to occur depending on the client's FPS (whether it is completely cured is unknown) ・Provisional solution for the problem that the head is not displayed -Fixed an issue where battle coloring was applied incorrectly Specification change ・Changed the guidance specification during fighting, and changed it so that if you press the fighting key at the lock working distance, it will almost certainly hit. (This is a change to make up for the superiority of the left ranged weapon. Combined with the previous melee attack specification change, it should be superior in terms of continuous firepower compared to the left ranged ranged weapon.) booster change (In order to make a downward revision in the future, we will average the cost once. Also, we will reduce the booster's contribution to the increase in heat.) ・Booster weight unified to…

  • Ver0.49i Update - 11 December 2022

    fix ・Fixed that the EXTENSION shooting armament did not have bullets since the last update. ・Fixed the explosion range not being displayed correctly in the EXTENSION ranged weapon bar graph ・Fixed the incorrect calculation of time fire power in the bar graph of melee weapons in some parts. change ・Increase the amount of camera movement to create an atmosphere ・Unify the number of hits for melee weapons to 1, and change the damage amount of weapons with 4 or more hits to 3 hits. ・Changed the total firepower to the value of power * attack range in the bar graph of melee weapons

  • Notice of Freeze in Principle of Development - 11 December 2022

    Although development has been suspended for a long time, we officially announce that we will not be developing story mode. This is because they lack personal connections, financial resources, and mental capabilities. We plan to accept requests for updates and parameter adjustments when we feel like it. Sorry.

  • Ver0.49h - 11 October 2021

    ・ Increased guidance performance during melee attacks (Added behavior that sticks to the top, bottom, left, and right) ・Some of the effects when hitting an abnormal state attack are restored (excluding head and hands)

  • Ver0.49g Update - 10 October 2021

    -Fixed that the standard bullet effect was separated from the bullet. ・ The concept of defense was not intuitive, so I changed everything so that I could understand it intuitively. (In principle, the total defense power is 1000, and damage is half of the attack power.) (The upper limit of damage that can be received has been changed so that the light weight is slightly increased, the medium amount is slightly reduced, and the weight is greatly reduced) (Basic HP, defense ratio changed to 1: 6: 4: 9 for head: torso: arms: legs) ・ Weight of fuselage SMALL-SHE changed from 600 to 900 Endurance overview (old → new) Lightest: 3469 * 1.75 = 6071 → 10000 Light weight: 5650 * 1.95 = 11018 → 15000 Medium weight: 9300 * 2.75 = 25575 → 20000 Maximum weight: 14000 * 4.00 = 56000 → 40000

  • ver0.49f - 27 September 2021

    UI fix -Fixed an assembly display bug related to Extension and Leg Extension. ・ The baht information display tool has been restored. ・ ・ Fixed a bug that the actual performance of the assembly display and sort result of some parts was different. .. Fixed shoulder weapon weight bar not working properly -Reviewed the maximum and minimum values ​​of weapon bars (such as setting the lower limit of DPS to 0) ・ Information on Extension and Leg Extension bars and detailed display has been disclosed. -The specifications of the Extension and Leg Extension bars will be changed if the minimum value is 0. ・ Booster bar MB performance changed to MB output

  • small fix - 2 August 2021

    fix some assemble graphic bug

  • Ver0.49e Update - 1 March 2021

    Add MB effect. Fixed UI misalignment in environments where the screen is not 16: 9

  • Ver0.49c update: face display correction, etc. - 15 January 2021

    *apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. The schedule for resuming the use of Akane is undecided. * System side Changed the model of the equipment selection screen to that of magenta Changed the AI to try to shoot in fighting mode under certain conditions. * UI Remove unnecessary wireframes Clarified that large category feed is possible when selecting parts Fixed some graphic abnormalities Remove glasses Armor cannot be changed in color temporarily. Please note.

  • Ver0.49b Update - 13 January 2021

    *apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values ​​on the garage display of the parts and the measured values ​​do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. * System side Revived camera changes in HEAT burst Revive camera changes when the camera touches a wall Revived camera changes in fighting mode Increased camera return speed after HEAT burst (The amount of discomfort when switching cameras will be corrected at a later date) Corrected the display position of EXT and leg EXT Leg EXT model change Corresponding that the setting of the third sample machine that was supposed to be done last time was not reflected * Parts adjustment Reduced the turning perform…

  • Notice of Ver0.48d update - 12 January 2021

    *apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values ​​on the garage display of the parts and the measured values ​​do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. * System side Fixed a bug that could not be started with the regular start button of steam Fixed a bug that players and enemies are switched with high probability for face glare and enemy cameras. Fixed a bug that stick orientation is registered in reverse in key config Fixed an issue where the LEG EXTENSION button would accidentally fire a bullet with 0 attack power and the AI ​​would make noise. * Missing patch notes Introducing a new category of LEG EXTENSION that was not introduced in the previous p…

  • Notice of Ver0.48b release - 7 January 2021

    Development will resume temporarily. (Scheduled for January 2021) VRM compatible & stable communication during multiplayer battles Is the goal of this sprint. *apology For the time being, due to the partial loss of the development environment, the values ​​on the garage display of the parts and the measured values ​​will not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. In addition, there may be some fixes that are not described in the patch notes. Please note. * System side Improved multiplayer communication costs (The test version, the time to put out the effect is still heavy, so I will support it next time) Fixed a mistake in weighting magenta legs Fixed not to be able to fight while holding Fixed an issue where AI would aggressively attack with bare hands * UI Fixed no sort guidance…

  • News about ver0.48a update & next update - 21 November 2019

    Fixes a bug that has a big problem due to changes in development policy. Fixed a bug that boost effect was not displayed Fixed a bug that caused it to be driven out of the garage in 2 minutes Fixed notation cover for arena We are very sorry for the next update, but since the technical debt has reached its limit, we will recreate the biggest logic from scratch. I would like to make the following announcement as soon as possible. If you have any contact, please contact us at https://discord.gg/fhzECnQ In the future, I would like to thank the Magic Mechsuit Akane.

  • DigiGameExpo participation commemorative sale & ver0.48 update - 15 November 2019

    A sale will be held to commemorate DigiGameExpo participation The implementation of the disguise golem that was planned for implementation has not yet been completed. Please wait for a while ... After the disguise golem release, I would like to update the version rules and update ver0.5.0. In addition, the introduction of the update contents will be skipped in this version. Please understand. We look forward to your continued support for the Magic Mech Suit Akane. Postscript: Sale starts at 10 o'clock Pacific time on the 17th. We apologize for the inconvenience.

  • Ver0.37:刀&修理費(見た目だけ) - 28 October 2018

    メイン内容 刀追加(一応新モーション) 機能追加 弾薬費、修理費実装(機体価格および弾価格が表示されます) バランス調整 R(L)-SHOT-GEDO追加(超高EN消費連装SG、ふとした出来心) PILE-LIMIT追加(一撃必殺ではなく手軽に使えるパイルバンカー) KATANA-1追加(回転切り) 冷却の仕様変更 ジェネ発熱が固定値になり、 200以下での冷却減衰の関係でHEATが一定以下の値にならなくなる (コアの耐HEATの価値上昇、熱平衡=200*ジェネ熱/標準冷却+ジェネ熱) 予測発射の壁予測精度低下(負荷軽減のはずが逆に負荷が増えた、AIが超反応しなくなります) グラフィック調整 開幕時にビープ音がならなくなりました マルチ系 開始バグを改善(たぶん) その他バグ修正 チュートリアルの残数1表示の削除 勝利条件満たした後は無敵化 CPU負荷軽減(誤差程度?)

  • Ver0.31:DirectInput support - 3 September 2018

    --- Main contents DirectInput support --- Balance adjustment Improved guidance performance and speed of container missiles --- Graphic adjustment I returned the temporary armor Container missile changed to bit graphic graphic Corrected because the suit did not become sticky at some stage with the garage Test part mounting of the manufacturer's part name Change the rotation method of garage character Added a warning indication when EN recovery and standard cooling fall below prescribed values (EN 1500, cooling 25) Change the notice line of the rocket (change the injection direction slightly) Please use the vertical line of sight before closing distance Other UI partial adjustment Other Fixed addition of BGM stopped

  • Ver0.30:Akane arrives - 28 August 2018

    Main contents Chara model renovated to beta level (texture with trouble will be fixed in future) Balance adjustment None Graphic adjustment Equipment indication on GARAGE (there is a bug due to the test function) Temporary elimination of player's armor Change the color of suits from small fish enemies to purplish red Other Add 1 song to match-up BGM (random selection) Staff credit correction Thanks reading!

  • Ver0.23c Character modeling in progress - 24 August 2018

    Modeling is in progress (progress is also available) Please check the first screen shot for the progress status. I look forward to your continued visit to Magic MeshSuit Akane.

  • ver0.23: I switched the character back to my original model - 22 August 2018

    Main contents Changed the character graphic from Paragon's western style sister to her own prototypical suits (facial expression, hair concealed) Since the character model is currently developing sincerity, I think that it will be more cute as development progresses! Balance adjustment Fixed that it was impossible to lock on at a close distance (In the current situation it will turn more than 90 degrees so we will review that side again) Fixed bug that AS missiles (and container missiles) target to dead bodies Graphic adjustment Graphic implementation of chain gun, rapid-fire laser cannon I bent an elbow holding an unlockable weapon (avoiding missing weapons in part) Thanks your interest!

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 2023Ver0.49k5138087875083064646
218 December 2022Ver0.49j update5623338145760705566
311 December 2022Ver0.49i Update4980448574119044436
411 December 2022Notice of Freeze in Principle of Development4980448574119038215
511 October 2021Ver0.49h4069556867217346194
610 October 2021Ver0.49g Update4069556867214183749
727 September 2021ver0.49f3936699406883926015
82 August 2021small fix4038025597325794800
91 March 2021Ver0.49e Update4060529371717013388
1015 January 2021Ver0.49c update: face display correction, etc.4483864038805782997
1113 January 2021Ver0.49b Update4043637067845481729
1221 November 2019News about ver0.48a update & next update2468465044716657205
133 June 2019Untitled4249665521693850185
1431 March 2019Untitled4249665521693850395
1517 March 2019Untitled4249665521693850499
1611 February 2019Untitled4249665521693850732
173 February 2019Untitled4249665521693850844
1827 January 2019Untitled4249665521693850959
1914 January 2019Untitled4249665521693851074
206 January 2019Untitled4249665521693851186

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