- Version 1.01.09 Patch - 1 February 2021
We're releasing a new update for Astra Exodus. It includes a number of fixes and balance changes that were decided thanks to the feedback we receive from the playerbase. Keep it coming, it helps with refining the game and improving it. Thank you. We hope you enjoy it. Version 1.01.09 Changes ------------------------------------------------------------------------------------------------------------- + Improved the habitability icons and added more info, so it's not only indicated with an icon + Improved the planet classification section overlay of the info screen + Fixed a bug in which the base ship range was not updating in the UI, after a range increase research is done, even if the actual range was in fact increased + Fixed a problem with the right arrow button, to switch between planets, in which it's center was not registering correctly the click. + Fixed a typo with the colonizati…
- Astra Exodus - v1.01.08 Update - 27 October 2020
We're releasing a new update for Astra Exodus. It includes a number of fixes and balance changes that were decided thanks to the feedback we receive from the playerbase. Keep it coming, it helps with refining the game and improving it. Thank you. We hope you enjoy it. Changelog: + Made sure that the player can delete default designs as well, if he so desires + Made sure the text fits on the mission setup scene mission/sandbox description always + Fixed an issue in which the Vandaal Fighter bay was causing a NAN value for ordnance required + Fixed an issue on mission 3, in which the game didn't quite keep track of the fleets destroyed, for achieving the optional objective + Made sure you don't start at war with the Okli in mission 05B, also increased the imperium starting colonies to compensate + Fixed a bug in which industry conversion into population growth was not working correctly on…
- Astra Exodus - v1.01.07 Update - New playable factions - 14 September 2020
Update 1.01.07 releases today, and with it five new playable factions have been added to Skirmish mode. This latest update is the culmination of Atomic Kaiser's relentless work on expanding and improving Astra Exodus. You can find the full changelog below. As usual, let us know what you think, your feedback is always welcome. If you are on the fence, we are running a weeklong deal on Astra Exodus. Starting later today, the game will be 50% off for 7 days. Version 1.01.07 Changes ------------------------------------------------------------------------------------------------------------- + Fixed an issue in which the starsystem owner would not change, after a colony was conquered through a ground invasion + Made sure the AI is always at least a bit aggresive, even in the case of a pacifist AI + Made sure that the AI changes victory condition if picked one that was disabled + Added an agg…
- New playable factions coming with the next free update - 9 September 2020
We are working on a new free update for Astra Exodus, which we aim to release sometimes next week. Among the usual number of fixes and improvements, there is one new addition that we think will really please you: we are adding 5 new playable factions to the game. Those are 5 factions which appear in the single player story campaign, and now you will be able to play as them in sandbox mode. We're looking forward to releasing it and hearing what you think.
- Astra Exodus - v1.01.05 Update - 21 July 2020
We are releasing a new update for Astra Exodus, bringing the game to version 1.01.05. This update consists in a number of fixes and additional polish. You can find the full changelog down below. Let us know what you think of it, and if you have further feedback for us don't hesitate to tell us please. Changelog: + Added an option to restrict the maximum number of autosaves per game session. The default number is 20, but it can go up to 100. + Got around a problem when loading saves that contain references to designs which are no longer valid, by loading them anyways (they might have been valid in a previous version) + Fixed a problem which resulted in an incorrect colony hunger calculation, based on the rouding of float numbers(extremely rare!), even when they had freighters bringing enough food. + Fixed a bug with the Researcher hero skill, which was not adding the correct number of re…
- Astra Exodus - The Talos Arena Update is out! - 30 June 2020
We are releasing the biggest update ever for Astra Exodus. It is truly a massive one, and we call it the Talos Arena Update. Talos Arena Update Highlights Battle Simulator Play battles right from the main menu. Select the your ships, the ones for your enemy and just start a battle. You can also adjust how large the battle is and even randomize it. Plus you can change the color of your ships. Quick Designer In order to make it practical, you can access a full featured ship editor right from the main menu, with all the modules in the game enabled. So you can quickly create any ship design you want. These designs will show up later in the game, as well as those in the game show up in the battle simulator. Hotseat Multiplayer Basically the ability of several people to play in the same computer, as different factions. You pick the ones that are human controlled and then manually switch playe…
- 1.00.08 - Beta - Help us test the new Arena Update! - 11 May 2020
Hello Everyone, Atomic Kaiser has been working hard to improve and expand the game. We are currently working on a huge new update, bringing new game modes, tools heroes and much more! The full changelog can be found below. Some of the main changes are: - Arena Mode - Configure armies and fight battles, testing your own designs and tactics! - Ship Designer - Now you can design ships for all factions right from the comfort of your main menu! Experiment at will, and test your designs in the arena - HOTSEAT - Play local multiplayer games. IMPORTANT NOTE: Due to the massive nature of this update, it is NOT savegame compatible with previous versions. We are at the stage where we are asking for your help to test this massive update, before we roll it out as an official patch. You can access the beta version of this update by activating the beta branch. Instructions can be found below. We would…
- Astra Exodus Dev Diary #17 - Advanced Modding Guide - 21 April 2020
Hey everyone. Fernando here again guys, first of all I hope you are all doing ok, with all that is going on. Stay safe! In any case, here I come with another entry of the Astra Exodus dev diaries. I thought since I’ve received lots of requests for a more in depth modding guide and pretty much many of us are staying indoors, it was a good time to actually do it. Why not before? Because I’ve been busy working on the next major update to the game, which we hope to reveal in a couple of weeks ;) you can expect news about it to come your way very very soon, so stay tuned! Anyway, onto modding now! Where to start? Well in the basic modding guide, which you can find here: https://steamcommunity.com/games/880750/announcements/detail/3452506664386446815 This guide will assume you have at least read through that one first, before proceeding with this one. You can also check out the manual, where…
- Astra Exodus - v1.00.06 Update - 24 March 2020
Hi everyone! We are releasing a new patch for Astra Exodus, updating the game to version 1.00.06. Update 1.00.06 mostly focuses on fixes and both performance and quality-of-life improvements. Once again, thanks to everyone who provided their feedback to us, so that we could keep improving the game. Atomic Kaiser in the meantime will continue to work on their plans to further improve the game... stay tuned! Version 1.00.06 Changes + Reduced the default difficulty to Captain and the difficulty to get bonus plaques to General + Fixed a significant bug in which the AI retrofiting starships disabled the end turn button + Made sure the AI gets a bit angry with constant demands, even if it accepts them due to high relations or threat. There are new modifiers for this. + Added the current selected Operative mission description to the corresponding panel + Now the file saves are ordered by date…
- Astra Exodus - The path goes on and on... - 13 March 2020
Two days ago we released the latest patch, 1.00.05, another rather big update containing a mix of fixes and new content (among which, the rather important new Retrofit feature, as well as improvements to Population management and the option to transport population from one colony to another). We really hope you are liking the updates we keep rolling out! We recently discussed our future plans for Astra Exodus, and recapped what updates we had released until then. We are still not ready to divulge our plans for the future, but we are working on improvement and new content which will make players very happy! So stay tuned, and we will let you know soon. Until then, in case you haven't done it yet, why not leave a review on the Steam page? Having your feedback helps us immensely, so that we can get a better direction on where to go in order to keep making the game better. https://store.ste…
- Astra Exodus - v1.00.05 Update - 9 March 2020
Hi all. Today is another important day for Astra Exodus! We are releasing the biggest Astra Exodus update so far. The changelog is quite massive, and you can find the full changelog below. Unfortunately, some of the changes were structural, and as such this new update doesn't have savegame compatibility. Let us know what you think of the update: as usual your feedback is essential to us, so that we can keep improving Astra Exodus and making it better and better. And yes, we have some ambitious plans for the game, but we're not quite ready to reveal them... Version 1.00.05 Changes ------------------------------------------------------------------------------------------------------------- + Improved datanet UI items so they are highlighted when they have art to show when activated + Improved item selection graphics, specially in the fleet composition panel, but also in other areas + Made…
- Astra Exodus - Dev Diary #16 - Post Launch - 19 February 2020
Hey everyone. I am Fernando from Atomic Kaiser. It’s been a couple of weeks since the release of Astra Exodus now and we felt it was a good time to go over the launch, what went wrong and what went right, and talk about the future of the game, the updates we have released so far and a small hindsight over what we have in mind for the the future of the game, based on the feedback we have got since then. Launch Summary Sadly we didn’t have the best of launches for the game, as not only a couple of nasty bugs slipped by us, but on top of it all many people at launch were expecting something quite different to what Astra Exodus actually is. All of this showed on the reviews we got to the game and of course it was a major concern for us. As I mentioned then in our first status post in the Steam forums, bugs can and were squashed. We did the same with improvements and features added / impleme…
- Astra Exodus - v1.00.04 Update - 19 February 2020
Hi all. We are releasing a new update, bringing the game to 1.00.04. We are going to release a new Dev diary later today, so be on the lookout for it. Our main point is that Astra Exodus' path continues, and we have future plans for it. In the meantime, you can download the new update, and find the full changelog below. As usual, many thanks to all those who gave us feedback and suggestions! It is very much appreciated. Version 1.00.04 Changes • Fixed a bug in which opening the load game panel, loaded automatically a mod, when a save from said mod is present • Made sure that custom starting population values in the Globals.lua file are correctly taken into account for the homeworld • Made sure fleets can attack and invade in the same turn, but not move after to avoid one turn defenses problem • Improved the camera smoothness when zooming and panning at practically the same time • Made s…
- Astra Exodus - v.1.00.03 Update - 13 February 2020
Hi all. We are releasing a new update for Astra Exodus, bringing the game to version v1.00.03. We'd like to thank everyone who provided us with feedback, as this really helps us with improving the game. This update in particular consists of a number of fixes and quality-of-life improvements. It also introduces experimental support for more types of resolution, like 3:2 and ultrawide. Version 1.00.03 Changes + Fixed a bug that was removing heroes in the campaign, like they do in the sandbox + Added experimental support and improved UI for 3:2 factor resolutions + Added experimental support and improved UI for ultrawide resolution + Fixed a bug in which autosaves were firing once without being turned on + Increased pollution construction destroying effects + Parametrize pollution, morale and corruption effects in the Globals.lua file + Fixed a bug in which governor heroes were not applyin…
- Astra Exodus - v.1.00.02 Update - 4 February 2020
Hi all, we are releasing a new update for Astra Exodus, containing some of the fixes that were highly requested by the community. Admittedly, Astra Exodus needs some extra work, but this is what we are for. We won't stop working until Astra Exodus keeps improving and getting better and better, so stay tuned to check what's next for the game. You can find the full changelog down below. Please let us know what you think, as usual your feedback is extremely important to us, and it'll be very helpful as we start working on the next update. Thank you! Version 1.00.02 Changes + Fixed a bug in which the weapon mount was not being selected correctly when editing a starship design + Fixed a bug in which enhanced core modules, were not being loaded correctly on the starship design screen + Forced 1080p at game start to try to avoid strange UI deformations on non standard resolutions. + Set a targ…
- Astra Exodus is out - 30 January 2020
Astra Exodus is the new 4x sci-fi strategy game from Slitherine: a compelling mission-driven campaign where you will need to manage all aspects of your star empire: economy, war, diplomacy, espionage, technological research, exploration There’s no place like home. Humanity has reached the stars and explored the galaxy, but all memory of its home planet has been lost. Now it’s time to head back home and find the lost Earth, exploring all corners of unknown space. But be prepared: this search will be dangerous. Merciless Alien factions and Space Pirates lurk in the shadows, waiting to annihilate Human colonies and wreck their homeward-bound fleets. https://www.youtube.com/watch?v=X3YQO3zo0yc&feature=youtu.be Astra Exodus is the new 4x sci-fi strategy game from Slitherine: a compelling mission-driven campaign where you will need to manage all aspects of your star empire: economy, war, dipl…
- Astra Exodus Steam Achievements - 29 January 2020
Astra Exodus will release tomorrow and we know many of you are excited. We've received a lot of enthusiastic feedback and many questions on our socials. One of the most common question is about achievements. Will Astra Exodus have achievements? Well, the answer is YES! Astra Exodus will have 55 Steam achievements. Let's have a look at a few of them. The Market's Whim Suffer a Economic Crisis event and nullify its effects, by researching Galactic Trade Commission. Exterminate with prejudice Defeat a menace, in the Sandbox game mode. Terra invictus Achieve any victory condition in the game, as the Terran Republic faction. Evolutionary Ascension Achieve an Evolutionary Ascension victory in the Sandbox game mode. There's a lot more of course, but we'll let you discover them on your own. Astra Exodus will release tomorrow in the European afternoon. Are you ready?
- Video Tutorials for Astra Exodus - 28 January 2020
Astra Exodus will be released in two days, so we thought it'd be a good idea to prepare some video tutorials. https://www.youtube.com/watch?v=IdiRfh9LtgY&list=PLQrYLOdjwRhRqoHdCnY8iPkkvirUZ41gE Each video focuses on a different aspect of the game and they are a great way to get acquainted with the basics of gameplay. There are 20 in total, and there's quite a lot there. Let us know what you think and if you need clarification on anything. https://store.steampowered.com/app/880750/Astra_Exodus/
- Watch the Combat Trailer - 27 January 2020
We just published a new trailer for Astra Exodus. It showcases tactical battles, which you fight in pauseable real time. They are fast paced and immediate, and incredibly fun. https://www.youtube.com/watch?v=Z-G0KwuJxhM&feature=emb_title Astra Exodus is due out on January 30. Are you ready? https://store.steampowered.com/app/880750/Astra_Exodus/
- Astra Exodus Dev Diary 15 - Basic Modding - 21 January 2020
Welcome back to our last dev diary before release on January 30. Today we are going to take a look into modding: how players can change the base game to their liking, create entire mods from zero and upload them easily on the Steam Workshop, for those who play on Steam. Mod Structure Astra Exodus was designed from the ground-up to be moddable, as pretty much everything in the game is loaded from files editable by users, organized in a certain structure. This very same structure, found on the base game directory, must be reproduced by any mod, adding a main data file as well which defines the mod. In the /MyGames/Astra Exodus/Mods path, you’ll find a data file named after the mod, plus a main folder that contains the mod files, with the same Data and Graphics folder structure as the main game. Data Files The data files into the game allow you to define pretty much everything on Astra Exo…