SPSTEAMPULSELIVE ANALYTICS
Galdur

Galdur Steam news

Örvar "Wheeze" Arnórsson, Jonathan Mora | Coming soon | game

Coming Soon

GameSteam Store content

Indie

  • Steam app typegame
  • Steam App ID882660
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperÖrvar "Wheeze" Arnórsson, Jonathan Mora

Galdur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID882660
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperÖrvar "Wheeze" Arnórsson, Jonathan Mora
  • PublisherÖrvar "Wheeze" Arnórsson
  • Parent gameNot available

Genres: Indie

Company pages: Developer: Örvar "Wheeze" Arnórsson, Jonathan MoraPublisher: Örvar "Wheeze" Arnórsson

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Galdur Steam news

Galdur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UPDATE 13.0 - New Boss Fight - 15 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32984725%2F21f2e59f2e9c4d82cf5403c120cceeda2c8fcac5.jpg New Boss Fight You will now be able to find these pyres in the hub area that you can activate when you get the associated soulstone. These soulstones will drop from the mini-bosses at the end of each level. Complete 6 levels and you will find the Warlord's Soulstone, once placed into his pyre in the hub the portal will activate and will take you to the new boss fight. Other New Features: Load Screens New Chest UI Animation & SFX Audio Options Menu Player Death Sequence Other Small Changes: Necessary files for procedural level generation will now be generated on initial game startup Fixed some collision issues in the prison environment causing spells to target incorrect locations Added a navmesh validation procedure to make sure you always have working navmesh when pla…

  • Update 12.1 - 12 October 2018

    New Miniboss: "Bullethell" This miniboss just spams a lot of projectiles, I have disabled the other miniboss because I want you guys to test this one a bit, tell me if he is ezpz or too hard Improved the behavior of player spawned missile projectiles when aiming at different elevations. It will now intelligently(hopefully) change the spawn location, rotation and destination based on where you click or what you clicked on when casting your missile spell. Added new hit indicators: Characters quickly flash when they are hit, this will hopefully improve feedback slightly. Improved feedback you are hit, the player will flash red and the FOV will oscillate slightly when you are hit Rewind Time(Teleport+Time) spell has been reworked: It no longer rewinds the state of your health but instead will rewind the state of other spell cooldowns. This means you can, for example, cast a Fireball and the…

  • UPDATE 12.0 - Miniboss Arenas, New Passives & More - 10 October 2018

    Miniboss Arenas A portal will spawn at the end of a dungeon run that will take you to the Miniboss Arena. This arena is unique to the dungeon theme you were playing in and each arena has it's own boss mechanic but the miniboss that spawns will be randomized (currently there is only one miniboss in the game) Added a bunch of new sound effects for spells: All new frost spell SFX Fire Spout SFX Disintegrate SFX Arcane Missile SFX Bunch of new passives: Spectral Ward: "You are immune to damage while casting spells" Temporal Fortress: "Reduces damage taken by 10% for each monster in your vicinity" Spirit Vessel: "Your cooldowns are reset when you are hit" Incanter's Ward: "You take less damage for 10 seconds when a spell goes off cooldown" Side Note: I forgot to add descriptions to these passives and some of the descriptions above are vague on purpose because I'm still tweaking them a lot. O…

  • UPDATE 11.1 - Twitch DRM & Time Spells - 12 July 2018

    Added twitch DRM You'll be prompted with a twitch login and you'll be given access to the game if you authorize a twitch account that is subscribed to Wheeze202 Added crosshair cursor (it will switch back to the normal pointer cursor when interacting with UI) Made the boss portal save your game Started working on some experimental time spells Added the time+aoe spell: Freeze Time: Freeze time around you, freezing projectiles and monsters in place. Added the time+totem spell: Totem of Time: Place a totem that emits an aura that reduces your spell cooldowns. Added the time+teleport spell: Rewind Time: Teleport back in time to where you were a moment ago. This will rewind the state of your health as well. Added a few "OK" buttons to the options menu

  • UPDATE 11 - New main menu & options menu - 12 July 2018

    Added a new main menu featuring a sketch for the Galdur main theme! Revamped the main menu/escape menu UI A proper graphical options menu Rebindable keys These values are stored in a config now so they will persist through sessions Which also includes your camera distance You a subscriber? Play the Galdur pre-alpha here: https://wheeze.itch.io/galdur Want to follow the development? Follow the stream!: http://twitch.tv/wheeze202

Patch notes and updates

S.noRelease datePatch nameGID number
115 January 2019UPDATE 13.0 - New Boss Fight2711631078232657161

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.