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The Unfolding Engine: Paint a Game

The Unfolding Engine: Paint a Game Steam news

64k, BARCHboi | Dec 3, 2018 | game

Released

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ActionFree To PlayIndieRPGEarly AccessSteam Store

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

The Unfolding Engine: Paint a Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews30
  • Release dateDec 3, 2018
  • Developer64k, BARCHboi
  • Publisher64k

Genres: Action, Free To Play, Indie, RPG, Early Access

Company pages: Developer: 64k, BARCHboiPublisher: 64k

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The Unfolding Engine: Paint a Game Steam news

The Unfolding Engine: Paint a Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Got funded - 21 February 2025

    Hey everyone, so just addressing the good news in that the reason for the silence of Unfolding has been due to me having my own game Feral Scape funded which I'm wanting to update the early access in a fortnight for you to wishlist if it interests you. I'm hoping too that once I settle down the game Feral Scape I can move over all of the features I've made in it to a more moddable version.

  • Mesh Animations thoughts on that and, Making a Doll - 29 December 2023

    Meshes can now be animated Placed down meshes can be assigned an animation When moving from one cell to another if the player is stuck within a cell they will teleport to the outside of the static freeing them. Fixing a long time issue with unfolding lol Volume is now more accurate to what was saved NPC gun maker no longer crashes the game Cell explorer no longer crashes the game

  • Mesh Placer + New Inventory Style - 27 October 2023

    Added in the Mesh bone creator which later on will be a skeletal animator. Going to be working on this full time, will be making a game I'll pitch to publishers later on. changed inventory to a different style, has cooldowns now based on the items weight Fixed Items not loading the dialogue that they use A ton of other minor things I cant remember lol

  • Unfolding Optimisation - 14 July 2023

    Video has stuff that's upcoming Unfolding Engine: I've made it more optimized and intuitive. It's a pleasure to see how this enhancement affects the game. Performance Boost: A serious leap forward! The engine is way faster now, even up to 16 times more FPS in certain areas. This speed bump will definitely make a difference. Collision Checking: I've spent quite some time improving this and I'm pleased with the outcome. It's significantly faster now, making gameplay feel even more fluid. Statics Management: This is a great quality-of-life improvement. The static manager tool makes it easier to select and edit individual statics. Can't wait to see how this impacts overall development efficiency. Of course, there's likely a whole lot more I've added and just didn't note down. These tweaks and changes will become apparent as I continue development. Looking forward to seeing how all these cha…

  • Weapon Maker, Custom Themes, Rulers and Flag Viewer Build - 26 February 2023

    Hello, Barchboi here As always, the idea of Unfolding Engine is to find new ways of making it easier for the ordinary gamer to express the games they want to make no matter the skill level. Working out new ways to make that experience as accessible for everyone. The new weapon maker is now ready for you. Its easier then ever to generate hundreds of weapons for your module and see how it would react in game with the simulator preview window! This opens up hundreds of possibilities for weapons for your players to collect, trade, and use in your games. A new GUI theme maker, this is exciting because remember the old days of customisation of windows 95? So much control over the old themes? Well I thought your games deserved that experience where you have that control over the UI. Even things like turning the mouse cursor into a flaming sword? Yea you can do that now A new Loadscreen Editor,…

  • Resizeable Windowed Mode, Realtime Text Inputs Update - 2 November 2022

    Sorry for the wait everyone. I've been working hard on the new features. One popular request was the windowed mode feature that allows you the resize Unfolding in windowed mode. This feature is immediately noticeable when you launch Unfolding as it now corrects itself to be the size of your screen. As well as this a whole host of bug fixes makes this version the most stable version out there yet. New Features - Windowed mode is now resizeable while also not tearing the user interface, supports widescreen screens, and custom resolutions, automatically defaults to desktop resolution at the start of windowed mode. - Many text inputs have now been converted to have inbuilt text inputs instead of a pop up window which allows better fullscreen support. Text input no longer pauses the engine allowing to see live feedback of number changes - Tooltips are now on an easier to read black rectangle…

  • Scripting Language Nodes, 200% Gui Size increase, Item manipulation now in place - 21 January 2022

    - Having items that are too heavy for the player now causes the player to become more and more encumbered - Items now can use dialogues and be right clicked - Item quantities can now be split by holding ctr - Items can now specify how many of an object you want to destroy by right clicking - Items can now be examined to see their stats / value / description. - Incrementals now can specify how much items are collected instead of having all items at once as well as specify how much weight will come out of it. - TeamQuest Project Manager now has its headings correctly going to the correct menu - Dialogue now has if statements that allow you to build conditions for levels, item levels, attributes. - Dialogue now has more effects that it can bring such as teleporting the player, spawning items or adding exp or stats. - Menubar is now double the size allowing for icons to become more readable…

  • Simply Incremental, More usable incremental mechanics, patched crafting, water - 26 July 2021

    The Future I have been conducting one on one dm interviews with various fans on the discord about what they like / dislike and how they feel about the direction of Unfolding. What I've learned so far is that there are many processes in Unfolding that feel clunky and unintuive that I want to address. IE the windowed mode meant that workflow kept on getting inturrupted as well as the popups would stop the flow of writing. One interesting point was how because of how Unfolding doesn't have a paint / drawing program to create images it meant that some designers would have no way of creating new assets. I assumed users would use other drawing programs to add new images however that's coming from a position of privilege of me having experience in photoshop / aesprite / pixel art. I've also learned users want more options and the ability to tweak in real time which is why I've added the option…

  • Dynamic Actions update, you can now create scripted events - 1 June 2021

    Dynamic Actions - Added dynamic actions that allows you to set immersive reactive effects to the statics - Added conditions to the dynamic actions that trigger how they trigger Menubar and Gui - Added many editmode hotkeys ie Ctr + 1-5 selects landscape tools other hotkeys are in the manual - Added a quick freeroam feature that allows you to travel through objects - Added a restart module under the load menubar - in the static placer if you hold down ctr and scroll the mouse wheel you can scroll through various statics. Holding down shift instead and scrolling randomly goes through various statics. - Added living smoke motif to the windows bar - Added soft smooth transitions fading - Menubar now has correct descriptions - Made menubars transparent - Menubar buttons are more round and transparent - Horisontal scrollbars have the living smoke applied to it - Opening the visual settings no…

  • The Rotating Statics Update + More Stable Build - 9 May 2021

    ------------------- Main feature is now you can add extra properties in your game by middle clicking a static in the static brush mode. After you place down a static middle click the static and you should get a window pop up that will allow you to add new properties. ------------------- Fixed time being editable and settable in the main menu (in future builds probably will allow you to add in custom times / BC AD etc) Made Menubar descriptions have the correct text / descriptions when the player hovers over it. Volume now correctly saves the correct amount you last set it as, instead of setting it a default amount Removed the ability to place down dynamic code, (Going to build a more intuitive scripted events system that incorporates the dialogue node based system) Removed the ability to edit the day and night cycle due to the interface / system not being according to the design philoso…

  • Manual + Project Management Update - 28 April 2021

    Unfolding finally has a manual inside of it. If you click help in the menubar you will now get a link taking you to the current build of the manual. This is the first draft so I have done the areas people struggle. I intend to fill out the rest of the manual. Unfolding now has a project manager that now allows you to collaborate with your players / friends. I made this tool for myself to make it easier to track what tasks I needed to work on but I found that other people will find this useful as well. You can find the project manager in the task Contains Post it boards, anyone who is familiar with any agile management softwarea these days will see how familiar this looks. You can specify Contains a Wip Map where you can specify what areas you plan to make. If you specify an area on the cell map as wip then you have the option to load a wip. This is really useful for finding work todo if…

  • Manual + Project Management Update - 28 April 2021

    Unfolding finally has a manual inside of it. If you click help in the menubar you will now get a link taking you to the current build of the manual. This is the first draft so I have done the areas people struggle. I intend to fill out the rest of the manual. Unfolding now has a project manager that now allows you to collaborate with your players / friends. I made this tool for myself to make it easier to track what tasks I needed to work on but I found that other people will find this useful as well. You can find the project manager in the task Contains Post it boards, anyone who is familiar with any agile management softwarea these days will see how familiar this looks. You can specify Contains a Wip Map where you can specify what areas you plan to make. If you specify an area on the cell map as wip then you have the option to load a wip. This is really useful for finding work todo if…

  • Now can export your standalone games in Unfolding - 7 April 2021

    You can now export your games to standalone. In the brushes tabs on the far right you will have the option to export your games module to third party websites such as Itch.io or Steam. Uses won't even need to have Unfolding Engine installed. Music that is playing from one cell to another but has a different pitch will now slide to that pitch. Fixed static placement placing in the wrong spot in windowed mode Fixed camera placement increasing in size if the mouse hovered over them Context menu now works with the new gui system Setting weather to blank now correctly saves to blank resources no longer need to held down in order to gather them Fixed now playing appearing behind static files Fixed items having a weird "A" Updated the music player to have correctly sized fonts Fixed multiple placement issues in windowed mode Fixed dialogue placer having the sound placement in the wrong spot Fi…

  • Upcoming features: The Game Exporter - 8 February 2021

    Hello, proud to announce with the upcoming update the Unfolding Engine will becoming out of alpha version and into beta. For many people the words alpha and beta are just stages of development, but for the Unfolding Engine community this means that the template of what the engine is solidified and its up to us unfolders to find out the remaining bugs. To give an idea of what the process would look like. You'd press this tab here and it will get you through a step by step process to export your game. When you want to export your game it is this tab. It aint pretty, but I got to stop getting things perfect in order to stop holding back these updates for you guys, I used to have a real good speed of updates for you guys and its something I want to get back into so you can whip me into shape and tell me what needs to be fixed up before I over commit to something that you guys don't even wan…

  • Build 1200 // GUI overhaul, topdown mode, you can now change the cell size... - 30 October 2020

    This build is a complete rewrite of certain features and I need alot of help catching all of the bugs. Improved Dialogue Maker New font has been added in allowing it to be easier to read All Gui's have been remade to support higher resolutions screens instead of being bounded by the native games size. I NEED HELP TESTING THIS FOR WIDER / UNCOMMON SCREENS! Cell size is now modifiable, and you can now have cells of different sizes. Top down mode allows you to move around the cell as if it were a top down game. Volumnic fog and lighting

  • Upcoming features: Change Cell Size, New Dialogue and new Resolution - 10 April 2020

    Since its been 5 months since the last release I thought I would explain what Ive been making and why its been a while since the update You will soon be able to change the cell sizes of you cell to have skinny or huge cells. As well as this the dialogue maker is now bigger and will have options for more control over creating scripts in the dialogue engine. I want the entire scripting language to be in the dialogue system allowing for a sophisticated node based coding system. Table top mode is also a feature I am working on that will allow people to make their own top down tabletop modules. As well as this one complaint was that the text was hard to read as well as support for higher resolutions and easier icons to read. As a result I have changed the font to a more readable one and making preparations to changing all the GUI to fit in the higher resolutions. Why is it taking so long to…

  • Build 971 // Incremental Maker works with Items, Grayboxing, and Static Menu - 16 October 2019

    This build is focused on giving more features to the incremental maker and making specifically work with items. You can now specify how the incremental maker interacts with items. For example does an option cost items to produce. Or how about the instead of the incremental maker instead of creating items now produces wheat or energy. The options are endless with these features and now opens up a whole new array of incremental games for you to add into your module. As well as this a new type of static can be placed called grayboxing. Grayboxes are used by professional game studios in order to mock up a level without having to devote hours into it. It helps you make sure that the level you are making is ready to express what it is you are trying to express in your world before you spend the time decorating it. As well as this containers are now in place. Containers can specify whether or…

  • Build 761 is now up! NPC addition update - 13 June 2019

    Build 761: Proud to say this is a big one! Features added into the Unfolding Engine https://www.youtube.com/watch?v=fP_t3Tku1H0 + Stats are now in place and influce character (ie agility makes the player jump higher, speed run faster) + Guns can be equipped in Invertory and equipped by pressing the 1-4 keys] + Bullets stay for 2 frames if hitting into a solid instead of just vanishing + Cover designer now no longer crashes if it cannot find the sprite + NPCS drop the weapon they are holding onto + NPCS now have ai states + Ceiling and landscape buttons now longer click when the player is selecting another brush + Ceiling and landscape now correctly places down and the player will correctly stand onto them. + There is now a death state for the player when they lose all of their health + Dialogue banners can now be changed + Character animation packs are now in place and it is now easier…

  • Build614 is now up! Now you can make weapons! - 22 March 2019

    https://www.youtube.com/watch?v=6cwSohtXqV4 +This build contains the weapon maker if you click on the menu bar and select the weapon you can add in your own weapon. +it also contains 5 generators that allows you to quickly see the different combinations that can be made. +you can select a variety of projectiles as well as choose the sound that the weapon makes. +if you are want more precise controls over your weapon you can click the advanced tool and fine tune all the variables. +As well as this, camera effects are working again, and are back to normal. I've also added in two new effects based on FOV effects called widen.

  • Build565 is now up! (Lights are Fixed as well as a gun prototype?) - 15 February 2019

    Hello and welcome to Build 565 of the Unfolding Engine, with this release I’ll tell you what has been added in this build. + We have some window fixes to show you as well as a the prototype combat system but first we will talk about Lights + Lights are now fixed and can now be correctly cleared when leaving the room. This is a fix that makes sure that lights that are cleared remain cleared. + As well as this a minor fix with the windows. Windows now layer and the windows remember the order in which they were activated. This allows + As well as this - Guns are now being worked on in the game - however they are not added in yet. Next week I hope I will be able to show you Guns working in the game. You can test out a small concept by pressing the X key - however it is very early stages. + A new icon has also been added in to have a more modern look using the Windows 10 icon stylisation

Patch notes and updates

S.noRelease datePatch nameGID number
127 October 2023Mesh Placer + New Inventory Style5229301621578951256
21 June 2021Dynamic Actions update, you can now create scripted events4069544815374104369
39 May 2021The Rotating Statics Update + More Stable Build4072920612512077056
428 April 2021Manual + Project Management Update4074045878068647578
528 April 2021Manual + Project Management Update4074045878068609127
68 February 2021Upcoming features: The Game Exporter4051520458183030820
710 April 2020Upcoming features: Change Cell Size, New Dialogue and new Resolution3112492477887557904
813 June 2019Build 761 is now up! NPC addition update2408777766635712548
922 March 2019Build614 is now up! Now you can make weapons!2543878145173890804
1015 February 2019Build565 is now up! (Lights are Fixed as well as a gun prototype?)3702426087240543343
118 February 2019Build560 is now up! (New resolution support and Custom Texture adding)2461683368387378805
124 February 2019Build545 is now up! (!BIG CHUNGUS EDITION!)2461683368372640879
137 January 2019Build 5032417770561726362238
141 January 2019Build493 is now up!2417769111326200938
1521 December 2018Build395 is now up!2417769111285876893
1615 December 2018Build375 is now up!3244179105165731071

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