- New update coming soon! - 6 May 2019
We're back! Hello everyone, we're really close to being finished with this next update. We've spent the past few months working really hard. AI AI has been a challenge. So far in Mist of the Dark, we've tried to focus on the atmosphere and immersion right out of the gate. Horror is a really hard genre to nail. It takes incredible amounts of time, patience, and vision. If you've played any game with very basic AI, you'll notice that they often make decisions that don't make sense. To avoid breaking immersion, we designed an entirely new AI system from the ground up using foundations from GOAL, Behaviour Tree, and Utility Scoring. This new system lets the AI always choose the best action in any given circumstance. We obviously will still have bugs and fixes to do, but the foundation we've built will make it easier for us to add features and debug in the future. We'll also be putting this…
- Happy Holidays, progress is being made! - 25 December 2018
Hey everyone! Figured we should push out an update since we haven't posted recently. Where we are At this current moment, we are working on a few things. Here are the highlights for our next build: 1. AI 2. Matchmaking 3. Fixes for weapons 4. Monster movement and attack updates 5. Sewers update 6. UI Update 7. Save game update (will fix resolution not saving) Because of you, our community This next build will be a major step for Mist of the Dark. We'd only put about 4 months worth of work in when we launched in August. We've had another 4 months to work, and it has been game-changing, literally! With the valuable feedback we got from you guys, we were able to focus on some of the major problems with the game. We want to use the creepy atmosphere with fast paced, intense combat to create something terrifying. With our new focus on how the game feels and plays, we're making a lot of progr…
- Important Update - AI and Matchmaking Coming Soon - 31 October 2018
Hey everyone, I wanted to send out an update so I could clear some confusion about what's happening with the game, and give some info on our next feature update! We've all been reading the reviews, and I've seen quite a few negetive ones. They mostly consist of: Unable to find other players. Sessions dying due to players quitting Minor (annoying), non gamebreaking bugs So, here's what's happening on our side: Player base A common issue with creating a multiplayer game like we are, is building a playerbase. We're pushing for some key foundations in Mist of the Dark that we believe will make gameplay smoother, and in turn will build our playerbase. Right now, we're focusing on an AI and Matchmaking system to solve this issue. In the future, we're looking at Weapon Customization, new Game Modes, new Maps, a Leveling System, and more! AI and Matchmaking Our next goal is creating an AI and m…
- Gamebreaking Bug Fix Announcement - 22 August 2018
Hey everyone, short announcement today. A lot of you have been having issues joining and hosting sessions. There are a couple reasons for this: 1. The last session you tried to join wasn't destroyed correctly. 2. The server is full, but the server player count shows it only has 1 player. We went ahead and pushed an update for the first issue yesterday, so you don't have to restart the whole game just to join a server. We're working on the second problem, which is kind of a bigger issue with the Steam API we're using as it's not pulling the correct information. I'll keep everyone updated on the progress we make over the next few days. Be sure to post in the Forums if you have any feedback/suggestions/bug reports. We would greatly appreciate learning more about what our community wants! Thanks everyone, happy gaming! Ryan
- Release Changelog - 19 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33029189%2Fa8cead0f93441b37547eddfd39b8a0a486d2cef3.png Release is here! Hey everyone! Release has brought us some new players, and with that influx comes an influx of bugs! We're going to be spending time on the most game-breaking ones over the next week or so. Here's an overview of the game so far! Current state of the game Our plans for this release For this release, we've re-done the entire monster and soldier in efforts to make game-play smoother. This is just the beginning steps of getting them to where they are, we have a lot more planned. Along with some bug fixes, we added these things to the game: New controls for the monster including double jump and warp Weapons stability updates Menu UI Updates, including a controls menu (Will be editable soon) New night-vision and thermal for both teams. Added a little detail…
- Mist of the Dark Released! - 19 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33029189%2Fa8cead0f93441b37547eddfd39b8a0a486d2cef3.png Hey everyone! After weeks of working through bugs and major fixes, we've finally released Mist of the Dark! I want to thank the community for being so incredibly helpful. We've had some passionate players that have helped us find and knock out bugs quickly, and it's helped us create a better game. We have a lot planned for Mist of the Dark over the next few months. I'll be following up later with a complete changelist and more information, so everyone is updated on our progress :) Again, thank you so much for taking interest in our game. Hope to see you on the servers! Ryan
- Release coming soon! - 18 August 2018
Hey everyone! We're going to be releasing soon, we're just finishing up a few things before pushing it out to everyone. If you want access to the game right now, check out this link and get a key! Keep in mind we'll be pushing an updated version of the game soon, the build you'll have access to is a few weeks old. Check back in a few hours for an updated build :) More information to follow! Ryan
- Play Mist of the Dark now! Updates on release and the future - 4 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33029189%2Fa8cead0f93441b37547eddfd39b8a0a486d2cef3.png Our release plans Hey everyone! Our release was delayed due to a mess up on our end. I switched the cave's gamemode to take screenshots, and didn't end up changing it back. It's now fixed, but it wasn't earlier today when Steam took a look at the game. We have re-submitted the game to Steam and should be approved early next week. Until then, you can get access to the game right now! Get your key here Current state of the game New Level We've added a new level called "The Sewers". It's an indoor map much smaller than The Cave, and has much more depth. Explore each room to uncover it's advantages and to plan your attack. Our plan is to get some feedback on how the level plays, and improve it as the game moves along. Bug fixes Here are our fixes since the last update! Pl…
- Alpha Testing Announced! - 21 July 2018
We're opening up testing to our community! You can get access to the game right now by going here to claim your key! There are only 200 available right now, so get yours before they're gone! If you need people to play with, check out our Discord server or the Community forums! Current state of the game We have a few bugs to iron out before we get into release, so we've decided to give some keys away to catch all of them. The game has a few bugs and gameplay elements to work out. Expect a lot of changes in the coming months. If you encounter issues with the current build, please check out the forums to see if anyone else has seen this issue. If no one has, please post about it! Be sure to read the pinned posts so you know what information to provide. Known Issues We will be coming back to this list and updating it as the community helps us find more bugs. Game Breaking Players don't spaw…
- Welcome to Mist of the Dark Community - 16 July 2018
Welcome to the first planned release from Visualistic Studios: Mist of the Dark! Mist of the Dark is a 4v1 horror game. Play as the Soldiers working together to fend off your deepest fears, thrive together, or die alone in terror. One player will control the monster; terrify your enemies, make your own jump scares, and be the last living thing around. We plan on having regular gameplay updates (we will hash out a timeline later in the future as Early Access progresses) and to be as transparent as possible. As it progresses we have more Monsters, more maps, and other goodies planned. We will always keep you updated. Visualistic Studios will post regular bi-weekly or monthly announcments and news (more if needed), even if it's a simple timeline update. We want to hear everyone in the community. Our goal is to make a game that everyone can enjoy, fueled by you, the players. Feel free to dr…
- Release Date Updated - 11 July 2018
Hey community! We were unable to get our build on Steam in time to meet our initial release deadline, so we decided to push it back a week and put more energy into the combat system. Initial Release Our first release is a 1 v 1-4 inside of a dark and foggy cave. As the monster, your objective is to hunt. As the soldier, you are tasked with killing the monster. There will be more than a few bugs in this first build, please help us eradicate them by posting in the forums! Future development goals This week we'll be working on integrating some key Steam features and knocking out some combat bugs. After release we'll be pushing out some fixes as the bug reports roll in! Our next feature goals are skill trees and abilities, with an AI system following right after! Down the line, we'll be adding new levels and game-modes like Horde. From everyone at Visualistic Studios, thank you for taking i…