- Hello my friends! - 22 January 2023
Hello friends! I'm updating all my old games with the latest engine I use for newer products. Unfortunately, with Multicellular, there is an error that I can't resolve, linked to the transition to the new version of Unity, so I couldn't update it as I did with the others. Multicellular was a small experiment, made with passion, that I wanted to carry on to create a small independent ecosystem, which is why I will always have it in my heart. Still, unfortunately, it has not been appreciated by the public as much as I had hoped :D. As I just said, I'm updating all my games, both new and older, so please check them out: Cursor Challenge Home Wars Bugs! Age of Undead Gummy Dummy Battles
- Update to version 1.004 (New contents) - 12 December 2018
Hello, our friends! Christmas is just around the corner!!! To celebrate Christmas with you, we've created a new map: Ice Lands. We love winter, we love snow! We live in Italy, in Florence precisely and it hardly ever snows here 😞 In this map, you'll find little food, so it could be a good idea to switch to carnivore organisms. If you are a small organism, you can escape from the predators through the many narrow paths ... but be careful, you may find a bad surprise. We like to play on this map. If you live in a place without snow like us, we would like you to feel the Christmassy kiss of the snow while you are playing on this map 🙂 If you find some bugs in Ice Lands, please let us know, so we can fix them. See you again for Christmas, bye bye guys! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33361813%2Fcf20a3da16bd8bd4cecfc3b23fed9cabcffa3674.jpg
- Suggestions for the new maps! - 4 December 2018
Hello guys! We want to talk with you all about your wishes for new possible maps. We have our ideas, but we would like to listen to yours! How would you like the new maps to be?
- Update to version 1.003 - 27 November 2018
Hello, friends! Some of you've requested a better placement system of the cells in the DNA mode, so we've worked for that! - Now there are two new kinds of grids for cell placement. They are both hexagonal, but they have a different orientation. The hexagonal structure will allow you to create a more compact organism than before. You can change the grid using the buttons on the right side of the DNA mode. - To allow a more precise rotation of the cells in the DNA mode, now the linked rotation is by 15° instead of the 45°, as it was before. This way, you can still reach important angles like 45°, 90°, 180°, and 270°. - You've pointed to us that the Simple cell is almost useless in comparison to the fat cells, so we've balanced these two kinds of cells to enhance the Simple cell. As always we ask you to point out the issues of the game and to suggest new ideas. If you enjoy the game, plea…
- Update to version 1.002 (New contents) - 17 November 2018
Hello guys! We've created 10 new organisms to put in your single player or multiplayer matches! Some of these "new entries" are easy to kill/eat because some of you told us the game is too hard at the beginning of the match. Try to hunt organisms as Indifesus fragilis, Bollae dispieganti, Pacificae erboranti and Triangula innocuus to get an easy prey. Probably the most dangerous organism of this update is the Alianti Spinosae, but if you are fast, you'll have no trouble with it. Now 3 short notes: - The aim of this game is to relax the player and entertain him/her for a little time every day. This is not a AAA game, but it has its advantages ... it is simply DIFFERENT from the other games. - If the game is too hard at the beginning, you can lower the values in the pre-match window and deselect some organisms you consider too strong. You can control these parameters at every loading! - I…
- Update to version 1.001 - 4 November 2018
Hello, our friends! Some people told us the game has some issues with the movements of the organisms. We suggest to watch some online reviews or to follow our Tutorial because that feature isn't an issue, but simply some people don't understand how it functions. Here is the news: - Gameplay improved: now the water temperature has a different algorithm for its change, especially near the Glaciation time. - Gameplay improved: the currents have a different kind of interaction with organisms, so it should be more "realistic". - Gameplay improved: we increased the "explosion" effect when your organism spawns on the map, so there should be less possibility to be stuck in another organism. - Bug solved: the Glaciation could interact with your organism in DNA mode. - Bug solved: a texture had some rendering issues. - Bug solved: fixed a small annoying loop sound in a soundtrack in The King of t…
- Multicellular - Now Available on Steam! - 18 October 2018
Hello friends! As we promised some months ago, we managed to release Multicellular before November! Here are some things we've done during the Early Access period: - fixed bugs - added new organisms - added new map - added new natural phenomenon - added new audio effects - added new textures - improved single player gameplay - improved multiplayer gameplay - optimized multiplayer synchronization. We'll continue to support the game, so tell us your issues and your suggestions. If the number of players will increase enough, we'll be able to start to develop new game modes, especially for multiplayer! We hope you'll have fun with Multicellular and don't forget: "Fight! Survive! Evolve!"
- Update to version 0.9013 - 16 October 2018
Hi folks! Here are the changes of this update: - Gameplay improvement: we've optimized the performance when there are lots of organisms in the map. - Gameplay improvement: we've changed the update rate in the navigation system of bots' scripts, so now you can have a higher frame rate when there are many bots in multiplayer matches. - Gameplay improvement: we've adjusted some values in the motor cells and in the offensive cells. - Bug solved: we've fixed some colliders in the Editor map because player's organism could get stuck there. - Bug solved: in Football and in King of the Puddle, the poisonous cells could damage friendly organisms. - Bug solved: sometimes, in King of the Puddle, the spawn of the organisms in multiplayer wasn't correct. We aren't sure if this is completely fixed now, so report us the issue if you experience it. - Bug solved: rarely, in multiplayer, two players coul…
- Update to version 0.9012 - 13 October 2018
Hi guys! Here are the improvements of this update: - Gameplay improvement: we've improved the synchronization when a new player joins a host (so less time to wait in order to join). - Gameplay improvement: we've improved the bot's spawn in the multiplayer; now they are more uniform. - Bug solved: sometimes, in multiplayer, the player unlocked a new cell, but it wasn't available to be used in DNA mode. - Bug solved: in the multiplayer of Genetic superiority, there was an issue with the synchronization of the temperature and the day-night cycle. - Bug solved: in Football, sometimes when the player scored, the goal audio didn't start. - Bug solved: there was a problem with the sexual reproduction of some kind of bots. They didn't stop or they attacked the player. The full release is very close, so help us to find more problems as possible, thanks We see you at the next update!
- Update to version 0.9011 - 10 October 2018
Hello players! Here is the news of this version. - Gameplay improvement: when you start a new singleplayer match, using the name of a previously saved one, that old one will be overwritten soon, so be careful. Before you could maintain some unlocks (or other benefits) of the previous match, now you can't do it anymore. - Gameplay improvement: we improved some colliders in Puddle map. - Bug solved: some cells made troubles in DNA mode because they had a wrong layer. - Bug solved: the value of the DNA earning wasn't saved, so there wasn't the bonus/malus of the DNA earning after a loading. - UI improvement: little change about UI in the loading scene, the white background was ... bad. - Bug solved (maybe): we've tried to fix the bug of the main cell that kept deleting in DNA mode, but it's difficult because we aren't able to reproduce this issue on our machines. Every indication is welcom…
- Update to version 0.9010 - 7 October 2018
Hello friends! We wanted to fix some bugs, especially in the multiplayer. - Gameplay improvement: now Multicellular should recognize the language of the player's computer and set the right language automatically. - Bug solved: probably we've fixed the bugs that spawned meatballs endlessly. We aren't able to reproduce this bug on our machines, so we need your feedback to know if now it is fixed, thanks. - Bug solved: there was an issue with the synchronization of the ball position in the "Football" game mode. - Bug solved: the new organism "Penetranti Virilix" had some problems with the movements. - Bug solved: the animations of some "motor cells" didn't work correctly in multiplayer. - Bug solved: in multiplayer the player could have a different time of the day-night cycle. - Bug solved: in some situations, the harpoons didn't work correctly, because they didn't apply the force to the p…
- Update to version 0.9009 (New contents) - 3 October 2018
Hi folks! This time we wanted to add 10 new organisms, so you have always new enemies to face. The new organisms are: Slingus Agilis Arietus Speronanti Spengo Culis Elicotteris Acquatici Crucis Tonanti Penetranti Virilix Parentesis Scutum Repulsivae Gettis Concavitae Mortalis Deretanus Spinose So, now, you have a total of 61 possible enemies in the maps! Our personal suggestions are: - Elicotteris Acquatici is a good prey ... if you can catch it. - Deretanus Spinose has many proteins, but also it has many spikes! try to attack it frontally. - Crucis Tonanti is omnivorous, so you can be relaxed if there are vegetable food around you. However, if it needs of a prey, be careful, this is a big bad boy. - Concavitae Mortalis is extremely dangerous in close combat, so you must stay away from it! If you will stay too near to this organism, you could experience its lethal kiss. If you note some…
- Update to version 0.9008 - 28 September 2018
Hello friends! We need more feedback for the multiplayer, so help us to "hunt" the bugs. News: - Bug solved: the chat in the pre-match window showed the names of the players incorrectly. - Bug solved: the new audio of glaciation didn't stop after the glaciation ended. - Bug solved: the tracker of the other players/partners/bots in the minimap is now balanced with the screen resolution, but please confirm us the fix. - Bug solved: sometimes the host created a new room, but clients couldn't see that room in "room's list". - Bug solved: in multiplayer, some bots were spawned stuck in rocky walls. - Gameplay improvement: we optimized the bot's code in Evolution and in Genetic superiority, so you would be able to have more organisms at the same time. We want to exit from Early Access zone as soon as possible, so find the main bugs guys!
- Update to version 0.9007 - 22 September 2018
Hello guys! Are you having fun with the new map? Is it too hard? Here is the news: - Gameplay improvement: we've changed the balance of spawn of the bot organisms. Now, omnivores will spawn more easily than herbivores. Further, we've also changed the balance of custom organisms, in fact, carnivores will spawn more frequently than others. We did these changes to make the gameplay more active and dynamic. Let us know your opinion 🙂 - Gameplay improvement: we've changed the distribution of food. Before, the food was spawned mainly at the center of the maps. Now, it will spawn more uniformly. We did that to push the players to move around the map, especially in the multiplayer. - Bug solved: some food was spawned in areas where the organisms couldn't reach it and bots kept trying to cross the limits of the maps. - Bug solved: sometimes in the Editor, when the player returned in DNA mode, t…
- Update to version 0.9006 (New contents!) - 18 September 2018
Hello, our friends! Today we add a new map: DANGEROUS CURRENTS! You can understand easily that the focus of this map is the currents. In the other maps, currents have to keep players away from some areas unless they are fast enough. Here the currents are almost everywhere and often they will push you into a dangerous situation. Further, there is an area rich in food but very rich in whirlpools too, so you have to be careful when you go there. The southern part of the map is quieter, but there is a small volcano, so you have to be careful again once again. On the west side, there is a narrow cliff path... but we really recommend you not to go in that place! Thanks to this new map, we've added a stronger kind of currents. It's extremely difficult to cross them and we can add these currents in other maps. We would like to have some feedback about this new map, in order to improve it. Thank…
- Update to version 0.9005 - 12 September 2018
Hello, our budding biologists! Here is the news: - Gameplay improvement: we added the new audio to the event: Glaciation. - Gameplay improvement: now the time to enter in DNA mode is 15 seconds, so the player can't use this way to escape from dangers. - Gameplay improvement: in the sexual reproduction, now the players have 40 seconds to reach their partners (before this time was 30 seconds). - Gameplay improvement: the start zoom is minor than before. - Gameplay improvement: we increased by a little the minimum zoom, so you can have a wider field of view around your organisms. - Bug solved: the audio of every climatic event is controllable from Background Volume in Settings/Audio. - Bug solved: the audio of the currents of water is controllable from Background Volume in Settings/Audio too. - Bug solved: now the zoom can't overstep its limits. - Bug solved: some cells in DNA mode could o…
- Update to version 0.9004 (New free content!) - 9 September 2018
Hello! We added 10 new organisms. If you note some bugs, please let us know! These are the newcomers: - Scutum Spinosae - Torpedo Compacti - Scalanatis Erbivora - Predator Ferocis - Barricatum Codae - Bombarda Moventis - Armadillus Botolus - Artus Grappandi - Vacum Spugnose - Paralizantus Distofilo We suggest you to be careful to: Torpedo Compacti, Bombarda Moventis, Artus Grappandi and Paralizantus Distofilo. Agility can help you, but be careful to close spaces! ;)
- New teaser for Multicellular! - 4 September 2018
For those of you who don't have the time to watch the trailer, here's the teaser: https://youtu.be/UX8OkioohKo
- Update to version 0.9003 - 3 September 2018
Hello people! Here is the last update: - Bug solved: in Settings/Commands the writings of the keys overlapped if you opened that section twice. - UI problem solved: in Tutorial the writings overlapped the keyboards on the screen, so it was disabled. - Gameplay Improvement: when you use the right mouse button to set a destination, now your organism will turn before moving forward. - Gameplay Improvement: in DNA mode, when you assign the cells to a key, the list of these cells will override the precedent one. - Bug solved: after you selected the "Genetic superiority" mode, all the enemy organisms were deselected for all modes. - UI problem solved: in Settings/Commands, in the English language, there was an error in the order of the keys. - Language problem solved: in the English language, there were some errors in the tab of the Tutorial. Help us to improve the game!
- Update to version 0.9002 - 2 September 2018
Hello guys! You've reported us a problem related to the Chinese language, so we're releasing quickly this update to fix it, so you can have fun playing. - Language improvement: many writings in Chinese were very small, so we tried to improve the readability. - Bug solved: the counter of the countdown in game mode "Football" and "King of the Puddle" was bugged over the 99 seconds. - Bug solved: some buttons didn't update in DNA mode after keys assigning. We need your reports you improve the game, so don't be shy! 🙂