- Warman: No Plot, No Moral Choices, No Agonizing - 1 October 2026
Just the bit most people actually came for. Warman is action RPGs reduced to essentials. Make a hero, head out into a vast procedurally generated world, gather loot, raise your stats and then go looking for something harder to hit. Co-op supported. Warman is on sale during the Steam Autumn Sale, October 1 to October 8.
- Warman 2.2 - Cross-platform Multiplayer - 25 June 2026
Read the full news here: https://play-warman.com/news/update-2-2-cross-platform/New FeaturesCross-platform multiplayer — Windows, Linux, and macOS players can now play together. The simulation runs on fixed-point math so every machine stays perfectly in sync, no matter the OS or CPUReplays: matches can now be recorded and played back, with a dedicated replay UIMax players increased from 8 to 16World & ExplorationUnit names now appear above unitsReduced interaction radius on all respawn pointsStarting or joining a game now zooms in and fades to blackCombat & BalanceShadow heroes no longer have reduced cast speedRemoved the Astral Hammer skill from the Bonelord bossItems & LootItems now auto-equip when their slot is emptyUI & HUDHUD scale replaced with a single global UI scale slider in settingsGeneral HUD UI improvementsNew settings to toggle player names and enemy names (both on by defa…
- Warman: 70% Off in the Steam Summer Sale! - 25 June 2026
Warman is 70% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/887420/
- Warman 2.1 - World Reborn - 11 May 2026
Read the full news here: https://play-warman.com/news/update-2-1-world-reborn/New FeaturesMulti-map support: the engine now supports multiple maps loaded at onceOverworld-style hub area replaces waypoints and town portalsProfile selection on game start, with profile switching available from the main menuHoming projectiles as a new projectile behaviorChanneling skills as a new skill typeBasic scripting added on top of WarScript for more dynamic map logicWorld & ExplorationNew map trigger/unlock system driving area gatingHome portals now stay open and spawn a return portal on your home islandElevators can be logically linked: ride them up/down between maps, not just as spawn pointsCheckpoints replace waypoints and are now placed near elevators for fast travelFull respawn logic reworkEntering a map no longer auto-heals youTravellers' Road reworked into a mountain climb (new biome)Arena rew…
- Update 2.0: Foundation - 17 December 2025
This update includes major changes and reworks. I hope the essence of Warman is mostly the same and it does not feel like a game you did not buy.Some elements have changed, but I am sure that is for the better and allows for a better game in the future.With so many changes I expect there still will be a couple of bugs that I have missed. I do have an internal list if issues that still needs to be fixed, but they are not critical and I do not want to postpone the release even further.If there are any features that you dearly miss, please to give me feedback and I will see if my decision to remove them was correct. Except jumping, jumping is gone for good. Barely used in my case and has the same utility as rolling to dodge. It may come back as a cinematic action to climb or jump down a cliff, but not as a active action you perform in combat.There are many small issues that I fixed and imp…
- Development Progress #15 - 12 January 2025
Working on a major update that will improve the level design. It's possible to add height changes, e.g. cliffs, bridges, etc. There is a lot more foliage and it looks better. Performance is also good. Map loading times have been reduced to under 1 second in my testing. Large maps will not impact loading times anymore. Internally all of this is build with custom tools that could be published to create your own maps. But the tools lack polish and documentation, so that's for a future update. I am still working on adding more details to the terrain tileset, e.g. roads will have small pebbles and grass. The other biomes are also not quite done. There are other various changes that have been made, that will be in the final changelog.
- Endless Replayability Fest - 13 May 2024
Hi everyone! We're excited to share that Warman is part of the Steam Endless Replayability Fest on Steam that celebrates games you can play over... and over... and over again from May 13th to May 20th! Now is the perfect time to dive into Warman. Don't forget to join our Discord to stay up to date with the latest news!
- Warman is part of Freedom Games Publisher Sale! - 15 April 2024
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 50% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/887420/Warman/
- Update 1.1.0 - UI & Rendering Overhaul - 14 March 2024
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From March 14th until the 21st, the game will be on sale for 30% off! Make sure to check out Freedom Games' Steam Spring Sale page to pick up some great games to play. Now let's dive into the patch notes of this overhaul update! Gameplay · Reworked the whole UI · Reworked the whole game rendering · Replaced stamina item effects with health and stamina recovery · Changed stamina scaling and cost · Changed item drop behaviour. You will never drop an item you can't equip · Changed chance for summons to spawn as elite when their summoner is elite from 100% to 15% · Added auto-save when you move to a different room or map · Added codex entries for all enemies · Disabled hero controls when you open any window · Added full offline mode with launch command '-offline'.…
- Official Publisher Announcement! - 28 February 2024
I have some great news to share today - Warman is officially joining forces with Freedom Games! For those of you who may not know, having a game publisher like Freedom Games greatly helps indie devs like myself focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, publishers help in all the aspects that indie developers often struggle with. Joining forces with Freedom Games has redefined my game development journey. It lets me focus solely on the creative process, free from distractions. The global reach ensures that more players will enjoy my game, adds a rewarding dimension to my work, and the additional resources allow me to transform ambitious ideas into standout, polished games. I’m genuinely thrilled about the future of Warman and…
- Development Progress #14 - 20 November 2023
Progress is slow, but a lot of improvements are done. Graphics are better and are more performant. Every UI window is improved.
- Development Progress #13 - 28 June 2023
I am currently working on a new content update. This update includes a new desert themed biome and the new Paladin class. The new class also has it's own themed items to equip. In the future I plan to add themed items for all existing classes. There are also a lot of minor improvements and various small bug fixes. I have also done some technical upgrades to make the game run faster. The desert also has its own boss, and in the future I will add a unique boss to the castle. I am basically done with the technical side of things and at this point I am just missing some polished assets, effects and sounds. But it will still take some time before the update is finished.
- Update 1.0.1 - 5 April 2023
Fixed: Bad translation and missing glyphs
- Warman is leaving Early Access! - 3 April 2023
Warman is finally leaving early access. Thank you for supporting the game in its early stage! It took longer than expected, but I had to get the game in a good state. The technical foundation is now very solid and will support all planned future updates. Trying to cram in tons of features and content without making the game scale well would not have worked out in the long run. Of course I plan to continue to support and update the game after the full release. The 1.0 update has been out for a few weeks and I see no problems. So the release should go smoothly. Before continuing with the next update I will take a short break, except for any bugs or critical fixes that may need to be made. Enjoy the game!
- Update 1.0.0 - About Leaving Early Access & Price Increase - 19 March 2023
I am pleased to announce that Warman will be leaving early access on April 3rd, 2023. Accompanying the full release, there will be a price increase to 20€. Regional pricing will also be updated as recommended by Valve. There are still features and content I want to add to Warman, but I feel that the current state of the game deserves a full release. The most obvious content is more classes to play, areas to explore and more unique items. I also want to flesh out existing areas by adding some more enemies and mechanics that make the area special. I have a prototype ready for a snow area which constantly applies a frost debuff and you have to periodically warm up at a campfire. Warman is a combat-focused game. I want to add a sub-genre to add more variety to the gameplay loop. That is most likely to be a building system that allows you to build anywhere and share your creations in the wor…
- Update 0.92 - New biome, world map and more - 18 February 2023
Gameplay · Added: New biome 'Plains' · Added: Big world map you can explore · Added: 12 new maps · Added: Enemies now somewhat vary in level · Added: Codex now tracks your exploration progress · Added: Option to turn on shadows for foliage · Added: Option to turn on shadows from light sources · Added: At any point you can now create a portal that leads back to the Docks · Changed: Music changes when you are in combat · Changed: Non-combat music replaced with background ambience · Changed: Updated all icons · Changed: Improved sound and particles for various elements · Changed: All potions now have a cast-time, instead of being instant · Changed: Improved all room designs · Changed: Improved transition from one room to another · Changed: Swapped the colors for explored and unexplored rooms · Changed: Improved various UI elements · Changed: All traps now also hit enemy units · Changed: Yo…
- Development Progress #12 - 21 November 2022
The next update will contain quite a bit of new content. Instead of just having a single portal that teleports you to the different locations, there is now somewhat of an overworld. Essentially all the different areas are now connected and you can travel to them by foot. On your way you will find waypoints that you can later teleport to. I am also working on a new biome.
- Update 0.91 - A LOT of polish - 21 October 2022
Took some time to get the update out, but I am very please with the results. Every element of the game got some improvement. New and improved enemy designs, clearner UI, good looking main island. All missing translations also got added. Not every language is perfectly translated and some are probably pretty bad, but it should get better from now on. Gameplay · Changed: New icons for items · Changed: New icons for the UI · Added: Summoned units show their remaining time next to their healthbar · Changed: Removed the old Prison enemies and added new ones · Changed: Removed the old Castle enemies and added new ones · Added: All missing translations · Added: Mastery Passives now have a name · Changed: New terrain style for the main island · Changed: New trees · Added: Elite enemies now have a different color · Changed: Dungeons do not give any exp. anymore · Balance: Adjusted exp. and gold…
- Development Progress #11 - 16 August 2022
I'm currently working on a huge update that will bring the game to a near 1.0 release state. A big task is replacing 3rd-party assets that did not fit the style of the game. I have added unique enemy designs, that are not only basic skeletons... Also added a lot more objects to the island, which makes it more vibrant. This will also be very useful when I expand on being able to build out your own island. A lot of UI polish happened, which does not sound like much, but also adds to a smooth experience. I made balance, combat and item tweaks. Combined with the new enemy designs, the combat is now in a really good state. The multiplayer is in a near perfect state, with no more desyncs being recorded in my error tracking. There could be some improvements for the client-side prediction, to smooth out some actions, but on the technical side there won't be any bugs. Right now I have around 70…
- Update 0.90 - Castle Dungeon and QoL - 27 March 2022
Gameplay ·Changed: Color of health and stamina bars. This was necessary as their are now allied units, that need a green healthbar ·Changed: Reduced frequency of automated saves. This removes e.g. the stutter when you switch rooms ·Added: New dungeon, Castle Siege. Requires a new currency that appears in the castle area ·Changed: Every player can now open a portal, not only the host. ·Changed: Resetting mastery skill points now costs 1 key ·Changed: Removed trial requirement from resetting masteries ·Changed: Reworked the tutorial. You now start directly on the island and have access to the codex. The codex has explanation for various topics. ·Added: You can activate the debug menu with F5 if you start the game with '-console' launch option ·Added: Various sfx for the UI ·Added: Various ui animations ·Changed: Removed the dropdown from the player ui at the bottom. All buttons are now vi…