Burden of Command™ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players6 · 9 October 2026 - 17:32:27 UTC
- SteamPulse tracked peak147
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews610
- Release dateApr 8, 2025
- DeveloperGreen Tree Games LLC
- PublisherGreen Tree Games LLC
Company pages: Developer: Green Tree Games LLCPublisher: Green Tree Games LLC
Burden of Command™ Steam news
Burden of Command™ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch release 1.1.19 - 7 October 2026
Bugs 'Steel Rain' Scenario fix: Crash: “duplicates units detected” was also misbehaving for this scenario(Luke) - an old scenario definition had crept in. sigh.
- Patch 1.1.18 - 6 October 2026
BugsCrash: duplicates detect was still misbehaving around scenario Benouville saves (Luke)
- Release 1.1.17 - bug fixes - 6 October 2026
Featuresbetter duplicate unit detection in new loads and saves (Luke)BugsCrash: Various duplicate unit scenarios fixed (Henk, Luke) - and patcedh so older saves survive fix ;-).“keyError .. in del_from_ModelObjIs_dct” (Luke) - would occur in certain cases where play continued from one scenario to next without break. sentryVictory Levels from prior scenario would leak to start of final scenario of campaign in rare cases (Luke)Crash: Non default organizations were not being saved for scenarios using them (Luke)
- Release 1.1.16 (bug fixes) - 17 September 2026
Crash: “Attempting to Creep but not all units are creeping” (Alan, Luke) =discordzero or negative replacements instead of full! (Lifeline, Luke) - Even when deserved full replacements! -( (or close to full).
- Release 1.1.15 (bug fixes) - 14 September 2026
Bugs“Duplicate unit detected” (Luke) -this new error check would mis-report a bug for the player character if there was an acting version of it present. (e.g. The player character was Out of Action).Cottonbalers Anzio 2 had annoying very frequent soft error: “non overlapping victory conditions” (Daniel, Henk, Luke)AI was not always activating all of the units in a given organization in certain circumstances (Luke) - specifically if they were being maneuvered aggressively (“maneuver_offensive”) . Likely effected scenarios: Anzio Beachhead 2, Montelimar, Vye Les Lures, Siegfried Line. And in Three Nations: Benouville and Meyers Hill.
- Update 1.1.14 - 11 September 2026
BugsDelayed artillery crash (Luke)- If a barrage was delayed till the next turn (common), it would crash the game at the end of the barrage.Duplicate units being created if a core combat unit was fully destroyed (Luke) - root cause of above. Fully destroyed was rare since normally one straggler at least was given out at end of the scenario.
- Full Release 1.11 - misc armor, QOL, other minor features plus bug fixes - 31 August 2026
Features Prep for next campaign ;-)‘Side’ of tanks is now wider than before (Patrick, Luke) - reflecting more accurately both reality and the “Panzer War” rules we base our armor system on. This should making getting side shots on enemy armor easier. Of course that cuts both ways ;-) JgdzPanther 🙂 & JgdPz IV L70 QOL; more useful ‘Men’ Victory Condition button messaging (Luke) - the summary, imitating ‘Mission’, would report the next HIGHER victory condition for ‘Men’ which makes little sense since generally casualties go up not down and victory conditions get worse with. So now the button reports the next lower “down”) triggering threshold:Writers can now control ‘ambient’ sfxs (Luke) - e.g. interior sounds if in a building during an Interactive Fiction episode as opposed to hearing birds tweeting like usualCampaigns can have mouse over descriptions now (John, Luke) - like scenarios cu…
- Minor Update 1.1.10 - 4 June 2026
Features Dedicated UK infantry (not para) company (Luke) Flame tank now has dedicated animation (Sergey, Alan, Luke) Smgs and sten guns now have dedicated sfx (Chris, Luke) -before they were using generic MG. AT Guns now no longer have any movement capacity (Henk, Luke) -the teardown and setup time to move them would not be realistic in our scenario timeframes Bugs Bug: senior commanders (e.g. Captain/Maj) were not being allowed to be spotters if active junior leader (Randy, Luke) - if junior was himself Spent. Discord Failed Morale Checks would not update Orders status on RPG banner for unit in hex (Randy, Luke) - generalized better now so that any order change should force an update as well. Heavy casualty units would show no Orders at all not even spent ones! (Randy, Luke) - each casualty takes away a morale and at a certain extreme this confused the display code PIAT anti tank weapo…
- Minor Patch 1.1.8 - 4 May 2026
Features AT Guns now no longer have any movement capacity (Henk, Luke) -at the time scale of Burden there is not enough time to gear up and move such weapons. Yes some day we need trucks and jeeps towing :-) Bugs Crash: “Too many values to unpack” (Luke)- related to unusual state of save games folder. sentry
- Full 1.1.7 - minor. - 30 April 2026
- Scenario: Les Vosges (scenario 16) - game would freeze under rare scripting conditions.
- Hot Patch SR1.1.6 - 27 April 2026
Cottonbaler start campaigns (e.g. “Italy Start”, “Morocco Start”) crash -when begun under SR1.1.5 with message: 'MasterReleaseConfig' object has no attribute 'italy_start'
- hot patch: SR1.1.5 - 27 April 2026
Bug in recent SR1.1.4: -crash when loading save game: "cannot access local variable 'cam_descrip' where it is not associated with a value" Be sure to exit steam and restart to get 1.1.5 to update.
- Full Release 1.1.4 - 27 April 2026
Features QOL IMPROVEMENT: spurious too fast mouse clicks or key strokes in Interactive Fiction Ignored (Luke)- a repeated QOL complaint has been that sometimes folks inadvertently double click (or double keystroke)when doing interactive fiction and therefore miss a screen. A delay has now been introduced so too fast clicks are ignored. If you need to move through IF fast (previously seen) you will have to moderate your pace a bit rather than spam click. Or I am open to turning off for keystrokes and only doing for mouse clicks. Will be turned off for developers who need to spam click through fast often in next TR but want you exposed to it for a day or two to get a feel for what users will experience typically :-)Char B1, Pzkpwfw_B2 variants (Henk, Sergey, Luke)Three Nations- Meyers Hill: Added Barks to German forces. (Allen)Three Nations - Pegasus Bridge: Named British Leader with real…
- TurnBasedThursday sale on now! - 9 March 2026
TurnBasedThursday sale on now!Base game 20% off!And, smart shopper, check out "The Full Burden!" that discounts base game plus DLC 30% as well!https://store.steampowered.com/app/887490/Burden_of_Command/
- Get the Full Burden Bundle ... 30% off! - 7 March 2026
Get The Full Burden Bundle -- 30% off!🫡 Base Game - US Cottonbalers! 60+ hours!🫡 Three Nations DLC - US, UK Paras; German mechanized; French Civilian.
- Minor Release 1.1.3 - 6 March 2026
FeaturesMore explicit iconic signaling that vehicle is in motion (Luke) - the rotating wheel now besides tracks animation.I.e. Vehicle might be stationary in hex but is still in state of moving (hard to hit but can’t fire back). Bugs“Follow me” could lead subsequently to assaulting squad being unselectable (Luke)“Out_of_bounds arg must be iterable (Luke) sentryThree Nations: Meyers Hill: Missing image for Major Victory replaced. (Allen)Three Nations: Pegasus Bridge: Polish names corrected. (Allen and RTokarczuk)Detailed Morale Bar was not updating Number of Orders Left Correctly Sometimes (Minty, Patrick Luke) - Namely after a failed Morale Check. Detailed on right below.Cottonbalers: Streets of Casablanca: Issue with variables involving officer death fixed. (Allen) Three Nations: Steel Rain: Fixed issue with Artillery firing again before completing barrage. (Allen)Cottonbalers: Red Bea…
- Version 1.1.2 - 26 February 2026
C06 - Streets of Casablanca: Issue with variables involving officer death fixed. (Allen) 3n - Steel Rain: Fixed issue with Artillery firing again before completing barrage. (Allen) C02 - Red Beach:Bad Start (Luke) - sometimes the game would act like the player was starting a fresh campaign rather than having just completed bootca
- Full Release 1.1.1 - 26 February 2026
3n Meyers Hill - Reminded players that bazookas are attached to their leaders. (Allen) 3n Benouville - Reminded players that PIATs are attached to their leaders. (Allen) 3n Benouville - Reminded players that their squads are below strength. (Allen) Updated version to 1.1 from 1.0 - to reflect Three Nations release (Luke)- this will also block certain errors for trigger for public (as opposed to team for further diagnosis)
- Hot Patch 1.0.111 - 24 February 2026
Bad dog! Opps BAD BARK!!! More seriously bark fix that was getting a few folks in Pegasus Bridge: - Pegasus bridge: Crash due to a lack of a parenthesis in a bark. (Allen) - Pegasus Bridge: Issue with flower gathering adjusted. (Allen)
- Three Nations DLC released! $5! Broadcast Video by DiplexHeated. - 24 February 2026
This $5 DLC lets you lead UK and US paratroopers, a German mechanized assault and even a French mother balancing helping the Resistance with the safety of her family. More details, two minute trailer, and watch noted YouTuber DiplexHeated try his hand at that mechanized German assault here:
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
