SPSTEAMPULSELIVE ANALYTICS
Battle Royale Builder

Battle Royale Builder Steam metadata

Skeptika1 | Jan 10, 2019 | game

Released

0players observed · 22 September 2026 - 06:06:45 UTC

ActionIndieBattle RoyaleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,330
  • Revenue (VGI)$3,180
  • Review score66% positive

Battle Royale Builder metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,330
  • Revenue (VGI)$3,180
  • Review score66% positive
  • Total reviews35
  • Release dateJan 10, 2019
  • DeveloperSkeptika1
  • PublisherSkeptika1

Genres: Action, Indie

Company pages: Developer: Skeptika1Publisher: Skeptika1

Top Steam chartsTop 100 gamesGame directorySteam Store page

Battle Royale Builder Steam metadata

Battle Royale Builder metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/889170/metadata
Steam Storehttps://store.steampowered.com/app/889170/
Steam Communityhttps://steamcommunity.com/app/889170
PCGamingWiki search
IGDB searchSearch IGDB for Battle Royale Builder

Reviews, pricing, and metadata

Review summary

Mixed

66% positive, 23 positive, 12 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 11 January 2019

Latest Steam announcements

  • Patch 1.20 - Polish and Bug Fix! - 10 October 2018

    This is largely a polish and bug fix release, but now I can move on to fun stuff again, like improved AI and more customization! Fixes: - Custom Resolution allowed now in graphics settings. - Shotgun could "no reg" in certain conditions where the bullets hit both AI and another object, this has been fixed. - Stair "phasing" through was triggered too easily, it will now turn on collision if only a small portion of your leg is in it. - Storefront has been updated with proper descriptions, a new video, and screenshots! What's Next: - Making a reddit video thread (wish me luck boys, the internet is a tough place). Next up will be adding in a "Bot Quickbar" similar to the Quickbar for Weapons and Building, allowing you to spawn Bots whenever you want, give them a path to follow, etc.

  • Patch 1.19 - Polish and Bug Fix! - 2 October 2018

    This is largely a polish and bug fix release, they're never sexy, but having things work correctly is always good! Fixes: - Roof edit into a "ramp" could incorrectly build with only 1 connected point, it now correctly deletes if only 1 connected point is present. - At extreme camera angles, your shot could incorrectly hit ceilings or floors nearby, this has been fixed. - Crouch and camera view could get out of sync if you spammed crouch, this has been fixed. - While crouched and aiming at the sky, the tracer for your shot wasn't centered, this has been fixed. - While crouch spamming and shooting, the tracer would occasionally have an incorrect start position, this has been fixed. - Controller sensitivity has now been changed to the 0.1 - 1 scale to match recent changes. - Controller can now ADS and Zoom properly. - Controller can now weapon switch with the quickbar properly. - Controlle…

  • Patch 1.18 - Scope/ADS Sensitivity! - 27 September 2018

    What's New: - Scope Sensitivity customization has been added to Settings. - Aim Down Sights Sensitivity customization has been added to Settings. - Anti Bunny Hop penalty has been implemented, if you spam Jump too quickly it will reduce your Jump height until you let it reset. Fixes: - Using the Switch Quickbar hotkey wasn't showing the correct UI at the bottom, this has been fixed. What's Next: - I'll probably add more polish in a few areas, then consider going onto bounce pads and maybe traps. Bounce pads and traps require me making a new system and integrating it with building, so it might take me a bit!

  • Patch 1.17 - Training Modes Customization! - 26 September 2018

    What's New: - Training Modes all got additional customization. - Survival Difficulty and Max Bots allows you to customize how accurate the bots are and how many can spawn. - Target Practice Max Bots allows you to customize how many bots run around you. - Build Race Length allows you to customize how long a Build Race is. - Edit Race Length and Variation allows you to customize how long Edit Race is, and new variations have been added for what you'll find (e.g., pyramids and half stairs), making Edit Race more challenging. - Audio Tab in Settings added to let you set a master volume. What's Next: - I'll probably add more polish in a few areas, then consider going onto bounce pads and maybe traps (which make sense now that you can actually trap something in Target Practice). Bounce pads and traps require me making a new system and integrating it with building, so it might take me a bit!

  • Patch 1.16 - Target Practice! - 21 September 2018

    What's New: - Target Practice v1 has been added. AI characters will run randomly around you, allowing you to just practice aim without being shot at (unlike in Survival Mode). - In Target Practice you can customize how many bots spawn around you (1-9), and the AI character can be headshot with all weapons. Fixes: - Several small discrepancies with the build and edit system have been fixed based on user reports and an FPS cap has been added into the Graphics Settings. What's Next: - I'm going to take a polish pass at all of the Training Modes. For example, Edit Race needs to be updated to include pyramids and more variation of structures. I'll also add more options to each Mode to allow better customization (e.g. Survival Mode, let you set difficulty of the bots).

  • Patch 1.15 - Sniper Rifle! - 17 September 2018

    What's New: - Sniper Rifle has been added. The Sniper Rifle is a true projectile bullet with drop off, and I'll be tweaking speed and drop off over the next few patches. Fixes: - The animation system had a serious glitch where if you looked at a certain angle, the weapon holding animation would glitch out, this has been fixed. What's Next: - I'll be working on a new Training Mode called Target Practice.

  • Patch 1.14 - SMG! - 13 September 2018

    What's New: - Sub Machine Gun has been added. - Partial Reload for Shotguns has been added. The Assault Rifle and SMG both require full reloads (of the magazine), however Shotguns can reload per bullet and canceling a reload will partially replenish the Shotgun's ammo count. Tweaks: - Slightly sped up Reload times, where it was taking slightly too long because it ALSO added in an "equip time" causing a small extra delay. What's Next: - I'll likely be adding a sniper rifle while working on a new Training Mode called Target Practice.

  • Patch 1.13 - Shotgun! - 11 September 2018

    What's New: - Shotgun has been added, including custom bindings in the Settings -> Keyboard menu. - Icons for both Buildings and Weapons have been updated. What's Next: - I'll likely be adding a SMG next, as well as continue to work on a new Training Mode called Target Practice (AI player characters running around for you to use as target practice).

  • Patch 1.12 - Assault Rifle Model/Animation - 7 September 2018

    What's New: - Assault Rifle Model has been added. - Animations for holding Weapons as well as transitioning between Building and Weapons have been added! What's Next: - I'll likely be adding a shotgun and adding a new Practice Mode called Target Practice. Target Practice will have AI player characters running around for you to practice hitting moving targets and headshots (without the AI shooting back, unlike in Survival Mode).

  • Patch 1.11 LIVE - Character Upgrade - 27 August 2018

    What's New: - New Character! Upgraded the character model, textures, and animations to look more polished and professional. - Updated Character Controller. Small tweaks to the character controller, in particular crouching and jumping are more accurate and polished as well as minor speed ups. What's Next: - I'll likely be adding a shotgun as well as investigating whether doing weapon animations is feasible (it's a lot of work like the character so no promises, but I'll see if I can relatively easily add them in).

  • Patch 1.1 Patch LIVE - AI Survival Mode - 15 August 2018

    What's New: - AI Survival Mode v1 has been added! Survive as long as you can against increasing waves of AI drones! - Damage Indicators showing you which direction you've been shot from have been implemented. - Floating Damage displaying how much damage you've dealt have been implemented. - Critical Hits have been implemented, hit the AI Drone in the red center to land a 2x damage critical shot. Notes: - This is a v1, so it's far from finished/polished. In particular, there's no way for you to customize how hard the AI is. In v2, I'll be adding more options to the mode to allow you to customize how hard (or not) the AI is, depending on what you want to practice! What's Next: - Next up is v2 on the AI mode, some overall polish, as well as v2 some of the older modes like Edit Race which needs an update now that all the Edit options are in!

  • Patch 1.09.2 - New Delete Structure System - 14 August 2018

    What's New: - Delete Structure System has been entirely rewritten to be faster, without lag spikes or crashes! Notes: - Anytime I change something this large, there's always the possibility of new bugs. If you see structures delete that shouldn't have deleted, or see floating structures that should have deleted, etc., please let me know so I can reproduce and fix! What's Next: - Work on the AI Survival Mode is almost done, just fine tuning at this point!

  • Patch 1.09.1 LIVE - Assault Rifle Updates - 12 August 2018

    What's New: - Continued updating the Assault Rifle for the upcoming AI Survival Mode. - Assault Rifle Sound has been changed. - Aiming Down Sights was changed to a camera position zoom rather than a FOV zoom. - Camera was updated to reflect the ADS zoom changes. Bug Fixes: - Editing during a Reload is no longer bugged. What's Next: - Work on the AI Survival Mode is almost done!

  • Patch 1.09 LIVE - Assault Rifle v1 - 9 August 2018

    What's New: - Assault Rifle v1 has been implemented in preparation for the upcoming AI Survival Mode (the update does not include animations and models). - Aiming Down Sights is now supported and has a customizable keybind (Right Mouse Button). - Reload is now supported and has a customizable keybind (R). - Ammo is now supported and has an associated UI. - New sound, bullet tracer effect and hit particles have been implenented. What's Next: - Work on AI and the Survival Mode is relatively far along. - AI can shoot the player and surrounding structures, as well as take damage from the player (with floating damage indicators). - Next up is making the AI a little smarter, and working on the increasing "waves" of AI over time.

  • Patch 1.08 LIVE - 1 August 2018

    What's New: - Structure Health has been added, as well as Player Health, in preparation for the upcoming AI Training Mode. - Structures Take Damage now, rather than simply delete. - Weapon Damage has also been added with the weapon causing 30 damage (Grey Assault Rifle), also in preparation for the upcoming AI Training Mode. Fixes and Tweaks: - Stairs were being drawn too far below the player when trying to "catch" with a Stair, this has been fixed, making catching yourself with a Stair significantly easier. - UI tweaks to allow for Structure and Player Health bars. What's Next: - Training Mode: Survival is the next large feature. It will spawn Waves of AI to shoot at you (and you can shoot back), with increasing difficulty over time. The AI will be simple, but this will allow players to practice Building and Editing while under Fire, while also allowing for basic Aim practice as well a…

  • Patch 1.07.1 LIVE - 30 July 2018

    What's New: -Stair Edit Arrows have now been added. Bug Fixes: -Corrected a bug that caused "Phasing" to not working correctly on certain Spiral Stair edits and when players were under Stairs in certain positions.

  • Patch 1.07 LIVE - 29 July 2018

    Big Stuff: - Destruction by Edit now works! When you Edit a structure and it no longer supports attached structures, those attached structures will now correctly be Destroyed! Details: - For example if you place a Wall, and then a Ceiling on top of it, if you Edit the Wall and turn it into a low horizontal wall, the Ceiling is no longer supported and will be Destroyed. - Another example is to take a series of connected Stairs (making a long ramp), and Edit one of the Stairs in the series to Rotate. This will cause the rest of the series to no longer be supported and cause their Destruction. - The one exception is Edit Race, which will be updated in the next few patches to work with the Edit Destruction system. - Anytime something large like this comes in, if you feel something isn't working the way it should, let me know so I can investigate and fix!

  • Patch 1.06 LIVE - 27 July 2018

    Big Stuff: - Phasing Through Structures is now supported. It's a v1, so there may be bugs, but a structure's collision should be off if you are "inside" the structure, and then be enabled once you exit the structure. Small Stuff: - Game now properly pauses when you hit the Esc Menu. - Changed loading screen to frosted glass UI. Up Next: - Deletion through Edits. In certain scenarios, Edits should cause a structure to fail. Currently Editing does not cause deletion, and structures will simply float.

  • 1.05 Patch LIVE - 26 July 2018

    Big Stuff: - The Full Edit System is in! There's about 90 possible Edits (including left-right mirrored Edits), so that was a lot of work, but it's all in! - All Stair Edits are now included. Up Next: - With the Edits all in, I'll turn to implementing the "phasing" through structures system, where collision is turned off if you are standing in the structure since it makes a big difference if you're practicing things like Stair Rotation Edits and Floor Edits. - After phasing, I'll implement deleting structures through the Edit System (right now you will get floating structures).

  • 1.04 Patch LIVE - 24 July 2018

    The Big Stuff: - Correct Edit Collision. - Partial Stair Edits. Details: - Previously, the collision while editing was incorrectly the collision of the previewed object. Now it is the collision of the original structure edited and won't change to the new object until it has been confirmed. - Remember, because "phasing" isn't in yet, you will get odd collision issues if you rotate Stairs you are standing on in some circumstances. For now, just delete or re-edit the Stair to get out if you're stuck. Phasing will be addressed after the Stair Edit system is complete! - Stair Edit Rotations via the the Edit system work (but without the arrows, this will be added in the next patch). - Half Stairs work (single column or row along an edge). - Half Spiral (L shaped) and Full Spiral (U shaped) edits do not work at the moment, and will be added in the next patch. The Small Stuff: - Full Screen Win…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID889170
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateJan 10, 2019
DeveloperSkeptika1
PublisherSkeptika1
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent66%
Positive reviews23
Negative reviews12
Total reviews35
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/889170/

Short description

Battle Royale Builder lets you practice Building, Editing, and Shooting with no limits and AI to practice against! No harvesting resources, no sitting in a queue, no severs, no fall damage, just Build, Edit, and Shoot, with or without AI!

About this game

Battle Royale Builder lets you practice Building, Editing, and Shooting with no limits and AI to practice against! No harvesting resources, no sitting in a queue, no severs, no fall damage, just Build, Edit, and Shoot, with or without AI! Features: AI: Play alone or practice against AI that is included in several modes, including AI that can shoot back! Training Modes: Survival (AI), Target Practice (AI), Build Race and Edit Race allow you to practice specific skills, or just load up Sandbox and do whatever you want! Survival: Practice your full skillset: Build, Edit, and Shoot to see how long you can survive against wave after wave of AI that moves, takes damage, and shoots back! Target Practice: Improve your aim, tracking, flick shots, and even boxing up the enemy against an AI that runs around, including critical damage to the head! Build Race: Test your ability to build quickly and efficiently by running a race through a series of sky rings on your way to the Finish Line! Edit Race: Train your ability to Edit quickly and efficiently while navigating a maze of structure to the Finish line! Build System: Walls, Floors, Stairs, and Roofs, all connect together with the correct rule set! Edit System: Walls, Floors, Stairs and Roofs can all be Edited with all possible edit combinations! Weapons: Basic Assault Rifle, SMG, Shotgun, and Sniper Rifle included to allow you to work on your aim as well as integrate gun play into your building and editing practice! Destruction System: Destroy individual pieces or entire structures based on weak points, including destruction by Edit! Custom Keybinds: Customize all of your Building and Movement hotkeys, including Mouse and Controller sensitivity, ADS/Scope sensitivity and more! Turbo Build and Settings: Full settings menu includes Turbo Building, Run by Default, Sprint Toggle and more! Character Movement: Jump, Crouch, Sprint or Jog, it's all in with the correct speeds! Controller: Xbox One and PS4 Controller Support. Choose from Controller Profiles (Builder Pro, Quick Builder, Combat Pro, and Old School) and set custom Controller sensitivity! Note: a mouse is still needed for navigating menus.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Battle Royale Builder's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Battle Royale Builder's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Battle Royale Builder at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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