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Exoplanet: A Project Coreward Demo

Exoplanet: A Project Coreward Demo Steam news

ExoElement Games | Jul 25, 2018 | game

Released

0players observed · 12 October 2026 - 09:40:55 UTC

AdventureCasualIndieRPGSimulationSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Exoplanet: A Project Coreward Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews29
  • Release dateJul 25, 2018
  • DeveloperExoElement Games
  • PublisherExoElement Games

Genres: Adventure, Casual, Indie, RPG, Simulation

Company pages: Developer: ExoElement GamesPublisher: ExoElement Games

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Exoplanet: A Project Coreward Demo Steam news

Exoplanet: A Project Coreward Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Notes for April 7th 2026 Build - 7 April 2026

    Significant patch to update Project Coreward to Unity 6.3LTS and OpenXR. Upgrade to Unity 6.3LTS Upgrade to OpenXR from SteamVR Numerous performance enhancements Better terrain culling, better lighting and shadow handling UI overhaul including new assets Improved planet side shadows Enhanced sound effects Improved controller support

  • The full version of Project Coreward has been released! - 14 January 2024

    Hi Everyone, I know there's some fans of this project who maybe haven't heard the news. Here goes: The Full Version Has Been Released! Thank you to everyone over the years who's payed attention, given me props, and tried out Exoplanet. Phew, it's been a roller coaster! But, a big chapter for this solo developer comes to a close. Have fun out there!

  • Welcome to the demo for Project Coreward! - 29 December 2023

    Hi everyone, tonight I'm pleased to release Exoplanet as the free demo for: Project Coreward. Project Coreward, the completion of Exoplanet, is releasing in mid-January 2024. This is the real deal! Project Coreward is a 10 hour plus open-world RPG and the culmination of years of work. It is the full Exoplanet experience extended, rebranded and REBUILT. One final note, this build will break all legacy Exoplanet save games. If you'd like the "old" Exoplanet game back, you can switch your branch in the game settings to the beta version: LIKE THIS

  • Exoplanet Act I Available Now! - 7 May 2022

    This is a major milestone for the project. This update represents a year of solo work. The dialog, plotline and story elements of the game have been completely revamped. The framework for plotline implementation is complete and Exoplanet now has several hours of story driven gameplay, with more to come. Please continue to enjoy this project. I've poured my heart into this update. NOTE THAT PREVIOUS SAVE GAMES MAY WORK, BUT WILL NOT, AT ALL, GIVE YOU THE PLOTLINE EXPERIENCE. IT'S RECOMMENDED YOU START A NEW GAME. Brief Release Notes: Act I of the Main Questline Enhanced Waypoints Video Tutorial System Ship Balance Class 6 everything now available! UI Enhancements Several New "Fun Features" Many Many Bug Fixes Thank you so much! If you find a bug, besides commenting on this announcement, it's most reliable to find me in the Starflight 3 Discord fan games section. You should also be able t…

  • Lakes update 2021 - 30 July 2021

    - Black Egg functionality, you can now destroy planets! Pssst, press "F11" while in orbit to see this in action! There is one hidden Black Egg, but I doubt anyone will find it. - Lakes! Each planet can contain above sea-level bodies of water. - Minor fixes to the tree rendering. - Some backend work to make plotline implementation easier.

  • Winter 2021 Update - 9 January 2021

    What's Changed? (Unfortunately, this update can break legacy save games, it is recommended to start a new game.) Planet side artifacts and monuments A quest system (with one demo quest) Scanner system Improved navigation system Drastically reduced save game size and loading times A basic help bubble system More trees Performance fixes Fixed a long standing procedural terrain bug Better star graphics Thrusters Enhancements to the waypoint system UI enhancements A landing coordinates bubble Vignette has been vastly improved Better water shader and underwater effects New combat music Doctor's treatment menu Many minor things I'm forgetting https://youtu.be/GbyYUyNC8Eg

  • Exoplanet March Update - 23 March 2020

    Hi Everyone! While Exoplanet is still very much a work in progress, I've enhanced some fundamental game play with this update. What's Changed? Characters, animations and "comms windows" for each alien encounter. You can now issue a distress call (and get fined). Configuration options are now stored in save games. You can access operations from the Captain's menu. Communication dialog is saved in Operations. There's now notifications when you receive a new message. New rocks! Really big rocks and cliffs. You can climb and teleport on top of rocks now. Refactored free-move for better planet-side walking. You can harvest the husk of the ships you destroy for blood money. Performance enhancements. Larger territory for the Veloxi. More dialog for the Hyghu. Fixed bug where snap-turning alters your position. Alien dialog and plot-line elements are still largely missing

  • Exoplanet Winter 2020 Update - 9 January 2020

    Encounters Five different alien species. Communications and alien speech. Combat! Combat simulation for experience. Scout/warship models for each alien. Map Waypoints and Territories Alien territory markers under navigation. Enhanced map markers. You may now add custom map markers. UI Improvements Numerous bug fixes. Transparent menus. Crew skill status in menu. New large menus. New notification system. Credits/intro. Engineering and Repair! Ship status updates. Ship repair system. Fuel Consumption Be careful & find a planet with Endurium! Exoplanet continues to be a passion project and a tribute to Starflight by a single developer. Enjoy!

  • August 2019 Update - 13 August 2019

    Hello All! Today, I present another update to Exoplanet. Updated items include: You Can Now Harvest Minerals For Profit Landing Pod Animation Menu Tweaks, New Icons Captain's Cargo Menu Minor Bug Fixes Faster Save/Load Times Additionally, I've been working on the plot-line. it's really coming together! Lastly, there is a new trailer on the store page! It mixes footage from Exoplanet with classic footage from Starflight. The trailer will hopefully show a bit of what's inspired me for the past few years, and some of the recent features. Thanks Everyone! Enjoy!

  • February 2019 Update - 3 February 2019

    Hey Kids! I have a big update to Exoplanet today. This update includes: Free movement and a jet pack! Support for Windows MR thumb-sticks. Angled orbital planes. Solar systems are no longer "flat" but much more immersive and 3D. A larger procedural galaxy with more depth and scale. A more beautiful and dynamic skybox. Options for draw distance and comfort vignette. Brighter stars. A revamped menu system. Better grass Many minor fixes, including a few new sound effects. Enjoy!

  • January Update Is Live With Life! - 20 January 2019

    Hi Everyone, In this month's Exoplanet update, let there be life! Procedural animal life, that is. There's lots of behind the scenes changes in this update. The life forms are in a very alpha state, however basic path finding and wandering should work acceptably. Note, the little (and big) critters may get stuck occasionally, procedural life on procedural terrain can be a challenge. Other changes include: Improvements to the terrain generation. Much faster teleportation. More accurate grass/tree/rock positioning. Scan bubbles for planets and systems. Fixes to the planet meta-data and more accurate gravity readings. Some minor font adjustments. Enjoy!

  • Minor Update With Thunder And Lightning - 9 December 2018

    Hi Everyone, I took a break in recent weeks, but I'm back today with a small update. It includes: Lightning and thunder! The effect is pretty great, if I might say so. A bug fix to render the large planet right in front of the player so it's easier to teleport to. A few minor bug fixes and some serious debugging enhancements throughout my code, which of course the player won't notice. I hope you enjoy and I'll keep iterating. Thanks,

  • Minor Bug Fixes And The Sun - 11 November 2018

    Hello Everyone, A minor update today that includes some polish to the UI icons, a tweak to a few terrain textures, and the Sun is now drawn in the sky. So, look up! I'm starting to work on some "gamification" elements. Hopefully, by spring I will have much more to say about this. Stay tuned! Thanks,

  • October Update Is Live! - 7 November 2018

    Today I released a huge update! Including: Star system, galaxy generation and meta data UI improvements, UI sounds Interactive, 3rd person maps to guide your starship around Two new planet types, gas giants and icy giants Animated and improved cloud shaders Improved skyboxes Various bug fixes Official Windows MR support Known, Minor Issues: You can't land on Gas or Icy Giants. This is only logical! The temperature, mass and gravity calculations in the meta data need some work There's lots of boring molten planets, try landing on some terra/Earth like ones for more variety Cheers, to my handful of fans. Please enjoy!

  • October Update - 17 October 2018

    Hello Everyone, I thought I'd share some of the things I've been working on with Exoplanet. The goal is to have something with rules, challenges and maybe even a story, within the next 12 months. Basically, a game to add to the exploration. To that end, I've been working on many updates in the last few months. Procedural galaxy generation with star systems, planets and all the meta-data. An interactive room scale galaxy map, with a ship you can guide through the stars. More options; graphics options, locomotion options. Two new planet types; icy giants and gas giants. UI sound effects. Creative commons sourced music. Continued UI improvements and official WindowsMR support. Thanks Everyone! https://youtu.be/hBb83FzMu4c

  • September Update - 4 September 2018

    Hello Everyone, Today's update includes a complete UI overhaul. The UI is now a more traditional point and click affair with limited touch-pad fiddling. This should be much more comfortable for WMR and Oculus Rift users. You will need 2 controllers. Pro Tips: Use the menu button (on your left controller by default) to bring up/dismiss a projected menu. Simply point and pull the trigger with the right controller to select things. Squeeze the grip to swap primary/secondary controllers, or sometimes to dismiss dialog boxes. The Object Scanner is on by default upon first teleport. You may disable it from the main menu. Also included in this update are some minor bug fixes. More to come, Enjoy!

  • A Small Update - 31 July 2018

    Hello, a minor update before I add some significant features later this summer... Control Enhancements: Added snap turning (left and right) to the teleport menu. Exoplanet will now display both controllers. You can swap controllers by hitting the menu button. You may now select menu items by using the grip buttons instead of pushing down on the thumb pad (for Vive, WMR, and presumably, Oculus Rift). Other stuff: Chance for SNOW on all planets, except rocky planets. Fixed a collider bug that could cause atmosphere and cloud weirdness. Minor performance enhancements. Known Issues: Snowflake world space issues, more noticeable at elevation. Thanks Everyone!

  • Initial Release Of Exoplanet - 25 July 2018

    Hello Everyone, Exoplanet is a relaxing exploration experience for VR. I developed Exoplanet on my own as a hobby. Toady, I present the initial release. I've made the engine for Exoplanet open source, available with the MIT license. You can find it here. I hope you enjoy it and stay tuned for more updates!

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2026Update Notes for April 7th 2026 Build1828894815567765
229 December 2023Welcome to the demo for Project Coreward!5410576585157409822
330 July 2021Lakes update 20214038025325477071642

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