- Build 1.0.246 - 8 March 2021
Build 1.0.246 Patch Notes All Fixes: Fixed purchases through Steam
- Build - 1.0.234 - 7 January 2021
All Changes: When detaching access cards, access cards will now remain at the station you have them stored in rather than automatically returning to Home station All Fixes: Improvements on detecting false positives - fixed Credentials are not lost when reloggings - fixed Set As Current Mission Toggle works now(Build .230) Active jobs in Shop Dashboard shows total time rather than percentage (Build .230) Accepting Delivery missions now doesn't let you undock if your ship exceeds cargo capacity (Build .230) Note Build 230 was released earlier this week but notes were not provided at the time
- Build - 1.0.224 - 16 December 2020
All Changes: Anti Cheat has been enabled in the following areas: Detection of Hull, Armor, Shields, Speed, and Power Consumption. We will continue adding more as we go. In non-pvp zones, emp/disruptions will no longer affect the targeted user. Confirmation pop up added when purchasing Insurance for a ship Quantum Jump update: any module that has a jump range, if that range is less than 3 Ly the range will not be added to the total jump range for the ship and additionally it's cooldown will not have a chance to override another cooldown. All Fixes: Ability to abuse FTL for instant travel - fixed Various Tooltip fixes Mining pulse scanners requiring a target to be actively selected before enabling - fixed Completed checkmark not appearing over destroy mission types - fixed Ship Inventory now updates accordingly when looting/mining
- Winter Event 2020 - 12 December 2020
Commanders! Starting on 12/21/20 at 2pm PST pirates and drones of all kinds will have a chance at dropping some winter items! Pirates will have a chance to drop Candy Canes upon destruction and Drones will have a chance to drop Holiday Gifts. You will be able to use these collected items to turn in for new loot combinations within the GFI Network. This is a limited-time event Commanders so take advantage until it disappears on 1/4/21! Preview below at what you will have a chance at receiving when turning in the winter items: “Loot box” rewards: Items of varying quality, with higher quality items having lower odds. Low buy-in & potential for high reward! Random rewards: available for a limited time before new random items are cycled in. Higher quality items than are currently offered in other random rewards. Higher buy-in, but rewards are good! Limited “choose your own” rewards: Highest…
- Build - 1.0.217 - 9 December 2020
All Changes: Salvage View & Ship Cargo Updates Both of these Panels have been combined into one view when scanning a loot container or dropping items to a container You will be able to drop more than one 1 item into a container now You can now transfer items between ship cargo and loot containers that are cargo pods (blue emitting animation containers) Transfer all to a container or ship cargo or drag and drop or L-Shift click for auto transfer to other inventory Misc Refresh rate now displays next to Resolution in Options menu Added success rate(mastery skill) to manufacturing claim popup to let users know what success rate they were in when the job started Dreadnaught recipes will now require about 20% more subcomponents that are crafted with Exotic resources All Fixes: Fixes for Desyncing of users caused when reconnecting successfully after auto restart of server occurs or losing con…
- Build - 1.0.207 - 19 November 2020
All Changes: Hostiles/Mission Update Performance improvement in server logic for hostiles and improved synchronization Hostiles spawning should be more consistent Ghost hostiles issues should be fixed Tactical View Provides a top-down view by allowing further zoom out. With additional UI added to show weapon range in gu distance. This is a new way to go about combat and provides the ability to be more tactical. This view can be toggle on / off with the target reticle button below the module bar. Tactical view only activates once you have zoomed out past 100 GU's of your ship. Challenge Rating System - Missions View Challenge rating color frame indicator added to missions view Mission challenge rating is based on the hostiles types + the quantity of hostiles spawned Resources Update It now takes 2x the Common ore to get a Common refined resource and 1.5x the Uncommon ore to get an Uncomm…
- Build - 1.0.187 - 5 November 2020
Notice: Expansion Wars rewards will be processed 11/6 by end of day PST All Changes: Batch Deconstruction Batch deconstruction of mods enabled. Group modules and then right-click modules and choose the number of them you wish to deconstruct. Challenge Rating System: NPC Difficulty Indicator v1 Introducing the first step in updating the Challenge Rating System - Adding a visual component to NPC difficulty To address the current issue of what does Challenge Rating mean, we are in the process of updating it to be a lot more user facing. The first step we are implementing is a visual element to easily determine the challenge of an NPC compared to your current ship loadout. WHITE White border signifies that the NPC has little to no chance of defeating your ship in combat GREEN Green border signifies that the NPC will put up a fight, but your ship is still more powerful YELLOW Yellow border s…
- Build - 1.0.170 - 23 October 2020
All Changes: Itinerary system Now has Fringe Space Avoidance Updated UI Now also takes you directly to a targetted position Loot System NEW one-stop-shop Loot tab added to GFI Network so users have a more centralized location to turn in matrixes, vouchers, and event items for modules, blueprints, and more Turn your matrixes in from anywhere! Just make sure whatever you're turning in is in your HOME STATION INVENTORY Users can craft up to various levels of matrixes or they can now purchase them through the Loot tab Loot offers with the dice icon refresh a few times daily, so come back often Items highlighted in orange are the highest quality in the bunch Random Loot is specific per player - not all users get the same options If users have a coupon, a coupon can be redeemed in the lower right corner by selecting the raffle icon (we are discontinuing coupon use through the CSC Store websit…
- CSC Halloween 2020 - 16 October 2020
From left to right: Flying Dutchman, Restless Souls, and Ghost Welcome, Commanders! Halloween is upon us! This year we have a special Halloween themed skin pack available, featuring 6 brand new skins! Along with these new skins, we have seeded in six 1 of 1 First Fleet Ships representing each of these new skins. Halloween 2020 Crate Crate sales will have a total of 6,666 crates available for sale on October 26, 2020 at 3pm PST. Crates will cost 666 GFC and will contain 1 of 6 possible Skins, or 1 of 5 potential Ships. The 5 available ships in these crates are: Burning Jack, Bones, Ghost, Bloody Werewolf, and Restless Souls. Each of the 1-of-1 ship versions will have the special ship trails but the Skin version will not have the special ship trails and will instead be a generic trail. The crate sale will continue until ALL crates are sold out. Along with the crate sale, there will also b…
- Build - 1.0.151 - 9 October 2020
All Changes: Galactic Map now enabled while docked. Can now Stack All / Group mods while in Space in the Ship Inventory Auto Dock Update: You can now press Dock at any station from wherever distance when clicking on station indicators. If station is far out, you will either Slipstream/Sublight to it and then auto docks. It will ignore auto docking only if the station takes too long to spawn Manufacturing Recipes highlighted green when you have enough components Shield recharge added to tooltips Shop Dashboard v1 now added in your profile in GFI Network next to Activity Logs. This tab only appears if you own shops and/or currently running any jobs All ships Slipstream speed doubled Sublight cap when going beyond 100% on Engine Slider Marketplace now supports fractional currency Asset Locator now filters by Station All Fixes: General Server performance and optimization fixes Adding items…
- Star Trek + CSC: LAST CHANCE - 5 October 2020
Hello Commanders! We’re coming to the end of the Star Trek: Discovery Event (ends 10/15) in CSC! Have you collected all the ships and skins? The Star Trek crate will no longer be available after 2pm PDT on 10/15! The Star Trek Crate features the following: 5 RANDOM SKINS OR SHIPS: CHANCE OF STAR TREK SHIPS CHANCE OF STAR TREK SHIP SKINS SKINS CAN BE DECONSTRUCTED INTO SHARDS THAT CAN THEN BE TURNED IN IN-GAME TO CRAFT A STAR TREK SHIP AUCTION Up for auction currently is the U.S.S. Yeager NCC-1437 and closing out the auction on 10/9 11am PDT is the U.S.S. Discovery NCC-1031. These 1-of-1 ships minted on the blockchain come with Tech 2 built-in modules and have unlimited replication. Visit the Store now EVENT Take part in the Star Trek: Discovery Event within CSC to help defend the CSC Universe from rogue pirates! Collect Divergence shards and have a chance at receiving a Star Trek Discov…
- Build - 1.0.132 - 25 September 2020
All Changes: Some mods(not support or FTL) are now disabled while in slipstream and have a cooldown when exiting You can now view the System Map while you are docked but cannot interact with it Workshops are now updated to not hold checked out mods Workshops with checked out mods will fail any future job initiated until removed Shops cant be saved with checked out mods Jumpgate UI has been updated Ship Details in-game now show layout grid Additional info for weapon types that are affected by offense slider added to tooltip Additional info for mining tooltip to displays yield and duration Tutorial for new users has been updated Transfer All function now can filter by what you are actively searching Missions/Assignments objective and delivery coordinates updated to instead be buttons. If you completed the first objective and have a second one, simply click the button again to be taken to…
- Build - 1.0.112 - 11 September 2020
All Changes: Module Stacking Ability to stack modules (this includes skins) Module Stacking does not allow users to mass deconstruct, users must still deconstruct modules one at a time New Star Systems A cluster of 15 new fringe systems has been added ~100 ly from SOL Ore Containers Ore containers recipe knowledge added for all users Containers hold resources and apply a weight reduction to the compressed or refined ore These ore containers can be crafted in manufacturing slots - deconstruct to get the ore back NPCS More NPC spawn points added to Proxima, Rigel A/B, & SOL Chat Global Chat enabled by default All Fixes: General Server performance and optimization fixes Autopilot System showing code in FTL Travel Time - fixed Procyon Jumpgates - fixed Crossfield Class Spore Drive - fixed Coming out of Slipstream Cooldown decreased - fixed Bird of Prey shield - fixed GO TO window not showin…
- CSC WARPS TO 1.0! - 3 September 2020
LEAVING EARLY ACCESS CSC leaves Steam’s Early Access and launches its 1.0 state that introduces FULL persistence in-game! Resources, modules, and ships all will now have the capability of permaloss! Be careful out there, commanders! And don’t forget to get some insurance for those ships! Build your fleet of starships from a variety of specialized ship manufacturers. Mine asteroid fields for resources. Watch out for pirates! Buy and sell resources with a player operated marketplace. Craft powerful items to outfit your starship Combat rogue drones or battle other players in Fringe Space for precious resources. EXPANSION WARS Season 1 of the Expansion Wars begins 9/3! It’s a battle for the stars in Fringe space! YOU get to decide if that corner of the Universe goes to the all watchful Galactic Federation or the rogue Free Space Coalition. GFI Commander Selene Drakos leads the development o…
- CSC Alpha - 0.9.290 - 1 September 2020
All Changes: UI Updates Itinerary, pop-up windows, Guild View, Station Hangar, Missions window while in Space Guilds Updated notes and rules to its own tabs Option added to revert guild role of user New User Tutorial Updates made in tutorial for new users Question mark icon added at the bottom right; users can click this to check any of the Tutorial directions at any time and view a keyboard layout of CSC hotkeys A Getting Started tab added to GFI News section Persistence Currently implemented into CSC 0.9 is FT Loss. Upon destruction users will lose 50% of resources in their cargo and 100% loss of personnel. The remaining 50% of resources are put into an emergency container that you can return to in another ship to try to recover what remains of your loss (pods cannot carry any items). Upon destruction, skins are sent back to your Home station-skins are indestructible but can be decons…
- CSC Alpha - Hot Fix 0.9.268 - 11 August 2020
All Changes: UDW Missions disabled for the time being All Fixes: Ship cargo not updating when changing ships Using q jump without having q jump module Guild Profile popping up for other users when leader makes changes Localization languages available updated (Currently only Options+General pop ups localized)
- CSC Alpha - Hot Fix 0.9.262 - 6 August 2020
All Changes: First Time User UI updated and text speed added Counts for personnel have been adjusted to account for turned in personnel All Fixes: General performance and optimization fixes Various Q jump issues - fixed FTL sfx connected to Volume controls First Time User Dialogue/Screen bugs - fixed Stack All bugs - fixed Known Issues: Ship cargo not updating when changing ships- hit Reload to combat this issue
- CSC Alpha - 0.9.251 - 31 July 2020
All Changes: Options & Exit Menu UI updated Launch Menu screen updated Galactic Skin Crate Released Referral Promo added to GFI Network Commander username color now shows in Target list and when hovering over a ship Target list Icons updated to be a little cleaner NPC logic updated Various POI icons Updated Guild System added - Currently, guilds can only be created by direct request (please contact Support portal to make the request) Ships with Pre-Equipped Modules have had those Modules PowerBase adjusted and set to 0 Ship with Pre-Equipped Modules have had those Modules PowerDraw adjusted and set to 0, except for All Fixes: General performance and optimization fixes Hellfire Swarm Missile collision - fixed Container drop not always showing - fixed FTL / Jumpgate getting stuck - fixed Clock in Station Panel not updating - fixed
- CSC Alpha - Hot Fix 0.9.237 - 24 July 2020
All Changes: When trying to loot a crate from a Pod the crate will disappear and you will be notified that you do not have enough cargo space while in a pod. The crate disappears for the pod user so as not to distract them and keep them thinking they can loot it Vanguard Missions have been added - Report to GFI Proxima 1 to start first mission (Must be GFI Rank 10 to see Assignment) New long-range NPC weapon added to Mother Drones All Fixes: Resolution reset after server restart Various bugs with Options Menu Stability and Performance fixes
- CSC Alpha - Hot Fix 0.9.232 - 17 July 2020
All Changes: Rigel AB jumpgate has been moved closer to the sun Old: -92037.00, -354002.40 New: -42037.00, -204002.40 Launch screen updated to feature Message updated for jumpgate NPC aggro range significantly increased All Fixes: Crash fixes when mining or NPCs spawn - fixed Various NPC issues - fixed Destruction showing twice in logs- fixed General sync and stability issues around NPCs - fixed Lack of NPC kills being counted on missions - fixed Leaving/boarding ship causing infinite loading - fixed