- DLC Release: Project Wingman: Frontline 59 Campaign - 1 December 2024
Ready to jump back into the cockpit? Grab your flight gear and get ready for action, the DLC release of Project Wingman: Frontline 59 Campaign is here! https://store.steampowered.com/app/2536180/Project_Wingman_Frontline59_Campaign/ Project Wingman: Frontline 59 is a mission pack for Project Wingman, depicting the short-lived, but hugely consequential Magadan Front. Taking place during the campaign of Project Wingman, Frontline 59 puts the player in the cockpit as a reserve pilot of the Pacific Federation, deployed after staggering losses over the Bering Strait. Facing down an emboldened Cascadian invasion led by an opportunistic general, the Federation reserve pilots of unit K-9 take to the skies as unlikely heroes against an enemy with every reason to invade, and no reservations to their tactics. From the coasts of Magadan, to underground tunnels, and at last over the Arctic Circle an…
- BETA BRANCH UPDATE #1: Platform Update 2.0 - 3 October 2023
A new version of Project Wingman is now live on the beta-branch! Join the beta branch on Steam to participate in the beta testing of this version! How ya doing? It’s been a while since we’ve put together an update, so let’s just get right to it. It’s been three years since Project Wingman was released, and we are by no means done with it. So here’s what’s been going on: After a work sabbatical to far-off skies, the dev team is now back home to roost. We’re returning to Project Wingman and its base experience, as available broadly to everyone who enjoys Project Wingman. We’re releasing an opt-in Beta update today on Steam for PC with a lot of underlying changes we’ve learned in the time since release, as well as general fixes and improvements that we’ve stored up for a while, perhaps the most notable of this is our new cloud system, which fixes some complaints that we’ve had with our ori…
- DEVELOPMENT NEWS #2: Anniversary Orchestra - 19 May 2022
Hello again everyone! It's here! This orchestra, performed by The London Pops Orchestra in the world renowned AIR Studios. Jose Pavli, has once again taken the lead in remastering and orchestrating this selection of Project Wingman's soundtrack, and it couldn't have been possible without your support and love. We hope you enjoy the show, and please look forward to the future of Project Wingman this year. We are working on a few things and can't wait to show you what we have in store in a future update. Individual tracks will be uploaded on Jose Pavli's YouTube channel, Spotify page, and a free download on Steam at a future date. However, you can download the tracks from Bandcamp today at no cost! If you don't have the game's Soundtrack yet. It is now on discount for 50% off starting today for 1 week! Thank you everyone. This would not have been possible without your support. After so lo…
- DEVELOPMENT NEWS #1: Orchestra Announcement + News - 1 February 2022
https://ksr-ugc.imgix.net/assets/036/234/078/ac4556f7a5abd358bd41d976bbd7c4a3_original.png?ixlib=rb-4.0.2&w=700&fit=max&v=1643737034&auto=format&gif-q=50&lossless=true&s=358312911c82dc308463d1c637f45ab4 It’s been a year since Project Wingman was released, and we here on the Project Wingman development team are happy to fill you in on what’s up and what’s been going on since. Still, this small update will probably be a prelude to more updates over these specific items that we’ll use to continue Project Wingman development. Let’s get some stuff up: Live Orchestra Announcement Project Wingman wouldn’t be the game that it is if it wasn’t for our Jose Pavli’s outstanding soundtrack, and, recognizing that entirely, what better way to fully embrace this epic soundtrack with live orchestration and medley of the OST? Well, we’ll have such a performance coming up for you soon! Recorded in a legen…
- SOUNDTRACK UPDATE #1 : FLAC Format + OST Sale! - 12 August 2021
Hello everyone, Project Wingman composer here. We now have added the High Quality files to the OST (.flac format). We know some of you have been waiting this for a long time now. You can now purchase the soundtrack with a 25% discount during the next 10 days. Once again thank you for your support, and I hope you'll enjoy the soundtrack in high quality! -Jose
- Minor Backend Update - December 21st - 21 December 2020
Hi All, This is a very small update while we're working on our 1.0.5 update. We've pushed a highly requested feature to the Steam backend to enable cloud saves. Backend Update December 21st -Enabled Steam Cloud Cheers, RB
- GAME UPDATE #2: Update 1.0.4 Hotfix - 11 December 2020
Hey all, this is a pretty small update in comparison to 1.0.4 and the upcoming 1.0.5 update. But it addresses some of the critical issues some of you might be having. 1.0.4D Patch Notes General: -Optimized ground vehicle spawning function to prevent jitters/stutters while ground vehicles spawn. -Once again fixed tanks spawning underground in Open Season. -Removed several testing maps from the game to reduce package bloat. -Fixed F/C-16 STDM floating off to the side. -Fixed numerous English subtitle mismatch. -Restored head sway values to default. HOTAS: -Fixed a critical issue where joystick axis constantly jitter. Making joystick input somewhat unstable. -Potentially fixed an issue where Joysticks with "_" in their names would no longer be detected upon bootup. Conquest: -Fixed a critical issue where the final fight would occasionally not finish. -Fixed an issue in Conquest where enemi…
- Game Update #1: 1.0.4 - 7 December 2020
Project Wingman Update 1.0.3 -> 1.0.4c Hello everyone! We're rolling out our first patch for Project Wingman after a somewhat extensive beta testing with users that opted into the beta to hopefully fix some of the critical bugs in the Campaign and Conquest mode of the game. While we're not at the capacity to respond to all the bug reports. We are definitely noting them down and listening! So please keep them coming in! Without further ado, here are the patch notes! Project Wingman Patch 1.0.3 -> 1.0.4c General: -Fixed Cruise Missiles spawning in Return -Fixed repeating take off sequence in No Respite. -Fixed Red Sea Ending too quickly causing some endgame transmission to be cut off. -Fixed Conquest specific weapons appearing in the Campaign loadout summary. -Fixed a bad radio take in Presidia. -Reduced the amount of camera sway in cockpit view. -Fixed an issue where after playing either…
- Post-Release Report #1: Version 1.0 - 4 December 2020
Forgive any lack of eloquence in this report but we started writing this on our D-Day, launch day of Project Wingman. As of us writing this it is currently over 24 hours since launch, and boy, has it been a launch. Not smooth, definitely bumpy, with cracks we’re looking to patch up as soon as possible, and we’re not gonna say this is a straight victory yet having launched, however it is a milestone on the way to a full realization of Project Wingman. We think it’s too early to start celebrating, however, there is something to be said that, upon launch, we are currently 2nd best selling globally on the Steam charts, and for that, how could we not thank you all? If it wasn’t for the fact we’re in overdrive right now, I’d be crying. https://ksr-ugc.imgix.net/assets/031/627/188/8c4702c039157048ec7c07055f0c7e0b_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1606959792&auto=format&frame=1&lossle…
- Report #3: Planes - 24 November 2020
As the day quickly approaches to Project Wingman’s 1.0 release, we think it’s best to put out some reports whose goals are to bring us all to a common understanding as to what the game will be on release. So sit right there and let’s all get ready, together. https://ksr-ugc.imgix.net/assets/031/531/426/5f59030db4d7dccd462a841773720260_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1606243827&auto=format&frame=1&lossless=true&s=7eb2d1d0731be0aa510908e7c0d6cd33 Plane List This is arguably a pretty important report out of these series that we’ll be releasing in the run up to release mostly because, and rightly so, aerial dogfighting is the main reason you’re (probably) playing, Project Wingman. So to put it plain and simple, here’s what you can expect from Project Wingman’s 1.0 in terms of available planes: 20 planes, and even then that might change between the posting of this report and endg…
- Report #2: CQ, VR, and QA oh my! - 22 November 2020
As the day quickly approaches to Project Wingman’s 1.0 release, we think it’s best to put out some reports whose goals are to bring us all to a common understanding as to what the game will be on release. So sit right there and let’s all get ready, together. https://ksr-ugc.imgix.net/assets/031/506/536/f93fff7e36fa750f28c7ebf209d5c7e8_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1606068066&auto=format&frame=1&lossless=true&s=3d467dab4ece8123b301badb27527d10 Overview In Project Wingman, gameplay is king. It is the entire why and reason behind most of our decisions: it is our attempt at a greater realization of another step forward in this genre. So what better in the leadup to the game’s release than to talk about gameplay, as broad a topic as it is. Chances are if you backed this game and or are following it, you know the gist of the gameplay loop: You’re a once in a lifetime pilot, carv…
- REPORT #1: Campaign Overview - 17 November 2020
As the day quickly approaches to Project Wingman’s 1.0 release, we think it’s best to put out some reports whose goals are to bring us all to a common understanding as to what the game will be on release. So sit right there and let’s all get ready, together. The story mode of Project Wingman, the campaign, is the first half of Project Wingman’s single player mode. It is the constructed mission experience of a mercenary pilot known as Monarch, leading his allies to save a country against an imperial power known as the Federation. We’ve all heard this type of story before, and what better way to pay homage to these types of games than having such a campaign in Project Wingman? This campaign will put you in the position to show off your mettle as a fighter pilot, destroying enemies that will do everything in their power to stop you. Ace pilots, flying airships, insurmountable odds and excr…
- Update: Release Date - 10 November 2020
Told you you’d see us again sooner rather than later. We have another important piece of information to share with you, so go ahead and take a looksie: Project Wingman goes live December 1st, and if all goes to plan, development is going gold this week, giving us a rather healthy amount of time to polish off what we can. In the words of our forebearers: It’s time. As we get closer to release expect more development updates, intended to get you up to speed with what to expect with Project Wingman’s 1.0. - As always follow us on our Twitter, Facebook, Steam Group and join our Discord if you want to be informed with PW news and discussion. More information will be inbound soon, especially for those due keys for the game.
- Update: True Colors - 10 November 2020
https://ksr-ugc.imgix.net/assets/031/351/167/e55a8789653ace34edde73961549e788_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1604979591&auto=format&frame=1&lossless=true&s=1f9d2866139e7c447121a0d961939513 How ya doin’ pilots. Coming off of a burst of speed from our recent Gamescom appearance, we’ve kept that momentum going that will, as far as we can see, lead us right into release. (It’s sooner than you think we promise). But we still have a little time, so we think it’s time for a little update just to let you know where we’re at, and to show off some cool things we’re finishing up behind the scenes. https://ksr-ugc.imgix.net/assets/031/351/197/5f0fc28ac0861ae76f9eed7c54d70806_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1604979771&auto=format&frame=1&lossless=true&s=493c06c074d180823bdd667023af6f04 AoA Module AOA, otherwise known as Angle of Attack, is what we’re using as the offhand ter…