SPSTEAMPULSELIVE ANALYTICS
Symphonics: Make Music in VR

Symphonics: Make Music in VR Steam news

Brian Fitzgerald | Sep 6, 2018 | game

Released

0players observed · 23 September 2026 - 13:09:19 UTC

IndieSimulationCasualVRMusicSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Symphonics: Make Music in VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateSep 6, 2018
  • DeveloperBrian Fitzgerald
  • PublisherBrian Fitzgerald

Genres: Indie, Simulation

Company pages: Developer: Brian FitzgeraldPublisher: Brian Fitzgerald

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Symphonics: Make Music in VR Steam news

Symphonics: Make Music in VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Forest Environment - 2 October 2018

    One of the biggest pieces of feedback I've gotten for Symphonics is how bland the default environment is. So I've been working on a new environment for the past couple weeks that should hopefully liven things up a bit. The first version of a new forest environment has been released. Just press the "Change Scene" button in the menu to get transported there. There may be some bugs with pathfinding for now, but I'm working to smooth those out. Let me know if you encounter any other bugs or issues. A number of additional bugs have been squashed. Thanks for playing, Brian

  • The Switch and Harp Update - 19 August 2018

    Added a new melodic instrument: the harp. Added the Switch, the first of the logic systems. This is a first pass, and the model is temporary. When the Switch is hit with a ball, it will teleport the ball to one of two outputs, and it will toggle between the outputs to send the ball to each time it is hit. Revamped the color system for instruments. Added some longer (multi-measure) timing options for Launchers. Reworked the lighting to make the platforms stand out a bit more. Added a Silent instrument for redirecting. Renamed "Launchers" to "Utilities". Added Crow.

  • Custom Sounds - 13 August 2018

    Custom sound support is now live in the beta. You can find instructions on how to use it here: https://github.com/brianfitzgerald/symphonics-resources#custom-instruments

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