Stay Out of the House news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players8 · 5 October 2026 - 19:17:19 UTC
- SteamPulse tracked peak19
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews1,782
- Release dateOct 13, 2022
- DeveloperPuppet Combo
- PublisherPuppet Combo
Genres: Action, Adventure, Indie, Simulation
Company pages: Developer: Puppet ComboPublisher: Puppet Combo
Stay Out of the House Steam news
Stay Out of the House news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.1.7 - Lots of bug fixes + QoL changes - 2 July 2023
Back with another update! In terms of the amount of fixes and adjustments, this might be one of our biggest patches yet. We recruited the help of a fan and modder, Buttery Stancakes, to help us do some very extensive QA. Their knowledge of the game and attention to detail was extremely vital for helping us iron out a lot of remaining bugs and general polish issues with the game. There's a lot of stuff here that *most* people probably would not notice, but they make a big impact on the game's overall quality. Here are more thorough notes on what's been fixed/changed: Bear traps should now disappear after you “escape” from them Fixed issue with fog effect, where you could "peak through the fog" if you rotated the camera a certain way Fixed bug where a specific destroyed camera could still detect the player after loading a save file Fixed bug where the "ambient light" would reset if you to…
- 1.1.6 Minor Bug Fixes - 9 June 2023
Back with a small patch for some minor bugs Fixed bug where "Landing Sound" would play when you gained control in the House section Adjust text size on "pause" menu Fixed bug that could make the Language selection invisible Fixed bug related to the Butcher not chasing you right away if he was shot Additional misc. bug fixes Thanks for your patience, as always!
- 1.1.5 Update - 27 May 2023
Fixed some long lasting bugs/issues Fixed issue where a specific puzzle state would not save correctly Fixed issue with water canteen and water buckets on Hard mode Fixed issue where you could load a game with an "invisible gun" Fixed issue related to the Light Meter not spawning Fixed issue where you could read a document during a segment where it was unintended Fixed some AI navigation issues Adjusted Dog AI behavior Fixed some AI visual issues related to the elevator Fixed some issues related to fall damage on hard mode Fixed issue related to a specific ending Adjusted ambient audio levels Fixed issue related to dropping item from inventory Fixed Revolver document text display Fixed radar visual issues Fixed some minor text display issues Adjusted the timing of a specific "cutscene" Additional misc. fixes! Thanks as always for your patience
- April 12th Patch - Performance improvements and French fixes - 12 April 2023
Back with an update, here's what you can expect Performance improvements Fixes to French translation Fixed some misc. translation issues Adjusted the options/pause screen so text appears cleanly in all languages Fixed softlock bug that could occur if you get the "Sacrifice" ending while in Explore mode Fixed some bugs related to Victims Fixed bug related to trap alarm lights not stopping Fixed a number of misc. bugs and issues Thanks as always for your patience!
- Hotfix 3 - Note Cut off fix - 17 March 2023
Hello, back with a quick update Fixed issue where the notes in certain languages would get cut off. We originally thought this was fixed, but were mistaken. Apologies. Fixed issue where hitting "space" while in the inventory screen did not equip the item Thank you for your patience!
- Hotfix 2 - Spanish Fixes - 14 March 2023
Back again with another quick fix for localization. We fixed the following for Spanish Menu text got cut off Two documents (one in Night Shift, and another in Prologue) had incomplete translation. We currently updated these with a temporary translation, until we can get this adjusted properly. A known issue we will be cleaning up is the different text sizes on menus when playing in non-English languages. This requires another pass with our translators, so it may take some time before this is properly addressed. Thank you all very, very much for your patience!
- Hotfix - Update 1.1.4 - 14 March 2023
We have a quick update that addresses some issues with the last major update Fixed some issues where non-English languages would get cut off (especially noticeable in Russian) Fixed issue where item description text was microscopic when playing in Japanese Russian text uses a VCR inspired font for menus Fixed bug where you could not command Victims to follow you Fixed bug where the Fuse Puzzle wouldn't correctly "solve" There will likely be continued updates regarding the game's localization, however this current update had some vital fixes included that we wanted to make sure got released ASAP. Thanks for your patience!
- New Languages, Mac release and more! - 12 March 2023
Greetings everyone, We have some exciting news to share with you all today. We've just released a big update for Stay Out of the House! Here's what you can expect: New Languages: Japanese, Spanish, Portuguese, Russian, French We're thrilled to announce that we've added support for five new languages to the game. This means that players from all over the world can now enjoy Stay Out of the House in their native language. We understand that language can be a significant barrier for some players, and we want to make sure everyone can enjoy the game regardless of their language proficiency. So, whether you're a native speaker or learning a new language, we hope you enjoy the new languages. Mac Build is now on Steam! We've also added support for Mac users who play on Steam. Previously, Stay Out of the House was only available on PC, but now Mac users can join in on the fun too. We hope this…
- Patch 1.1.2 - Hammer rebalance, Document Viewer UI redesign, bug fixes - 18 December 2022
Hello! Back with some bug fixes, and a redesign of the Document Viewer UI Document Viewer has been redesigned Some bugs related to the document viewer when looking at it during Night Shift have been fixed Hammer attack range fixed Hammer rebalanced - it takes multiple hits to destroy objects, and it creates noise which may alert the butcher if he's nearby Fixed issue where cart didn't have a collider Fixed issue where certain TVs would have their audio playing even after they were destroyed Fixed a bug where sometimes players would get "stuck" while climbing a vent, or hiding Fixed issue related to PART 4 unlocking incorrectly on the New Game menu That's it! Hope everyone enjoys the holidays coming up!
- Patch 1.1.1 - 9 December 2022
Hello! Back with another patch! Quality of Life and Bug Fixes! Here's what you can expect: The hammer can be used to smash TVs A specific TV that could disappear after loading save, will now always be active (unless the player destroys it) Fixed issue where the Hex Key (and other "small" items) would not correctly respawn in the death closet, but would instead spawn right where the player died Fixed bug where sometimes the mouse cursor would unlock and would prevent players from looking around or interacting with the game Fixed issue where shooting out a security camera would cause a bad framerate dip, and had the potential to move around some physics objects and items Fixed issue with certain items "overlapping" each other Fixed issue where a beeping sound during the last puzzle in the game could be heard everywhere Fixed issue with document viewer saving your read documents across sav…
- Content Update - Hard Mode, Explore Mode, and more changes - 30 November 2022
Hey everyone! I have a proper content update this time. Hope you all enjoy. Here's what you can expect: Major Additions Hard Mode. You have additional "survival mechanics" to manage, like hunger, thirst, and bleeding. There are a couple new items/interactions to let you deal with these new systems. There's also fall damage on this mode, and the Butcher is a bit more aware of you. Explore Mode. You can now playthrough the game without having to deal with any hostile characters. Some scripted sequences involving hostile characters will still play out as normal though. Document Viewer. Available from the Inventory screen, you can view any document you had seen before. Useful for tracking the investigator achievement, or for double checking a puzzle code. The Hammer can now also be used as a defensive weapon. It's the slowest melee weapon. There is a new secret achievement to unlock Bug Spr…
- 1.0.20 - Lots of fixed + adjustments - 11 November 2022
Hi everyone, I'm back with another patch. This time, we got a ton of bug fixes and little adjustments in. We still have some new content on the way, but this patch had some critical fixes in it, so we decided to release this ahead of the content update. Fixed bug that prevented player from interacting with items, if the game was left running for a long time Fixed bug that prevented the player from opening their inventory or the options screen Security cameras have a new visual for the "sight cones" Adjustments to door physics Some minor adjustments to various puzzles to make them a bit more clear Fixed bug where certain moveable objects would have slow/floaty physics Fixed bug where if it was the first time you ever saved, you wouldn't be able to Load your game from the pause screen until you quit Fixed bug where you could pick up a trap that the butcher was stuck in Fixed bug where the…
- Stay out of the House Halloween Update - 29 October 2022
First of all I want to thank everyone for picking up the game. I hope you've enjoyed it. Stay out of the House is in much better shape now. Lum and I have been working our asses off. The bugs are almost all fixed and things are pretty stable. If you had issues before, you should be safe giving it another shot this Halloween. I apologize for the launch. It was a shame working on a game for almost 5 years and then botching the release in the worst way possible with multiple delays and then bugs. We actually did more testing than any other Puppet Combo game with 10 testers on the payroll. But the sandbox-y nature of everything hid some bugs we didn't expect once it hit the public. Not to mention some engine issues that were totally unexpected but bricked the game for a small number of gamers. I hope everyone feels satisfied with their purchase now or got a refund if you didn't want to wait…
- 1.0.19b - hotfix - 29 October 2022
Well, just when I said we'd be slowing down patches... an immediate hotfix is uploaded! There was an error related to the gun which should now be resolved. Thanks for your patience!
- 1.0.19 - Toggle texture stretching, Butcher costume changes, and more bug fixes! - 28 October 2022
A small bit of restored content, a new toggle in the options menu, and more fixes! Hopefully you aren't all tired of me saying this, but: thank you for sticking with us! The Butcher has some new costume changes that happen when he reaches specific "phases"! Affine Texture toggle is added to the Display Settings. This will let you disable texture stretching, as some users reported this as causing headaches. Improved ambient sounds in Night Shift - Outside, Inside, Refridgerators all have proper sound design Changes to item physics - this should prevent issues where items would fall (or get knocked) out of bounds. Fixed issue where dropping items in the barbed wire pit would mean they were gone forever. These items will immediately reset to the player's position Fixed issue with cigarette pack in Night Shift, where it didn't have a model or item description in the inventory Fixed issue re…
- 1.0.18 - Candy Bar + lots of misc. fixes - 26 October 2022
Back with more fixes. We've changed our work flow so patches should be much more stable than they were in the past. I can't say for certain we'll always be perfect, but things have been a lot better on our end after making these changes. Thanks, as always, for your patience and for sticking with us! Here's what's new: A new item (candy bar) has been added to the house, which can be given to a specific victim You can disarm bear traps when using a controller Additional controller interactions fixed You can unlock the Easy achievement when beating it on Medium. If you've already completed the game on Medium, then you will unlock the Easy achievement when you boot up the game Fixed issue where the button prompt for commanding victims wasn't updating to your rebinded controls Improved issue where the Butcher could stack multiple bear traps on top of each other. During testing we saw this ha…
- 1.0.17 - More bug fixes - 25 October 2022
Thanks everyone for your patience with the game. We're working very hard to continue fixing bugs! 1.0.17 Fixed the Butcher's "Frenzy" state Puppet Combo logo returned to game's intro The can in the kitchen was moved back onto the shelf Fixed issue where Steam would (by default) detect a controller as Mouse+Keyboard Fixed issue where a specific victim wasn't saying the correct dialogue after being saved Photo mode has been fixed, and the Smile achievement should correctly unlock There were additional UI + controller display issues fixed for Photo mode as well Victim pathfinding AI fixed Fixed bug where some red buttons were visible through walls Fixed issue where dying in the vents would cause the "vent ambience" to continue playing after respawning Fixed bug where Butcher would "rediscover" the dead mother Adjusted the fuse puzzle items We have more fixes and adjustments coming soon, bu…
- 1.0.16 - Quality of life fixes - 22 October 2022
I apologize for the launch bugs but the game keeps getting better and better. It should be a lot more stable now. I've been making subtitle optimizations, refining a few mechanics, and adding some quality of life improvements. 1.0.16 THE BITCH IS DEAD - Granny will stay dead now on your saves. The dog and baby stay dead too. Added now ambient audio to the house for more mood The killer won't alert himself when he opens doors (getting stuck in doors) You can't see bullet flares through the drawers and cabinets anymore Fixed annoying FOV resets (let me know if any more remain that I missed) More feedback when you try to climb. The game will tell you if you can't reach something - you probably have to stand on a chair for ceiling vents. Fixed passable food buckets in the bucket room and hopefully improved the framerate. Added a key outside for the barn door so you can't get softlocked. The…
- Stay out of the House coming this week - 1 October 2022
You've waited for years and now Stay out of the House is finally coming next week. Check out the new gameplay trailer below, which explains it better than I can: While it could have been worked on at a faster pace (I took a year off to make Murder House, not to mention all the other games), I feel it was worth taking the extra time on this one. The resulting gameplay is incredibly deep, and every ambition and idea I had for the game has been included. No corners were cut. Lum (of SEARCH PARTY fame) joined in on development for the last 6 months, which has been incredible. Smoothing out the gameplay and implementing the remaining systems, while I worked on new gameplay sections and puzzles that no one has seen yet. The gameplay will make have you on edge, with the amount of things to manage inside of the house. It's like a chess game with the butcher. Everything is meant to work extremel…
- Puppet Combo Direct Showcase - 23 June 2022
Puppet Combo Direct Live Stream is Tonight New game announcements World premieres Console ports Who will survival and what will be left of them? You can watch on the Stay out of the House Steam page or on Twitch
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
