Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 898080 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Feb 5, 2019 |
| Developer | Aubrey Isaacman, Jared Pettitt, Andrew Gwinner, Caleb Valdez, Evie Chang, Gangjun (Jun) Ha, Gio Benedetti, Liam Dugard, Maxwell Taylor, Nathaniel Kevin Suriawijaya, Noriaki Nakano, Raymond Reedy |
| Publisher | puncta |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Very Positive |
| Positive review percent | 85% |
| Positive reviews | 136 |
| Negative reviews | 24 |
| Total reviews | 160 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/898080/ |
Short description
Interact with sad, alive objects! Throw away a rotten apple; pet a stubborn cactus; sit on a grumpy chair; bond with your pet roomba. Explore your studio apartment, discover how to set boundaries, and use the power of saying "no" to discover happiness!
About this game
everybody's sad is a a weird, therapeutic, kinetic VR experience about learning to balance self care and care for others. Use intuitive motion and pose-based controls to make sad, alive objects happy! But who will make you happy? We wanted to provide players with an experimental VR experience that pushes the envelope of what VR games can be. By making players use their voices and bodies in new ways, we provide them with a more immersive experience in which they can discover the delicate balance between caring for others and themselves. Through this game, we wanted to emphasize the importance of balancing caring for others and caring for yourself, as well as innovating what games can do in VR.
Supported languages
English
