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Iron Danger

Iron Danger Steam news

Action Squad Studios | Mar 25, 2020 | game

Released

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ActionAdventureIndieStrategyPuzzleSteam Store

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  • Review score73% positive

Iron Danger news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews1,002
  • Release dateMar 25, 2020
  • DeveloperAction Squad Studios
  • PublisherDaedalic Entertainment

Genres: Action, Adventure, Indie, Strategy

Company pages: Developer: Action Squad StudiosPublisher: Daedalic Entertainment

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Iron Danger Steam news

Iron Danger news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Edge of War (CRPG) is out now on Early Access - 25 August 2023

    Today is an extremely interesting day as we are going to have our latest game released to Early Access. What makes it very strange though, is that by the end of the month none of us are working in the company anymore. And what makes it even stranger is that we have told nobody about the game before the release! See the official trailer The game itself is a CRPG with grid based combat, called Edge of War. It has some cool features, such as dynamic destructible environments that take advantage of runtime physics simulations. The setting is also pretty unique and takes lots of inspiration from Finnish folklore. However, the main idea that we have built the game around is emergent storytelling and high replayability. Of that, we unfortunately can scratch only the surface in the start of the Early Access journey. The game takes place in the same world as Iron Danger, but in the wild Northlan…

  • Update 1.03.02 now available! - 16 December 2020

    Hi all, We are happy to provide you with a major update, so if you have had Iron Danger gathering dust in your library, now it’s great time to start playing! The full patch notes can be found at the end of this post. One of the main goals with the update has been fixing a big number of rewinding related issues that could’ve caused some things to not work correctly after rewinding on specific spots. These issueshave mostly been about enemies acting incorrectly, but in some cases they could have caused some levels to not be able to be completed without restarting them. Another important aspect has been to make the game a bit easier. We started this with some balancing in early levels of the game and improving the gameplay mechanics tutorial. We want to also thank all of you in our community for such great support and feedback during this year. Have a great rest of the year and enjoyable s…

  • The Steam Awards - Vote Now! - 26 November 2020

    Heay-hey our beloved adventurers! As you have likely noticed, it is time for the Steam awards! This is all very exciting for us, as this year you can also nominate Iron Danger and there is also a perfect category for that. We would like to find our home among the ranks of Most Innovative Gameplay nominees and we wish that you would help us with that. You can do it just by simply clicking the button above. If you let Iron Danger to be your chosen candidate for the Most Innovative Gameplay of 2020, it would mean a world to us. Cheers, Iron Danger developers

  • New Kipuna Skin! - 22 June 2020

    Today we can announce, that our promise of adding a wonderful alternative outfit for Kipuna to the Supporter Pack, has been fullfilled. This glamorous Armor is exclusive for everyone who already bought or will buy the Supporter Pack or Supporter Bundle in the future. Not a supporter yet? Why not?! https://store.steampowered.com/app/1130872/Iron_Danger_Supporter_Pack/

  • First major patch now available. Also: Free Demo out now! - 23 April 2020

    Hi all! It’s nearly a month since Iron Danger came out and we are happy to provide you with the first patch for the game, including lots of fixes and extra polish. Thanks for helping us to spot some of the issues by reporting them. The exact content for the patch can be found at the end of this post. Other really exciting news is that we have decided to have a free demo of the game available! If you are still unsure if Iron Danger is the game for you or you have just been saving your money to get a game bit later, you can grab the demo and give it a go. All your progress in the demo will be transferred to the full game as well. And when you have decided that you really want to buy the game, now it is the perfect time to do it in a style! Our Supporter Bundle is in -34% sale, which means that you’ll get it for less than the normal price for only the game. The Supporter Bundle includes so…

  • Iron Danger releases now! - 25 March 2020

    We, Action Squad Studio and Daedalic Entertainment, are proud to be able to say - We are releasing Iron Danger, the tactical RPG with simultaneous turns and time manipulation, on Steam - Right Now! Enter a war-torn world of magic and machinery that draws from Nordic mythology, steampunk and tech noir, and protect mankind against total destruction! Launch Trailer: https://youtu.be/cLwTXNrg0J4 Feature Trailer: https://youtu.be/Etqjr0OzVF0 When an army of Northlanders invades her village, Iron Danger protagonist Kipuna is mortally wounded, saved only by a mysterious crystal creature that grants her the ability to rewind time. With her new-found powers, Kipuna can manipulate the fourth dimension and turn back time up to five seconds to change the future. You can utilize this time-rewinding ability to dodge or block attacks, or adjust your position on the battlefield to set up the next attac…

  • Only a week until the release! - 18 March 2020

    It is only week until the release which is extremely exciting times for us devs. This also means that some of the review videos about the game are already coming out. We are also very happy that most of those videos have been positive, which always makes a little dev very happy. We will expect more reviews and streams pop up next week, before and after release. In addition the last week before release is a time when we ramp up our social media presence to try to still catch many of those who have not heard about the game. We are of course eagerly welcoming all of your help in spreading the word in this critical period. Oh, but back to already appeared review/gameplay videos. As many of you are surely eager to get more info about the game and if it is something that you should be buying in day one, these might be valuable sources of information to you. There are multiple videos out alrea…

  • Come and play Iron Danger in PAX East - 25 February 2020

    These are truly exciting times. There is only one month left until the release of the Iron Danger. We are so excited, and we truly wish that you are as well! There is still one more chance to get to try Iron Danger hands on before the release. Iron Danger will be playable in PAX East from 27th of February to 1st of March. If you are visiting PAX, come to play the game and maybe have a chat with some of our devs. And after you have tried it out, don't be a stranger and come and share your experiences in our community. Are you eagerly waiting Iron Danger? Let us know and make us happy! :)

  • Iron Danger - Zeit-Manipulations-RPG erscheint Ende März - 3 February 2020

    Daedalic Entertainment und die finnischen Action Squad Studios haben dieser Tage den Releasetermin zum taktischen Zeit-Manipulations-RPG Iron Danger bekannt gegeben. Das Spiel versetzt euch "in eine vom Krieg geplagte Welt, inspiriert von einer Mischung aus nordischer Mythologie, Steampunk und Tech Noir. Um die Stadt Kalevala » Komplette News auf pressakey.com lesen

  • Release Date Announcement - 30 January 2020

    Heyho Everyone, we are delighted to announce that the innovative time-manipulating tactical RPG Iron Danger will launch on Steam on March 25th. The new gameplay trailer showcases our unique time manipulation mechanics: Iron Danger transports players to a war-torn world inspired by a fusion of nordic mythology, steampunk and tech noir. In order to save the city of Kalevala, you’ll have to find new companions, upgrade their abilities and understand that the river of time does not simply flow in one direction. When an army of Northlanders invade her village, Iron Danger’s protagonist Kipuna is mortally wounded - saved only by a mysterious crystal creature that grants her the ability to rewind time. With her new-found powers, Kipuna can manipulate the fourth dimension and turn back time up to five seconds in order to change the future. Players can dodge or block attacks that were sure to hi…

  • So what genre Iron Danger belongs to? - 24 January 2020

    One of the interesting challenges with Iron Danger is that it is often very hard to put game with so unique game mechanics into specific genre or category. We have been telling to people that it is pretty much tactical RPG, but on the other hand it is very streamlined experienced with no grinding. In addition we have been telling that is sort of combination of simultaneous real-time action and very tactical combat that plays a lot like turn-based game. Time rewinding bringing even puzzle-like aspect to the tactics. Quite often it is easier to let people try it and figure out that it is something very different. To make it clear for us of how people would categorize the game, we decided also ask opinion of the players. We had our community beta testing during December, and one question we asked from participants to tell us which categories they think Iron Danger belongs to. We had long l…

  • PAX South 2020 - The Year of Iron - 17 January 2020

    Hi all! The Year of Iron is here, with release of the Iron Danger sneaking just behind the nearby corner. And the Year of Iron is really kicked into start during this weekend at San Antonio, where you can try out our exhibition demo of Iron Danger at Pax South. You can find us from booth 20025. As you can see, the booth is already waiting for you to give it a go. So come to try out the game and say hi to some of us devs if you are around!

  • Closed beta testing - 13 December 2019

    Exciting news! We have decided to run a closed beta testing still during this year. We will take in limited amount of interested people to test the game and to give their feedback. Few summarized facts about testing: The game is close to be finished (all features and content are in, even though some polishing and bug fixing is still going on) We are looking mostly feedback of how the game feels and your opinions and thoughts about the game We are only looking for applicants who are prepared to spend at least 5+ hours with the game and to fill-in survey in end of testing. As seats are limited, we wish you only apply if you can promise this. You are not allowed to share videos, screenshots or similar of the game. The testing will be done with Windows version of the game Testing will be done through Steam. Those who test suitable amount of time and fill in feedback form in the end will kee…

  • Devblog: What's going on? - 2 December 2019

    Woah, it has been some time since last post! After miserably failing our once per week – cycle, let’s try to get back to track. It is nice to see you reminding us of that and asking for more. :) This time it’s more progress report kind of thing. The main reason why we haven’t been posting anything is that our hands have been even more full with work than usual. One of the main goals has been to hit internal beta, which means to us that the game is both feature and content complete. That in practice means that there are no missing levels, visual assets, gameplay mechanics and so on. It does not mean that there would not be tons to bug fix and some levels and assets that we want to still polish a bit. And what makes us really happy is that we got our beta build ready during on the end of October! In addition of having Windows beta build ready at that time, we also had our first (pretty) s…

  • We tease you with new trailer! - 17 October 2019

    Exciting news for all. First of all, earlier this week we announced that we have made publishing deal with Daedalic Entertainment. We are really excited of this deal, which provides us an opportunity to focus on the most important aspects of the development. In a way, this might be old news for those who have seen us work together on exhibitions, but now it is really official. In addition our Steam store page got updated, and there you might have also noticed our fresh new teaser trailer. If you haven't yet seen the new trailer, here you go!

  • Devblog: Time to Freeze - 30 September 2019

    Time to look something more specific about the gameplay this week. During the journey, characters may learn variety of new skills. One of those things is ice magic. Even though ice magic is not as powerful for direct damage as for example fire magic, it is very versatile and deadly as tactical element. Icy ground is slippery, improving knockback and increasing chance of knockdown for people standing on it. In addition you can even cast giant blocks of ice to shield you from incoming projectiles or push enemies back. Handy, eh? And that is not all. If some of the enemy hotheads need calming down, you can use ice magic to lower their temperature and eventually freeze them. And why not turn your companion to frost beast itself by enchanting their blade. That allows them to spread the frost around the battlefield and freeze the enemies with their swings. So, if you are looking for versatile…

  • Devblog: Skills and more skills - 13 September 2019

    One of the major things we’ve been working lately is to polish character skills, add some new skills and rework on our skill upgrade mechanics. Let’s take a look at main things on that work. GAINING NEW SKILLS When adventuring in the world of Iron Danger, our playable characters will be gaining new skills on constant pace. As part of minimizing grinding, we have removed experience points and character levels and instead will be giving skills as part of story progress. Originally we fleshed out a system in which each level will have special focus goal, which was sort of competition between your two characters. On most simple form it could’ve been number of enemies killed by Kipuna versus number of enemies killed by Lemichen. Based on this condition, one of the characters would then receive skill upgrade. However, more we played with those conditions the more we got into impression that i…

  • Gamescom conquered, now it's time for Pax West! - 30 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33195133%2F02d235140963c1d1548d986b82f5a483074da405.jpg Gamescom conquered Gamescom, the biggest consumer event in gaming industry, and we survived through it! As mentioned earlier, we had own booth at Gamescom as well as had pile of press meetings booked. During the three days of press meetings, we showed the game to over 200 journalists. In addition, our booth (4 computers) were continuously populated by gamers. So, evaluating by sheer volume, the things seemed to be success. The reception of the game was extremely excited. We were for example happy to witness some people to play the game for over 2 hours in row, only to come back tomorrow and bring their friends with them. Also, we managed to capture magical triple-double moment when we had seven players occupying our four seats. https://steamcdn-a.akamaihd.net/steamcom…

  • Play Iron Danger at Gamescom 2019! - 19 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33195133%2F15e48fb4776080a8e4f5a9226d2656a5b685d929.png Exciting news for those who will be participating Gamescom 2019 this week. You can get to play Iron Danger demo in our booth! So, don't miss the big and shiny main attraction of the whole show, and head to our booth in Indie Village (Hall 10.2) E-038a. .. oh and most brave and daring ones might even get a chance to have a chat with some of our devs there!

  • Devblog: Water water, let it flow - 16 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33195133%2F03ed02b41f5a8514070cd29b4c1f130330867669.png This time we have more development techniques oriented post. Written by our lead designer Jussi. But it still includes some nice result screenshots for others as well! Gushing water. that is where it’s been at this week! We are redoing some of the levels from the game that we feel have not been up to par with our current understanding of fun game-play. And this week it was the turn for our dreaded underwater temple to go! We saved some of the super complicated trigger work, but about 150% of the level content was scrapped and redone from scratch. This sort of total overhaul has been done to a bunch of our level content in the last month or so. But back to the topic. As we were redoing the water temple. I got super exited to add a bunch of gushing pipes and whatnot to…

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