- Shores Unknown: Back in Action - 24 August 2022
Long time no see, mercenaries. First of all, I'd like to thank all of you for your patience and support in these trying times. Good news though! I'm happy to announce the development of Shores Unknown is continuing where the team left off when we announced our hiatus in March. The Adventure Continues! That's right. This means that you all will soon be able to continue your search for Brisst in the next content update, which will introduce the third chapter in the story of Shores Unknown. There's still some work left to do: the update will introduce a large outdoor area which we were working on filling with various events and encounters at the beginning of 2022, and I still have a couple of quests and a few more combat encounters to set up before our ship sets sail. That's not all, though. The update will also include a number of exciting new systems and mechanics! While Shores Unknown a…
- Shores Unknown: Statement From The Team - 5 March 2022
- Update 0.8.1.1 - 6 December 2021
Greetings, Mercenaries! Update 0.8.1.1 is now available to download. It includes fixes to important issues found by our QA and reported by the players since the launch of Content Update 3. As usual, we thank you all for providing feedback and helping make the game better! Bug fixes and improvements Restored Hilde's Unstoppable Force ability logic, she will now correctly use this ability if engaged by two characters at the beginning of the turn Quest - "Beneath The Iron Peaks": Korrinn should no longer reappear in the location after loading a save Improved the initial positioning of units in battles Quest - "Entrapment": fixed a potential quest blocker and a reported issue where player would be transported to the quest area with only Morten and Sheila in their group Fixed some issues that stopped the party members' dialogues from triggering correctly when they're interacted with in the I…
- Shores Unknown: Content Update #3 - Now Available! - 24 November 2021
Greetings, Mercenaries! The release of the next intermediate content update is upon us! This update brings new major features and QoL improvements, as well as several new mercenary contracts to provide players with a playground to test the new additions in! New Major Features Highlights New mercenary contracts Item comparison functionality The Alchemy Laboratory unlock in the Hideout is now available (requires completing Carrines Bay main quest) Animal familiars are now available to help you in battle Morten can now learn magic Buddy the Dog is now not just a good boy, but a very useful one as well! Update v.0.8.1.0 - full changelog New Gameplay Features & Content 5 New mercenary contracts: 4 of which are available for the players who have finished the currently available main story content, and one more for those who have finished the WANTED: DEATHMATCH contract. The Alchemist laborato…
- Update 0.8.0.1 - 8 October 2021
Greetings, Mercenaries! Update 0.8.0.1 is now available to download. It includes fixes to important issues found by our QA and reported by the players since the launch of Content Update 2, as well as balance changes aimed at improving the combat experience in Carrines Bay quests. As usual, we thank you all for providing feedback and helping make the game better! Bug fixes and improvements Fixed a blocker issue at the end of Carrines Bay main quest chain where game would get stuck depending on a choice the player made. Fixed an issue that allowed companion quests to be taken again after completion if initiating them in Carrines Bay. Choosing to help Hilde or not at a certain point in Alchemist quest will now have intended consequences later in the storyline. Ren dialogue in Central after leaving the Guildsman's house party will no longer retrigger when loading a save game made during tha…
- Shores Unknown: Content Update #2 - Now Available! - 4 October 2021
Greetings, Mercenaries! We're happy to announce that the second major content update for Shores Unknown, which introduces the City of Carrines Bay and continues the main story of the game, is now available to download! Note: save files from the previous versions of the game are compatible, but can cause some unforeseen issues. As always, we recommend you start a new game when a big update like this drops for optimal experience. Below, you'll find the patch notes for Content Update 2 (version 0.8.0.0) - please be wary of potential spoilers. New Additions Continuation of the main story: explore the sprawling port city of Carrines Bay and uncover the secrets of the mysterious Alchemist. 7 new side-quests taking place in a number of new (and some old) locations, including companion quests for Reginald, Ashya and Sheila. 17 new advanced classes: bring your characters to new heights! Advanced…
- Shores Unknown: Second Content Update Preview - 11 August 2021
Greetings, Mercenaries! The work on the next big content update is in full motion. Today we would like to share a little preview of what you can expect once the update hits, and a surprise sale! A merchant special - this week only - 30% off. As the main story continues beyond the point we left off during the previous update, the breadcrumb trail leads your team to a sprawling port city of Carrines Bay, where you'll have to track down and confront a mysterious figure only known by their alias — the Alchemist. Carrines Bay is a city of many connections. Being the center of the Kingdom’s trade, it brings together people of widely different backgrounds and motivations. It has no shortage of potential new allies, adversaries and perhaps a few guests from the long-forgotten past… You will also be able to experience your comrades’ stories in the new Character quests. Get to know people you fig…
- Update 0.7.1.1 - 7 June 2021
Greetings, Mercenaries! Update 0.7.1.1 is now available to download. It includes fixes to bugs found by our QA and reported by the players since the launch of Content Update 1, as well as balance changes aimed at improving the Contract combat gameplay. As usual, we thank you all for providing feedback and helping make the game better! Bug fixes Fixed an issue with UI corruption caused by incorrect tooltip shown when looting items (wrong item icon was shown) Fixed a couple of issues caused by loading an autosave made immediately after finishing certain scripted combat sequences in Iron Peak Fixed an issue that caused certain enemies to remain in chase mode in exploration even after being defeated, making it impossible to save game in the current location Fixed Blacksmith discovery notification in the Hideout appearing each time the location was reloaded Fixed a couple of geometry issues…
- First Content Update - Now Available! - 1 June 2021
Hello, Mercenaries! The update bringing the game to version 0.7.1.0 is now available! We'd like to thank all of you for supporting the game, providing your feedback and being patient with us! And a special shout-out to kormakrtv, a friend and streamer who provided his voice for one of the characters in this update. See if you can spot him! Update notes Content Update 1 - Version 0.7.1.0 A note on save compatibility While preparing for this update, we did some extensive testing to ensure older save compatibility, smashing most major bugs in the process, including the pesky Birgit dialogue issue which was still plaguing some players in the previous patch. We also added backwards compatibility for the majority of changes to player character progression. This means that your saves should allow you to jump into the new content added with this update right away, and your characters will also…
- Shores Unknown: First Content Update - Preview & Devlog - 24 May 2021
Hello, Mercenaries! We're excited to say that the time for update is nearly upon us! After some unfortunate, but necessary delays, the changes are locked in and the build is undergoing QA - if all goes well, it will reach you by the end of this week. This being our first big update, we really wanted to get it right. And so, instead of merely following the original update plan to the letter, we opted to take some detours to include some of the most requested changes from our community. Those include, but aren't limited to: Expanding, or, in one case, almost entirely reworking existing ability trees (Bardic Lore got a major makeover!) Implementing a difficulty setting that treats our players with respect Adding more life to the world via respawnable enemy encounters(More on these in the second part of the post) Everything that was planned for the first phase of our Early Access made it in…
- Announcing Shores Unknown: The Old Guard - 31 March 2021
Hello, Mercenaries! On this day of days, we're excited to announce Shores Unknown: The Old Guard. Inspired by classic RPGs of our youth: experience the lush world of Shores Unknown like never before! Watch the teaser trailer below: Other than that, the first content update is still being worked on and is actually shaping to be even bigger than expected, bringing not just Archery, but a whole new magical ability group with it called Conjuration. From arcane shields, to summoned servants and magic missiles: we hope you'll have as much fun using these spells as we had designing them! We'll be announcing the release date for the update very soon, so stay tuned! Finally, a reminder that for a limited time, you can still get the game with a 15% discount - the offer lasts until April 5 @ 8AM Pacific! https://store.steampowered.com/app/899460/Shores_Unknown/
- First Content Update Announcement and Spring Promotion - 22 March 2021
Hello, Mercenaries! We're excited to announce that the first content update is close to finished and will be launching in the next few days. The update will include the following additions and improvements: A dozen of new contracts, introducing new locations, enemies and mechanics Bow weapons and Archery ability group New abilities to expand existing ability groups, such as Bardic Lore and Destruction Modal passive abilities such as stances that can be toggled directly in combat Combat difficulty setting Major improvements to character pathing and collision in combat And more! Ready to give it a whirl? To celebrate, the game will be available for purchase with a 15% discount for a limited time. Purchasing now will give you access to 6+ hours of playable content in the current version along with all the upcoming updates while the game is in Early Access. Don't miss out!
- Update 0.7.0.5 - 26 February 2021
Greetings, Mercenaries! Update 0.7.0.5 is now available to download. This one is focused on balance changes and fixes to major bugs, e.g. quest progression blockers, but it also adds some requested QoL features. Read on for the full notes! Bug fixes Fixed door in Merc Inn not being interactable under certain circumstances. Resolved the issue with certain characters not being interactable or re-appearing upon loading into an area. Fixed the issue with some side-quests being impossible to complete after a certain point in the game (Birgit should now revert to normal dialogue based on the player's side quest progress). Percentage-based stats will now correctly be capped at 100%. "A Man Who Cried Wolf" quest reward issue fixed (requires new game if quest already completed). Fixed Reginald starting with incorrect XP value in 1H stance group. Fixed incorrect settings for class abilities causi…
- Early Access Roadmap (Updated October 2021) - 22 February 2021
Greetings, Mercenaries! It's been less than a week since Shores Unknown was released in Early Access, and we'd like to thank you for your overwhelming support! As promised, we're posting a development roadmap to show you what you can expect in the next few months as we continue working on the game. (Please click on the image to view the full-size version!) Please keep in mind that the contents of the roadmap may change as the project evolves based on the player feedback and decisions the team makes. Also note that this does not include bug fixes or balance patches, as well as minor content drops - those will be added to the game when they're ready and tested. As a matter of fact, our first update is already planned for the week of Feb 22-28, and will include a number of improvements and fixes, including a balance pass which, we hope, will resolve the majority of issues with combat balan…
- 0.7.0.4 Hotfix 2 - 17 February 2021
Improved the balancing of certain early game combat encounters in the following areas: Hideout - Day 2 Village - Day 3
- Early Access - Now Available - 17 February 2021
Greetings, Mercenaries old and new! We're delighted to announce that Shores Unknown is now available for purchase on Steam as an Early Access title! Early Access launch includes the first chapter of the game's main story in its entirety, and the first half of the second chapter, as well as accompanying side quests. Upon purchase, we'd greatly appreciate it if you could leave a review here on Steam, even if a short one. We'll be keeping a close eye on your feedback from reviews as well as Steam discussion boards, and you can ask us directly by joining our Discord! In-game Feedback Tool We tested the game pretty thoroughly, but even so, bugs and oddities are inevitable during Early Access. To make things easier for our players, we added a feedback form directly in-game, available anywhere by pressing "Send Feedback" from the Pause menu. The game will automatically attach the most recent s…
- Shores Unknown - Developer Livestream #2 - 30 January 2021
Greetings, mercenaries! Join us for the second live stream of Steam Game Festival, where we'll discuss some of the changes to the game over the past year and answer your questions while playing the Early Access build! Shores Unknown is a turn-based tactical RPG rendered in a rich, low-poly aesthetic. Build your own team of mercenaries, forge alliances, wage battles, and journey beyond the seething wall of fog known only as the Murk in this decision-influenced, narrative-driven adventure. Tried the demo already? We'd really appreciate if you could share your feedback with us by filling out our answer form! https://store.steampowered.com/app/899460
- Shores Unknown - Developer Livestream #1 - 30 January 2021
Hey there, mercenaries! Join us for the first live stream of Steam Game Fesitval, where we'll play through the updated demo of Shores Unknown and talk the upcoming Early Access launch and the road ahead! Shores Unknown is a turn-based tactical RPG rendered in a rich, low-poly aesthetic. Build your own team of mercenaries, forge alliances, wage battles, and journey beyond the seething wall of fog known only as the Murk in this decision-influenced, narrative-driven adventure. Tried the demo already? We'd really appreciate if you could share your feedback with us by filling out our answer form! https://store.steampowered.com/app/899460
- Shores Unknown - October status update and the road to release (Devlog #6) - 21 October 2020
Mercenaries, long time no see! We apologize for the lack of updates recently. Summer was a bit tough on us, but rest assured that work is being done on the game on a daily basis. As a matter of fact, we're happy to say that another piece of the puzzle has recently fallen into place, with level design of the main game locations being finished, so our level designer is now working on polishing the existing levels and adding new locations for side quests to take place in. We've been mulling over our plans on how to approach the release of Shores and deliver on our promises. Since we started the development 3 years ago, the game grew in size and scope quite a bit, and the team even considered running a Kickstarter campaign at some point this Summer to bring in some additional resources, though we decided against it, ultimately. The unfortunate truth of things is that, at this rate, releasin…
- Shores Unknown - After Steam Festival - Next Steps - 23 June 2020
Hello mercenaries! Steam Game Festival Summer '20 has just concluded, and we'd like to express our gratitude to all of you who watched our streams, played our demo, and asked us questions during the Q&A! We had a great run over the week of the festival, and we hope the events and the demo that we have prepared were enjoyable experiences for you, too. If you tried the demo, please consider sharing your feedback about the game using the form here. Additionally, you could really help us by tagging the game. To do that, first head to the store page: https://store.steampowered.com/app/899460/Shores_Unknown/ Then click on the little "+" sign as shown on the screenshot below and apply some tags you feel match the game in your opinion. In case you missed one of the Festival events, we've got you covered too. Watch the dev stream here: Still have questions you want to ask us? We're always happy…