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Meeple Station

Meeple Station Steam news

Gameclaw Studio | Apr 10, 2020 | game

Released

0players observed · 25 September 2026 - 08:26:24 UTC

CasualIndieRPGSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak26
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive

Meeple Station news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak26
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score57% positive
  • Total reviews943
  • Release dateApr 10, 2020
  • DeveloperGameclaw Studio
  • PublisherModularity, WhisperGames

Genres: Casual, Indie, RPG, Simulation, Strategy

Company pages: Developer: Gameclaw StudioPublisher: Modularity, WhisperGames

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Meeple Station Steam news

Meeple Station news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update notes for 1.0.8 - 26 July 2022

    We've fixed some minor bugs and the final cutscene and credits should now be working for all users. Thank you to everyone who took the time to join our discord and report those pesky bugs!

  • EPIC UPDATE, THE NEW 1.0.7 IS OUT NOW! Fixed Version Official Release - 19 January 2022

    YOU ASKED FOR IT AND HERE IT IS! The new version 1.0.7 has finally been officially released as stable version, so just updating the game will allow you to play the latest update! And what´s new? First of all we´ve fixed most of the critical and infamous bugs that ruined your gaming experience, like meeples getting stuck, doctors goint on strike or lazy janitors, but we´ve also added some new features we hope you´ll like. There are some minor bugs we are working on and will fix in the next 1.0.8... we go ahead! Most of them can be easily solved just by reloading your savegame or reloading the game. And finally, you´ll be able to go for the so long wanted Steam Achievements to try and complete them! There´s a total of 22 achievements avaible you can check in this link: https://steamcommunity.com/stats/900010/achievements https://steamcommunity.com/sharedfiles/filedetails/?id=2717694844 Th…

  • NEXT VERSION 1.0.7 in Experimental version for Testing! - 14 December 2021

    GREAT NEWS YOU´VE BEEN WAITING MONTHS FOR! ːsteamthumbsupː It's been quite a while but thankfully Stephen managed to bring a plethora of bug fixes and some new features before the holiday! You can take a look at the changelog from the title screen or here, down below. Notably, the most infamous bugs have been addressed. Meeple getting stuck, doctors going on strike, and lazy janitors. https://steamcommunity.com/sharedfiles/filedetails/?id=2678419712 The largest feature in this patch is the 'zones' menu where you can setup areas by selecting different rooms and assigning specific meeple/crew to restrict where they can and can't go , a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas. https://steamcommunity.com/sharedfiles/filedetails/?id=2678420124 The new version is available NOW in 'Experimental - pre-patch version' (will be officially rele…

  • Meeple Patch 1.0.6 - 11 March 2021

    It's been awhile since I've had time to come back to Meeple Station but thankfully the last month permitted enough to knuckle down on some of the most prolific reports we've had. I believe we've finally fixed our lazy doctor bug where Doctors refused to heal injured Meeple. We've also added a recall option to mining ships so you can force them to stop mining and return much sooner. Not to mention some pathfinding and odd behaviour bug fixes. Some of you who have come across the Squientist (spoiler!) will find he no longer spawns via mitosis. (We'll let you figure that one out). There is also a new module called the Compressor. This new state of the art device will allow your Hazmeep to produce wood! From what you ask? Uh... Biomass... yep, It's poop wood. Finally a means of producing that rare and fantastic trade resource! As always, thanks to those of you who join us on Discord (https:…

  • Meeple 1.0.6 - 3 March 2021

    • added some more optomisation for pathfinding • added clearer 'paused' state to UI overlay • stopped doctors from breaking their hippocratic oath • added the biomass compressor furniture • added biomass compression technology • changed hazmeeps to continue biomass production even if water supply is full • waste processing into biomass uses half waste and operates quicker • can now produce wood with compressors • added auto assign option for beds • added recall option for mining ships • added more types of debris in asteroids • fixed an oxygen bug when building a ladder with no matching ladder above/below it • janitors will now check for the closest possible job • fix layering display issues when tracking meeple • doubled the natural richness of Carbon • fixed the squintiest from spawning via mitosis • fixed airlocks from bugging out meeps when on the lowest/highest layer • other minor…

  • Demo Festival! Justice.exe and Obsidian Prince are our new Gameclaw games! - 3 February 2021

    Hey there everyone! I wanted to get in touch with you all to let you know that our games are in the demo festival! Justice.exe Justice.exe is a dialogue-heavy dystopian legal drama in which you defend sentient AI in court. Discover key story elements in dialogue, build your case by studying arguments, and engage the opposing counsel in wits, charisma and skullduggery. Small choices might alter the fate of your clients. Obsidian PrinceObsidian Prince Fight through endless dungeons in a tactical, turn-based roguelike where choices have real consequences. Recruit diverse heroes and steer them to their death... *ahem*... glory. Explore and rebuild the overworld to boost your heroes and discover hidden quests and new dungeons to master. Both titles will be available on the Steam Demo Festival which goes live at 10 am PST (in 10 minutes as of this update!) Please, feel free to try the titles…

  • Chinese Patch! - 7 August 2020

    Today we're patching our first language to Meeple Station. ~Chinese! Previously all language support has been done entirely by volunteers. Anyone who wants to contribute their language to Meeple Station can do so, simply visit us on Discord and we'll show you how easy it is. However, thanks to Whisper Publishing we now have a complete translation of Meeple Station in Chinese. Our first complete language addition! Hooray! This also comes with the 1.0.5 patch, we've addressed a few oddities. Notably the Campaign still getting stuck for some remaining people, and the top and bottom most layers not allowing utility constructions. These issues should now be fixed! Happy Station building!

  • 1.0.4 PATCH.- Teleporters - 3 July 2020

    Hey Meeps! We're back from our break and have addressed quite a few of the bug reports that have come in over the past month. We're now moving the experimental branch onto the main branch to include fixes for everyone who hasn't been participating in the experimental version. The more prominent ones include: • added Teleporters • fixed a weird bug that made meeple ghost around • can now skip cutscenes • beds are now walkable so meeple dont get stuck in corners • fixed some trade ship shenanigans • fixed some achievements from not being unlockable • fixed engineers going outdoors to change existing indoor tiles • re-added the copy/paste feature in blueprint mode • fixed the magical disapearing fluids and electricity act • added translation support for testing (Refer to the BETAS on steam) • fixed some save files from blocking progression of the campaign We've also added a frequently requ…

  • Meeple Station Has Launched Out Of Early Access! - 10 April 2020

    The big day is finally here! We’ve battled space bugs, asteroids and even COVID-19, to bring you version 1.0 of Meeple Station, which is now available! https://store.steampowered.com/app/900010/Meeple_Station/ For players who already own our first title Regions of Ruin, you’ll get a 25% discount off of Meeple Station for the next two weeks! We hope both titles can bring you plenty of joy and distractions while so many of you are stuck at home due to the current global pandemic. You can learn more about what’s new in version 1.0 here, but to give you a quick recap: Complete story mode - Discover the mystery behind the Meeple race’s past! New enhanced tutorials, completely revised and more comprehensive Backward compatibility for older mods, with refreshed support for dealing with new features and content introduced since the early access launch Travel to procedurally generated star syste…

  • New Release Date - 10th April - 26 March 2020

    It’s a rough time right now for many people across the world. We unfortunately have to report that among those affected by all this madness is our friend, partner, and producer, Alex, along with his family who reside in the current temporary hell-scape that is Spain right now and who have very unfortunately all been confirmed positive for coronavirus since we announced Meeple Station’s 1.0 release at the end of last month. Thankfully, just in the past few days now, Alex and his family seem to be getting through the very worst of it and finally back on the mend, but it hasn’t been a pretty month for them. Luckily, they were not critical cases and were able to get proper medical attention despite the current chaotic state Spain is suffering through right now. We don’t want Alex to worry about the stress of releasing a game right now. We want Alex to simply focus on getting well again. Des…

  • The Push To Meeple Station 1.0 - 9 March 2020

    We know that we’ve been very hush-hush for a few months now, but it’s been for a good reason that we can now reveal to you all. Steve and Mike have been secreted away in their hidey-holes, furiously laboring away on the full campaign mode for Meeple Station! That’s right! We’ve been sitting on this for quite some time now, but we’re jiggling with anticipation to finally be releasing our complete story mode for Meeple Station. Along with the campaign, 1.0 will include loads of other fixes and features. We’ve revamped the combat and conflict in game, added a whole system for custom events, and more meaningful interactions with the surrounding star systems. We don’t want to give too much away about the campaign, so we’re not going to be dropping any story spoilers in this announcement! ;P So What's New? New Tutorials! Believe it or not over the past two years we’ve had to re-make or comple…

  • New Year Bug Fixer upper! - 13 January 2020

    We're back from the holiday break with a small catch bug fixing patch! Thanks to everyone who gave us time to report any issues. This week we're just fixing the bugs that came out of the woodwork over the past month. Next we will have some new features coming in! And here are the main ones! • fixed trade ships from not showing up • transit trade ships now save and load properly • fixed default blueprint layouts breaking pathfinding • fixed large vents from being too amazing that your engineers die from wonderment • fixed fuel processors from tricking you into giving it the wrong utility • fixed pirates flying and walking backwards • guards now go outside to attack pirates • fixed being able to toggle out of the starting scene by pressing Y • fixed cross dimensional player ships arriving from other save files • fixed negative refinery requests • lowered injury risk when mining • fixed a…

  • Pre-Christmas Patch! - 20 December 2019

    First up we've completely revised the Research Menu with a fresh coat of paint. You'll now find roughly 30 new techs to research and a much simpler UI to navigate it. As part of the research you'll notice a new tech for comms relays. This enables you to communicate with your neighbouring factions. This includes pirates! (And if you can get on their good side they will even begin trading with you). Along with many other fixes and features we've added, you'll now be able to send raiding parties to steal resources from other factions, but they can also do the same to you! So try not to punch above your weight! Not only that, you can now send out mining ships fitted with a crew of miners and a pilot to remotely mine and gather resources from other locations in your 'Star System' (Yeah I learned my lesson, I know they're not called solar systems). This will especially come in handy for those…

  • Factions and Ship Update! - 21 November 2019

    We're back with another large patch. This time around we've added in factions and reigned in the entire trading system. We've added some new ship models to construct and even made them color customisable. This patch is quite large and you'll be able to see a long list of changes on the title screen. We've addressed dozens of large bugs and possibly a hundred or more smaller ones, added some new items and balanced some gameplay. But on top of that we've been gearing up for some more lore and story based content to liven things up. You'll notice a few new stations floating around your solar system, these are faction stations. They'll grow, accumulate resources, renown and population. As you grow, so will they. Previously trade ships would just magically appear out of nowhere with bountiful cargo. However, now traders will be coming from specific factions and supply and demand will have a…

  • Daily Deal - Meeple Station, 25% Off - 9 September 2019

    Today's Deal: Save 25% on Meeple Station !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Wednesday at 10AM Pacific Time

  • Hydroponics, vents and Medicine! - 27 August 2019

    This week we've introduced a set of hydroponic bays, changed how airflow and ventilation works and also added medicine production. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33278505%2Fe80e9be1a0e1e648ef4ce09ae28de7a20f3d0998.png First thing you'll notice is that oxygen wont be working quite the same as it was before. Life support now creates and stores oxygen in tanks then vents disperse oxygen into different areas in your station. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33278505%2Fbf611d2d6b3d03cc03552a463d80b7d6c47ee150.png That means a new utility system for ventilation, oxygen tanks, vents, and a few new door types. There are now two types of doors, ones that block airflow and ones that don't. This can help you setup rooms and quarters, for example, that don't all need their own vent. https://steamcdn-a.akamaihd.net/steamcommunity/publ…

  • Medic bays! - 16 August 2019

    This week we've worked on and fixed some existing issues with doctors. We've introduced medical beds and you can now setup medical wards to house your injured meeple, making it easier for your doctors to treat patients (instead of chasing them around the station) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33278505%2F4246f1056142b1e0555c73e19dabcb9f0261bdbb.png You'll also notice meeple who are injured will seek out medical beds. But so long as you don't have a homicidal guard on the loose, hopefully your wards will stay relatively empty. We've also done a fair bit of balancing to the meeple creation process, especially considering the difficulty. We're planning on putting in more traits and expanding on the health system shortly. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33278505%2F482777c18874584358c092cef862dc42f81e4f11.png Amongst other bu…

  • Light Patch Friday! - 9 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33278505%2F6672bf1cc0751697428ab958ae8a8d84faa814a0.png Hey everyone! Thanks for all the bug reports and saying Hi on our discord community! This week we're just rolling in some light content and bug fixes in preparation for our next major patch. So whats coming up next in our big patch? We'll tell you later.. ;)

  • New Crew Configuration! - 2 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33278505%2F19ca61d1e7c6e7590e1e5f53ef28dd41e49427b9.png This week we've added a feature to be able to customise your starting crew when creating a new station. You can now balance advantageous traits or disadvantageous ones in order to add or sacrifice skills and attributes elsewhere. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33278505%2F92090e3302358a36ecdab8cfded5a1b5d4840842.png Customising your Meeple has been a highly requested feature and we're glad to bring it into the game. It adds a lot of depth and a good amount of experimentation with your crew. As we were testing we frequently got carried away trying out different skills and attributes and mixing them up with unique traits. For example, we found being able to add both the Chatterbox and Influential trait to an officer turned them into an a…

  • Huge UI Overhaul - 19 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33278505%2F9be87b39c2490f738d89f8d9252b8c74e50628ce.png Our long awaited UI overhaul patch is here! This one took a bit longer to wrap up, however we're glad we did. Things are beginning to feel a lot cleaner than they were before. But this isn't JUST a UI update, we've been taking a lot of feedback and re-designing a lot of older menus and panels to make the game more ergonomic and intuitive in general, to improve the overall quality and ease of playing, as well as preparing for our next batch of planned features. Here's a little screenshot of our new dynamic title screen, mmmmmm. So whats coming next? One of the large differences with the new UI is the Meeple panel. You can now view a lot more about each meeple and a lot easier. A long requested feature has been the ability for meeple to be more customisable, choosing yo…

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2022Update notes for 1.0.84598755821883020803
23 March 2021Meeple 1.0.64057152305707559303
313 January 2020New Year Bug Fixer upper!2600199781653533971
420 May 2019Monday Hotfix patch!2905297189260948504
51 April 2019Monday Hotfix patch!2465065785311916063

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