- AstroViking is becoming a free game! - 11 August 2021
In celebration of the 3rd anniversary of our previous game release, we are making our current Steam titles completely free to own! Starting 8/25/2021, TimeTekker and AstroViking will be made free, permanently! We sincerely thank everyone who has purchased or played our releases over the past few years. Though we love these games, they have remained obscure over their lifetime, and we really want people to enjoy them! We think that removing the barrier to entry at this point in their lifecycle will enable more people to try them out, and hopefully have fun with them. We also have an unannounced, but ambitious project in development that we've been keeping occupied with over the last few years. We hope to share it with you someday! In the meantime, we hope you enjoy these newly free games!
- Soundtrack Updated! - 11 January 2020
Hello! We've just updated the soundtrack for AstroViking to utilize Steam's new audio player feature. You can now play the audio from the soundtrack directly in your Steam library, and can easily be taken to the directory where the soundtrack was downloaded. This is a pretty big improvement to how Steam handles soundtracks, so we thought we would implement it for those that bought it. If you own the soundtrack, you'll now see this "Additional Content" box with the album art on it. Clicking on it will bring you to a page that lets you play the music directly in Steam. We have future games in the works, but we hope you continue to enjoy AstroViking! - Ryan, Artii Games LLC
- Controller Improvements! - 30 September 2019
Hello! We've uploaded a new build with bonus controller improvements. You can now hotswap your controller for mouse and keyboard at any time during gameplay. Also, all tutorials now accept any input style to advance through them, no matter what control style the game "thinks" you're using. A small subset of players were probably impacted by tutorial-related bugs, which should now be fixed. Other bugs have been squashed too. We hope you continue enjoying the game!
- Game Just Updated! - 27 August 2019
Hello! We noticed some bugs with the leaderboard in the current Steam version, so we've spliced some experimental stuff we were working on into a new, updated version of the game. This includes controller support for the main game area and various other quality of life features. Controller support is limited to the upgrade menu and the actual combat. The main menu is mouse-only still. New enemy designs and some slight rebalances also made it in, as well as new music and bugfixes! If by any chance you have issues with the game that are caused by the update, clearing your save will fix it. Simply hold Q, W, L, and P at the same time, then close the game and reopen it.
- New Game Announcement! - 11 August 2019
We’ve got some exciting news about the “Entropy Update” that’s been long in the works. Cutting straight to the chase, it’s not going to be an update anymore, but an entirely new game. After seriously looking at the progress so far, we’ve decided that the game design has changed so drastically that little of the original game remains at all. The scope and polish is also on a totally different level from the original. It’s much more in tune with what we were trying to create in the first place, which is a full roguelike game with a huge amount of content. Instead of taking away what consumers paid for by releasing a huge rework on top of the original product, we’ve decided to leave the original AstroViking as-is and make this “update” a new game. The incremental game design changes we added throughout the update blogs have led us to change many fundamental things about the game that we wa…
- The Entropy Update (Blog #4) - 20 March 2019
We're back with more progress! After 7 months of work on this update, we're finally nearing the home stretch. So many things have been added by this point that this update might as well be a full on re-release of AstroViking. It’s taken a long time to get this far, and we’re very grateful for the your patience. Our core team is only 4 people, so major improvements take a huge amount of time to finish. Without further ado, here are the biggest new features we've added to the game: An all-new arena for classic mode, Niflheim! This arena will replace the old one. Instead of being boxed inside that abstract space area from the current Steam release, you'll be fighting on a blizzard-stricken frozen lake floating in outer space: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33240332%2F360e13531407e4f234f3614e3f11479df09ef7e1.png The Expanse, a new area for completing tutori…
- The Entropy Update (Blog #3) - 21 December 2018
Happy Holidays from the Artii Games team! We're here to provide some quick updates on the Entropy Update's progress! We couldn't release before Christmas :( First off, I'll say that we intended to get this out before the Steam Winter Sale started, but controller support set us back on art progress by about a month. (And boy, it was NOT fun to do.) Our custom controller solution for navigating the menu turned out to be a behemoth that took a lot of time off of other things. One good thing about that is that controllers are now fully supported! The downside is that we are going to have to delay the update to January, as a lot of important features didn't get the attention they deserved yet. Previews of new features The best way to keep you updated on our progress is through screenshots, so here's a TON of them. Boss Waves have been reworked to Mutant Waves. Mutant enemies are modified ver…
- The Entropy Update (Blog #2) - 31 October 2018
We finally have an ETA on this update! It will be out in late December before Christmas! We've been working every day on new features and quality of life improvements. Being a small team of 4, a lot of these systems have taken a while to get rolling, but we're getting close to putting the finishing touches on everything we wanted to see! Our previous blog post covered most of the features we're adding, so check that out for some screenshots of work in progress. Some things will be subject to change as we get close to release and know what we can get done in time, but these are ALL either finished or almost finished: BIG STUFF Full controller support for the entire game! Status ailments for your bullets New status ailment upgrade tree with 20+ new upgrades 18 new enemy sprites Remasters of all current music tracks and 6 new songs An item shop on the title screen that uses a global curren…
- The Entropy Update (Blog #1) - 28 September 2018
Hey all! We're still hard at work on the newest update to the game, and we finally have some pictures to share! We still have a while before it's all done, but the finished product will add a GIGANTIC amount of content. Full Controller Support First off, we finally have support for controllers in every part of the game. Button prompts are even customized to your type of controller! Xbox and PS4 buttons are both represented! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33240332%2F3169510df5efe80f2697b87a68efc3f32ca103ad.png New Enemy Designs All of the enemies now evolve based on how far along you've progressed! Their design will get more intimidating and complex over time, making for 24 distinct enemy forms! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33240332%2F52f03c3642166ad5855eba4ebb54e545fb74a61e.gif New Enemy AI Enemy AI behaviors are also…
- Gigantic update coming soon! - 3 September 2018
Hey all! We've been working hard the past few weeks and wanted to let everyone know what we're up to! An absolutely massive, game-changing update is on its way and should be released in the near future. Some things in this list may be subject to change, but we're confident that everything here will get in before the next patch. FULL CONTROLLER SUPPORT! Yes, even in the upgrade menu and main menu! We've integrated ReWired, a plugin that allows universal support for every gamepad. Whatever type you have, we should have it covered! EVOLVING ENEMIES! Enemies will not simply be recolored upon assuming a new difficulty level- they'll evolve! Every single enemy has 4 levels of evolution that replace their higher difficulty versions! Some even have complex animations like writhing tentacles and biting jaws! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33240332%2F78e80fa3734d%25E2%2580%25A6
- Update plans for the future - 21 August 2018
Hey all, we're hard at work on more features. We don't have a timetable for when they'll be ready, but we'll be open about what we're up to as we make progress. Here are our plans: - Right now, our biggest priority is controller support. Our programmer is working on integrating ReWired, a plugin that allows universal support for gamepads. You should be able to play the game with whatever controller you own once this is rolled out, provided that everything goes smoothly for us. It's not an easy process, so we'll probably be at it for a bit. - Another big feature we almost have ready is a way to keep the mouse inside the window while you're in the middle of combat. (Or, if this feature doesn't work for your OS, we'll also pause the game automatically if you accidentally click outside the window) Bonus features we're keeping in mind for later: The update we're most excited about is a seaso…
- Ragnarok is Upon Us! [NEW CONTENT UPDATE] - 16 August 2018
Hello all, we've been hard at work on an update that addresses a lot of requests people have had! Here's the changelog! Please report any bugs! Added Ragnarok Mode, a special alternate game type where you start with 50k points and have one shot at upgrading before you're permanently locked out of buying anything else. Healing is also COMPLETELY DISABLED! 8 hits, and you're dead. period. This mode is for the most masochistic players! You need to beat wave 25 to unlock it! You can jump to previously completed waves if you've cleared them before! If you reach wave 10 or 20 at least once, you can instantly jump to them at the start of a run with 70% of the money that you would have had if you got there from wave 1! Enemies are now smarter and will chase you around obstacles relentlessly! No camping allowed! You can now check your high scores from the title screen and see the leaderboards fo…
- The Ragnarok Update! (Coming Soon!) - 14 August 2018
A new update for the game is in the works, which includes an incredibly difficult bonus mode for the best players to test their worth! Along with that, we have graphical improvements, better (and smarter) enemy AI, performance improvements, bugfixes, a better tutorial...and more! We don't know exactly when it'll all be done, but it'll be soon! Keep on scoring! -The Artii Games Team https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33240332%2F7616c43e8330a9c1b0ad6fd81f6100bd8c71a009.png
- Mac bug fixed - 11 August 2018
An issue in the steam config was causing the Mac version to not properly download. This has hopefully been fixed. If you had this happen to you, sorry! Try uninstalling and reinstalling the game and it should work.
- Final Pre-Release Update! (Release Tomorrow!) - 9 August 2018
It's almost time! The game will be coming out at 11 am EST tomorrow! Our musician has been hard at work on a new song for the game which is now integrated! The boss waves now have their own specific music and a custom musical cue when you've beaten one! It's a super intense song that should make your high score attempts more exciting! Another small bug with replenishing player HP has been fixed as well. Enjoy this last update on the eve of release! You'll be hearing more from us tomorrow! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33240332%2F6fd7487487ee2fe1314090adec5d5a2d81124299.png
- Mac Version Now Live! - 6 August 2018
I've just finished testing and verifying the quality of the Mac build and it's all set! The only caveat is that the Mac version is permanently locked in windowed mode (but still resizeable) because of graphics API issues with our shaders. This seems unfixable. However, the game is equivalent in all other aspects to the Windows/Linux version and arguably looks even better on my Mac display ːsteamhappyː. It's looking like AstroViking now fully supports all 3 major operating systems, so it's more open to the community than ever! Have fun!
- Patch Notes (Pre-Release 1.1) - 5 August 2018
Most of the pre-release quality of life features that have been requested are now in! This update will be going live momentarily! - Fixed Multi-shot positional bug - Added labels to the upgrade tree and subtrees to make it easier to tell what you're buying - Abilities replenish instantly when beginning a new wave - Restructured the upgrade tree to give players more options immediately - The volume slider is now present on the pause menu - Abilities will flash their icon a little to let you know when they're ready again. - Small technical bugs fixed Our musician is currently working on some new music tracks for the game as well, and any additions will be retroactively added to the soundtrack DLC as an update. Thank you all for your suggestions and please let me know if there are any bugs.
- We're Working on New Features! - 28 July 2018
Hey all! We're currently hard at work on adding extras to the game before release! We're in the middle of adding gameplay feedback improvements that make the game feel better overall. We have no idea what bonuses will and will not get finished by the time we put the game out, but expect new quality of life features that weren't in the trailer! Copies of the game will probably be sent to reviewers through curator connect very close to release. We would have liked to give reviewers much earlier access to the game, but our new features will improve the game a lot, and we want to show the best that the game has to offer. Thank you for playing our games!