- Meet Headshot ver.2.0! - 1 July 2022
Added support for Value Index controllers and added a new map! To work with Valve Index controllers, we suggest that when starting the game, select the "Settings" item in the menu and set a smooth rotation angle there and select Valve Index controllers.
- Update from March - 8 April 2021
- added a new shooting gallery - added Steam achievements - fixed some bugs
- Update v1.6.1 - 19 February 2021
- fixed bugs in the latest update v1. 6 - added new weapons for bots - reconfigured artificial intelligence
- Update 1.6-Super Bots - 12 February 2021
Completely redesigned artificial intelligence in the offline game mode. Artificial intelligence works on the basis of "Behavior Trees", which are used for the development of class AAA games, which allowed us to gain control over any aspects of artificial intelligence in the game, in order to further complicate and improve the system. Finally, we introduced the ability to choose the difficulty levels for bots. If the bots seem too difficult, then you can always lower the difficulty level of the game. And if you want something special, then we have a "Suicide" difficulty mode, the essence of which is that you can be killed from the first hit. Difficulty modes in the future will be reconfigured and improved by us, at the moment we will collect statistics to understand what we can then improve for you. Removed many bugs related to the menu and the game as a whole. Redesigned many colliders…
- HeadshotVR new SuperBots system! - 26 December 2020
On next month wait for great update on the game! We work for updating bots using AAA games pipeline with Behavior Tree support! What is it mean: - New AI system will be smarter than stupid bots what we use now; - Now you have more fun when play on single player mode, when you wait your friend on online. We call new bot system - The SuperBots system! We sure you have more fun with new bots!
- Headshot is out of early access! - 23 June 2020
The game is coming out of early access Soon! Wait for July 10, 2020 full release. Hurry up to buy the game now, because after the release, the price will be higher! Differences from early access: added new locations fixed bugs redesigned bots in offline mode redesigned training mode changes to the game's network architecture
- v1.0RC1 UPDATE - 19 March 2019
Today 1.0rc1 update of our game Headshot VR is published. This is a very serious update, a lot of visible changes, even more invisible, but noticeable: stability has been improved, some bugs have been fixed (not all, but many). So, meet version 1.0rc1: Added: Localization (English, Russian, Chinese, German, Spanish) Our users have requested localization in multiple languages. We don’t have too much text in the game, we’ve all (almost) translated. If there are inaccuracies in the translation - please write in support. https://i.imgur.com/64Qqoe6.jpg New 3D-design of the main menu The main menu we have now is amazing (well, we like it), all the graphics settings, character settings, slots, the transition to online and offline games are made from one location - the menu. I hope you will like it https://media.giphy.com/media/1bEJpRZLLGRfScdCTQ/giphy.gif New design of other menus. The wristb…
- v0.8 and v0.7 Update - 25 January 2019
Hello! Today we have released a new update, v0.8. And about the previous update forgot to write the news. Therefore, I correct this error and write here about updates 0.7 and 0.8 (and what happened to 0.6?) I'll start with version v0.7 We divided the movement and turns into different controllers - for both the Vive and the Oculus. Try, move and jump - on the left joystick, turns - on the right. Later we will make a setting in the menu, so that you yourself can determine where the movement is and where it turns. We added different turn options. There are 3 of them: Angle - a turn at a certain angle, 90, 45, 15 degrees by tap on the touch button (or tilting the Oculus stick): https://media.giphy.com/media/FDkHC3C6jGKqQfQyew/giphy.gif Snap - turn in the direction of the hand with the weapon. By clicking on the touch button or stick: https://media.giphy.com/media/5nq6Ctxr1HXAGqOWMC/giphy.gi…
- Last 2018 v0.5.3 Update - 29 December 2018
Our latest in 2018 minor update. Fixed: Big shots particles Rendering sniper scope Recharge and shooting when you hover the second hand on the menu Improved: Partial optimization Stay with us in the new 2019! Write about all the flaws and bugs in the Discord or discussion.
- v0.5.2 Update - 25 December 2018
12/25/2018 Fast v0.5.2 Update In this update: Fixed: Fixed bot trajectories Fixed a case of a hand in two holsters simultaneously Excluded random jumps Fixed interfering helmet during the sprint Improved: Added spawn zones for game mode with bots Added: Added models of controllers in the menu
- Oops - v0.5.1 Update - 22 December 2018
Hello! We missed here a little, so catch another update)) - hot bug fix update
- v0.5 Update - New Game Modes, New Map, ... - 21 December 2018
Hello guys! Yes, we all understood that we had released the game earlier than necessary (and the one who pressed the “start sales” button is already punished). We cannot return to the past. Therefore, we should only systematically and persistently improve the game. The last few updates have significantly improved gameplay (see previous updates): - realized some wishes of users on controls and gameplay - fixed fifty bugs and several among them, affecting FPS subsidence in the game. We really try to make the game better. The current update brought the following changes to our game: Added: New game modes Bomb, TeamBattle Added match mode selection (first select the mode, then the map) New "Town" map New “Tutorial” map Improved: Changed the Team Deathmatch game mode Match duration in all multiplayer mode games - 5 minutes Changed "Tutorial" location Changed Tutorial mode (changed learning l…
- v0.4 Update - 8 December 2018
Our new small, but important update! v0.4 Improved connection stability, the game does not fall when a player leaves the game. About 10 fixed minor bugs In the new release there will be new modes and long-awaited support for Oculus!
- v0.3 Update - 30 November 2018
Hello! Today we published the next update! We continue to work on improving the game! Attention to changes in control mode! For the sprint, now you need to lower the weapon while moving. To take a weapon with two hands you need to press the grip Rotate 90 degrees by swipe v0.3 Fixed: Wrong calculation of turning a two-handed weapon Movement limits set for Heist map The focus-beam for taking weapons is now shown in the right direction when using two-handed weapons In tutorial mode, it is shown that the hand in the trigger (in a holster) Checked and corrected sounds when recharging Fixed work with grenades Fixed the direction of a grenade when moving a character Fixed mark of a bullet on the shield Fixed the drop-down menu (increased letters) Fixed wirst band menu work when reloading Fixed work with the trigger of grenades and pistols in the gun-stock input mode Added: Added player names…
- 15.11.2018 Update - 19 November 2018
15.11.2018 bugfixes - Slots setting: added default settings - You can choose a random map when creating offline games - Changed control for jumps and sprints - Small settings window in the menu - Removed the window for selecting the resolution of the game when the application starts - Grenades now damage players - Removed non-moved models remaining on the map - Fixed reload triggers when running and climbing - Now the server name corresponds to the user who created the game - The game score is now always near the timer.