Ashes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score72% positive
- Total reviews25
- Release dateOct 26, 2018
- DeveloperWindLimit Studios
- PublisherWindLimit Studios
Genres: Adventure, Casual, Indie
Company pages: Developer: WindLimit StudiosPublisher: WindLimit Studios
Ashes Steam news
Ashes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bug fixes, minor visual improvements and speed runs - 22 December 2018
Some achievements where bugged and thanks to a very kind user NighT WolF we tracked them all and now they are fixed. You can now get all those sweet achievements We also resized some particles that were a bit "too much". In other news, "Ashes" is now on speedrun.com (https://www.speedrun.com/ashes), the current record is at 17m 29s which is quite good for a game with 1 hour of gameplay, so if you want to challenge the record now is your chance. See you all in the dungeon :)
- Patch 2! - 20 November 2018
Some more general fixes and improvements. -Fixed an issue where you could throw your weapon through the wall with iron bars and lose it making the player unable to progress. -FIxed a bug where the main menu camera would randomly move. -Fixed some translation issues. -Improved some aspects of the main menu map as well as the main map. -FIxed a rare fatal crash when attacking with a dagger with low durability. -FIxed the unbreakable pots... again, for sure this time. -Fixed some issues in the map where the player could get out of bounds. -Mouse cursor no longer appears when the game begins. If you find any bugs or just have suggestions don't forget to post them on the community hub :)
- Minor bug fixes and improvements! - 28 October 2018
A patch has been deployed to improve the following: -Ending scene should now skip directly to credits after it is over -Skeletons now spawn with very slight color variations randomly to break monotony -Some meshes missing were put in place -Door should now slow down with friction -Some pots that didn't break are either fixed or removed -Slight environment changes -Skeletons should now be a littler harder to kill to give the game a bit more of a challenge -Fixed a visual bug where water would splash close to the end of the map -Unbreakable orbs are gone -Weapons breaking due to 0 durability now make a sound If any of these issues still persist please let us know on the forums.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 November 2018 | Patch 2! | 3316234163930570445 |
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